Files
Client/Tools/PatchMaker/LogEdit.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

30 lines
468 B
C++

#pragma once
// CLogEdit
class CLogEdit : public CEdit
{
DECLARE_DYNAMIC(CLogEdit)
public:
CLogEdit();
virtual ~CLogEdit();
protected:
DECLARE_MESSAGE_MAP()
public:
void AddLine(LPCTSTR szLine, int nIndex = -1, bool bNewLine = true);
void Clear() { SetWindowText(""); }
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
protected:
CString m_szTempLine;
};