Files
Client/Tools/ZipArchive/Include/stdafx.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

50 lines
1.6 KiB
C

///////////////////////////////////////////////////////////////////////////////
// $Workfile: stdafx.h $
// $Archive: /ZipArchive/stdafx.h $
// $Date: 21-01-04 19:01 $ $Author: Tadeusz Dracz $
////////////////////////////////////////////////////////////////////////////////
// This source file is part of the ZipArchive library source distribution and
// is Copyright 2000-2004 by Tadeusz Dracz (http://www.artpol-software.com/)
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// For the licensing details see the file License.txt
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_STDAFX_H__926F70F4_1B34_49AA_9532_498E8D2F3495__INCLUDED_)
#define AFX_STDAFX_H__926F70F4_1B34_49AA_9532_498E8D2F3495__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#if _MSC_VER < 1300 && !defined __BORLANDC__
#define ZIPINLINE inline
#else
#define ZIPINLINE
#endif
#if _MSC_VER >= 1300
#define ZIP_ULONGLONG ULONGLONG
#define ZIP_LONGLONG LONGLONG
#else
#define ZIP_ULONGLONG DWORD
#define ZIP_LONGLONG LONG
#endif
#define ZIP_ARCHIVE_MFC
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afx.h>
#include <afxwin.h>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__926F70F4_1B34_49AA_9532_498E8D2F3495__INCLUDED_)