Initial commit: Industrial HMI system with component architecture

- Implement WebView2-based HMI frontend with React + TypeScript + Vite
- Add C# .NET backend with WebSocket communication layer
- Separate UI components into modular structure:
  * RecipePanel: Recipe selection and management
  * IOPanel: I/O monitoring and control (32 inputs/outputs)
  * MotionPanel: Servo control for X/Y/Z axes
  * CameraPanel: Vision system feed with HUD overlay
  * SettingsModal: System configuration management
- Create reusable UI components (CyberPanel, TechButton, PanelHeader)
- Implement dual-mode communication (WebView2 native + WebSocket fallback)
- Add 3D visualization with Three.js/React Three Fiber
- Fix JSON parsing bug in configuration save handler
- Include comprehensive .gitignore for .NET and Node.js projects

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-24 20:40:45 +09:00
commit 8dc6b0f921
78 changed files with 126978 additions and 0 deletions

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import React from 'react';
import { Camera, Crosshair } from 'lucide-react';
import { PanelHeader } from './common/PanelHeader';
interface CameraPanelProps {
videoRef: React.RefObject<HTMLVideoElement>;
}
export const CameraPanel: React.FC<CameraPanelProps> = ({ videoRef }) => (
<div className="h-full flex flex-col">
<PanelHeader title="Vision Feed" icon={Camera} />
<div className="flex-1 bg-black relative overflow-hidden border border-slate-800 group">
<video ref={videoRef} autoPlay playsInline className="w-full h-full object-cover opacity-80" />
{/* HUD OVERLAY */}
<div className="absolute inset-0 pointer-events-none">
<div className="absolute top-0 left-0 w-full h-full border-[20px] border-neon-blue/10 clip-tech-inv"></div>
<Crosshair className="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-12 h-12 text-neon-blue opacity-50" />
<div className="absolute top-4 right-4 flex flex-col items-end gap-1">
<span className="text-[10px] font-mono text-neon-red animate-pulse"> REC</span>
<span className="text-xs font-mono text-neon-blue">1920x1080 @ 60FPS</span>
</div>
<div className="absolute bottom-4 left-4 text-neon-blue/80 font-mono text-xs">
EXPOSURE: AUTO<br />
GAIN: 12dB<br />
FOCUS: 150mm
</div>
</div>
</div>
<div className="grid grid-cols-4 gap-2 mt-3">
<button className="bg-slate-800 text-slate-400 text-[10px] py-2 hover:bg-neon-blue hover:text-black transition-colors">ZOOM +</button>
<button className="bg-slate-800 text-slate-400 text-[10px] py-2 hover:bg-neon-blue hover:text-black transition-colors">ZOOM -</button>
<button className="bg-slate-800 text-slate-400 text-[10px] py-2 hover:bg-neon-blue hover:text-black transition-colors">SNAP</button>
<button className="bg-slate-800 text-slate-400 text-[10px] py-2 hover:bg-neon-blue hover:text-black transition-colors">SETTINGS</button>
</div>
</div>
);

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import React, { useState } from 'react';
import { Activity } from 'lucide-react';
import { IOPoint } from '../types';
import { PanelHeader } from './common/PanelHeader';
import { TechButton } from './common/TechButton';
interface IOPanelProps {
ioPoints: IOPoint[];
onToggle: (id: number, type: 'input' | 'output') => void;
}
export const IOPanel: React.FC<IOPanelProps> = ({ ioPoints, onToggle }) => {
const [tab, setTab] = useState<'in' | 'out'>('in');
const points = ioPoints.filter(p => p.type === (tab === 'in' ? 'input' : 'output'));
return (
<div className="h-full flex flex-col">
<PanelHeader title="I/O Monitor" icon={Activity} />
<div className="flex gap-2 mb-4">
<TechButton active={tab === 'in'} onClick={() => setTab('in')} className="flex-1">Inputs</TechButton>
<TechButton active={tab === 'out'} onClick={() => setTab('out')} className="flex-1" variant="blue">Outputs</TechButton>
</div>
<div className="grid grid-cols-4 gap-2 overflow-y-auto pr-2 custom-scrollbar pb-4">
{points.map(p => (
<div
key={p.id}
onClick={() => onToggle(p.id, p.type)}
className={`
aspect-square flex flex-col items-center justify-center p-1 cursor-pointer transition-all border
clip-tech
${p.state
? (p.type === 'output'
? 'bg-neon-green/10 border-neon-green text-neon-green shadow-[0_0_10px_rgba(10,255,0,0.3)]'
: 'bg-neon-yellow/10 border-neon-yellow text-neon-yellow shadow-[0_0_10px_rgba(255,230,0,0.3)]')
: 'bg-slate-900/50 border-slate-700 text-slate-600 hover:border-slate-500'}
