파일정리

This commit is contained in:
ChiKyun Kim
2026-01-29 14:03:17 +09:00
parent 00cc0ef5b7
commit 58ca67150d
440 changed files with 47236 additions and 99165 deletions

43
AGVLogic/AGVLogic.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.14.36310.24
MinimumVisualStudioVersion = 10.0.40219.1
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{A1B2C3D4-E5F6-7890-ABCD-EF1234567890}.Release|Any CPU.Build.0 = Release|Any CPU
{C5F7A8B2-8D3E-4A1B-9C6E-7F4D5E2A9B1C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{C5F7A8B2-8D3E-4A1B-9C6E-7F4D5E2A9B1C}.Release|Any CPU.Build.0 = Release|Any CPU
{B2C3D4E5-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B2C3D4E5-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B2C3D4E5-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B2C3D4E5-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
{9365803B-933D-4237-93C7-B502C855A71C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9365803B-933D-4237-93C7-B502C855A71C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9365803B-933D-4237-93C7-B502C855A71C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A1B2C3D4-E5F6-7890-ABCD-EF1234567890}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>AGVMapEditor</RootNamespace>
<AssemblyName>AGVMapEditor</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
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<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
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<Project>{C5F7A8B2-8D3E-4A1B-9C6E-7F4D5E2A9B1C}</Project>
<Name>AGVNavigationCore</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Controls\ImageEditorCanvas.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\ImageEditorForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\ImageEditorForm.Designer.cs">
<DependentUpon>ImageEditorForm.cs</DependentUpon>
</Compile>
<Compile Include="Models\EditorSettings.cs" />
<Compile Include="Models\ImagePathEditor.cs" />
<Compile Include="Models\MapImage.cs" />
<Compile Include="Models\MapLabel.cs" />
<Compile Include="Forms\MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
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<ItemGroup>
<EmbeddedResource Include="Forms\MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<None Include="packages.config" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace AGVMapEditor.Controls
{
/// <summary>
/// 이미지 편집용 사용자 정의 캔버스 컨트롤
/// 이미지 중앙 정렬, 크기 조정 핸들, 브러시 그리기 기능 제공
/// </summary>
public class ImageEditorCanvas : UserControl
{
private Bitmap _editingImage;
private Graphics _imageGraphics;
private Rectangle _imageRect = Rectangle.Empty;
private float _imageDisplayWidth = 0;
private float _imageDisplayHeight = 0;
// 브러시 그리기
private bool _isDrawing = false;
private Point _lastDrawPoint = Point.Empty;
private Color _drawColor = Color.Black;
private int _brushSize = 3;
private bool _brushModeEnabled = false;
// 크기 조정
private bool _isResizing = false;
private ResizeHandle _activeHandle = ResizeHandle.None;
private Point _resizeStartPoint = Point.Empty;
private float _resizeStartWidth = 0;
private float _resizeStartHeight = 0;
private const int HANDLE_SIZE = 8;
private enum ResizeHandle
{
None,
TopLeft, Top, TopRight,
Right, BottomRight, Bottom,
BottomLeft, Left
}
public ImageEditorCanvas()
{
this.DoubleBuffered = true;
this.BackColor = Color.White;
this.AutoScroll = true;
}
#region Properties
public Bitmap EditingImage
{
get => _editingImage;
set
{
_editingImage = value;
if (_editingImage != null)
{
_imageGraphics?.Dispose();
_imageGraphics = Graphics.FromImage(_editingImage);
_imageDisplayWidth = _editingImage.Width;
_imageDisplayHeight = _editingImage.Height;
UpdateImageRect();
}
Invalidate();
}
}
public Color DrawColor
{
get => _drawColor;
set => _drawColor = value;
}
public int BrushSize
{
get => _brushSize;
set => _brushSize = value;
}
public bool BrushModeEnabled
{
get => _brushModeEnabled;
set => _brushModeEnabled = value;
}
public Size ImageDisplaySize => new Size((int)_imageDisplayWidth, (int)_imageDisplayHeight);
#endregion
#region Paint
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (_editingImage == null)
{
e.Graphics.Clear(BackColor);
return;
}
// 배경 채우기
e.Graphics.Clear(BackColor);
// 이미지 영역 업데이트
UpdateImageRect();
