Files
Client/Tools/PatchSFX/PatchSFX.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

31 lines
484 B
C++

// PatchSFX.h : main header file for the PROJECT_NAME application
//
#pragma once
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
// CPatchSFXApp:
// See PatchSFX.cpp for the implementation of this class
//
class CPatchSFXApp : public CWinApp
{
public:
CPatchSFXApp();
// Overrides
public:
virtual BOOL InitInstance();
// Implementation
DECLARE_MESSAGE_MAP()
};
extern CPatchSFXApp theApp;