`}
>
<div className={`w-2 h-2 rounded-full mb-2 ${p.state ? (p.type === 'output' ? 'bg-neon-green' : 'bg-neon-yellow') : 'bg-slate-800'}`}></div>
<span className="font-mono text-[10px] font-bold">
{p.type === 'input' ? 'I' : 'Q'}{p.id.toString().padStart(2, '0')}
</span>
<span className="text-[8px] text-center uppercase leading-tight mt-1 opacity-80 truncate w-full px-1">
{p.name.replace(/(Sensor|Door|Lamp)/g, '')}
</span>
</div>
))}
</div>
</div>
);
};

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import React, { useRef, useMemo } from 'react';
import { Canvas, useFrame } from '@react-three/fiber';
import { OrbitControls, Grid, PerspectiveCamera, Text, Box, Environment, RoundedBox } from '@react-three/drei';
import * as THREE from 'three';
import { RobotTarget, IOPoint } from '../types';
interface Machine3DProps {
target: RobotTarget;
ioState: IOPoint[];
doorStates: {
front: boolean;
right: boolean;
left: boolean;
back: boolean;
};
}
// -- Parts Components --
const TowerLamp = ({ ioState }: { ioState: IOPoint[] }) => {
// Outputs 0,1,2 mapped to Red, Yellow, Green
const redOn = ioState.find(io => io.id === 0 && io.type === 'output')?.state;
const yellowOn = ioState.find(io => io.id === 1 && io.type === 'output')?.state;
const greenOn = ioState.find(io => io.id === 2 && io.type === 'output')?.state;
const redMat = useRef<THREE.MeshStandardMaterial>(null);
const yelMat = useRef<THREE.MeshStandardMaterial>(null);
const grnMat = useRef<THREE.MeshStandardMaterial>(null);
useFrame((state) => {
const time = state.clock.elapsedTime;
const pulse = (Math.sin(time * 6) * 0.5 + 0.5);
const intensity = 0.5 + (pulse * 3.0);
if (redMat.current) {
redMat.current.emissiveIntensity = redOn ? intensity : 0;
redMat.current.opacity = redOn ? 1.0 : 0.3;
redMat.current.color.setHex(redOn ? 0xff0000 : 0x550000);
}
if (yelMat.current) {
yelMat.current.emissiveIntensity = yellowOn ? intensity : 0;
yelMat.current.opacity = yellowOn ? 1.0 : 0.3;
yelMat.current.color.setHex(yellowOn ? 0xffff00 : 0x555500);
}
if (grnMat.current) {
grnMat.current.emissiveIntensity = greenOn ? intensity : 0;
grnMat.current.opacity = greenOn ? 1.0 : 0.3;
grnMat.current.color.setHex(greenOn ? 0x00ff00 : 0x005500);
}
});
return (
<group position={[1.8, 2.5, -1.8]}>
{/* Pole */}
<mesh position={[0, 0, 0]}>
<cylinderGeometry args={[0.05, 0.05, 0.5]} />
<meshStandardMaterial color="#333" roughness={0.5} />
</mesh>
{/* Green */}
<mesh position={[0, 0.3, 0]}>
<cylinderGeometry args={[0.08, 0.08, 0.15]} />
<meshStandardMaterial
ref={grnMat}
color="#00ff00"
emissive="#00ff00"
transparent
toneMapped={false}
/>
</mesh>
{/* Yellow */}
<mesh position={[0, 0.46, 0]}>
<cylinderGeometry args={[0.08, 0.08, 0.15]} />
<meshStandardMaterial
ref={yelMat}
color="#ffff00"
emissive="#ffff00"
transparent
toneMapped={false}
/>
</mesh>
{/* Red */}
<mesh position={[0, 0.62, 0]}>
<cylinderGeometry args={[0.08, 0.08, 0.15]} />
<meshStandardMaterial
ref={redMat}
color="#ff0000"
emissive="#ff0000"
transparent
toneMapped={false}
/>
</mesh>
</group>
);
};
// -- DIPPING STATION COMPONENTS --
const LiquidBath = ({
position,
label,
liquidColor,
}: {
position: [number, number, number],
label: string,
liquidColor: string,
}) => {
const width = 1.0;
const depth = 0.8;
const height = 0.3;
const wallThick = 0.03;
const SteelMaterial = (
<meshStandardMaterial color="#e2e8f0" metalness={0.95} roughness={0.2} />
);
return (
<group position={position}>
<group position={[0, height / 2, 0]}>
<mesh position={[0, -height/2 + wallThick/2, 0]}>
<boxGeometry args={[width, wallThick, depth]} />
{SteelMaterial}
</mesh>
<mesh position={[0, 0, depth/2 - wallThick/2]}>
<boxGeometry args={[width, height, wallThick]} />
{SteelMaterial}
</mesh>
<mesh position={[0, 0, -depth/2 + wallThick/2]}>
<boxGeometry args={[width, height, wallThick]} />
{SteelMaterial}
</mesh>
<mesh position={[-width/2 + wallThick/2, 0, 0]}>
<boxGeometry args={[wallThick, height, depth - wallThick*2]} />
{SteelMaterial}
</mesh>
<mesh position={[width/2 - wallThick/2, 0, 0]}>
<boxGeometry args={[wallThick, height, depth - wallThick*2]} />
{SteelMaterial}
</mesh>
<mesh position={[0, height/2 - 0.05, 0]} rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[width - wallThick*2, depth - wallThick*2]} />
<meshPhysicalMaterial
color={liquidColor}
transparent
opacity={0.85}
roughness={0.05}
metalness={0.2}
