Files
Client/GameTools/NeoRylClient/GUIButton.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

70 lines
1.9 KiB
C++

// GUIButton.h: interface for the CGUIButton class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUIBUTTON_H__69F2BC23_45CD_4DF9_86C8_597585E6AE49__INCLUDED_)
#define AFX_GUIBUTTON_H__69F2BC23_45CD_4DF9_86C8_597585E6AE49__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define BUTTON_NORMAL 0
#define BUTTON_CHECK 1
#define BUTTON_SIMPLE 2
#define BUTTON_SIMPLECHECK 3
#define BUTTON_NONE 0
#define BUTTON_OVER 1
#define BUTTON_PRESS 2
#define BUTTON_CLICK 3
#define BUTTON_ON 4
#define BUTTON_HOLD 5
#define BUTTON_OFF 6
#include "Sprite.h"
#include "GUITooltipButton.h"
#include "GUITooltipManager.h"
class CGUIButton
{
public:
void Update(void);
long m_nMethod;
CSprite *m_lpNormalButton;
CSprite *m_lpOnMouseButton;
CSprite *m_lpClickMouseButton;
CGUITooltipButton *m_lpTooltip;
BOOL m_bShow;
long m_nState;
long m_lMoveX;
long m_lMoveY;
BOOL m_bPress;
BOOL m_bExistItemPress;
CGUIButton();
~CGUIButton();
void SetMove(long lMoveX, long lMoveY)
{
m_lMoveX = lMoveX; m_lMoveY = lMoveY;
if(m_lpTooltip)
{
m_lpTooltip->SetRect( m_lpNormalButton->m_nPutX + m_lMoveX, m_lpNormalButton->m_nPutY + m_lMoveY,
m_lpNormalButton->m_nPutX + m_lMoveX + m_lpNormalButton->GetSizeX(),
m_lpNormalButton->m_nPutY + m_lMoveY + m_lpNormalButton->GetSizeY() );
}
}
long GetMoveX(void) { return m_lMoveX; }
long GetMoveY(void) { return m_lMoveY; }
void ShowButton(BOOL bShow)
{
m_bShow = bShow;
if(m_lpTooltip && m_lpTooltip->GetIsTooltip()) m_lpTooltip->m_bShow = bShow;
}
void SetTooltip(CGUITooltipManager *lpTooltipManager, const char *strTooltip);
void Render(LPDIRECT3DDEVICE8 lpD3DDevice, unsigned char cAlpha = 0xFF, long x = 0, long y = 0);
};
#endif // !defined(AFX_GUIBUTTON_H__69F2BC23_45CD_4DF9_86C8_597585E6AE49__INCLUDED_)