Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
39 lines
765 B
C++
39 lines
765 B
C++
#pragma once
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#include "LogEdit.h"
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// forward decl.
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class CAutoPatchPage;
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class CManualPatchPage;
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class CChecksumPage;
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class CSettingOptionPage;
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// PatchMakerSheet
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class CPatchMakerSheet : public CPropertySheet
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{
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DECLARE_DYNAMIC(CPatchMakerSheet)
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public:
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CPatchMakerSheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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CPatchMakerSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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virtual ~CPatchMakerSheet();
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protected:
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DECLARE_MESSAGE_MAP()
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public:
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CLogEdit& GetLogEdit() { return m_edLogMsg; }
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virtual BOOL OnInitDialog();
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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protected:
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virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
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CLogEdit m_edLogMsg;
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};
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