Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
851 lines
105 KiB
Plaintext
851 lines
105 KiB
Plaintext
<html>
|
|
<body>
|
|
<pre>
|
|
<h1>Build Log</h1>
|
|
<h3>
|
|
--------------------Configuration: Zalla3D Base Class - Win32 Debug--------------------
|
|
</h3>
|
|
<h3>Command Lines</h3>
|
|
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP3E.tmp" with contents
|
|
[
|
|
/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/Zalla3D Base Class.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
|
|
"C:\Ryl\ZALLA3D BASECLASS\BaseGraphicsLayer.cpp"
|
|
"C:\Ryl\ZALLA3D BASECLASS\d3dfont.cpp"
|
|
"C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp"
|
|
"C:\Ryl\ZALLA3D BASECLASS\IMEFont.cpp"
|
|
"C:\Ryl\ZALLA3D BASECLASS\RenderEnvTexture.cpp"
|
|
"C:\Ryl\ZALLA3D BASECLASS\RenderTextureMipmap.cpp"
|
|
"C:\Ryl\ZALLA3D BASECLASS\Sphere.cpp"
|
|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP3E.tmp"
|
|
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP3F.tmp" with contents
|
|
[
|
|
/nologo /out:"Debug\Zalla3D Base Class.lib"
|
|
".\Debug\BaseGraphicsLayer.obj"
|
|
".\Debug\color.obj"
|
|
".\Debug\ConvertTexture.obj"
|
|
".\Debug\d3dfont.obj"
|
|
".\Debug\DeviceInput.obj"
|
|
".\Debug\DeviceInputError.obj"
|
|
".\Debug\dxutil.obj"
|
|
".\Debug\EnumD3D.obj"
|
|
".\Debug\Error.obj"
|
|
".\Debug\FastMath.obj"
|
|
".\Debug\FileLoad.obj"
|
|
".\Debug\FrameTimer.obj"
|
|
".\Debug\GlareTexture.obj"
|
|
".\Debug\GraphicLayerError.obj"
|
|
".\Debug\IMEFont.obj"
|
|
".\Debug\Intersection.obj"
|
|
".\Debug\matrix.obj"
|
|
".\Debug\RenderDevice.obj"
|
|
".\Debug\RenderEnvTexture.obj"
|
|
".\Debug\RenderTargetTexture.obj"
|
|
".\Debug\RenderTexture.obj"
|
|
".\Debug\RenderTextureMipmap.obj"
|
|
".\Debug\ShadowMap.obj"
|
|
".\Debug\Sphere.obj"
|
|
".\Debug\StateLog.obj"
|
|
".\Debug\Texture.obj"
|
|
".\Debug\TextureContainer.obj"
|
|
".\Debug\VertexBuffer.obj"
|
|
".\Debug\ViewCamera.obj"
|
|
".\Debug\WinInput.obj"
|
|
]
|
|
Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP3F.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling...
|
|
BaseGraphicsLayer.cpp
|
|
c:\ryl\zallad3d sceneclass\boidscene.h(15) : note C6311: c:\ryl\zalla3d baseclass\wbvalue.h(31) : see previous definition of 'MIN'
|
|
c:\ryl\zallad3d sceneclass\boidscene.h(16) : note C6311: c:\ryl\zalla3d baseclass\wbvalue.h(32) : see previous definition of 'MAX'
|
|
c:\dx90sdk\include\d3dx9.h(21) : note C6311: c:\dx90sdk\include\d3dx8.h(33) : see previous definition of 'D3DX_DEFAULT'
|
|
c:\dx90sdk\include\d3dx9math.h(88) : error C2011: 'D3DXVECTOR2' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(162) : error C2011: 'D3DXVECTOR3' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(237) : error C2011: 'D3DXVECTOR4' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(310) : error C2011: 'D3DXMATRIX' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(378) : error C2011: '_D3DXMATRIXA16' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(424) : error C2011: 'D3DXQUATERNION' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(470) : error C2011: 'D3DXPLANE' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(511) : error C2011: 'D3DXCOLOR' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(785) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(785) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(786) : error C2733: second C linkage of overloaded function 'D3DXVec3Project' not allowed
|
|
c:\dx90sdk\include\d3dx9math.h(785) : see declaration of 'D3DXVec3Project'
|
|
c:\dx90sdk\include\d3dx9math.h(790) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(790) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(791) : error C2733: second C linkage of overloaded function 'D3DXVec3Unproject' not allowed
|
|
c:\dx90sdk\include\d3dx9math.h(790) : see declaration of 'D3DXVec3Unproject'
|
|
c:\dx90sdk\include\d3dx9math.h(795) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(795) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(800) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(800) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(1308) : error C2011: 'ID3DXMatrixStack' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(1741) : error C2061: syntax error : identifier 'LPDIRECT3DCUBETEXTURE9'
|
|
c:\dx90sdk\include\d3dx9math.inl(67) : error C2084: function '__thiscall D3DXVECTOR2::D3DXVECTOR2(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(79) : error C2511: 'D3DXVECTOR2::D3DXVECTOR2' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR2'
|
|
c:\dx90sdk\include\d3dx8math.h(43) : see declaration of 'D3DXVECTOR2'
|
|
c:\dx90sdk\include\d3dx9math.inl(90) : error C2084: function '__thiscall D3DXVECTOR2::D3DXVECTOR2(float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(98) : error C2084: function '__thiscall D3DXVECTOR2::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(104) : error C2084: function '__thiscall D3DXVECTOR2::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(111) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator +=(const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(119) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator -=(const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(127) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(135) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(145) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(151) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(152) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(158) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator +(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(159) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(164) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator -(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(165) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(170) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(171) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(176) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(178) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(184) : error C2084: function 'struct D3DXVECTOR2 __cdecl operator *(float,const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(185) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(190) : error C2084: function 'int __thiscall D3DXVECTOR2::operator ==(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(196) : error C2084: function 'int __thiscall D3DXVECTOR2::operator !=(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(267) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(280) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(const struct _D3DVECTOR &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(288) : error C2511: 'D3DXVECTOR3::D3DXVECTOR3' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR3'
|
|
c:\dx90sdk\include\d3dx8math.h(86) : see declaration of 'D3DXVECTOR3'
|
|
c:\dx90sdk\include\d3dx9math.inl(299) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(309) : error C2084: function '__thiscall D3DXVECTOR3::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(315) : error C2084: function '__thiscall D3DXVECTOR3::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(323) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator +=(const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(332) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator -=(const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(341) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(350) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(362) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(368) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(369) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(376) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator +(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(377) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(382) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator -(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(383) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(388) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(389) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(394) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(396) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(402) : error C2084: function 'struct D3DXVECTOR3 __cdecl operator *(float,const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(403) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(409) : error C2084: function 'int __thiscall D3DXVECTOR3::operator ==(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(415) : error C2084: function 'int __thiscall D3DXVECTOR3::operator !=(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(499) : error C2084: function '__thiscall D3DXVECTOR4::D3DXVECTOR4(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(513) : error C2511: 'D3DXVECTOR4::D3DXVECTOR4' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR4'
|
|
c:\dx90sdk\include\d3dx8math.h(130) : see declaration of 'D3DXVECTOR4'
|
|
