Files
Client/Tools/PatchMaker/PatchMakerSheet.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

39 lines
765 B
C++

#pragma once
#include "LogEdit.h"
// forward decl.
class CAutoPatchPage;
class CManualPatchPage;
class CChecksumPage;
class CSettingOptionPage;
// PatchMakerSheet
class CPatchMakerSheet : public CPropertySheet
{
DECLARE_DYNAMIC(CPatchMakerSheet)
public:
CPatchMakerSheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
CPatchMakerSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
virtual ~CPatchMakerSheet();
protected:
DECLARE_MESSAGE_MAP()
public:
CLogEdit& GetLogEdit() { return m_edLogMsg; }
virtual BOOL OnInitDialog();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
protected:
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
CLogEdit m_edLogMsg;
};