Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
229 lines
5.4 KiB
XML
229 lines
5.4 KiB
XML
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ProjectType="Visual C++"
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Name="AdminToolLibrary"
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ProjectGUID="{80EDF2CA-C3CA-4240-861B-ECD05A89CA3D}"
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Keyword="Win32Proj">
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Name="Win32"/>
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Name="Debug|Win32"
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OutputDirectory="../Executable/$(ConfigurationName)"
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IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="2">
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/RylToolLibrary.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"/>
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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Name="VCManagedWrapperGeneratorTool"/>
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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Name="Release|Win32"
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RuntimeLibrary="0"
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<Tool
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Name="VCCustomBuildTool"/>
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Name="VCLibrarianTool"
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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<References>
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</References>
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<Files>
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<Filter
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Name="DBComponent"
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Filter="">
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<File
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<File
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<File
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RelativePath=".\DBComponent\Ryl_AdminMgrDB.cpp">
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<File
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RelativePath=".\DBComponent\Ryl_AdminMgrDB.h">
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</File>
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<File
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</File>
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<File
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RelativePath=".\dbcomponent\Ryl_DetailLog.h">
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</File>
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<File
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RelativePath=".\DBComponent\RYL_GameDB.cpp">
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<File
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Filter="">
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<File
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<File
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<Filter
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Name="Buffer"
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<File
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</Filter>
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</Filter>
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<Filter
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Name="Character"
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Filter="">
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<File
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RelativePath=".\LearnSkill.cpp">
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<File
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RelativePath=".\Character\ModifyCharacter.cpp">
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<File
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RelativePath=".\Character\ModifyCharacter.h">
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</File>
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<File
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RelativePath=".\Ryl_ItemData.cpp">
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</File>
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<File
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RelativePath=".\Ryl_ModifyCharacterMgr.cpp">
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<File
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RelativePath=".\Parser\ServerInfo.h">
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<Filter
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Name="Script"
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Filter="">
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<File
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RelativePath=".\ToolQuestList.cpp">
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</File>
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<File
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RelativePath=".\ToolQuestList.h">
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</File>
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</Filter>
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<File
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RelativePath=".\stdafx.cpp">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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</File>
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<File
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RelativePath=".\stdafx.h">
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<Globals>
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</VisualStudioProject>
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