Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
468 B
C++
30 lines
468 B
C++
#pragma once
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// CLogEdit
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class CLogEdit : public CEdit
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{
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DECLARE_DYNAMIC(CLogEdit)
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public:
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CLogEdit();
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virtual ~CLogEdit();
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protected:
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DECLARE_MESSAGE_MAP()
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public:
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void AddLine(LPCTSTR szLine, int nIndex = -1, bool bNewLine = true);
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void Clear() { SetWindowText(""); }
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afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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protected:
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CString m_szTempLine;
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};
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