transmission={0.4}
thickness={1}
clearcoat={1}
/>
</mesh>
</group>
<Text
position={[0, 0.6, 0.55]}
fontSize={0.12}
color="white"
anchorX="center"
anchorY="middle"
rotation={[-Math.PI/4, 0, 0]}
>
{label}
</Text>
</group>
);
};
const HakkoFX305 = ({ position }: { position: [number, number, number] }) => {
return (
<group position={position}>
{/* Main Blue Chassis */}
<mesh position={[0, 0.25, 0]}>
<boxGeometry args={[1.3, 0.55, 1.0]} />
<meshStandardMaterial color="#2563eb" metalness={0.1} roughness={0.4} />
</mesh>
<mesh position={[-0.66, 0.25, 0]}>
<boxGeometry args={[0.02, 0.3, 0.6]} />
<meshStandardMaterial color="#1e3a8a" />
</mesh>
<mesh position={[0.66, 0.25, 0]}>
<boxGeometry args={[0.02, 0.3, 0.6]} />
<meshStandardMaterial color="#1e3a8a" />
</mesh>
<mesh position={[0, 0.25, 0.51]}>
<planeGeometry args={[1.25, 0.5]} />
<meshStandardMaterial color="#cbd5e1" metalness={0.6} roughness={0.3} />
</mesh>
<Text
position={[0, 0.42, 0.52]}
fontSize={0.08}
color="#2563eb"
anchorX="center"
anchorY="middle"
fontWeight="bold"
>
HAKKO
</Text>
<Text
position={[0.5, 0.42, 0.52]}
fontSize={0.04}
color="#64748b"
anchorX="right"
anchorY="middle"
>
FX-305
</Text>
<mesh position={[0.15, 0.25, 0.52]}>
<planeGeometry args={[0.35, 0.15]} />
<meshStandardMaterial color="#0f172a" roughness={0.2} />
</mesh>
<group position={[-0.45, 0.25, 0.52]} rotation={[Math.PI/2, 0, 0]}>
<mesh>
<cylinderGeometry args={[0.08, 0.08, 0.02, 32]} />
<meshStandardMaterial color="#1e293b" />
</mesh>
<mesh position={[0, 0.02, 0]} rotation={[0, 0, Math.PI/2]}>
<boxGeometry args={[0.02, 0.08, 0.01]} />
<meshStandardMaterial color="#475569" />
</mesh>
</group>
<group position={[0.15, 0.12, 0.52]}>
{[-0.12, 0, 0.12, 0.24].map((x, i) => (
<mesh key={i} position={[x, 0, 0]} rotation={[Math.PI/2, 0, 0]}>
<cylinderGeometry args={[0.035, 0.035, 0.02, 16]} />
<meshStandardMaterial color="#facc15" />
</mesh>
))}
</group>
<mesh position={[0, 0.55, 0]}>
<boxGeometry args={[0.9, 0.05, 0.7]} />
<meshStandardMaterial color="#94a3b8" metalness={0.8} roughness={0.3} />
</mesh>
<group position={[0, 0.58, 0]}>
<mesh position={[0, 0, -0.3]}>
<boxGeometry args={[0.8, 0.05, 0.05]} />
<meshStandardMaterial color="#64748b" metalness={0.7} />
</mesh>
<mesh position={[0, 0, 0.3]}>
<boxGeometry args={[0.8, 0.05, 0.05]} />
<meshStandardMaterial color="#64748b" metalness={0.7} />
</mesh>
<mesh position={[-0.4, 0, 0]}>
<boxGeometry args={[0.05, 0.05, 0.65]} />
<meshStandardMaterial color="#64748b" metalness={0.7} />
</mesh>
<mesh position={[0.4, 0, 0]}>
<boxGeometry args={[0.05, 0.05, 0.65]} />
<meshStandardMaterial color="#64748b" metalness={0.7} />
</mesh>
</group>
<mesh position={[0, 0.57, 0]} rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[0.75, 0.6]} />
<meshPhysicalMaterial
color="#e2e8f0"
emissive="#cbd5e1"
emissiveIntensity={0.1}
roughness={0.02}
metalness={1.0}
clearcoat={1}
reflectivity={1}
/>
</mesh>
<Text
position={[0, 0.9, 0.6]}
fontSize={0.15}
color="#fbbf24"
anchorX="center"
anchorY="middle"
rotation={[-Math.PI/4, 0, 0]}
>
2. HAKKO SOLDER
</Text>
</group>
);
};
const DippingStations = () => {
return (
<group>
<mesh position={[0, 0.2, 0]}>
<boxGeometry args={[4.5, 0.4, 1.5]} />
<meshStandardMaterial color="#334155" roughness={0.5} metalness={0.5} />
</mesh>
<LiquidBath position={[-1.5, 0.4, 0]} label="1. FLUX" liquidColor="#fef08a" />
<HakkoFX305 position={[0, 0.4, 0]} />
<LiquidBath position={[1.5, 0.4, 0]} label="3. CLEAN" liquidColor="#bae6fd" />
</group>
);
};
const Door = ({
position,
rotation = [0,0,0],
size,
isOpen
}: {
position: [number, number, number],
rotation?: [number, number, number],
size: [number, number],
isOpen: boolean
}) => {
const meshRef = useRef<THREE.Mesh>(null);
useFrame((state, delta) => {
if (!meshRef.current) return;
const targetY = isOpen ? position[1] + 2 : position[1];
meshRef.current.position.y = THREE.MathUtils.lerp(meshRef.current.position.y, targetY, delta * 5);
});
return (
<mesh ref={meshRef} position={position} rotation={rotation as any}>
<planeGeometry args={[size[0], size[1]]} />
<meshPhysicalMaterial
color="#a5f3fc"
transparent
opacity={0.2}
roughness={0}
metalness={0.9}
side={THREE.DoubleSide}
depthWrite={false}
/>
<mesh position={[size[0]/2 - 0.1, 0, 0.02]}>
<boxGeometry args={[0.05, size[1], 0.05]} />
<meshStandardMaterial color="#cbd5e1" />
</mesh>
<mesh position={[-size[0]/2 + 0.1, 0, 0.02]}>
