Files
Client/Tools/PatchMaker/SingleInputDlg.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

51 lines
1.1 KiB
C++

// SingleInputDlg.cpp : 구현 파일입니다.
//
#include "stdafx.h"
#include "PatchMaker.h"
#include "SingleInputDlg.h"
#include ".\singleinputdlg.h"
// CSingleInputDlg 대화 상자입니다.
IMPLEMENT_DYNAMIC(CSingleInputDlg, CDialog)
CSingleInputDlg::CSingleInputDlg(const CString& szTitle,
const CString& szQuestion, CWnd* pParent /*=NULL*/)
: CDialog(CSingleInputDlg::IDD, pParent)
, m_szTitle(szTitle)
, m_szQuestion(szQuestion)
, m_szSingleInput(_T(""))
{
}
CSingleInputDlg::~CSingleInputDlg()
{
}
void CSingleInputDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Text(pDX, IDC_INPUT_SINGLE_QUESTION, m_szQuestion);
DDX_Text(pDX, IDC_INPUT_SINGLE_LINE, m_szSingleInput);
}
BEGIN_MESSAGE_MAP(CSingleInputDlg, CDialog)
END_MESSAGE_MAP()
// CSingleInputDlg 메시지 처리기입니다.
BOOL CSingleInputDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: 여기에 추가 초기화 작업을 추가합니다.
SetWindowText(m_szTitle);
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// 예외: OCX 속성 페이지는 FALSE를 반환해야 합니다.
}