c:\dx90sdk\include\d3dx9math.inl(524) : error C2084: function '__thiscall D3DXVECTOR4::D3DXVECTOR4(float,float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(534) : error C2084: function '__thiscall D3DXVECTOR4::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(540) : error C2084: function '__thiscall D3DXVECTOR4::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(548) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator +=(const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(558) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator -=(const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(568) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(578) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(591) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(597) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(598) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(605) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator +(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(606) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(611) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator -(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(612) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(617) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(618) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(623) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(625) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(631) : error C2084: function 'struct D3DXVECTOR4 __cdecl operator *(float,const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(632) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(638) : error C2084: function 'int __thiscall D3DXVECTOR4::operator ==(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(644) : error C2084: function 'int __thiscall D3DXVECTOR4::operator !=(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(720) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(731) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(const struct _D3DMATRIX &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(737) : error C2511: 'D3DXMATRIX::D3DXMATRIX' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXMATRIX'
|
|
c:\dx90sdk\include\d3dx8math.h(174) : see declaration of 'D3DXMATRIX'
|
|
c:\dx90sdk\include\d3dx9math.inl(751) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(float,float,float,float,float,float,float,float,float,float,float,float,float,float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(763) : error C2084: function 'float &__thiscall D3DXMATRIX::operator ()(unsigned int,unsigned int)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(769) : error C2084: function 'float __thiscall D3DXMATRIX::operator ()(unsigned int,unsigned int) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(777) : error C2084: function '__thiscall D3DXMATRIX::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(783) : error C2084: function '__thiscall D3DXMATRIX::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(783) : fatal error C1003: error count exceeds 100; stopping compilation
|
|
d3dfont.cpp
|
|
c:\ryl\zallad3d sceneclass\boidscene.h(15) : note C6311: c:\ryl\zalla3d baseclass\wbvalue.h(31) : see previous definition of 'MIN'
|
|
c:\ryl\zallad3d sceneclass\boidscene.h(16) : note C6311: c:\ryl\zalla3d baseclass\wbvalue.h(32) : see previous definition of 'MAX'
|
|
c:\dx90sdk\include\d3dx9.h(21) : note C6311: c:\dx90sdk\include\d3dx8.h(33) : see previous definition of 'D3DX_DEFAULT'
|
|
c:\dx90sdk\include\d3dx9math.h(88) : error C2011: 'D3DXVECTOR2' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(162) : error C2011: 'D3DXVECTOR3' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(237) : error C2011: 'D3DXVECTOR4' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(310) : error C2011: 'D3DXMATRIX' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(378) : error C2011: '_D3DXMATRIXA16' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(424) : error C2011: 'D3DXQUATERNION' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(470) : error C2011: 'D3DXPLANE' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(511) : error C2011: 'D3DXCOLOR' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(785) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(785) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(786) : error C2733: second C linkage of overloaded function 'D3DXVec3Project' not allowed
|
|
c:\dx90sdk\include\d3dx9math.h(785) : see declaration of 'D3DXVec3Project'
|
|
c:\dx90sdk\include\d3dx9math.h(790) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(790) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(791) : error C2733: second C linkage of overloaded function 'D3DXVec3Unproject' not allowed
|
|
c:\dx90sdk\include\d3dx9math.h(790) : see declaration of 'D3DXVec3Unproject'
|
|
c:\dx90sdk\include\d3dx9math.h(795) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(795) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(800) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(800) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(1308) : error C2011: 'ID3DXMatrixStack' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(1741) : error C2061: syntax error : identifier 'LPDIRECT3DCUBETEXTURE9'
|
|
c:\dx90sdk\include\d3dx9math.inl(67) : error C2084: function '__thiscall D3DXVECTOR2::D3DXVECTOR2(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(79) : error C2511: 'D3DXVECTOR2::D3DXVECTOR2' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR2'
|
|
c:\dx90sdk\include\d3dx8math.h(43) : see declaration of 'D3DXVECTOR2'
|
|
c:\dx90sdk\include\d3dx9math.inl(90) : error C2084: function '__thiscall D3DXVECTOR2::D3DXVECTOR2(float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(98) : error C2084: function '__thiscall D3DXVECTOR2::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(104) : error C2084: function '__thiscall D3DXVECTOR2::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(111) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator +=(const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(119) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator -=(const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(127) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(135) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(145) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(151) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(152) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(158) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator +(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(159) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(164) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator -(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(165) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(170) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(171) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(176) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(178) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(184) : error C2084: function 'struct D3DXVECTOR2 __cdecl operator *(float,const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(185) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(190) : error C2084: function 'int __thiscall D3DXVECTOR2::operator ==(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(196) : error C2084: function 'int __thiscall D3DXVECTOR2::operator !=(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(267) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(280) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(const struct _D3DVECTOR &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(288) : error C2511: 'D3DXVECTOR3::D3DXVECTOR3' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR3'
|
|
c:\dx90sdk\include\d3dx8math.h(86) : see declaration of 'D3DXVECTOR3'
|
|
c:\dx90sdk\include\d3dx9math.inl(299) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(309) : error C2084: function '__thiscall D3DXVECTOR3::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(315) : error C2084: function '__thiscall D3DXVECTOR3::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(323) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator +=(const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(332) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator -=(const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(341) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(350) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(362) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(368) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(369) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(376) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator +(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(377) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(382) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator -(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(383) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(388) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(389) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(394) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(396) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(402) : error C2084: function 'struct D3DXVECTOR3 __cdecl operator *(float,const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(403) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(409) : error C2084: function 'int __thiscall D3DXVECTOR3::operator ==(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(415) : error C2084: function 'int __thiscall D3DXVECTOR3::operator !=(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(499) : error C2084: function '__thiscall D3DXVECTOR4::D3DXVECTOR4(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(513) : error C2511: 'D3DXVECTOR4::D3DXVECTOR4' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR4'