<boxGeometry args={[0.05, size[1], 0.05]} />
<meshStandardMaterial color="#cbd5e1" />
</mesh>
</mesh>
);
};
const MachineFrame = ({ doorStates }: { doorStates: { front: boolean, right: boolean, left: boolean, back: boolean } }) => {
return (
<group>
<mesh rotation={[-Math.PI / 2, 0, 0]} position={[0, -0.05, 0]}>
<planeGeometry args={[6, 6]} />
<meshStandardMaterial color="#0f172a" roughness={0.8} metalness={0.2} />
</mesh>
<Grid infiniteGrid fadeDistance={15} sectionColor="#475569" cellColor="#1e293b" />
{[[-2, -2], [2, -2], [2, 2], [-2, 2]].map(([x, z], i) => (
<mesh key={i} position={[x, 1.5, z]}>
<boxGeometry args={[0.15, 3, 0.15]} />
<meshStandardMaterial color="#64748b" metalness={0.8} roughness={0.2} />
</mesh>
))}
<group position={[0, 3, 0]}>
<mesh position={[0, 0, -2]}>
<boxGeometry args={[4.15, 0.15, 0.15]} />
<meshStandardMaterial color="#64748b" metalness={0.8} roughness={0.2} />
</mesh>
<mesh position={[0, 0, 2]}>
<boxGeometry args={[4.15, 0.15, 0.15]} />
<meshStandardMaterial color="#64748b" metalness={0.8} roughness={0.2} />
</mesh>
<mesh position={[-2, 0, 0]}>
<boxGeometry args={[0.15, 0.15, 4.15]} />
<meshStandardMaterial color="#64748b" metalness={0.8} roughness={0.2} />
</mesh>
<mesh position={[2, 0, 0]}>
<boxGeometry args={[0.15, 0.15, 4.15]} />
<meshStandardMaterial color="#64748b" metalness={0.8} roughness={0.2} />
</mesh>
</group>
<Door position={[0, 1.5, 2]} size={[4, 3]} isOpen={doorStates.front} />
<Door position={[0, 1.5, -2]} size={[4, 3]} isOpen={doorStates.back} />
<Door position={[-2, 1.5, 0]} rotation={[0, Math.PI/2, 0]} size={[4, 3]} isOpen={doorStates.left} />
<Door position={[2, 1.5, 0]} rotation={[0, Math.PI/2, 0]} size={[4, 3]} isOpen={doorStates.right} />
<DippingStations />
</group>
);
};
// --- MISUMI STYLE INDUSTRIAL ACTUATOR COMPONENT ---
const IndustrialActuatorRail = ({ length, label, hasMotor = true }: { length: number, label?: string, hasMotor?: boolean }) => {
const width = 0.14; // Actuator Width
const height = 0.08; // Actuator Height (Profile)
return (
<group>
{/* 1. Main Aluminum Body (White/Light Grey Matte) */}
<RoundedBox args={[width, height, length]} radius={0.01} smoothness={4}>
<meshStandardMaterial color="#f8fafc" roughness={0.8} metalness={0.1} />
</RoundedBox>
{/* 2. Top Stainless Steel Cover Strip */}
<mesh position={[0, height/2 + 0.001, 0]}>
<boxGeometry args={[width * 0.7, 0.002, length]} />
<meshStandardMaterial color="#cbd5e1" metalness={0.9} roughness={0.2} />
</mesh>
{/* 3. Black Gap/Slit for Slider */}
<mesh position={[0, height/2, 0]}>
<boxGeometry args={[width * 0.8, 0.01, length * 0.98]} />
<meshStandardMaterial color="#0f172a" roughness={0.9} />
</mesh>
{/* 4. End Caps (Plastic White) */}
<group position={[0, 0, length/2 + 0.02]}>
<RoundedBox args={[width + 0.01, height + 0.01, 0.04]} radius={0.02} smoothness={4}>
<meshStandardMaterial color="#e2e8f0" />
</RoundedBox>
</group>
<group position={[0, 0, -length/2 - 0.02]}>
<RoundedBox args={[width + 0.01, height + 0.01, 0.04]} radius={0.02} smoothness={4}>
<meshStandardMaterial color="#e2e8f0" />
</RoundedBox>
</group>
{/* 5. Servo Motor Unit (Black & Silver) */}
{hasMotor && (
<group position={[0, 0, -length/2 - 0.15]}>
{/* Flange */}
<mesh position={[0, 0, 0.08]}>
<boxGeometry args={[0.12, 0.12, 0.05]} />
<meshStandardMaterial color="#475569" metalness={0.8} />
</mesh>
{/* Motor Body */}
<mesh position={[0, 0, 0]} rotation={[Math.PI/2, 0, 0]}>
<cylinderGeometry args={[0.05, 0.05, 0.2, 32]} />
<meshStandardMaterial color="#1e293b" metalness={0.6} roughness={0.4} />
</mesh>
{/* Encoder Cap */}
<mesh position={[0, 0, -0.11]} rotation={[Math.PI/2, 0, 0]}>
<cylinderGeometry args={[0.045, 0.045, 0.05, 32]} />
<meshStandardMaterial color="#000000" />
</mesh>
{/* Cable Gland */}
<mesh position={[0, 0.04, -0.05]}>
<boxGeometry args={[0.03, 0.03, 0.03]} />
<meshStandardMaterial color="#333" />
</mesh>
</group>
)}
{/* 6. Label/Branding */}
{label && (
<Text
position={[width/2 + 0.01, 0, length/2 - 0.2]}
rotation={[0, Math.PI/2, 0]}
fontSize={0.06}
color="#334155"
fontWeight="bold"
anchorX="right"
>
{label}
</Text>
)}
</group>
);
}
// The Moving Block on top of the actuator
const IndustrialSlider = ({ width = 0.16, length = 0.18, height = 0.03 }) => {
return (
<group position={[0, 0.06, 0]}>
<RoundedBox args={[width, height, length]} radius={0.005} smoothness={2}>
