Maximum, minimum, average, etc. Arithmetic, geometric, etc. Binomial solution methods Conjugate gradient solvers Finite-difference types One- and multi-dimensional distributions Which endpoints (if any) to be included How to evaluate coefficients in MC time-step evolution Extrapolate outside original range RNGs for gamma distribution Corresponding to 'details' above LU decomp, Cholesky, etc. Initial LP basis Linear programming methods scaling for linear programming First 4 moments RNGs for normal distribution Time-step schemes for path generation Pseudo RNG types Pseuo-random, quasi-random, etc For low-discrepancy RNGs ... For pseudo square-root calculation Singular value decomposition Sobol QRNG direction integers FFT and other transforms