Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
// KeySheet.h : header file
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//
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// CKeySheet is a modeless property sheet that is
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// created once and not destroyed until the application
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// closes. It is initialized and controlled from
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// CKeyFrame.
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#ifndef __KEYSHEET_H__
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#define __KEYSHEET_H__
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#include "KeyPage.h"
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/////////////////////////////////////////////////////////////////////////////
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// CKeySheet
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class CKeySheet : public CPropertySheet
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{
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DECLARE_DYNAMIC(CKeySheet)
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// Construction
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public:
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CKeySheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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CKeySheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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// Attributes
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public:
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CKeyPage m_Page1;
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CScenarioPage m_Page2;
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CKeySheet)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CKeySheet();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CKeySheet)
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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#endif // __KEYSHEET_H__
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