<meshStandardMaterial color="#f1f5f9" metalness={0.4} roughness={0.5} />
</RoundedBox>
{/* Mounting Holes (Visual) */}
{[-1, 1].map(x => [-1, 1].map(z => (
<mesh key={`${x}-${z}`} position={[x * 0.06, height/2 + 0.001, z * 0.07]} rotation={[Math.PI/2, 0, 0]}>
<circleGeometry args={[0.008, 16]} />
<meshStandardMaterial color="#94a3b8" />
</mesh>
)))}
</group>
)
}
// -- MAIN ROBOT ASSEMBLY --
const Robot = ({ target }: { target: RobotTarget }) => {
const bridgeGroup = useRef<THREE.Group>(null);
const carriageGroup = useRef<THREE.Group>(null);
const zAxisGroup = useRef<THREE.Group>(null);
useFrame((state, delta) => {
if (bridgeGroup.current) {
// Y-Axis Movement
bridgeGroup.current.position.z = THREE.MathUtils.lerp(bridgeGroup.current.position.z, target.y, delta * 3);
}
if (carriageGroup.current) {
// X-Axis Movement
carriageGroup.current.position.x = THREE.MathUtils.lerp(carriageGroup.current.position.x, target.x, delta * 3);
}
if (zAxisGroup.current) {
// Z-Axis Movement
zAxisGroup.current.position.y = THREE.MathUtils.lerp(zAxisGroup.current.position.y, target.z, delta * 3);
}
});
return (
<group position={[0, 2.0, 0]}>
{/* --- Y-AXIS (Left & Right Fixed Actuators) --- */}
<group>
<group position={[-1.8, 0, 0]}>
<IndustrialActuatorRail length={3.8} label="MISUMI-Y1" />
</group>
<group position={[1.8, 0, 0]}>
<IndustrialActuatorRail length={3.8} label="MISUMI-Y2" />
</group>
</group>
{/* --- MOVING BRIDGE (Y-AXIS CARRIAGE + X-AXIS ACTUATOR) --- */}
<group ref={bridgeGroup}>
{/* Y-Sliders (Connecting Bridge to Y-Rails) */}
<group position={[-1.8, 0, 0]}> <IndustrialSlider /> </group>
<group position={[1.8, 0, 0]}> <IndustrialSlider /> </group>
{/* Bridge Beam Structure */}
<mesh position={[0, 0.08, 0]}>
<boxGeometry args={[4.2, 0.05, 0.25]} />
<meshStandardMaterial color="#cbd5e1" metalness={0.6} roughness={0.4} />
</mesh>
{/* X-AXIS ACTUATOR (Mounted on top of Bridge) */}
<group position={[0, 0.14, 0]} rotation={[0, Math.PI/2, 0]}>
<IndustrialActuatorRail length={3.4} label="MISUMI-X" hasMotor />
</group>
{/* --- MOVING CARRIAGE (X-AXIS SLIDER + Z-AXIS) --- */}
<group ref={carriageGroup}>
{/* X-Slider */}
<group position={[0, 0.14, 0]} rotation={[0, Math.PI/2, 0]}>
<IndustrialSlider />
</group>
{/* --- Z-AXIS ACTUATOR (Vertical) --- */}
<group position={[0, 0.2, 0.12]}>
{/* Z-Actuator Body (Fixed to X-Slider) */}
<group position={[0, 0.4, 0]} rotation={[Math.PI/2, 0, 0]}>
<IndustrialActuatorRail length={0.8} label="MISUMI-Z" hasMotor={false} />
{/* Z-Motor on Top */}
<group position={[0, 0, 0.4 + 0.15]} rotation={[0, Math.PI, 0]}>
<mesh position={[0, 0, -0.05]} rotation={[Math.PI/2, 0, 0]}>
<boxGeometry args={[0.1, 0.1, 0.12]} />
<meshStandardMaterial color="#0f172a" />
</mesh>
</group>
</group>
{/* MOVING Z-HEAD (The Slider of Z-Axis) */}
<group ref={zAxisGroup}>
<group position={[0, 0, 0.08]}>
{/* Connection Plate */}
<mesh position={[0, 0, -0.04]}>
<boxGeometry args={[0.12, 0.15, 0.02]} />
<meshStandardMaterial color="#64748b" />
</mesh>
{/* PICKER MECHANISM */}
<group position={[0, -0.2, 0]}>
<mesh position={[0, 0, 0]}>
<boxGeometry args={[0.3, 0.05, 0.1]} />
<meshStandardMaterial color="#334155" />
</mesh>
{/* Fingers */}
<mesh position={[-0.12, -0.15, 0]}>
<boxGeometry args={[0.02, 0.3, 0.05]} />
<meshStandardMaterial color="#94a3b8" metalness={0.8} />
</mesh>
<mesh position={[0.12, -0.15, 0]}>
<boxGeometry args={[0.02, 0.3, 0.05]} />
<meshStandardMaterial color="#94a3b8" metalness={0.8} />
</mesh>
{/* PCB STRIP */}
<group position={[0, -0.35, 0]}>
<mesh>
<boxGeometry args={[0.28, 0.6, 0.02]} />
<meshStandardMaterial color="#166534" roughness={0.3} />
</mesh>
<mesh position={[0, -0.28, 0.011]}>
<planeGeometry args={[0.24, 0.04]} />
<meshStandardMaterial color="#fbbf24" metalness={1.0} roughness={0.1} />
</mesh>
<mesh position={[0, 0, 0.011]}>
<planeGeometry args={[0.15, 0.15]} />
<meshStandardMaterial color="#0f172a" />
</mesh>
</group>
</group>
</group>
</group>
</group>
</group>
</group>
</group>
);
};
export const Machine3D: React.FC<Machine3DProps> = ({ target, ioState, doorStates }) => {
return (
<Canvas shadows className="w-full h-full bg-slate-900">
<PerspectiveCamera makeDefault position={[5, 5, 6]} fov={45} />
<OrbitControls
maxPolarAngle={Math.PI / 2 - 0.05}
minDistance={3}
maxDistance={12}
/>
<Environment preset="city" />
<ambientLight intensity={0.4} />
<pointLight position={[10, 10, 10]} intensity={1} castShadow />