|
|
c:\dx90sdk\include\d3dx8math.h(130) : see declaration of 'D3DXVECTOR4'
|
|
c:\dx90sdk\include\d3dx9math.inl(524) : error C2084: function '__thiscall D3DXVECTOR4::D3DXVECTOR4(float,float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(534) : error C2084: function '__thiscall D3DXVECTOR4::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(540) : error C2084: function '__thiscall D3DXVECTOR4::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(548) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator +=(const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(558) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator -=(const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(568) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(578) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(591) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(597) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(598) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(605) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator +(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(606) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(611) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator -(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(612) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(617) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(618) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(623) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(625) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(631) : error C2084: function 'struct D3DXVECTOR4 __cdecl operator *(float,const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(632) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(638) : error C2084: function 'int __thiscall D3DXVECTOR4::operator ==(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(644) : error C2084: function 'int __thiscall D3DXVECTOR4::operator !=(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(720) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(731) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(const struct _D3DMATRIX &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(737) : error C2511: 'D3DXMATRIX::D3DXMATRIX' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXMATRIX'
|
|
c:\dx90sdk\include\d3dx8math.h(174) : see declaration of 'D3DXMATRIX'
|
|
c:\dx90sdk\include\d3dx9math.inl(751) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(float,float,float,float,float,float,float,float,float,float,float,float,float,float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(763) : error C2084: function 'float &__thiscall D3DXMATRIX::operator ()(unsigned int,unsigned int)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(769) : error C2084: function 'float __thiscall D3DXMATRIX::operator ()(unsigned int,unsigned int) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(777) : error C2084: function '__thiscall D3DXMATRIX::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(783) : error C2084: function '__thiscall D3DXMATRIX::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(783) : fatal error C1003: error count exceeds 100; stopping compilation
|
|
GlareTexture.cpp
|
|
c:\ryl\zallad3d sceneclass\boidscene.h(15) : note C6311: c:\ryl\zalla3d baseclass\wbvalue.h(31) : see previous definition of 'MIN'
|
|
c:\ryl\zallad3d sceneclass\boidscene.h(16) : note C6311: c:\ryl\zalla3d baseclass\wbvalue.h(32) : see previous definition of 'MAX'
|
|
c:\dx90sdk\include\d3dx9.h(21) : note C6311: c:\dx90sdk\include\d3dx8.h(33) : see previous definition of 'D3DX_DEFAULT'
|
|
c:\dx90sdk\include\d3dx9math.h(88) : error C2011: 'D3DXVECTOR2' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(162) : error C2011: 'D3DXVECTOR3' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(237) : error C2011: 'D3DXVECTOR4' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(310) : error C2011: 'D3DXMATRIX' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(378) : error C2011: '_D3DXMATRIXA16' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(424) : error C2011: 'D3DXQUATERNION' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(470) : error C2011: 'D3DXPLANE' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(511) : error C2011: 'D3DXCOLOR' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(785) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(785) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(786) : error C2733: second C linkage of overloaded function 'D3DXVec3Project' not allowed
|
|
c:\dx90sdk\include\d3dx9math.h(785) : see declaration of 'D3DXVec3Project'
|
|
c:\dx90sdk\include\d3dx9math.h(790) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(790) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(791) : error C2733: second C linkage of overloaded function 'D3DXVec3Unproject' not allowed
|
|
c:\dx90sdk\include\d3dx9math.h(790) : see declaration of 'D3DXVec3Unproject'
|
|
c:\dx90sdk\include\d3dx9math.h(795) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(795) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(800) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(800) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(1308) : error C2011: 'ID3DXMatrixStack' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(1741) : error C2061: syntax error : identifier 'LPDIRECT3DCUBETEXTURE9'
|
|
c:\dx90sdk\include\d3dx9math.inl(67) : error C2084: function '__thiscall D3DXVECTOR2::D3DXVECTOR2(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(79) : error C2511: 'D3DXVECTOR2::D3DXVECTOR2' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR2'
|
|
c:\dx90sdk\include\d3dx8math.h(43) : see declaration of 'D3DXVECTOR2'
|
|
c:\dx90sdk\include\d3dx9math.inl(90) : error C2084: function '__thiscall D3DXVECTOR2::D3DXVECTOR2(float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(98) : error C2084: function '__thiscall D3DXVECTOR2::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(104) : error C2084: function '__thiscall D3DXVECTOR2::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(111) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator +=(const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(119) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator -=(const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(127) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(135) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(145) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(151) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(152) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(158) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator +(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(159) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(164) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator -(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(165) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(170) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(171) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(176) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(178) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(184) : error C2084: function 'struct D3DXVECTOR2 __cdecl operator *(float,const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(185) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(190) : error C2084: function 'int __thiscall D3DXVECTOR2::operator ==(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(196) : error C2084: function 'int __thiscall D3DXVECTOR2::operator !=(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(267) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(280) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(const struct _D3DVECTOR &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(288) : error C2511: 'D3DXVECTOR3::D3DXVECTOR3' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR3'
|
|
c:\dx90sdk\include\d3dx8math.h(86) : see declaration of 'D3DXVECTOR3'
|
|
