Files
Client/Tools/PatchMaker/AutoPatchPage.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

27 lines
473 B
C++

#pragma once
#include "LogEdit.h"
// CAutoPatchPage 대화 상자입니다.
class CAutoPatchPage : public CPropertyPage
{
DECLARE_DYNAMIC(CAutoPatchPage)
public:
CAutoPatchPage();
virtual ~CAutoPatchPage();
// 대화 상자 데이터입니다.
enum { IDD = IDD_AUTO_PATCH };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
private:
CLogEdit m_edLogProgress;
CLogEdit m_edLogErr;
};