<pointLight position={[-10, 5, -10]} intensity={0.5} />
<pointLight position={[0, 2, 0]} intensity={0.2} color="#bae6fd" distance={5} />
<MachineFrame doorStates={doorStates} />
<TowerLamp ioState={ioState} />
<Robot target={target} />
</Canvas>
);
};

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import React, { useState } from 'react';
import { Move } from 'lucide-react';
import { RobotTarget, AxisPosition } from '../types';
import { PanelHeader } from './common/PanelHeader';
import { TechButton } from './common/TechButton';
const MOCK_POSITIONS: AxisPosition[] = [
{ id: 'p1', name: 'Home Position', axis: 'X', value: 0, speed: 100, acc: 100, dec: 100 },
{ id: 'p2', name: 'Pick Pos A', axis: 'X', value: -1.5, speed: 500, acc: 200, dec: 200 },
{ id: 'p3', name: 'Place Pos B', axis: 'X', value: 1.5, speed: 500, acc: 200, dec: 200 },
{ id: 'p4', name: 'Scan Index', axis: 'X', value: 0.5, speed: 300, acc: 100, dec: 100 },
{ id: 'py1', name: 'Rear Limit', axis: 'Y', value: -1.5, speed: 200, acc: 100, dec: 100 },
{ id: 'pz1', name: 'Safe Height', axis: 'Z', value: 0, speed: 50, acc: 50, dec: 50 },
];
interface MotionPanelProps {
robotTarget: RobotTarget;
onMove: (axis: 'X' | 'Y' | 'Z', val: number) => void;
}
export const MotionPanel: React.FC<MotionPanelProps> = ({ robotTarget, onMove }) => {
const [axis, setAxis] = useState<'X' | 'Y' | 'Z'>('X');
return (
<div className="h-full flex flex-col">
<PanelHeader title="Servo Control" icon={Move} />
<div className="flex gap-2 mb-4">
{['X', 'Y', 'Z'].map(a => (
<button
key={a}
onClick={() => setAxis(a as any)}
className={`flex-1 py-2 font-tech font-bold text-lg border-b-2 transition-all ${axis === a ? 'text-neon-blue border-neon-blue bg-neon-blue/10' : 'text-slate-500 border-slate-700 hover:text-slate-300'}`}
>
{a}-AXIS
</button>
))}
</div>
<div className="bg-black/40 p-4 rounded border border-white/10 mb-4 text-center">
<div className="text-[10px] text-slate-400 uppercase tracking-widest mb-1">Current Position</div>
<div className="font-mono text-3xl text-neon-blue text-shadow-glow-blue">
{robotTarget[axis.toLowerCase() as 'x' | 'y' | 'z'].toFixed(3)}
<span className="text-sm text-slate-500 ml-2">mm</span>
</div>
</div>
<div className="space-y-2 overflow-y-auto flex-1 pr-2 custom-scrollbar">
{MOCK_POSITIONS.filter(p => p.axis === axis).map(p => (
<div key={p.id} className="flex items-center justify-between p-3 bg-white/5 border border-white/5 hover:border-neon-blue/50 transition-all group">
<span className="text-xs font-bold text-slate-300 group-hover:text-white">{p.name}</span>
<button
onClick={() => onMove(axis, p.value)}
className="px-3 py-1 bg-slate-800 hover:bg-neon-blue hover:text-black text-xs font-mono transition-colors"
>
GO {p.value}
</button>
</div>
))}
</div>
<div className="flex gap-2 mt-4">
<TechButton className="flex-1 font-mono text-lg" onClick={() => onMove(axis, robotTarget[axis.toLowerCase() as 'x' | 'y' | 'z'] - 0.1)}>-</TechButton>
<TechButton className="flex-1 font-mono text-lg" onClick={() => onMove(axis, robotTarget[axis.toLowerCase() as 'x' | 'y' | 'z'] + 0.1)}>+</TechButton>
</div>
</div>
);
};

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import React from 'react';
import { FileText, CheckCircle2, Layers } from 'lucide-react';
import { Recipe } from '../types';
import { PanelHeader } from './common/PanelHeader';
import { TechButton } from './common/TechButton';
interface RecipePanelProps {
recipes: Recipe[];
currentRecipe: Recipe;
onSelectRecipe: (r: Recipe) => void;
}
export const RecipePanel: React.FC<RecipePanelProps> = ({ recipes, currentRecipe, onSelectRecipe }) => (
<div className="h-full flex flex-col">
<PanelHeader title="Recipe Select" icon={FileText} />
<div className="space-y-2 flex-1 overflow-y-auto custom-scrollbar pr-2">
{recipes.map(r => (
<div
key={r.id}
onClick={() => onSelectRecipe(r)}
className={`
p-3 cursor-pointer flex justify-between items-center transition-all border-l-4
${currentRecipe.id === r.id
? 'bg-white/10 border-neon-blue text-white shadow-[inset_0_0_20px_rgba(0,243,255,0.1)]'
: 'bg-black/20 border-transparent text-slate-500 hover:bg-white/5 hover:text-slate-300'}
`}
>
<div>
<div className="font-tech font-bold text-sm tracking-wide">{r.name}</div>
<div className="text-[10px] font-mono opacity-60">{r.lastModified}</div>
</div>
{currentRecipe.id === r.id && <CheckCircle2 className="w-4 h-4 text-neon-blue" />}