c:\dx90sdk\include\d3dx9math.inl(299) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(309) : error C2084: function '__thiscall D3DXVECTOR3::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(315) : error C2084: function '__thiscall D3DXVECTOR3::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(323) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator +=(const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(332) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator -=(const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(341) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(350) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(362) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(368) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(369) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(376) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator +(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(377) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(382) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator -(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(383) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(388) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(389) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(394) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(396) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(402) : error C2084: function 'struct D3DXVECTOR3 __cdecl operator *(float,const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(403) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(409) : error C2084: function 'int __thiscall D3DXVECTOR3::operator ==(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(415) : error C2084: function 'int __thiscall D3DXVECTOR3::operator !=(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(499) : error C2084: function '__thiscall D3DXVECTOR4::D3DXVECTOR4(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(513) : error C2511: 'D3DXVECTOR4::D3DXVECTOR4' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR4'
|
|
c:\dx90sdk\include\d3dx8math.h(130) : see declaration of 'D3DXVECTOR4'
|
|
c:\dx90sdk\include\d3dx9math.inl(524) : error C2084: function '__thiscall D3DXVECTOR4::D3DXVECTOR4(float,float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(534) : error C2084: function '__thiscall D3DXVECTOR4::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(540) : error C2084: function '__thiscall D3DXVECTOR4::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(548) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator +=(const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(558) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator -=(const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(568) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(578) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(591) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(597) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(598) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(605) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator +(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(606) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(611) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator -(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(612) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(617) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(618) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(623) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(625) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(631) : error C2084: function 'struct D3DXVECTOR4 __cdecl operator *(float,const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(632) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(638) : error C2084: function 'int __thiscall D3DXVECTOR4::operator ==(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(644) : error C2084: function 'int __thiscall D3DXVECTOR4::operator !=(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(720) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(731) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(const struct _D3DMATRIX &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(737) : error C2511: 'D3DXMATRIX::D3DXMATRIX' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXMATRIX'
|
|
c:\dx90sdk\include\d3dx8math.h(174) : see declaration of 'D3DXMATRIX'
|
|
c:\dx90sdk\include\d3dx9math.inl(751) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(float,float,float,float,float,float,float,float,float,float,float,float,float,float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(763) : error C2084: function 'float &__thiscall D3DXMATRIX::operator ()(unsigned int,unsigned int)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(769) : error C2084: function 'float __thiscall D3DXMATRIX::operator ()(unsigned int,unsigned int) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(777) : error C2084: function '__thiscall D3DXMATRIX::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(783) : error C2084: function '__thiscall D3DXMATRIX::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(783) : fatal error C1003: error count exceeds 100; stopping compilation
|
|
IMEFont.cpp
|
|
c:\ryl\zallad3d sceneclass\boidscene.h(15) : note C6311: c:\ryl\zalla3d baseclass\wbvalue.h(31) : see previous definition of 'MIN'
|
|
c:\ryl\zallad3d sceneclass\boidscene.h(16) : note C6311: c:\ryl\zalla3d baseclass\wbvalue.h(32) : see previous definition of 'MAX'
|
|
c:\dx90sdk\include\d3dx9.h(21) : note C6311: c:\dx90sdk\include\d3dx8.h(33) : see previous definition of 'D3DX_DEFAULT'
|
|
c:\dx90sdk\include\d3dx9math.h(88) : error C2011: 'D3DXVECTOR2' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(162) : error C2011: 'D3DXVECTOR3' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(237) : error C2011: 'D3DXVECTOR4' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(310) : error C2011: 'D3DXMATRIX' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(378) : error C2011: '_D3DXMATRIXA16' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(424) : error C2011: 'D3DXQUATERNION' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(470) : error C2011: 'D3DXPLANE' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(511) : error C2011: 'D3DXCOLOR' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(785) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(785) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(786) : error C2733: second C linkage of overloaded function 'D3DXVec3Project' not allowed
|
|
c:\dx90sdk\include\d3dx9math.h(785) : see declaration of 'D3DXVec3Project'
|
|
c:\dx90sdk\include\d3dx9math.h(790) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(790) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(791) : error C2733: second C linkage of overloaded function 'D3DXVec3Unproject' not allowed
|
|
c:\dx90sdk\include\d3dx9math.h(790) : see declaration of 'D3DXVec3Unproject'
|
|
c:\dx90sdk\include\d3dx9math.h(795) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(795) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(800) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(800) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(1308) : error C2011: 'ID3DXMatrixStack' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(1741) : error C2061: syntax error : identifier 'LPDIRECT3DCUBETEXTURE9'
|
|
c:\dx90sdk\include\d3dx9math.inl(67) : error C2084: function '__thiscall D3DXVECTOR2::D3DXVECTOR2(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(79) : error C2511: 'D3DXVECTOR2::D3DXVECTOR2' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR2'
|
|
c:\dx90sdk\include\d3dx8math.h(43) : see declaration of 'D3DXVECTOR2'
|
|
c:\dx90sdk\include\d3dx9math.inl(90) : error C2084: function '__thiscall D3DXVECTOR2::D3DXVECTOR2(float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(98) : error C2084: function '__thiscall D3DXVECTOR2::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(104) : error C2084: function '__thiscall D3DXVECTOR2::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(111) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator +=(const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(119) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator -=(const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(127) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(135) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(145) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(151) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(152) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(158) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator +(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(159) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(164) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator -(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(165) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(170) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(171) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(176) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(178) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(184) : error C2084: function 'struct D3DXVECTOR2 __cdecl operator *(float,const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(185) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(190) : error C2084: function 'int __thiscall D3DXVECTOR2::operator ==(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(196) : error C2084: function 'int __thiscall D3DXVECTOR2::operator !=(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(267) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(280) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(const struct _D3DVECTOR &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(288) : error C2511: 'D3DXVECTOR3::D3DXVECTOR3' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR3'
|
|