// 이미지 그리기 (고품질)
e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
e.Graphics.DrawImage(_editingImage, _imageRect);
// 크기 조정 핸들 그리기
DrawResizeHandles(e.Graphics);
}
private void UpdateImageRect()
{
if (_editingImage == null || Width == 0 || Height == 0)
{
_imageRect = Rectangle.Empty;
return;
}
// 이미지를 중앙 정렬
float x = (Width - _imageDisplayWidth) / 2f;
float y = (Height - _imageDisplayHeight) / 2f;
// 음수 방지
if (x < 0) x = 0;
if (y < 0) y = 0;
_imageRect = new Rectangle((int)x, (int)y, (int)_imageDisplayWidth, (int)_imageDisplayHeight);
}
private void DrawResizeHandles(Graphics g)
{
if (_imageRect.IsEmpty)
return;
var handles = GetResizeHandles();
foreach (var handle in handles)
{
g.FillRectangle(Brushes.Blue, handle);
g.DrawRectangle(Pens.White, handle);
}
}
private Rectangle[] GetResizeHandles()
{
int x = _imageRect.X;
int y = _imageRect.Y;
int w = _imageRect.Width;
int h = _imageRect.Height;
int hs = HANDLE_SIZE;
return new Rectangle[]
{
new Rectangle(x - hs/2, y - hs/2, hs, hs), // TopLeft
new Rectangle(x + w/2 - hs/2, y - hs/2, hs, hs), // Top
new Rectangle(x + w - hs/2, y - hs/2, hs, hs), // TopRight
new Rectangle(x + w - hs/2, y + h/2 - hs/2, hs, hs), // Right
new Rectangle(x + w - hs/2, y + h - hs/2, hs, hs), // BottomRight
new Rectangle(x + w/2 - hs/2, y + h - hs/2, hs, hs), // Bottom
new Rectangle(x - hs/2, y + h - hs/2, hs, hs), // BottomLeft
new Rectangle(x - hs/2, y + h/2 - hs/2, hs, hs) // Left
};
}
#endregion
#region Mouse Events
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
if (_editingImage == null || e.Button != MouseButtons.Left)
return;
// 크기 조정 핸들 확인
_activeHandle = GetHandleAtPoint(e.Location);
if (_activeHandle != ResizeHandle.None)
{
_isResizing = true;
_resizeStartPoint = e.Location;
_resizeStartWidth = _imageDisplayWidth;
_resizeStartHeight = _imageDisplayHeight;
return;
}
// 브러시 모드: 그리기
if (_brushModeEnabled && _imageRect.Contains(e.Location))
{
_isDrawing = true;
_lastDrawPoint = ImagePointFromScreen(e.Location);
}
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (_editingImage == null)
return;
// 크기 조정 중
if (_isResizing && _activeHandle != ResizeHandle.None)
{
ResizeImageDisplay(e.Location);
return;
}
// 크기 조정 핸들 위에 마우스가 있으면 커서 변경
var handle = GetHandleAtPoint(e.Location);
if (handle != ResizeHandle.None)
{
Cursor = GetCursorForHandle(handle);
return;
}
else
{
Cursor = Cursors.Default;
}
// 브러시 모드: 그리기
if (_isDrawing && _lastDrawPoint != Point.Empty && _brushModeEnabled && _imageRect.Contains(e.Location))
{
Point currentImagePoint = ImagePointFromScreen(e.Location);
_imageGraphics.DrawLine(new Pen(_drawColor, _brushSize), _lastDrawPoint, currentImagePoint);
_lastDrawPoint = currentImagePoint;
Invalidate();
}
}
protected override void OnMouseUp(MouseEventArgs e)
{
base.OnMouseUp(e);
if (_isResizing)
{
_isResizing = false;
_activeHandle = ResizeHandle.None;
}
if (_isDrawing)
{
_isDrawing = false;
_lastDrawPoint = Point.Empty;
}
}
protected override void OnResize(EventArgs e)
{
base.OnResize(e);
UpdateImageRect();
Invalidate();
}
#endregion
#region Helper Methods
/// <summary>
/// 화면 좌표를 이미지 좌표로 변환
/// </summary>
private Point ImagePointFromScreen(Point screenPoint)
{
if (_imageRect.IsEmpty || _editingImage == null)
return Point.Empty;
// 화면 좌표를 이미지 비율로 변환
float scaleX = (float)_editingImage.Width / _imageRect.Width;
float scaleY = (float)_editingImage.Height / _imageRect.Height;
int imageX = (int)((screenPoint.X - _imageRect.X) * scaleX);
int imageY = (int)((screenPoint.Y - _imageRect.Y) * scaleY);
return new Point(imageX, imageY);
}
private ResizeHandle GetHandleAtPoint(Point pt)
{
var handles = GetResizeHandles();
var handleTypes = new[]
{
ResizeHandle.TopLeft, ResizeHandle.Top, ResizeHandle.TopRight,
ResizeHandle.Right, ResizeHandle.BottomRight, ResizeHandle.Bottom,
ResizeHandle.BottomLeft, ResizeHandle.Left
};
for (int i = 0; i < handles.Length; i++)
{
if (handles[i].Contains(pt))
return handleTypes[i];
}
return ResizeHandle.None;
}
private Cursor GetCursorForHandle(ResizeHandle handle)
{
switch (handle)
{
case ResizeHandle.TopLeft:
case ResizeHandle.BottomRight:
return Cursors.SizeNWSE;
case ResizeHandle.TopRight:
case ResizeHandle.BottomLeft:
return Cursors.SizeNESW;
case ResizeHandle.Top:
case ResizeHandle.Bottom:
return Cursors.SizeNS;
