Files
Client/Tools/PatchCommon/Patch_Util.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

19 lines
367 B
C

#pragma once
#include <windows.h>
#ifndef SAFE_DELETE
#define SAFE_DELETE(p) { if(NULL != p) { delete p; p = NULL; } }
#endif
#ifndef SAFE_DELETEA
#define SAFE_DELETEA(p) { if(NULL != p) { delete [] p; p = NULL; } }
#endif
DWORD GetFileSize( const char* szFileName );
bool IsFileExist( const char* szFileName );
bool IsDirectoryExist( const char* szDirName );