c:\dx90sdk\include\d3dx8math.h(86) : see declaration of 'D3DXVECTOR3'
|
|
c:\dx90sdk\include\d3dx9math.inl(299) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(309) : error C2084: function '__thiscall D3DXVECTOR3::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(315) : error C2084: function '__thiscall D3DXVECTOR3::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(323) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator +=(const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(332) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator -=(const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(341) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(350) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(362) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(368) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(369) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(376) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator +(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(377) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(382) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator -(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(383) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(388) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(389) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(394) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(396) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(402) : error C2084: function 'struct D3DXVECTOR3 __cdecl operator *(float,const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(403) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(409) : error C2084: function 'int __thiscall D3DXVECTOR3::operator ==(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(415) : error C2084: function 'int __thiscall D3DXVECTOR3::operator !=(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(499) : error C2084: function '__thiscall D3DXVECTOR4::D3DXVECTOR4(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(513) : error C2511: 'D3DXVECTOR4::D3DXVECTOR4' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR4'
|
|
c:\dx90sdk\include\d3dx8math.h(130) : see declaration of 'D3DXVECTOR4'
|
|
c:\dx90sdk\include\d3dx9math.inl(524) : error C2084: function '__thiscall D3DXVECTOR4::D3DXVECTOR4(float,float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(534) : error C2084: function '__thiscall D3DXVECTOR4::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(540) : error C2084: function '__thiscall D3DXVECTOR4::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(548) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator +=(const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(558) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator -=(const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(568) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(578) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(591) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(597) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(598) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(605) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator +(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(606) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(611) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator -(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(612) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(617) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(618) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(623) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(625) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(631) : error C2084: function 'struct D3DXVECTOR4 __cdecl operator *(float,const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(632) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(638) : error C2084: function 'int __thiscall D3DXVECTOR4::operator ==(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(644) : error C2084: function 'int __thiscall D3DXVECTOR4::operator !=(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(720) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(731) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(const struct _D3DMATRIX &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(737) : error C2511: 'D3DXMATRIX::D3DXMATRIX' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXMATRIX'
|
|
c:\dx90sdk\include\d3dx8math.h(174) : see declaration of 'D3DXMATRIX'
|
|
c:\dx90sdk\include\d3dx9math.inl(751) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(float,float,float,float,float,float,float,float,float,float,float,float,float,float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(763) : error C2084: function 'float &__thiscall D3DXMATRIX::operator ()(unsigned int,unsigned int)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(769) : error C2084: function 'float __thiscall D3DXMATRIX::operator ()(unsigned int,unsigned int) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(777) : error C2084: function '__thiscall D3DXMATRIX::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(783) : error C2084: function '__thiscall D3DXMATRIX::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(783) : fatal error C1003: error count exceeds 100; stopping compilation
|
|
RenderEnvTexture.cpp
|
|
c:\ryl\zallad3d sceneclass\boidscene.h(15) : note C6311: c:\ryl\zalla3d baseclass\wbvalue.h(31) : see previous definition of 'MIN'
|
|
c:\ryl\zallad3d sceneclass\boidscene.h(16) : note C6311: c:\ryl\zalla3d baseclass\wbvalue.h(32) : see previous definition of 'MAX'
|
|
c:\dx90sdk\include\d3dx9.h(21) : note C6311: c:\dx90sdk\include\d3dx8.h(33) : see previous definition of 'D3DX_DEFAULT'
|
|
c:\dx90sdk\include\d3dx9math.h(88) : error C2011: 'D3DXVECTOR2' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(162) : error C2011: 'D3DXVECTOR3' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(237) : error C2011: 'D3DXVECTOR4' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(310) : error C2011: 'D3DXMATRIX' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(378) : error C2011: '_D3DXMATRIXA16' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(424) : error C2011: 'D3DXQUATERNION' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(470) : error C2011: 'D3DXPLANE' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(511) : error C2011: 'D3DXCOLOR' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(785) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(785) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(786) : error C2733: second C linkage of overloaded function 'D3DXVec3Project' not allowed
|
|
c:\dx90sdk\include\d3dx9math.h(785) : see declaration of 'D3DXVec3Project'
|
|
c:\dx90sdk\include\d3dx9math.h(790) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(790) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(791) : error C2733: second C linkage of overloaded function 'D3DXVec3Unproject' not allowed
|
|
c:\dx90sdk\include\d3dx9math.h(790) : see declaration of 'D3DXVec3Unproject'
|
|
c:\dx90sdk\include\d3dx9math.h(795) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(795) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(800) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(800) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(1308) : error C2011: 'ID3DXMatrixStack' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(1741) : error C2061: syntax error : identifier 'LPDIRECT3DCUBETEXTURE9'
|
|
c:\dx90sdk\include\d3dx9math.inl(67) : error C2084: function '__thiscall D3DXVECTOR2::D3DXVECTOR2(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(79) : error C2511: 'D3DXVECTOR2::D3DXVECTOR2' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR2'
|
|
c:\dx90sdk\include\d3dx8math.h(43) : see declaration of 'D3DXVECTOR2'
|
|
c:\dx90sdk\include\d3dx9math.inl(90) : error C2084: function '__thiscall D3DXVECTOR2::D3DXVECTOR2(float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(98) : error C2084: function '__thiscall D3DXVECTOR2::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(104) : error C2084: function '__thiscall D3DXVECTOR2::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(111) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator +=(const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(119) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator -=(const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(127) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(135) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(145) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(151) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(152) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(158) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator +(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(159) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(164) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator -(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(165) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(170) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(171) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(176) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(178) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(184) : error C2084: function 'struct D3DXVECTOR2 __cdecl operator *(float,const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(185) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(190) : error C2084: function 'int __thiscall D3DXVECTOR2::operator ==(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(196) : error C2084: function 'int __thiscall D3DXVECTOR2::operator !=(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(267) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(280) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(const struct _D3DVECTOR &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(288) : error C2511: 'D3DXVECTOR3::D3DXVECTOR3' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR3'
