Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
31 lines
1.0 KiB
C
31 lines
1.0 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by PatchSFX.rc
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//
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#define IDM_ABOUTBOX 0x0010
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#define IDD_ABOUTBOX 100
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#define IDS_ABOUTBOX 101
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#define IDD_PATCHSFX_DIALOG 102
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#define IDR_MAINFRAME 128
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#define IDC_EXTRACT_POS 1000
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#define IDC_BTN_EXTRACT_TO 1001
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#define IDC_BTN_PATCH_NOW 1002
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#define IDC_CONSOLE 1004
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#define IDC_EXTRACT_PROGRESS 1005
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#define IDC_PROGRESS_FILE 1006
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#define IDC_CURRENT_EXTRACT 1007
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#define IDC_BTN_PATCH_LIST 1008
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#define IDC_BUTTON1 1009
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#define IDC_PATCH_DONE 1009
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 129
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1010
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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