Files
Client/Server/AdminTool/AdminToolLibrary/RylToolLibrary.vcproj
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

229 lines
5.4 KiB
XML

<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="AdminToolLibrary"
ProjectGUID="{80EDF2CA-C3CA-4240-861B-ECD05A89CA3D}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="../Executable/$(ConfigurationName)"
IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
UseOfMFC="0"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="./;../../RylServerProject;../../RylServerProject/BaseLibrary;../../RylServerProject/RylServerLibrary;../../RylServerProject/RylGameLibrary;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/RylToolLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="../Executable/$(ConfigurationName)"
IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
UseOfMFC="0"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="./;../../RylServerProject;../../RylServerProject/BaseLibrary;../../RylServerProject/RylServerLibrary;../../RylServerProject/RylGameLibrary;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/RylToolLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="DBComponent"
Filter="">
<File
RelativePath=".\dbcomponent\AuthDB.cpp">
</File>
<File
RelativePath=".\dbcomponent\AuthDB.h">
</File>
<File
RelativePath=".\dbcomponent\BillingDB.cpp">
</File>
<File
RelativePath=".\dbcomponent\BillingDB.h">
</File>
<File
RelativePath=".\DBComponent\Ryl_AdminMgrDB.cpp">
</File>
<File
RelativePath=".\DBComponent\Ryl_AdminMgrDB.h">
</File>
<File
RelativePath=".\dbcomponent\Ryl_DetailLog.cpp">
</File>
<File
RelativePath=".\dbcomponent\Ryl_DetailLog.h">
</File>
<File
RelativePath=".\DBComponent\RYL_GameDB.cpp">
</File>
<File
RelativePath=".\DBComponent\RYL_GameDB.h">
</File>
</Filter>
<Filter
Name="Network"
Filter="">
<Filter
Name="Protocol"
Filter="">
<File
RelativePath=".\Network\Protocol\RYL_AdminMgrProtocol.h">
</File>
</Filter>
<Filter
Name="AgentServerParseData"
Filter="">
<File
RelativePath=".\Network\AgentServerParseData\Ryl_AgentServerParseData.h">
</File>
<File
RelativePath=".\Network\AgentServerParseData\Ryl_ParseGetData.cpp">
</File>
<File
RelativePath=".\Network\AgentServerParseData\Ryl_ParseSetData.cpp">
</File>
</Filter>
<Filter
Name="Buffer"
Filter="">
<File
RelativePath=".\Network\Buffer\RYL_CumulateBuffer.cpp">
</File>
<File
RelativePath=".\Network\Buffer\RYL_CumulateBuffer.h">
</File>
</Filter>
</Filter>
<Filter
Name="Character"
Filter="">
<File
RelativePath=".\LearnSkill.cpp">
</File>
<File
RelativePath=".\Character\ModifyCharacter.cpp">
</File>
<File
RelativePath=".\Character\ModifyCharacter.h">
</File>
<File
RelativePath=".\Ryl_ItemData.cpp">
</File>
<File
RelativePath=".\Ryl_ModifyCharacterMgr.cpp">
</File>
</Filter>
<Filter
Name="Parser"
Filter="">
<File
RelativePath=".\Parser\ServerInfo.cpp">
</File>
<File
RelativePath=".\Parser\ServerInfo.h">
</File>
</Filter>
<Filter
Name="Script"
Filter="">
<File
RelativePath=".\ToolQuestList.cpp">
</File>
<File
RelativePath=".\ToolQuestList.h">
</File>
</Filter>
<File
RelativePath=".\stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
<File
RelativePath=".\stdafx.h">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>