|
|
c:\dx90sdk\include\d3dx8math.h(86) : see declaration of 'D3DXVECTOR3'
|
|
c:\dx90sdk\include\d3dx9math.inl(299) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(309) : error C2084: function '__thiscall D3DXVECTOR3::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(315) : error C2084: function '__thiscall D3DXVECTOR3::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(323) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator +=(const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(332) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator -=(const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(341) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(350) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(362) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(368) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(369) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(376) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator +(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(377) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(382) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator -(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(383) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(388) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(389) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(394) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(396) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(402) : error C2084: function 'struct D3DXVECTOR3 __cdecl operator *(float,const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(403) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(409) : error C2084: function 'int __thiscall D3DXVECTOR3::operator ==(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(415) : error C2084: function 'int __thiscall D3DXVECTOR3::operator !=(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(499) : error C2084: function '__thiscall D3DXVECTOR4::D3DXVECTOR4(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(513) : error C2511: 'D3DXVECTOR4::D3DXVECTOR4' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR4'
|
|
c:\dx90sdk\include\d3dx8math.h(130) : see declaration of 'D3DXVECTOR4'
|
|
c:\dx90sdk\include\d3dx9math.inl(524) : error C2084: function '__thiscall D3DXVECTOR4::D3DXVECTOR4(float,float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(534) : error C2084: function '__thiscall D3DXVECTOR4::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(540) : error C2084: function '__thiscall D3DXVECTOR4::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(548) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator +=(const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(558) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator -=(const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(568) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(578) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(591) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(597) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(598) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(605) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator +(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(606) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(611) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator -(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(612) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(617) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(618) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(623) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(625) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(631) : error C2084: function 'struct D3DXVECTOR4 __cdecl operator *(float,const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(632) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(638) : error C2084: function 'int __thiscall D3DXVECTOR4::operator ==(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(644) : error C2084: function 'int __thiscall D3DXVECTOR4::operator !=(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(720) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(731) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(const struct _D3DMATRIX &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(737) : error C2511: 'D3DXMATRIX::D3DXMATRIX' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXMATRIX'
|
|
c:\dx90sdk\include\d3dx8math.h(174) : see declaration of 'D3DXMATRIX'
|
|
c:\dx90sdk\include\d3dx9math.inl(751) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(float,float,float,float,float,float,float,float,float,float,float,float,float,float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(763) : error C2084: function 'float &__thiscall D3DXMATRIX::operator ()(unsigned int,unsigned int)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(769) : error C2084: function 'float __thiscall D3DXMATRIX::operator ()(unsigned int,unsigned int) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(777) : error C2084: function '__thiscall D3DXMATRIX::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(783) : error C2084: function '__thiscall D3DXMATRIX::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(783) : fatal error C1003: error count exceeds 100; stopping compilation
|
|
RenderTextureMipmap.cpp
|
|
c:\ryl\zallad3d sceneclass\boidscene.h(15) : note C6311: c:\ryl\zalla3d baseclass\wbvalue.h(31) : see previous definition of 'MIN'
|
|
c:\ryl\zallad3d sceneclass\boidscene.h(16) : note C6311: c:\ryl\zalla3d baseclass\wbvalue.h(32) : see previous definition of 'MAX'
|
|
c:\dx90sdk\include\d3dx9.h(21) : note C6311: c:\dx90sdk\include\d3dx8.h(33) : see previous definition of 'D3DX_DEFAULT'
|
|
c:\dx90sdk\include\d3dx9math.h(88) : error C2011: 'D3DXVECTOR2' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(162) : error C2011: 'D3DXVECTOR3' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(237) : error C2011: 'D3DXVECTOR4' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(310) : error C2011: 'D3DXMATRIX' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(378) : error C2011: '_D3DXMATRIXA16' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(424) : error C2011: 'D3DXQUATERNION' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(470) : error C2011: 'D3DXPLANE' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(511) : error C2011: 'D3DXCOLOR' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(785) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(785) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(786) : error C2733: second C linkage of overloaded function 'D3DXVec3Project' not allowed
|
|
c:\dx90sdk\include\d3dx9math.h(785) : see declaration of 'D3DXVec3Project'
|
|
c:\dx90sdk\include\d3dx9math.h(790) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(790) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(791) : error C2733: second C linkage of overloaded function 'D3DXVec3Unproject' not allowed
|
|
c:\dx90sdk\include\d3dx9math.h(790) : see declaration of 'D3DXVec3Unproject'
|
|
c:\dx90sdk\include\d3dx9math.h(795) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(795) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(800) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(800) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(1308) : error C2011: 'ID3DXMatrixStack' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(1741) : error C2061: syntax error : identifier 'LPDIRECT3DCUBETEXTURE9'
|
|
c:\dx90sdk\include\d3dx9math.inl(67) : error C2084: function '__thiscall D3DXVECTOR2::D3DXVECTOR2(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(79) : error C2511: 'D3DXVECTOR2::D3DXVECTOR2' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR2'
|
|
c:\dx90sdk\include\d3dx8math.h(43) : see declaration of 'D3DXVECTOR2'
|
|
