using System; using System.CodeDom; using System.Collections.Generic; using System.IO.MemoryMappedFiles; using System.Security.Policy; using System.Text; using System.Threading; namespace AR.MemoryMap { public class Server : Core { public Server(string MapFileName, int MapFileSize, int loopDelay = 50) : base(MapFileName, MapFileSize, loopDelay) { StartAction = () => { try { var MapFileSync = $"{MapFileName}{MapFileSize}"; mmf = MemoryMappedFile.CreateOrOpen(MapFileName, MapFileSize); mutex = new Mutex(false, MapFileSync, out mutexCreated); ErrorMessage = string.Empty; return true; } catch (Exception ex) { ErrorMessage = ex.Message; return false; } }; StopAction = () => { ErrorMessage = string.Empty; brun = false; return true; }; } } }