Files
Client/Tools/ZipArchive/Include/ZipString.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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1.3 KiB
C

////////////////////////////////////////////////////////////////////////////////
// $Workfile: ZipString.h $
// $Archive: /ZipArchive/ZipString.h $
// $Date: 21-01-04 19:01 $ $Author: Tadeusz Dracz $
////////////////////////////////////////////////////////////////////////////////
// This source file is part of the ZipArchive library source distribution and
// is Copyright 2000-2004 by Tadeusz Dracz (http://www.artpol-software.com/)
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// For the licensing details see the file License.txt
////////////////////////////////////////////////////////////////////////////////
#ifndef ZIPSTRING_DOT_H
#define ZIPSTRING_DOT_H
#include "stdafx.h"
#include "ZipExport.h"
typedef CString CZipString;
/**
A poiter type to point to CZipString to Collate or CollateNoCase
or Compare or CompareNoCase
*/
typedef int (CZipString::*ZIPSTRINGCOMPARE)( LPCTSTR ) const;
/**
return a pointer to the function in CZipString structure,
used to compare elements depending on the arguments
*/
ZIP_API ZIPSTRINGCOMPARE GetCZipStrCompFunc(bool bCaseSensitive, bool bCollate = true);
#endif /* ZIPSTRING_DOT_H */