Files
Client/Tools/PatchSFX/resource.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

31 lines
1.0 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by PatchSFX.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_PATCHSFX_DIALOG 102
#define IDR_MAINFRAME 128
#define IDC_EXTRACT_POS 1000
#define IDC_BTN_EXTRACT_TO 1001
#define IDC_BTN_PATCH_NOW 1002
#define IDC_CONSOLE 1004
#define IDC_EXTRACT_PROGRESS 1005
#define IDC_PROGRESS_FILE 1006
#define IDC_CURRENT_EXTRACT 1007
#define IDC_BTN_PATCH_LIST 1008
#define IDC_BUTTON1 1009
#define IDC_PATCH_DONE 1009
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1010
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif