Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
50 lines
1.6 KiB
C
50 lines
1.6 KiB
C
///////////////////////////////////////////////////////////////////////////////
|
|
// $Workfile: stdafx.h $
|
|
// $Archive: /ZipArchive/stdafx.h $
|
|
// $Date: 21-01-04 19:01 $ $Author: Tadeusz Dracz $
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// This source file is part of the ZipArchive library source distribution and
|
|
// is Copyright 2000-2004 by Tadeusz Dracz (http://www.artpol-software.com/)
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
//
|
|
// For the licensing details see the file License.txt
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#if !defined(AFX_STDAFX_H__926F70F4_1B34_49AA_9532_498E8D2F3495__INCLUDED_)
|
|
#define AFX_STDAFX_H__926F70F4_1B34_49AA_9532_498E8D2F3495__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#if _MSC_VER < 1300 && !defined __BORLANDC__
|
|
#define ZIPINLINE inline
|
|
#else
|
|
#define ZIPINLINE
|
|
#endif
|
|
|
|
#if _MSC_VER >= 1300
|
|
#define ZIP_ULONGLONG ULONGLONG
|
|
#define ZIP_LONGLONG LONGLONG
|
|
#else
|
|
#define ZIP_ULONGLONG DWORD
|
|
#define ZIP_LONGLONG LONG
|
|
#endif
|
|
|
|
#define ZIP_ARCHIVE_MFC
|
|
|
|
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
|
|
#include <afx.h>
|
|
#include <afxwin.h>
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_STDAFX_H__926F70F4_1B34_49AA_9532_498E8D2F3495__INCLUDED_)
|
|
|