case ResizeHandle.Left:
case ResizeHandle.Right:
return Cursors.SizeWE;
default:
return Cursors.Default;
}
}
private void ResizeImageDisplay(Point currentPoint)
{
int deltaX = currentPoint.X - _resizeStartPoint.X;
int deltaY = currentPoint.Y - _resizeStartPoint.Y;
float newWidth = _resizeStartWidth;
float newHeight = _resizeStartHeight;
switch (_activeHandle)
{
case ResizeHandle.TopLeft:
newWidth -= deltaX;
newHeight -= deltaY;
break;
case ResizeHandle.Top:
newHeight -= deltaY;
break;
case ResizeHandle.TopRight:
newWidth += deltaX;
newHeight -= deltaY;
break;
case ResizeHandle.Right:
newWidth += deltaX;
break;
case ResizeHandle.BottomRight:
newWidth += deltaX;
newHeight += deltaY;
break;
case ResizeHandle.Bottom:
newHeight += deltaY;
break;
case ResizeHandle.BottomLeft:
newWidth -= deltaX;
newHeight += deltaY;
break;
case ResizeHandle.Left:
newWidth -= deltaX;
break;
}
// 최소 크기 제한
if (newWidth < 50) newWidth = 50;
if (newHeight < 50) newHeight = 50;
_imageDisplayWidth = newWidth;
_imageDisplayHeight = newHeight;
UpdateImageRect();
Invalidate();
}
/// <summary>
/// 표시 크기로 실제 이미지 리사이즈
/// </summary>
public Bitmap GetResizedImage()
{
if (_editingImage == null)
return null;
int targetWidth = (int)_imageDisplayWidth;
int targetHeight = (int)_imageDisplayHeight;
// 크기가 같으면 원본 반환
if (targetWidth == _editingImage.Width && targetHeight == _editingImage.Height)
return new Bitmap(_editingImage);
// 리사이즈
var resized = new Bitmap(targetWidth, targetHeight);
using (var g = Graphics.FromImage(resized))
{
g.CompositingQuality = CompositingQuality.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.SmoothingMode = SmoothingMode.HighQuality;
g.DrawImage(_editingImage, 0, 0, targetWidth, targetHeight);
}
return resized;
}
#endregion
protected override void Dispose(bool disposing)
{
if (disposing)
{
_imageGraphics?.Dispose();
}
base.Dispose(disposing);
}
}
}

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namespace AGVMapEditor.Forms
{
partial class ImageEditorForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.toolPanel = new System.Windows.Forms.Panel();
this.chkBrushMode = new System.Windows.Forms.CheckBox();
this.btnColor = new System.Windows.Forms.Button();
this.trackBrush = new System.Windows.Forms.TrackBar();
this.lblBrush = new System.Windows.Forms.Label();
this.btnSave = new System.Windows.Forms.Button();
this.btnResize = new System.Windows.Forms.Button();
this.btnOpen = new System.Windows.Forms.Button();
this.canvasPanel = new System.Windows.Forms.Panel();
this.imageCanvas = new AGVMapEditor.Controls.ImageEditorCanvas();
this.toolPanel.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.trackBrush)).BeginInit();
this.canvasPanel.SuspendLayout();
this.SuspendLayout();
//
// toolPanel
//
this.toolPanel.BackColor = System.Drawing.Color.LightGray;
this.toolPanel.Controls.Add(this.chkBrushMode);
this.toolPanel.Controls.Add(this.btnColor);
this.toolPanel.Controls.Add(this.trackBrush);
this.toolPanel.Controls.Add(this.lblBrush);
this.toolPanel.Controls.Add(this.btnSave);
this.toolPanel.Controls.Add(this.btnResize);
this.toolPanel.Controls.Add(this.btnOpen);
this.toolPanel.Dock = System.Windows.Forms.DockStyle.Top;
this.toolPanel.Location = new System.Drawing.Point(0, 0);
this.toolPanel.Name = "toolPanel";
this.toolPanel.Size = new System.Drawing.Size(800, 50);
this.toolPanel.TabIndex = 0;
//
// chkBrushMode
//
this.chkBrushMode.AutoSize = true;
this.chkBrushMode.Location = new System.Drawing.Point(590, 15);
this.chkBrushMode.Name = "chkBrushMode";
this.chkBrushMode.Size = new System.Drawing.Size(96, 16);
this.chkBrushMode.TabIndex = 6;
this.chkBrushMode.Text = "브러시 모드";
this.chkBrushMode.UseVisualStyleBackColor = true;
//
// btnColor
//
this.btnColor.BackColor = System.Drawing.Color.Black;
this.btnColor.ForeColor = System.Drawing.Color.White;
this.btnColor.Location = new System.Drawing.Point(520, 10);
this.btnColor.Name = "btnColor";
this.btnColor.Size = new System.Drawing.Size(60, 23);
this.btnColor.TabIndex = 5;
this.btnColor.Text = "색상";
this.btnColor.UseVisualStyleBackColor = false;
this.btnColor.Click += new System.EventHandler(this.BtnColor_Click);
//
// trackBrush
//
this.trackBrush.Location = new System.Drawing.Point(410, 10);
this.trackBrush.Maximum = 20;