c:\dx90sdk\include\d3dx9math.inl(90) : error C2084: function '__thiscall D3DXVECTOR2::D3DXVECTOR2(float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(98) : error C2084: function '__thiscall D3DXVECTOR2::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(104) : error C2084: function '__thiscall D3DXVECTOR2::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(111) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator +=(const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(119) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator -=(const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(127) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(135) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(145) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(151) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(152) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(158) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator +(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(159) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(164) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator -(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(165) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(170) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(171) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(176) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(178) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(184) : error C2084: function 'struct D3DXVECTOR2 __cdecl operator *(float,const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(185) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(190) : error C2084: function 'int __thiscall D3DXVECTOR2::operator ==(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(196) : error C2084: function 'int __thiscall D3DXVECTOR2::operator !=(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(267) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(280) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(const struct _D3DVECTOR &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(288) : error C2511: 'D3DXVECTOR3::D3DXVECTOR3' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR3'
|
|
c:\dx90sdk\include\d3dx8math.h(86) : see declaration of 'D3DXVECTOR3'
|
|
c:\dx90sdk\include\d3dx9math.inl(299) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(309) : error C2084: function '__thiscall D3DXVECTOR3::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(315) : error C2084: function '__thiscall D3DXVECTOR3::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(323) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator +=(const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(332) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator -=(const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(341) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(350) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(362) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(368) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(369) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(376) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator +(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(377) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(382) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator -(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(383) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(388) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(389) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(394) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(396) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(402) : error C2084: function 'struct D3DXVECTOR3 __cdecl operator *(float,const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(403) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(409) : error C2084: function 'int __thiscall D3DXVECTOR3::operator ==(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(415) : error C2084: function 'int __thiscall D3DXVECTOR3::operator !=(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(499) : error C2084: function '__thiscall D3DXVECTOR4::D3DXVECTOR4(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(513) : error C2511: 'D3DXVECTOR4::D3DXVECTOR4' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR4'
|
|
c:\dx90sdk\include\d3dx8math.h(130) : see declaration of 'D3DXVECTOR4'
|
|
c:\dx90sdk\include\d3dx9math.inl(524) : error C2084: function '__thiscall D3DXVECTOR4::D3DXVECTOR4(float,float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(534) : error C2084: function '__thiscall D3DXVECTOR4::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(540) : error C2084: function '__thiscall D3DXVECTOR4::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(548) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator +=(const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(558) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator -=(const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(568) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(578) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(591) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(597) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(598) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(605) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator +(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(606) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(611) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator -(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(612) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(617) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(618) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(623) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(625) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(631) : error C2084: function 'struct D3DXVECTOR4 __cdecl operator *(float,const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(632) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(638) : error C2084: function 'int __thiscall D3DXVECTOR4::operator ==(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(644) : error C2084: function 'int __thiscall D3DXVECTOR4::operator !=(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(720) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(731) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(const struct _D3DMATRIX &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(737) : error C2511: 'D3DXMATRIX::D3DXMATRIX' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXMATRIX'
|
|
c:\dx90sdk\include\d3dx8math.h(174) : see declaration of 'D3DXMATRIX'
|
|
c:\dx90sdk\include\d3dx9math.inl(751) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(float,float,float,float,float,float,float,float,float,float,float,float,float,float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(763) : error C2084: function 'float &__thiscall D3DXMATRIX::operator ()(unsigned int,unsigned int)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(769) : error C2084: function 'float __thiscall D3DXMATRIX::operator ()(unsigned int,unsigned int) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(777) : error C2084: function '__thiscall D3DXMATRIX::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(783) : error C2084: function '__thiscall D3DXMATRIX::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(783) : fatal error C1003: error count exceeds 100; stopping compilation
|
|
Sphere.cpp
|
|
c:\ryl\zallad3d sceneclass\boidscene.h(15) : note C6311: c:\ryl\zalla3d baseclass\wbvalue.h(31) : see previous definition of 'MIN'
|
|
c:\ryl\zallad3d sceneclass\boidscene.h(16) : note C6311: c:\ryl\zalla3d baseclass\wbvalue.h(32) : see previous definition of 'MAX'
|
|
c:\dx90sdk\include\d3dx9.h(21) : note C6311: c:\dx90sdk\include\d3dx8.h(33) : see previous definition of 'D3DX_DEFAULT'
|
|
c:\dx90sdk\include\d3dx9math.h(88) : error C2011: 'D3DXVECTOR2' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(162) : error C2011: 'D3DXVECTOR3' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(237) : error C2011: 'D3DXVECTOR4' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(310) : error C2011: 'D3DXMATRIX' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(378) : error C2011: '_D3DXMATRIXA16' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(424) : error C2011: 'D3DXQUATERNION' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(470) : error C2011: 'D3DXPLANE' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(511) : error C2011: 'D3DXCOLOR' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(785) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(785) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(786) : error C2733: second C linkage of overloaded function 'D3DXVec3Project' not allowed
|
|
c:\dx90sdk\include\d3dx9math.h(785) : see declaration of 'D3DXVec3Project'
|
|
c:\dx90sdk\include\d3dx9math.h(790) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(790) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(791) : error C2733: second C linkage of overloaded function 'D3DXVec3Unproject' not allowed
|
|
c:\dx90sdk\include\d3dx9math.h(790) : see declaration of 'D3DXVec3Unproject'
|
|
c:\dx90sdk\include\d3dx9math.h(795) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(795) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(800) : error C2143: syntax error : missing ',' before '*'
|
|
c:\dx90sdk\include\d3dx9math.h(800) : error C2059: syntax error : '*'
|
|
c:\dx90sdk\include\d3dx9math.h(1308) : error C2011: 'ID3DXMatrixStack' : 'struct' type redefinition
|
|
c:\dx90sdk\include\d3dx9math.h(1741) : error C2061: syntax error : identifier 'LPDIRECT3DCUBETEXTURE9'
|
|
