Files
V2GDecoderC/DotNet/EXI/BitOutputStream.cs
ChiKyun Kim c6dc6735fa feat: Complete cross-platform build system and folder reorganization
- Reorganize project structure: Port/ → DotNet/, VC/, C++/
- Add comprehensive cross-platform build automation
  - Windows: build_all.bat, build.bat files for all components
  - Linux/macOS: build_all.sh, build.sh files for all components
- Update all build scripts with correct folder paths
- Create test automation scripts (test_all.bat/sh)
- Update documentation to reflect new structure
- Maintain 100% roundtrip accuracy for test5.exi (pure EXI)
- Support both Windows MSBuild and Linux GCC compilation

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-12 09:36:38 +09:00

237 lines
6.8 KiB
C#

/*
* Copyright (C) 2007-2024 C# Port
* Original Copyright (C) 2007-2018 Siemens AG
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*/
namespace V2GDecoderNet.EXI
{
/// <summary>
/// Bit output stream for writing EXI encoded data
/// </summary>
public class BitOutputStream
{
private byte[] _buffer;
private int _position;
private int _bitPosition;
private int _capacity;
public BitOutputStream(int capacity = EXIConstants.BUFFER_SIZE)
{
_capacity = capacity;
_buffer = new byte[capacity];
_position = 0;
_bitPosition = 0;
}
public int Position => _position;
public int BitPosition => _bitPosition;
public int Capacity => _capacity;
/// <summary>
/// Write a single bit
/// </summary>
/// <param name="bit">Bit value (0 or 1)</param>
public void WriteBit(int bit)
{
if (bit != 0 && bit != 1)
throw new ArgumentException("Bit value must be 0 or 1", nameof(bit));
EnsureCapacity(_position + 1);
if (bit == 1)
{
_buffer[_position] |= (byte)(1 << (7 - _bitPosition));
}
_bitPosition++;
if (_bitPosition == 8)
{
_bitPosition = 0;
_position++;
}
}
/// <summary>
/// Write multiple bits from unsigned integer
/// </summary>
/// <param name="value">Value to write</param>
/// <param name="numBits">Number of bits to write (1-32)</param>
public void WriteBits(uint value, int numBits)
{
if (numBits < 1 || numBits > 32)
throw new ArgumentException("Number of bits must be between 1 and 32", nameof(numBits));
for (int i = numBits - 1; i >= 0; i--)
{
int bit = (int)((value >> i) & 1);
WriteBit(bit);
}
}
/// <summary>
/// Write unsigned integer using EXI encoding
/// </summary>
/// <param name="value">Unsigned integer value</param>
public void WriteUnsignedInteger(uint value)
{
if (value == 0)
{
WriteByte(0);
return;
}
// Calculate number of bytes needed
var bytes = new List<byte>();
while (value > 0)
{
byte currentByte = (byte)(value & 0x7F);
value >>= 7;
if (value > 0)
currentByte |= 0x80; // Set continuation bit
bytes.Add(currentByte);
}
// Write bytes in reverse order (big-endian)
for (int i = bytes.Count - 1; i >= 0; i--)
{
WriteByte(bytes[i]);
}
}
/// <summary>
/// Write signed integer using EXI encoding
/// </summary>
/// <param name="value">Signed integer value</param>
public void WriteInteger(int value)
{
// Encode sign in LSB, shift value
uint unsignedValue;
if (value < 0)
{
unsignedValue = ((uint)(-value) << 1) | 1;
}
else
{
unsignedValue = (uint)value << 1;
}
WriteUnsignedInteger(unsignedValue);
}
/// <summary>
/// Write a byte aligned to byte boundary
/// </summary>
/// <param name="value">Byte value</param>
public void WriteByte(byte value)
{
// Align to byte boundary
if (_bitPosition != 0)
{
_bitPosition = 0;
_position++;
}
EnsureCapacity(_position + 1);
_buffer[_position++] = value;
}
/// <summary>
/// Write multiple bytes
/// </summary>
/// <param name="data">Byte array to write</param>
public void WriteBytes(byte[] data)
{
if (data == null || data.Length == 0)
return;
// Align to byte boundary
if (_bitPosition != 0)
{
_bitPosition = 0;
_position++;
}
EnsureCapacity(_position + data.Length);
Array.Copy(data, 0, _buffer, _position, data.Length);
_position += data.Length;
}
/// <summary>
/// Align to next byte boundary
/// </summary>
public void AlignToByteBank()
{
if (_bitPosition != 0)
{
_bitPosition = 0;
_position++;
}
}
/// <summary>
/// Get the written data as byte array
/// </summary>
/// <returns>Byte array containing written data</returns>
public byte[] ToArray()
{
int length = _position + (_bitPosition > 0 ? 1 : 0);
var result = new byte[length];
Array.Copy(_buffer, result, length);
return result;
}
/// <summary>
/// Get the current buffer length in bytes
/// </summary>
/// <returns>Length in bytes</returns>
public int GetLength()
{
return _position + (_bitPosition > 0 ? 1 : 0);
}
/// <summary>
/// Reset the stream position to beginning
/// </summary>
public void Reset()
{
_position = 0;
_bitPosition = 0;
Array.Clear(_buffer, 0, _buffer.Length);
}
/// <summary>
/// Ensure buffer has enough capacity
/// </summary>
/// <param name="requiredSize">Required size in bytes</param>
private void EnsureCapacity(int requiredSize)
{
if (requiredSize > _capacity)
{
int newCapacity = Math.Max(_capacity * 2, requiredSize);
var newBuffer = new byte[newCapacity];
Array.Copy(_buffer, newBuffer, _position);
_buffer = newBuffer;
_capacity = newCapacity;
}
}
/// <summary>
/// Get current buffer usage statistics
/// </summary>
/// <returns>Usage information</returns>
public (int UsedBytes, int TotalCapacity, double UsagePercentage) GetUsageStats()
{
int usedBytes = GetLength();
double usage = (double)usedBytes / _capacity * 100.0;
return (usedBytes, _capacity, usage);
}
}
}