Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#pragma once
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#include "afxwin.h"
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// CSettingPatchInfo 대화 상자입니다.
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class CSettingPatchInfo : public CDialog
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{
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DECLARE_DYNAMIC(CSettingPatchInfo)
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public:
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CSettingPatchInfo(CWnd* pParent = NULL); // 표준 생성자입니다.
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virtual ~CSettingPatchInfo();
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// 대화 상자 데이터입니다.
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enum { IDD = IDD_PATCH_INFO };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
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DECLARE_MESSAGE_MAP()
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public:
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bool CheckPatchInfo(); // 버전명, 선택한 셋업 파일 이름 등이 유효한가 여부 리턴
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const CString& GetSetupFileName() const { return m_szSetupFileName; }
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const CString& GetSetupName() const { return m_szSetupName; }
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LPCTSTR GetExtension() const { return _T(".ini"); }
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DWORD GetPatchVersion() const { return m_dwPatchVersion; }
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bool IsSelectedNewFile() const { return m_bSelectedNewFile; }
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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private:
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CComboBox m_cbSettingOptFile;
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CString m_szSetupFileName;
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CString m_szSetupName;
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DWORD m_dwPatchVersion;
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bool m_bSelectedNewFile;
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afx_msg void OnCbnSelchangeCbSelOption();
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};
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