this.trackBrush.Minimum = 1;
this.trackBrush.Name = "trackBrush";
this.trackBrush.Size = new System.Drawing.Size(100, 45);
this.trackBrush.TabIndex = 4;
this.trackBrush.Value = 3;
this.trackBrush.ValueChanged += new System.EventHandler(this.TrackBrush_ValueChanged);
//
// lblBrush
//
this.lblBrush.AutoSize = true;
this.lblBrush.Location = new System.Drawing.Point(350, 15);
this.lblBrush.Name = "lblBrush";
this.lblBrush.Size = new System.Drawing.Size(54, 12);
this.lblBrush.TabIndex = 3;
this.lblBrush.Text = "브러시:";
//
// btnSave
//
this.btnSave.Location = new System.Drawing.Point(230, 10);
this.btnSave.Name = "btnSave";
this.btnSave.Size = new System.Drawing.Size(100, 23);
this.btnSave.TabIndex = 2;
this.btnSave.Text = "저장 및 닫기";
this.btnSave.UseVisualStyleBackColor = true;
this.btnSave.Click += new System.EventHandler(this.BtnSave_Click);
//
// btnResize
//
this.btnResize.Location = new System.Drawing.Point(120, 10);
this.btnResize.Name = "btnResize";
this.btnResize.Size = new System.Drawing.Size(100, 23);
this.btnResize.TabIndex = 1;
this.btnResize.Text = "크기 조정";
this.btnResize.UseVisualStyleBackColor = true;
this.btnResize.Click += new System.EventHandler(this.BtnResize_Click);
//
// btnOpen
//
this.btnOpen.Location = new System.Drawing.Point(10, 10);
this.btnOpen.Name = "btnOpen";
this.btnOpen.Size = new System.Drawing.Size(100, 23);
this.btnOpen.TabIndex = 0;
this.btnOpen.Text = "이미지 열기";
this.btnOpen.UseVisualStyleBackColor = true;
this.btnOpen.Click += new System.EventHandler(this.BtnOpen_Click);
//
// canvasPanel
//
this.canvasPanel.AutoScroll = true;
this.canvasPanel.BackColor = System.Drawing.Color.White;
this.canvasPanel.Controls.Add(this.imageCanvas);
this.canvasPanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.canvasPanel.Location = new System.Drawing.Point(0, 50);
this.canvasPanel.Name = "canvasPanel";
this.canvasPanel.Size = new System.Drawing.Size(800, 550);
this.canvasPanel.TabIndex = 1;
//
// imageCanvas
//
this.imageCanvas.BackColor = System.Drawing.Color.White;
this.imageCanvas.BrushModeEnabled = false;
this.imageCanvas.BrushSize = 3;
this.imageCanvas.Dock = System.Windows.Forms.DockStyle.Fill;
this.imageCanvas.DrawColor = System.Drawing.Color.Black;
this.imageCanvas.Location = new System.Drawing.Point(0, 0);
this.imageCanvas.Name = "imageCanvas";
this.imageCanvas.Size = new System.Drawing.Size(800, 550);
this.imageCanvas.TabIndex = 0;
//
// ImageEditorForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 600);
this.Controls.Add(this.canvasPanel);
this.Controls.Add(this.toolPanel);
this.Name = "ImageEditorForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "이미지 편집기";
this.toolPanel.ResumeLayout(false);
this.toolPanel.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.trackBrush)).EndInit();
this.canvasPanel.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Panel toolPanel;
private System.Windows.Forms.Button btnOpen;
private System.Windows.Forms.Button btnResize;
private System.Windows.Forms.Button btnSave;
private System.Windows.Forms.Label lblBrush;
private System.Windows.Forms.TrackBar trackBrush;
private System.Windows.Forms.Button btnColor;
private System.Windows.Forms.CheckBox chkBrushMode;
private System.Windows.Forms.Panel canvasPanel;
private AGVMapEditor.Controls.ImageEditorCanvas imageCanvas;
}
}

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using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using AGVNavigationCore.Models;
using AGVNavigationCore.Utils;
namespace AGVMapEditor.Forms
{
/// <summary>
/// 이미지 노드의 이미지를 편집하기 위한 간단한 그림판
/// 불러오기, 저장, 크기 조정, 기본 드로잉 기능 제공
/// </summary>
public partial class ImageEditorForm : Form
{
private MapImage _targetNode;
public ImageEditorForm(MapImage imageNode = null)
{
InitializeComponent();
_targetNode = imageNode;
SetupUI();
if (imageNode != null && imageNode.LoadedImage != null)
{
LoadImageFromNode(imageNode);
}
this.KeyPreview = true;
this.KeyDown += (s1, e1) => {
if (e1.KeyCode == Keys.Escape) this.Close();
};
}
private void SetupUI()
{
// 캔버스 초기 설정
imageCanvas.BrushSize = trackBrush.Value;
imageCanvas.BrushModeEnabled = chkBrushMode.Checked;
imageCanvas.BackColor = Color.FromArgb(32,32,32);
// 이벤트 연결
chkBrushMode.CheckedChanged += (s, e) => imageCanvas.BrushModeEnabled = chkBrushMode.Checked;
