Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
49 lines
917 B
C++
49 lines
917 B
C++
// PatchMaker.h : PROJECT_NAME 응용 프로그램에 대한 주 헤더 파일입니다.
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//
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#pragma once
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#ifndef __AFXWIN_H__
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#error PCH에서 이 파일을 포함하기 전에 'stdafx.h'를 포함하십시오.
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#endif
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#include "resource.h" // 주 기호
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// CPatchMakerApp:
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// 이 클래스의 구현에 대해서는 PatchMaker.cpp을 참조하십시오.
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//
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class CPatchMakerApp : public CWinApp
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{
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public:
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CPatchMakerApp();
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// 재정의
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public:
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virtual BOOL InitInstance();
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// 구현
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DECLARE_MESSAGE_MAP()
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public:
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void SetAutoPatchOperate(bool bOperate);
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void SetManualPatchOperate(bool bOperate);
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bool IsAutoPatchOperate() const { return m_bAutoPatchOperate; }
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bool IsManualPatchOperate() const { return m_bManualPatchOperate; }
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void AddTotalProgressLog(LPCTSTR szProgress);
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private:
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CWnd* m_lpSettingPage;
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bool m_bAutoPatchOperate;
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bool m_bManualPatchOperate;
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};
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extern CPatchMakerApp theApp;
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