Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
19 lines
410 B
C
19 lines
410 B
C
#if !defined (ZIP_EXPORT_H)
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#define ZIP_API_H
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#if defined (ZIP_HAS_DLL)
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# if (ZIP_HAS_DLL == 1)
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# if defined (ZIP_BUILD_DLL)
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# define ZIP_API __declspec (dllexport)
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# else
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# define ZIP_API __declspec (dllimport)
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# endif /* ZIP_BUILD_DLL */
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# else
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# define ZIP_API
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# endif /* ! ZIP_HAS_DLL == 1 */
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#else
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# define ZIP_API
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#endif /* ZIP_HAS_DLL */
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#endif /* ZIP_EXPORT_H */
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