}
private void TrackBrush_ValueChanged(object sender, EventArgs e)
{
imageCanvas.BrushSize = trackBrush.Value;
}
private void LoadImageFromNode(MapImage node)
{
if (node.LoadedImage != null)
{
imageCanvas.EditingImage = new Bitmap(node.LoadedImage);
}
}
private void BtnOpen_Click(object sender, EventArgs e)
{
using (var ofd = new OpenFileDialog { Filter = "이미지|*.jpg;*.png;*.bmp|모든 파일|*.*" })
{
if (ofd.ShowDialog() == DialogResult.OK)
{
LoadImageFromFile(ofd.FileName);
}
}
}
private void LoadImageFromFile(string filePath)
{
try
{
var loadedImage = Image.FromFile(filePath);
// 이미지 크기가 크면 자동 축소 (최대 512x512)
Bitmap finalImage;
if (loadedImage.Width > 512 || loadedImage.Height > 512)
{
finalImage = ResizeImage(loadedImage, 512, 512);
loadedImage.Dispose();
}
else
{
finalImage = new Bitmap(loadedImage);
loadedImage.Dispose();
}
imageCanvas.EditingImage = finalImage;
}
catch (Exception ex)
{
MessageBox.Show($"이미지 로드 실패: {ex.Message}");
}
}
private void BtnResize_Click(object sender, EventArgs e)
{
if (imageCanvas.EditingImage == null)
{
MessageBox.Show("먼저 이미지를 로드하세요.");
return;
}
var currentSize = imageCanvas.ImageDisplaySize;
using (var form = new Form())
{
form.Text = "이미지 크기 조정";
form.Size = new Size(300, 150);
form.StartPosition = FormStartPosition.CenterParent;
var lblWidth = new Label { Text = "너비:", Left = 10, Top = 10, Width = 50 };
var txtWidth = new TextBox { Left = 70, Top = 10, Width = 100, Text = currentSize.Width.ToString() };
var lblHeight = new Label { Text = "높이:", Left = 10, Top = 40, Width = 50 };
var txtHeight = new TextBox { Left = 70, Top = 40, Width = 100, Text = currentSize.Height.ToString() };
var btnOk = new Button { Text = "적용", DialogResult = DialogResult.OK, Left = 70, Top = 70, Width = 100 };
var btnCancel = new Button { Text = "취소", DialogResult = DialogResult.Cancel, Left = 180, Top = 70, Width = 70 };
form.Controls.Add(lblWidth);
form.Controls.Add(txtWidth);
form.Controls.Add(lblHeight);
form.Controls.Add(txtHeight);
form.Controls.Add(btnOk);
form.Controls.Add(btnCancel);
if (form.ShowDialog(this) == DialogResult.OK)
{
if (int.TryParse(txtWidth.Text, out int width) && int.TryParse(txtHeight.Text, out int height))
{
if (width > 0 && height > 0)
{
var resized = new Bitmap(imageCanvas.EditingImage, width, height);
imageCanvas.EditingImage = resized;
}
}
}
}
}
private void BtnColor_Click(object sender, EventArgs e)
{
using (var cfd = new ColorDialog { Color = imageCanvas.DrawColor })
{
if (cfd.ShowDialog() == DialogResult.OK)
{
imageCanvas.DrawColor = cfd.Color;
(sender as Button).BackColor = cfd.Color;
}
}
}
private void BtnSave_Click(object sender, EventArgs e)
{
if (imageCanvas.EditingImage == null)
{
MessageBox.Show("저장할 이미지가 없습니다.");
return;
}
if (_targetNode != null)
{
// 표시 크기로 리사이즈된 이미지 가져오기
var finalImage = imageCanvas.GetResizedImage();
if (finalImage == null)
{
MessageBox.Show("이미지 처리 중 오류가 발생했습니다.");
return;
}
var displaySize = imageCanvas.ImageDisplaySize;
MessageBox.Show($"이미지 크기: {displaySize.Width}x{displaySize.Height}로 저장됩니다.");
// 이미지를 Base64로 변환하여 저장
_targetNode.ImageBase64 = ImageConverterUtil.ImageToBase64(finalImage, System.Drawing.Imaging.ImageFormat.Png);
_targetNode.LoadedImage?.Dispose();
_targetNode.LoadedImage = finalImage;
MessageBox.Show("이미지가 저장되었습니다.");
this.DialogResult = DialogResult.OK;
this.Close();
}
}
private Bitmap ResizeImage(Image image, int maxWidth, int maxHeight)
{
double ratioX = (double)maxWidth / image.Width;
double ratioY = (double)maxHeight / image.Height;
double ratio = Math.Min(ratioX, ratioY);
int newWidth = (int)(image.Width * ratio);
int newHeight = (int)(image.Height * ratio);
var resized = new Bitmap(newWidth, newHeight);
using (var g = Graphics.FromImage(resized))
{
g.CompositingQuality = CompositingQuality.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.SmoothingMode = SmoothingMode.HighQuality;
g.DrawImage(image, 0, 0, newWidth, newHeight);
}
return resized;
}
}
}

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namespace AGVMapEditor.Forms
{
partial class MainForm
{
/// <summary>
/// 필수 디자이너 변수입니다.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 사용 중인 모든 리소스를 정리합니다.
/// </summary>
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form
/// <summary>
/// 디자이너 지원에 필요한 메서드입니다.
