Files
Client/Tools/PatchCommon/Patch_Util.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

49 lines
878 B
C++

#pragma once
#include "Patch_Util.h"
DWORD GetFileSize( const char* szFileName )
{
HANDLE hFile = CreateFile( szFileName, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL, OPEN_EXISTING, 0, 0 );
if( INVALID_HANDLE_VALUE == hFile )
{
return 0;
}
DWORD dwFileSize = GetFileSize ( hFile, NULL );
CloseHandle( hFile );
return dwFileSize;
}
bool IsFileExist( const char* szFileName )
{
HANDLE hFile = CreateFile( szFileName, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL, OPEN_EXISTING, 0, 0 );
if( INVALID_HANDLE_VALUE == hFile )
{
return false;
}
CloseHandle( hFile );
return true;
}
bool IsDirectoryExist( const char* szDirName )
{
DWORD dwAttr = GetFileAttributes( szDirName );
if( INVALID_FILE_ATTRIBUTES == dwAttr )
{
return false;
}
if( FILE_ATTRIBUTE_DIRECTORY & dwAttr )
{
return true;
}
return false;
}