Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
473 B
C++
27 lines
473 B
C++
#pragma once
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#include "LogEdit.h"
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// CAutoPatchPage 대화 상자입니다.
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class CAutoPatchPage : public CPropertyPage
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{
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DECLARE_DYNAMIC(CAutoPatchPage)
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public:
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CAutoPatchPage();
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virtual ~CAutoPatchPage();
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// 대화 상자 데이터입니다.
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enum { IDD = IDD_AUTO_PATCH };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
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DECLARE_MESSAGE_MAP()
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private:
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CLogEdit m_edLogProgress;
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CLogEdit m_edLogErr;
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};
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