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabel1 = new System.Windows.Forms.ToolStripStatusLabel();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.tabControl1 = new System.Windows.Forms.TabControl();
this.tabPageNodes = new System.Windows.Forms.TabPage();
this.listBoxNodes = new System.Windows.Forms.ListBox();
this.label1 = new System.Windows.Forms.Label();
this.tabPage1 = new System.Windows.Forms.TabPage();
this.lstNodeConnection = new System.Windows.Forms.ListBox();
this.toolStrip1 = new System.Windows.Forms.ToolStrip();
this.btNodeRemove = new System.Windows.Forms.ToolStripButton();
this._propertyGrid = new System.Windows.Forms.PropertyGrid();
this.panel1 = new System.Windows.Forms.Panel();
this.toolStrip3 = new System.Windows.Forms.ToolStrip();
this.btnSelect = new System.Windows.Forms.ToolStripButton();
this.btnMove = new System.Windows.Forms.ToolStripButton();
this.btnAddNode = new System.Windows.Forms.ToolStripSplitButton();
this.btnAddLabel = new System.Windows.Forms.ToolStripButton();
this.btnAddImage = new System.Windows.Forms.ToolStripButton();
this.btnDelete = new System.Windows.Forms.ToolStripButton();
this.btnEditImage = new System.Windows.Forms.ToolStripButton();
this.separator1 = new System.Windows.Forms.ToolStripSeparator();
this.btnConnect = new System.Windows.Forms.ToolStripButton();
this.btnDeleteConnection = new System.Windows.Forms.ToolStripButton();
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
this.btnToggleGrid = new System.Windows.Forms.ToolStripButton();
this.btnFitMap = new System.Windows.Forms.ToolStripButton();
this.toolStrip2 = new System.Windows.Forms.ToolStrip();
this.btnNew = new System.Windows.Forms.ToolStripButton();
this.btnOpen = new System.Windows.Forms.ToolStripButton();
this.btnReopen = new System.Windows.Forms.ToolStripButton();
this.btnClose = new System.Windows.Forms.ToolStripButton();
this.toolStripSeparator3 = new System.Windows.Forms.ToolStripSeparator();
this.btnSave = new System.Windows.Forms.ToolStripButton();
this.btnSaveAs = new System.Windows.Forms.ToolStripButton();
this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
this.toolStripButton1 = new System.Windows.Forms.ToolStripDropDownButton();
this.allTurnLeftRightCrossOnToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.lstMagnetDirection = new System.Windows.Forms.ListBox();
this.toolStrip4 = new System.Windows.Forms.ToolStrip();
this.btDirDelete = new System.Windows.Forms.ToolStripButton();
this.btMakeDirdata = new System.Windows.Forms.ToolStripButton();
this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.toolStripButton2 = new System.Windows.Forms.ToolStripButton();
this.statusStrip1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
this.tabControl1.SuspendLayout();
this.tabPageNodes.SuspendLayout();
this.tabPage1.SuspendLayout();
this.toolStrip1.SuspendLayout();
this.toolStrip3.SuspendLayout();
this.toolStrip2.SuspendLayout();
this.tabPage2.SuspendLayout();
this.toolStrip4.SuspendLayout();
this.tableLayoutPanel1.SuspendLayout();
this.SuspendLayout();
//
// statusStrip1
//
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabel1});
this.statusStrip1.Location = new System.Drawing.Point(0, 751);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(1200, 22);
this.statusStrip1.TabIndex = 1;
this.statusStrip1.Text = "statusStrip1";
//
// toolStripStatusLabel1
//
this.toolStripStatusLabel1.Name = "toolStripStatusLabel1";
this.toolStripStatusLabel1.Size = new System.Drawing.Size(39, 17);
this.toolStripStatusLabel1.Text = "Ready";
//
// splitContainer1
//
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.Location = new System.Drawing.Point(0, 25);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.tabControl1);
this.splitContainer1.Panel1.Controls.Add(this._propertyGrid);
this.splitContainer1.Panel1MinSize = 300;
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.panel1);
this.splitContainer1.Panel2.Controls.Add(this.toolStrip3);
this.splitContainer1.Size = new System.Drawing.Size(1200, 726);
this.splitContainer1.SplitterDistance = 300;
this.splitContainer1.TabIndex = 2;
//
// tabControl1
//
this.tabControl1.Controls.Add(this.tabPageNodes);
this.tabControl1.Controls.Add(this.tabPage1);
this.tabControl1.Controls.Add(this.tabPage2);
