Files
Client/Server/AdminTool/AdminToolClient/ItemManageDlg.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

61 lines
1.5 KiB
C++

#pragma once
/*!
\class CItemManageDlg
아이템 생성, 수정할때 사용하는 다이얼로그
*/
class CItemManageDlg : public CDialog
{
DECLARE_DYNAMIC(CItemManageDlg)
public:
enum { IDD = IDD_ITEMMANAGEDLG };
enum MANAGE_TYPE
{
CREATE = 1,
CREATE_ADMINSTORE = 2,
EDIT = 3,
EDIT_ADMINSTORE = 4
};
CItemManageDlg(MANAGE_TYPE cType, CWnd* pParent = NULL); // 표준 생성자입니다.
virtual ~CItemManageDlg();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
virtual BOOL OnInitDialog();
virtual void OnOK();
virtual BOOL PreTranslateMessage(MSG* pMsg);
private:
TCHAR* m_szTitleName;
unsigned char m_cManageType;
Item::Grade::GradeInfo m_ManageItemGrade;
afx_msg void OnBnClickedNewimCreatepluralBtn();
afx_msg void OnBnClickedNewimCreatesingBtn();
afx_msg void OnBnClickedNewimUpdateBtn();
afx_msg void OnBnClickedNewimIteminfoinitBtn();
afx_msg void OnBnClickedNewimItemdistributeBtn();
afx_msg void OnBnClickedNewimCalcgradeBtn();
void EnableEditBox(bool bEnable);
BOOL ExistEmptyItem(); // 비어있는 아이템 속성이 있는지 체크
bool IsValidItemValue(); // 최소값 이하의 속성이 있는지 체크
void ClearToZero(); // 아이템의 속성 에딧 컨트롤을 0으로 초기화
void CalculateItemGrade(); // 현재 관리중인 아이템의 그레이드 계산
public:
CString m_strNewItemName;
void InitItemData(MANAGE_TYPE cFlag);
bool SetManageItemData(bool bUpdateData);
afx_msg void OnBnClickedConvertBtn();
afx_msg void OnBnClickedApplyBtn();
};