Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#if !defined(AFX_DLGSOUNDLOAD_H__2EB278F5_B67E_4735_80C2_6763A0A20B82__INCLUDED_)
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#define AFX_DLGSOUNDLOAD_H__2EB278F5_B67E_4735_80C2_6763A0A20B82__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgSoundLoad.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CDlgSoundLoad dialog
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class CDlgSoundLoad : public CDialog
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{
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// Construction
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public:
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CDlgSoundLoad(CWnd* pParent = NULL); // standard constructor
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CString m_strSoundName;
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bool m_bFilename;
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// Dialog Data
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//{{AFX_DATA(CDlgSoundLoad)
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enum { IDD = IDD_DIALOG_SOUNDLOAD };
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float m_fMaxRange;
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float m_fMinRange;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgSoundLoad)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgSoundLoad)
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afx_msg void OnCheckSoundname();
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afx_msg void OnUpdateEditSoundrange();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGSOUNDLOAD_H__2EB278F5_B67E_4735_80C2_6763A0A20B82__INCLUDED_)
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