this.tabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabControl1.Location = new System.Drawing.Point(0, 0);
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(300, 335);
this.tabControl1.TabIndex = 0;
//
// tabPageNodes
//
this.tabPageNodes.Controls.Add(this.listBoxNodes);
this.tabPageNodes.Controls.Add(this.label1);
this.tabPageNodes.Location = new System.Drawing.Point(4, 22);
this.tabPageNodes.Name = "tabPageNodes";
this.tabPageNodes.Padding = new System.Windows.Forms.Padding(3);
this.tabPageNodes.Size = new System.Drawing.Size(292, 309);
this.tabPageNodes.TabIndex = 0;
this.tabPageNodes.Text = "노드 관리";
this.tabPageNodes.UseVisualStyleBackColor = true;
//
// listBoxNodes
//
this.listBoxNodes.Dock = System.Windows.Forms.DockStyle.Fill;
this.listBoxNodes.FormattingEnabled = true;
this.listBoxNodes.ItemHeight = 12;
this.listBoxNodes.Location = new System.Drawing.Point(3, 3);
this.listBoxNodes.Name = "listBoxNodes";
this.listBoxNodes.Size = new System.Drawing.Size(286, 303);
this.listBoxNodes.TabIndex = 1;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(6, 6);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(57, 12);
this.label1.TabIndex = 0;
this.label1.Text = "노드 목록";
//
// tabPage1
//
this.tabPage1.Controls.Add(this.lstNodeConnection);
this.tabPage1.Controls.Add(this.toolStrip1);
this.tabPage1.Location = new System.Drawing.Point(4, 22);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(292, 309);
this.tabPage1.TabIndex = 1;
this.tabPage1.Text = "연결 관리";
this.tabPage1.UseVisualStyleBackColor = true;
//
// lstNodeConnection
//
this.lstNodeConnection.Dock = System.Windows.Forms.DockStyle.Fill;
this.lstNodeConnection.FormattingEnabled = true;
this.lstNodeConnection.ItemHeight = 12;
this.lstNodeConnection.Location = new System.Drawing.Point(3, 3);
this.lstNodeConnection.Name = "lstNodeConnection";
this.lstNodeConnection.Size = new System.Drawing.Size(286, 278);
this.lstNodeConnection.TabIndex = 2;
//
// toolStrip1
//
this.toolStrip1.Dock = System.Windows.Forms.DockStyle.Bottom;
this.toolStrip1.GripStyle = System.Windows.Forms.ToolStripGripStyle.Hidden;
this.toolStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.btNodeRemove});
this.toolStrip1.Location = new System.Drawing.Point(3, 281);
this.toolStrip1.Name = "toolStrip1";
this.toolStrip1.Size = new System.Drawing.Size(286, 25);
this.toolStrip1.TabIndex = 3;
this.toolStrip1.Text = "toolStrip1";
//
// btNodeRemove
//
this.btNodeRemove.Image = ((System.Drawing.Image)(resources.GetObject("btNodeRemove.Image")));
this.btNodeRemove.ImageTransparentColor = System.Drawing.Color.Magenta;
this.btNodeRemove.Name = "btNodeRemove";
this.btNodeRemove.Size = new System.Drawing.Size(70, 22);
this.btNodeRemove.Text = "Remove";
this.btNodeRemove.Click += new System.EventHandler(this.btNodeRemove_Click);
//
// _propertyGrid
//
this._propertyGrid.Dock = System.Windows.Forms.DockStyle.Bottom;
this._propertyGrid.Location = new System.Drawing.Point(0, 335);
this._propertyGrid.Name = "_propertyGrid";
this._propertyGrid.Size = new System.Drawing.Size(300, 391);
this._propertyGrid.TabIndex = 6;
//
// panel1
//
this.panel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.panel1.Location = new System.Drawing.Point(0, 25);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(896, 701);
this.panel1.TabIndex = 1;
//
// toolStrip3
//
this.toolStrip3.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.btnSelect,
this.btnMove,
this.btnAddNode,
this.btnDelete,
this.btnEditImage,
this.separator1,
this.btnConnect,
this.btnDeleteConnection,
this.toolStripSeparator1,
this.btnToggleGrid,
this.btnFitMap});
this.toolStrip3.Location = new System.Drawing.Point(0, 0);
this.toolStrip3.Name = "toolStrip3";
this.toolStrip3.Size = new System.Drawing.Size(896, 25);
this.toolStrip3.TabIndex = 0;
this.toolStrip3.Text = "toolStrip3";
//
// btnSelect
//
this.btnSelect.Image = ((System.Drawing.Image)(resources.GetObject("btnSelect.Image")));
this.btnSelect.ImageTransparentColor = System.Drawing.Color.Magenta;
this.btnSelect.Name = "btnSelect";
this.btnSelect.Size = new System.Drawing.Size(70, 22);
this.btnSelect.Text = "선택 (S)";
this.btnSelect.ToolTipText = "선택 모드 (S)";
//
// btnMove
//
this.btnMove.Image = ((System.Drawing.Image)(resources.GetObject("btnMove.Image")));
this.btnMove.Name = "btnMove";
this.btnMove.Size = new System.Drawing.Size(74, 22);
