Files
Client/GameTools/ZALLA3D BASECLASS/IMEFont.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

46 lines
1.1 KiB
C++

// IMEFont.h: interface for the CIMEFont class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_IMEFONT_H__C8D7C988_BD4A_4270_AE9D_829679CEB5F4__INCLUDED_)
#define AFX_IMEFONT_H__C8D7C988_BD4A_4270_AE9D_829679CEB5F4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include <d3dx8.h>
#include "Vertex.h"
class CIMEFont
{
TLVertex m_pVertex[4];
char m_strPrint[20][256];
char m_strPrinted[20][256];
int m_cLine;
public:
void Render(LPDIRECT3DDEVICE8 pd3dDevice,DWORD dwColor);
void MakeTexture();
bool isRewirte();
void PrintToTexture(char *str,long line);
void Create(LPDIRECT3DDEVICE8 pd3dDevice,long sizeX,long sizeY);
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
LPDIRECT3DTEXTURE8 m_pTexture;
CIMEFont();
virtual ~CIMEFont();
long m_RenderX,m_RenderY;
long m_SizeX,m_SizeY;
void SetRenderPos(int RenderX,int RenderY)
{
m_RenderX=RenderX;
m_RenderY=RenderY;
};
char* GetPrintText(int nText)
{
return m_strPrint[nText];
};
};
#endif // !defined(AFX_IMEFONT_H__C8D7C988_BD4A_4270_AE9D_829679CEB5F4__INCLUDED_)