Files
Client/Server/ToolProject/AuthGama/AuthGama.rc
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

203 lines
6.0 KiB
Plaintext

// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// 한국어 resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_KOR)
#ifdef _WIN32
LANGUAGE LANG_KOREAN, SUBLANG_DEFAULT
#pragma code_page(949)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_KOR)\r\n"
"LANGUAGE 18, 1\r\n"
"#pragma code_page(949)\r\n"
"#include ""res\\AuthGama.rc2"" // Microsoft Visual C++에서 편집되지 않은 리소스\r\n"
"#include ""afxres.rc"" // 표준 구성 요소\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON "res\\AuthGama.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_AUTHGAMA_DIALOG DIALOGEX 0, 0, 214, 201
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_MINIMIZEBOX | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "AuthGama"
FONT 9, "MS Shell Dlg", 0, 0, 0x1
BEGIN
EDITTEXT IDC_AUTH_USER,57,36,115,12,ES_AUTOHSCROLL | NOT
WS_BORDER,WS_EX_STATICEDGE
EDITTEXT IDC_AUTH_PASSWD,57,48,115,12,ES_PASSWORD |
ES_AUTOHSCROLL | NOT WS_BORDER,WS_EX_STATICEDGE
EDITTEXT IDC_UID_IN,71,135,127,12,ES_AUTOHSCROLL | NOT WS_BORDER,
WS_EX_STATICEDGE
EDITTEXT IDC_ACCOUNT_IN,71,147,126,12,ES_AUTOHSCROLL | NOT
WS_BORDER,WS_EX_STATICEDGE
PUSHBUTTON "찾기",IDC_FIND_BTN,136,164,62,24,BS_FLAT
PUSHBUTTON "연결",IDC_DB_CONNECT,7,7,83,18,BS_FLAT
CTEXT "Account",IDC_STATIC,11,37,45,12,SS_CENTERIMAGE,
WS_EX_STATICEDGE
CTEXT "Password",IDC_STATIC,11,49,45,11,SS_CENTERIMAGE,
WS_EX_STATICEDGE
PUSHBUTTON "인증",IDC_AUTH_BTN,179,36,24,37,BS_FLAT
CTEXT "",IDC_UID_OUT,14,164,120,11,SS_CENTERIMAGE,
WS_EX_STATICEDGE
CTEXT "UID",IDC_STATIC,14,135,56,11,SS_CENTERIMAGE,
WS_EX_STATICEDGE
CTEXT "",IDC_ACCOUNT_OUT,14,176,120,11,SS_CENTERIMAGE,
WS_EX_STATICEDGE
CTEXT "Account",IDC_STATIC,14,147,56,11,SS_CENTERIMAGE,
WS_EX_STATICEDGE
EDITTEXT IDC_MD5_PASSWORD,46,86,129,13,ES_PASSWORD |
ES_AUTOHSCROLL | NOT WS_BORDER,WS_EX_STATICEDGE
EDITTEXT IDC_MD5_HASHVAL,46,102,130,13,ES_AUTOHSCROLL |
ES_READONLY | NOT WS_BORDER,WS_EX_STATICEDGE
GROUPBOX "MD5",IDC_STATIC,7,78,200,40,BS_FLAT
LTEXT "Password",IDC_STATIC,12,90,31,8
LTEXT "MD5 Hash",IDC_STATIC,12,103,32,8
PUSHBUTTON "변환",IDC_MD5_CONVERT_BTN,178,86,25,29,BS_FLAT
GROUPBOX "인증",IDC_STATIC,7,28,200,48,BS_FLAT
GROUPBOX "검색",IDC_STATIC,7,122,200,72,BS_FLAT
CTEXT "",IDC_AUTH_RESULT,57,61,115,11,SS_CENTERIMAGE,
WS_EX_STATICEDGE
CTEXT "Result",IDC_STATIC,11,61,45,11,SS_CENTERIMAGE,
WS_EX_STATICEDGE
END
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "041203b5"
BEGIN
VALUE "CompanyName", "TODO: <회사 이름>"
VALUE "FileDescription", "TODO: <파일 설명>"
VALUE "FileVersion", "1.0.0.1"
VALUE "InternalName", "AuthGama.exe"
VALUE "LegalCopyright", "TODO: (c) <회사 이름>. All rights reserved."
VALUE "OriginalFilename", "AuthGama.exe"
VALUE "ProductName", "TODO: <제품 이름>"
VALUE "ProductVersion", "1.0.0.1"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "변환", 0x412, 949
END
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_AUTHGAMA_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 207
TOPMARGIN, 7
BOTTOMMARGIN, 194
END
END
#endif // APSTUDIO_INVOKED
#endif // 한국어 resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_KOR)
LANGUAGE 18, 1
#pragma code_page(949)
#include "res\AuthGama.rc2" // Microsoft Visual C++에서 편집되지 않은 리소스
#include "afxres.rc" // 표준 구성 요소
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED