Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
207 lines
5.0 KiB
C++
207 lines
5.0 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// $Workfile: ZipPathComponent.h $
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// $Archive: /ZipArchive/ZipPathComponent.h $
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// $Date: 21-01-04 19:01 $ $Author: Tadeusz Dracz $
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////////////////////////////////////////////////////////////////////////////////
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// This source file is part of the ZipArchive library source distribution and
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// is Copyright 2000-2004 by Tadeusz Dracz (http://www.artpol-software.com/)
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// For the licensing details see the file License.txt
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////////////////////////////////////////////////////////////////////////////////
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/**
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* \file ZipPathComponent.h
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* Interface for the CZipPathComponent class.
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*
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*/
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#if !defined(AFX_ZIPPATHCOMPONENT_H__9B222C08_AD11_4138_96CC_1237511E3E37__INCLUDED_)
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#define AFX_ZIPPATHCOMPONENT_H__9B222C08_AD11_4138_96CC_1237511E3E37__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "ZipString.h"
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#include "ZipExport.h"
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/**
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A class splitting a file path into components.
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*/
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class ZIP_API CZipPathComponent
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{
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public:
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CZipPathComponent(){}
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virtual ~CZipPathComponent();
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static const TCHAR m_cSeparator; ///< A system - specific default path separator. Defined in ZipPlatform.cpp.
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/**
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Append a path separator to \e szPath if it is not already there.
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*/
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static void AppendSeparator(CZipString& szPath)
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{
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RemoveSeparators(szPath);
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szPath += m_cSeparator;
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}
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/**
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Remove separators from the end of \e szPath
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*/
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static void RemoveSeparators(CZipString& szPath)
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{
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// szPath.TrimRight(m_cSeparator);
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szPath.TrimRight(_T("\\/"));
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}
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/**
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Remove separators from the beginning of \e szPath
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*/
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static void RemoveSeparatorsLeft(CZipString& szPath)
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{
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szPath.TrimLeft(_T("\\/"));
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}
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/**
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\return \c true if \e c is a slash or a backslash
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*/
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static bool IsSeparator(TCHAR c)
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{
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return c == _T('\\') || c == _T('/');
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}
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/**
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\return \c true if the path has a path separator at the and
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*/
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static bool HasEndingSeparator(const CZipString& szPath)
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{
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int iLen = szPath.GetLength();
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if (iLen)
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return IsSeparator(szPath[iLen - 1]);
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else
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return false;
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}
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/**
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Construct the object and set a path.
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\param lpszFullPath
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the full path of the file
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\see SetFullPath
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*/
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CZipPathComponent(LPCTSTR lpszFullPath)
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{
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SetFullPath(lpszFullPath);
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}
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// full path of the file (not a directory alone)
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/**
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Set the path.
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\param lpszFullPath
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a full path to the file (including a filename - the last element in the
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path is assumed to be a filename)
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*/
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void SetFullPath(LPCTSTR lpszFullPath);
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/**
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\return the filename (without an extension)
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*/
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CZipString GetFileTitle() const { return m_szFileTitle;}
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/**
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Set the file title (without an extension).
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\param lpszFileTitle
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\return
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*/
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void SetFileTitle(LPCTSTR lpszFileTitle) { m_szFileTitle = lpszFileTitle;}
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/**
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Set the extension alone.
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\param lpszExt
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may but not have to contain a dot at the beginning
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*/
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void SetExtension(LPCTSTR lpszExt)
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{
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m_szFileExt = lpszExt;
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m_szFileExt.TrimLeft(_T('.'));
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}
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/**
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\return the file extension without a dot
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*/
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CZipString GetFileExt() const { return m_szFileExt;}
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/**
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\return the drive (no path separator at the end)
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*/
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CZipString GetFileDrive() const { return m_szDrive;}
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/**
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\return the full path without the drive (no separator at the beginning)
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*/
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CZipString GetNoDrive() const ;
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/**
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\return the filename including an extension
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*/
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CZipString GetFileName() const
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{
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CZipString szFullFileName = m_szFileTitle;
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if (!m_szFileExt.IsEmpty())
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{
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szFullFileName += _T(".");
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szFullFileName += m_szFileExt;
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}
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return szFullFileName;
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}
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/**
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\return the full path of the file (including the filename)
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*/
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CZipString GetFullPath() const
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{
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CZipString szFullPath = GetFilePath();
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CZipString szFileName = GetFileName();
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if (!szFileName.IsEmpty())
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{
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szFullPath += m_cSeparator;
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szFullPath += szFileName;
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}
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return szFullPath;
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}
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/**
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\return the path of the file (without the separator at the end)
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*/
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CZipString GetFilePath() const
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{
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CZipString szDrive = m_szDrive;
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CZipString szDir = m_szDirectory;
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if (!szDrive.IsEmpty() && !szDir.IsEmpty())
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szDrive += m_cSeparator;
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return m_szPrefix + szDrive + szDir;
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}
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protected:
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/**
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\name Path components
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*/
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//@{
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CZipString m_szDirectory, ///< a directory(ies) (one or more) without the path separators at the end and the beginning
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m_szFileTitle, ///< a filename without an extension
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m_szFileExt, ///< a file extension without a dot
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m_szDrive, ///< a drive (if the system path standard uses it) without a path separator at the end
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m_szPrefix; ///< a prefix (e.g. for the UNC path or Unicode path under Windows)
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//@}
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};
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#endif // !defined(AFX_ZIPPATHCOMPONENT_H__9B222C08_AD11_4138_96CC_1237511E3E37__INCLUDED_)
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