Files
Client/Server/AdminTool/AdminToolClient/UnifiedCharInfoDlg.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

41 lines
856 B
C++

#pragma once
#include "afxwin.h"
#include "afxcmn.h"
/*!
\class CUnifiedCharInfoDlg
통합 캐릭터 정보 다이얼로그
*/
class CUnifiedCharInfoDlg : public CDialog
{
DECLARE_DYNAMIC(CUnifiedCharInfoDlg)
public:
CUnifiedCharInfoDlg(CWnd* pParent = NULL); // 표준 생성자입니다.
virtual ~CUnifiedCharInfoDlg();
// 대화 상자 데이터입니다.
enum { IDD = IDD_UNIFIEDCHARINFODLG };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
virtual BOOL OnInitDialog();
virtual void OnOK();
private:
unsigned long m_dwLastReqServerGroup;
CComboBox m_ctrlServerGroupCb;
CComboBox m_ctrlOldGroupIndexCb;
CComboBox m_ctrlSearchTypeCb;
afx_msg void OnBnClickedUciSearchBtn();
afx_msg void OnNMDblclkUciUnifiedcharList(NMHDR *pNMHDR, LRESULT *pResult);
public:
CListCtrl m_ctrlUnifiedCharList;
};