Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
19 lines
367 B
C
19 lines
367 B
C
#pragma once
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#include <windows.h>
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#ifndef SAFE_DELETE
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#define SAFE_DELETE(p) { if(NULL != p) { delete p; p = NULL; } }
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#endif
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#ifndef SAFE_DELETEA
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#define SAFE_DELETEA(p) { if(NULL != p) { delete [] p; p = NULL; } }
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#endif
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DWORD GetFileSize( const char* szFileName );
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bool IsFileExist( const char* szFileName );
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bool IsDirectoryExist( const char* szDirName );
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