Files
Client/Server/ToolProject/GameDBTool/SkillList.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

34 lines
800 B
C++

#pragma once
#include "./controlex/listviewcontrol.h"
#include "GameDBTool.h"
// CSkillList
class CSkillList : public CListViewControl
{
DECLARE_DYNAMIC(CSkillList)
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSkillList)
afx_msg void OnCustomDraw(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnEndLableEdit(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
//}}AFX_VIRTUAL
public:
CSkillList();
virtual ~CSkillList();
bool SetColumn(void);
bool AddSkillRows(LPSKILL Skill_In);
bool GetSkillRows(LPSKILL Skill_Out);
protected:
DECLARE_MESSAGE_MAP()
};