Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
34 lines
645 B
C++
34 lines
645 B
C++
// AutoPatchPage.cpp : 구현 파일입니다.
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//
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#include "stdafx.h"
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#include "PatchMaker.h"
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#include "AutoPatchPage.h"
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// CAutoPatchPage 대화 상자입니다.
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IMPLEMENT_DYNAMIC(CAutoPatchPage, CPropertyPage)
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CAutoPatchPage::CAutoPatchPage()
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: CPropertyPage(CAutoPatchPage::IDD)
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{
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}
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CAutoPatchPage::~CAutoPatchPage()
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{
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}
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void CAutoPatchPage::DoDataExchange(CDataExchange* pDX)
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{
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CPropertyPage::DoDataExchange(pDX);
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DDX_Control(pDX, IDC_ED_AP_ERR_CONSOLE, m_edLogErr);
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DDX_Control(pDX, IDC_ED_AP_CONSOLE, m_edLogProgress);
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}
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BEGIN_MESSAGE_MAP(CAutoPatchPage, CPropertyPage)
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END_MESSAGE_MAP()
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// CAutoPatchPage 메시지 처리기입니다.
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