</div>
))}
</div>
<TechButton className="w-full mt-4 flex items-center justify-center gap-2">
<Layers className="w-4 h-4" /> New Recipe
</TechButton>
</div>
);

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import React from 'react';
import { Settings, RotateCw, ChevronDown, ChevronRight } from 'lucide-react';
import { ConfigItem } from '../types';
interface SettingsModalProps {
isOpen: boolean;
onClose: () => void;
config: ConfigItem[] | null;
isRefreshing: boolean;
onSave: (config: ConfigItem[]) => void;
}
const TechButton = ({ children, onClick, active = false, variant = 'blue', className = '' }: any) => {
const colors: any = {
blue: 'from-blue-600 to-cyan-600 hover:shadow-glow-blue border-cyan-400/30',
red: 'from-red-600 to-pink-600 hover:shadow-glow-red border-red-400/30',
amber: 'from-amber-500 to-orange-600 hover:shadow-orange-500/50 border-orange-400/30',
green: 'from-emerald-500 to-green-600 hover:shadow-green-500/50 border-green-400/30'
};
return (
<button
onClick={onClick}
className={`
relative px-4 py-2 font-tech font-bold tracking-wider uppercase transition-all duration-300
clip-tech border-b-2 border-r-2
${active ? `bg-gradient-to-r ${colors[variant]} text-white` : 'bg-slate-800/50 text-slate-400 hover:text-white hover:bg-slate-700/50 border-slate-600'}
${className}
`}
>
{active && <div className="absolute inset-0 bg-white/20 animate-pulse pointer-events-none"></div>}
{children}
</button>
);
};
export const SettingsModal: React.FC<SettingsModalProps> = ({ isOpen, onClose, config, isRefreshing, onSave }) => {
const [localConfig, setLocalConfig] = React.useState<ConfigItem[]>([]);
const [expandedGroups, setExpandedGroups] = React.useState<Set<string>>(new Set());
React.useEffect(() => {
if (config) {
setLocalConfig(config);
// Auto-expand all groups initially
const groups = new Set(config.map(c => c.Group));
setExpandedGroups(groups);
}
}, [config]);
const handleChange = (idx: number, newValue: string) => {
setLocalConfig(prev => {
const next = [...prev];
next[idx] = { ...next[idx], Value: newValue };
return next;
});
};
const toggleGroup = (group: string) => {
setExpandedGroups(prev => {
const next = new Set(prev);
if (next.has(group)) next.delete(group);
else next.add(group);
return next;
});
};
// Group items by category
const groupedConfig = React.useMemo(() => {
const groups: { [key: string]: { item: ConfigItem, originalIdx: number }[] } = {};
localConfig.forEach((item, idx) => {
if (!groups[item.Group]) groups[item.Group] = [];
groups[item.Group].push({ item, originalIdx: idx });
});
return groups;
}, [localConfig]);
if (!isOpen) return null;
return (
<div className="absolute inset-0 z-50 flex items-center justify-center bg-black/60 backdrop-blur-sm">
<div className="w-[900px] glass-holo p-8 border border-neon-blue shadow-glow-blue relative flex flex-col max-h-[90vh]">
<button onClick={onClose} className="absolute top-4 right-4 text-slate-400 hover:text-white"></button>
<h2 className="text-2xl font-tech font-bold text-neon-blue mb-8 border-b border-white/10 pb-4 flex items-center gap-3 flex-none">
<Settings className="animate-spin-slow" /> SYSTEM CONFIGURATION
</h2>
{isRefreshing ? (
<div className="h-64 flex flex-col items-center justify-center gap-4 animate-pulse flex-1">
<RotateCw className="w-12 h-12 text-neon-blue animate-spin" />
<div className="text-xl font-tech text-neon-blue tracking-widest">FETCHING CONFIGURATION...</div>
</div>
) : (
<div className="flex-1 overflow-y-auto custom-scrollbar pr-2 mb-8">
<div className="space-y-6">
{Object.entries(groupedConfig).map(([groupName, items]) => (
<div key={groupName} className="border border-white/10 bg-black/20">
<button
onClick={() => toggleGroup(groupName)}
className="w-full flex items-center gap-2 p-3 bg-white/5 hover:bg-white/10 transition-colors text-left"
>
{expandedGroups.has(groupName) ? <ChevronDown className="w-4 h-4 text-neon-blue" /> : <ChevronRight className="w-4 h-4 text-slate-400" />}
<span className="font-tech font-bold text-lg text-white tracking-wider">{groupName}</span>
<span className="text-xs text-slate-500 ml-auto">{items.length} ITEMS</span>
</button>
{expandedGroups.has(groupName) && (
<div className="p-4 space-y-4">
{items.map(({ item, originalIdx }) => (
<div key={originalIdx} className="grid grid-cols-[250px_1fr] gap-6 items-start group">
<div>
