Files
Client/Tools/PatchMaker/AutoPatchPage.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

34 lines
645 B
C++

// AutoPatchPage.cpp : 구현 파일입니다.
//
#include "stdafx.h"
#include "PatchMaker.h"
#include "AutoPatchPage.h"
// CAutoPatchPage 대화 상자입니다.
IMPLEMENT_DYNAMIC(CAutoPatchPage, CPropertyPage)
CAutoPatchPage::CAutoPatchPage()
: CPropertyPage(CAutoPatchPage::IDD)
{
}
CAutoPatchPage::~CAutoPatchPage()
{
}
void CAutoPatchPage::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
DDX_Control(pDX, IDC_ED_AP_ERR_CONSOLE, m_edLogErr);
DDX_Control(pDX, IDC_ED_AP_CONSOLE, m_edLogProgress);
}
BEGIN_MESSAGE_MAP(CAutoPatchPage, CPropertyPage)
END_MESSAGE_MAP()
// CAutoPatchPage 메시지 처리기입니다.