c:\dx90sdk\include\d3dx9math.inl(67) : error C2084: function '__thiscall D3DXVECTOR2::D3DXVECTOR2(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(79) : error C2511: 'D3DXVECTOR2::D3DXVECTOR2' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR2'
|
|
c:\dx90sdk\include\d3dx8math.h(43) : see declaration of 'D3DXVECTOR2'
|
|
c:\dx90sdk\include\d3dx9math.inl(90) : error C2084: function '__thiscall D3DXVECTOR2::D3DXVECTOR2(float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(98) : error C2084: function '__thiscall D3DXVECTOR2::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(104) : error C2084: function '__thiscall D3DXVECTOR2::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(111) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator +=(const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(119) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator -=(const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(127) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(135) : error C2084: function 'struct D3DXVECTOR2 &__thiscall D3DXVECTOR2::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(145) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(151) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(152) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(158) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator +(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(159) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(164) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator -(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(165) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(170) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(171) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(176) : error C2084: function 'struct D3DXVECTOR2 __thiscall D3DXVECTOR2::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(178) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(184) : error C2084: function 'struct D3DXVECTOR2 __cdecl operator *(float,const struct D3DXVECTOR2 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(185) : error C2264: 'D3DXVECTOR2::D3DXVECTOR2' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(190) : error C2084: function 'int __thiscall D3DXVECTOR2::operator ==(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(196) : error C2084: function 'int __thiscall D3DXVECTOR2::operator !=(const struct D3DXVECTOR2 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(267) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(280) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(const struct _D3DVECTOR &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(288) : error C2511: 'D3DXVECTOR3::D3DXVECTOR3' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR3'
|
|
c:\dx90sdk\include\d3dx8math.h(86) : see declaration of 'D3DXVECTOR3'
|
|
c:\dx90sdk\include\d3dx9math.inl(299) : error C2084: function '__thiscall D3DXVECTOR3::D3DXVECTOR3(float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(309) : error C2084: function '__thiscall D3DXVECTOR3::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(315) : error C2084: function '__thiscall D3DXVECTOR3::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(323) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator +=(const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(332) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator -=(const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(341) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(350) : error C2084: function 'struct D3DXVECTOR3 &__thiscall D3DXVECTOR3::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(362) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(368) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(369) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(376) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator +(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(377) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(382) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator -(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(383) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(388) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(389) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(394) : error C2084: function 'struct D3DXVECTOR3 __thiscall D3DXVECTOR3::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(396) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(402) : error C2084: function 'struct D3DXVECTOR3 __cdecl operator *(float,const struct D3DXVECTOR3 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(403) : error C2264: 'D3DXVECTOR3::D3DXVECTOR3' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(409) : error C2084: function 'int __thiscall D3DXVECTOR3::operator ==(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(415) : error C2084: function 'int __thiscall D3DXVECTOR3::operator !=(const struct D3DXVECTOR3 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(499) : error C2084: function '__thiscall D3DXVECTOR4::D3DXVECTOR4(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(513) : error C2511: 'D3DXVECTOR4::D3DXVECTOR4' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXVECTOR4'
|
|
c:\dx90sdk\include\d3dx8math.h(130) : see declaration of 'D3DXVECTOR4'
|
|
c:\dx90sdk\include\d3dx9math.inl(524) : error C2084: function '__thiscall D3DXVECTOR4::D3DXVECTOR4(float,float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(534) : error C2084: function '__thiscall D3DXVECTOR4::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(540) : error C2084: function '__thiscall D3DXVECTOR4::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(548) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator +=(const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(558) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator -=(const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(568) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator *=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(578) : error C2084: function 'struct D3DXVECTOR4 &__thiscall D3DXVECTOR4::operator /=(float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(591) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator +(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(597) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator -(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(598) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(605) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator +(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(606) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(611) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator -(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(612) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(617) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator *(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(618) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(623) : error C2084: function 'struct D3DXVECTOR4 __thiscall D3DXVECTOR4::operator /(float) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(625) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(631) : error C2084: function 'struct D3DXVECTOR4 __cdecl operator *(float,const struct D3DXVECTOR4 &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(632) : error C2264: 'D3DXVECTOR4::D3DXVECTOR4' : error in function definition or declaration; function not called
|
|
c:\dx90sdk\include\d3dx9math.inl(638) : error C2084: function 'int __thiscall D3DXVECTOR4::operator ==(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(644) : error C2084: function 'int __thiscall D3DXVECTOR4::operator !=(const struct D3DXVECTOR4 &) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(720) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(const float *)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(731) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(const struct _D3DMATRIX &)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(737) : error C2511: 'D3DXMATRIX::D3DXMATRIX' : overloaded member function 'void (const struct D3DXFLOAT16 *)' not found in 'D3DXMATRIX'
|
|
c:\dx90sdk\include\d3dx8math.h(174) : see declaration of 'D3DXMATRIX'
|
|
c:\dx90sdk\include\d3dx9math.inl(751) : error C2084: function '__thiscall D3DXMATRIX::D3DXMATRIX(float,float,float,float,float,float,float,float,float,float,float,float,float,float,float,float)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(763) : error C2084: function 'float &__thiscall D3DXMATRIX::operator ()(unsigned int,unsigned int)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(769) : error C2084: function 'float __thiscall D3DXMATRIX::operator ()(unsigned int,unsigned int) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(777) : error C2084: function '__thiscall D3DXMATRIX::operator`float *'(void)' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(783) : error C2084: function '__thiscall D3DXMATRIX::operator`const float *'(void) const' already has a body
|
|
c:\dx90sdk\include\d3dx9math.inl(783) : fatal error C1003: error count exceeds 100; stopping compilation
|
|
Error executing cl.exe.
|
|
|
|
|
|
|
|
<h3>Results</h3>
|
|
Zalla3D Base Class.lib - 714 error(s), 0 warning(s)
|
|
</pre>
|
|
</body>
|
|
</html>
|