<div className="text-sm font-bold text-neon-blue mb-1">{item.Key}</div>
<div className="text-xs text-slate-400 leading-tight">{item.Description}</div>
</div>
<div>
{item.Type === 'Boolean' ? (
<div className="flex items-center gap-3 h-full">
<button
onClick={() => handleChange(originalIdx, item.Value === 'true' ? 'false' : 'true')}
className={`w-12 h-6 rounded-full p-1 transition-colors ${item.Value === 'true' ? 'bg-neon-green' : 'bg-slate-700'}`}
>
<div className={`w-4 h-4 rounded-full bg-white shadow transition-transform ${item.Value === 'true' ? 'translate-x-6' : 'translate-x-0'}`} />
</button>
<span className={`font-mono text-sm font-bold ${item.Value === 'true' ? 'text-neon-green' : 'text-slate-400'}`}>
{item.Value.toUpperCase()}
</span>
</div>
) : (
<input
type={item.Type === 'Number' ? 'number' : 'text'}
value={item.Value}
onChange={(e) => handleChange(originalIdx, e.target.value)}
className="w-full bg-black/50 border border-slate-700 text-white font-mono text-sm px-3 py-2 focus:border-neon-blue focus:outline-none transition-colors hover:border-slate-500"
/>
)}
</div>
</div>
))}
</div>
)}
</div>
))}
</div>
</div>
)}
<div className="flex justify-end gap-4 flex-none pt-4 border-t border-white/10">
<TechButton onClick={onClose}>CANCEL</TechButton>
<TechButton variant="blue" active onClick={() => { onSave(localConfig); onClose(); }}>SAVE CONFIG</TechButton>
</div>
</div>
</div>
);
};

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import React from 'react';
interface CyberPanelProps {
children?: React.ReactNode;
className?: string;
}
export const CyberPanel: React.FC<CyberPanelProps> = ({ children, className = "" }) => (
<div className={`glass-holo p-1 relative group ${className}`}>
{/* Decorative Corners */}
<svg className="absolute top-0 left-0 w-6 h-6 text-neon-blue opacity-70" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2">
<path d="M2 22V2H22" />
</svg>
<svg className="absolute top-0 right-0 w-6 h-6 text-neon-blue opacity-70" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2">
<path d="M22 22V2H2" />
</svg>
<svg className="absolute bottom-0 left-0 w-6 h-6 text-neon-blue opacity-70" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2">
<path d="M2 2V22H22" />
</svg>
<svg className="absolute bottom-0 right-0 w-6 h-6 text-neon-blue opacity-70" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2">
<path d="M22 2V22H2" />
</svg>
{/* Inner Content */}
<div className="bg-slate-950/40 backdrop-blur-md h-full w-full p-4 relative z-10 clip-tech border border-white/5">
{children}
</div>
</div>
);

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import React from 'react';
import { LucideIcon } from 'lucide-react';
interface PanelHeaderProps {
title: string;
icon: LucideIcon;
}
export const PanelHeader: React.FC<PanelHeaderProps> = ({ title, icon: Icon }) => (
<div className="flex items-center gap-3 mb-6 border-b border-white/10 pb-2">
<div className="text-neon-blue animate-pulse">
<Icon className="w-5 h-5" />
</div>
<h2 className="text-lg font-tech font-bold text-white tracking-[0.1em] uppercase text-shadow-glow-blue">
{title}
</h2>
<div className="flex-1 h-px bg-gradient-to-r from-neon-blue/50 to-transparent"></div>
</div>
);

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import React from 'react';
interface TechButtonProps {
children?: React.ReactNode;
onClick?: () => void;
active?: boolean;
variant?: 'blue' | 'red' | 'amber' | 'green';
className?: string;
}
export const TechButton: React.FC<TechButtonProps> = ({
children,
onClick,
active = false,
variant = 'blue',
className = ''
}) => {
const colors = {
blue: 'from-blue-600 to-cyan-600 hover:shadow-glow-blue border-cyan-400/30',
red: 'from-red-600 to-pink-600 hover:shadow-glow-red border-red-400/30',
amber: 'from-amber-500 to-orange-600 hover:shadow-orange-500/50 border-orange-400/30',
green: 'from-emerald-500 to-green-600 hover:shadow-green-500/50 border-green-400/30'
};
return (
<button
onClick={onClick}
className={`
relative px-4 py-2 font-tech font-bold tracking-wider uppercase transition-all duration-300
clip-tech border-b-2 border-r-2
${active ? `bg-gradient-to-r ${colors[variant]} text-white` : 'bg-slate-800/50 text-slate-400 hover:text-white hover:bg-slate-700/50 border-slate-600'}
${className}
`}
>
{active && <div className="absolute inset-0 bg-white/20 animate-pulse pointer-events-none"></div>}
{children}
</button>
);
};