this.btnMove.Text = "이동 (M)";
//
// btnAddNode
//
this.btnAddNode.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.btnAddLabel,
this.btnAddImage});
this.btnAddNode.Image = ((System.Drawing.Image)(resources.GetObject("btnAddNode.Image")));
this.btnAddNode.ImageTransparentColor = System.Drawing.Color.Magenta;
this.btnAddNode.Name = "btnAddNode";
this.btnAddNode.Size = new System.Drawing.Size(111, 22);
this.btnAddNode.Text = "노드 추가 (A)";
this.btnAddNode.ToolTipText = "노드 추가 (A)";
//
// btnAddLabel
//
this.btnAddLabel.Image = ((System.Drawing.Image)(resources.GetObject("btnAddLabel.Image")));
this.btnAddLabel.ImageTransparentColor = System.Drawing.Color.Magenta;
this.btnAddLabel.Name = "btnAddLabel";
this.btnAddLabel.Size = new System.Drawing.Size(97, 20);
this.btnAddLabel.Text = "라벨 추가 (L)";
this.btnAddLabel.ToolTipText = "라벨 추가 (L)";
//
// btnAddImage
//
this.btnAddImage.Image = ((System.Drawing.Image)(resources.GetObject("btnAddImage.Image")));
this.btnAddImage.ImageTransparentColor = System.Drawing.Color.Magenta;
this.btnAddImage.Name = "btnAddImage";
this.btnAddImage.Size = new System.Drawing.Size(106, 20);
this.btnAddImage.Text = "이미지 추가 (I)";
this.btnAddImage.ToolTipText = "이미지 추가 (I)";
//
// btnDelete
//
this.btnDelete.Image = ((System.Drawing.Image)(resources.GetObject("btnDelete.Image")));
this.btnDelete.ImageTransparentColor = System.Drawing.Color.Magenta;
this.btnDelete.Name = "btnDelete";
this.btnDelete.Size = new System.Drawing.Size(96, 22);
this.btnDelete.Text = "노드삭제 (D)";
this.btnDelete.ToolTipText = "삭제 모드 (D)";
//
// btnEditImage
//
this.btnEditImage.Enabled = false;
this.btnEditImage.Image = ((System.Drawing.Image)(resources.GetObject("btnEditImage.Image")));
this.btnEditImage.ImageTransparentColor = System.Drawing.Color.Magenta;
this.btnEditImage.Name = "btnEditImage";
this.btnEditImage.Size = new System.Drawing.Size(91, 22);
this.btnEditImage.Text = "이미지 편집";
this.btnEditImage.ToolTipText = "이미지 편집";
this.btnEditImage.Click += new System.EventHandler(this.BtnToolbarEditImage_Click);
//
// separator1
//
this.separator1.Name = "separator1";
this.separator1.Size = new System.Drawing.Size(6, 25);
//
// btnConnect
//
this.btnConnect.Image = ((System.Drawing.Image)(resources.GetObject("btnConnect.Image")));
this.btnConnect.Name = "btnConnect";
this.btnConnect.Size = new System.Drawing.Size(95, 22);
this.btnConnect.Text = "노드연결 (C)";
//
// btnDeleteConnection
//
this.btnDeleteConnection.Image = ((System.Drawing.Image)(resources.GetObject("btnDeleteConnection.Image")));
this.btnDeleteConnection.ImageTransparentColor = System.Drawing.Color.Magenta;
this.btnDeleteConnection.Name = "btnDeleteConnection";
this.btnDeleteConnection.Size = new System.Drawing.Size(94, 22);
this.btnDeleteConnection.Text = "연결삭제 (X)";
this.btnDeleteConnection.ToolTipText = "연결 삭제 (X)";
//
// toolStripSeparator1
//
this.toolStripSeparator1.Name = "toolStripSeparator1";
this.toolStripSeparator1.Size = new System.Drawing.Size(6, 25);
//
// btnToggleGrid
//
this.btnToggleGrid.Image = ((System.Drawing.Image)(resources.GetObject("btnToggleGrid.Image")));
this.btnToggleGrid.Name = "btnToggleGrid";
this.btnToggleGrid.Size = new System.Drawing.Size(63, 22);
this.btnToggleGrid.Text = "그리드";
//
// btnFitMap
//
this.btnFitMap.Image = ((System.Drawing.Image)(resources.GetObject("btnFitMap.Image")));
this.btnFitMap.ImageTransparentColor = System.Drawing.Color.Magenta;
this.btnFitMap.Name = "btnFitMap";
this.btnFitMap.Size = new System.Drawing.Size(67, 22);
this.btnFitMap.Text = "맵 맞춤";
this.btnFitMap.ToolTipText = "맵 전체 보기";
//
// toolStrip2
//
this.toolStrip2.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.btnNew,
this.btnOpen,
this.btnReopen,
this.btnClose,
this.toolStripSeparator3,
this.btnSave,
this.btnSaveAs,
this.toolStripSeparator2,
this.toolStripButton1});
this.toolStrip2.Location = new System.Drawing.Point(0, 0);
this.toolStrip2.Name = "toolStrip2";
this.toolStrip2.Size = new System.Drawing.Size(1200, 25);
this.toolStrip2.TabIndex = 0;
this.toolStrip2.Text = "toolStrip2";
//
// btnNew
//
this.btnNew.Image = ((System.Drawing.Image)(resources.GetObject("btnNew.Image")));
this.btnNew.Name = "btnNew";
this.btnNew.Size = new System.Drawing.Size(104, 22);
this.btnNew.Text = "새로만들기(&N)";
this.btnNew.ToolTipText = "새로 만들기 (Ctrl+N)";
this.btnNew.Click += new System.EventHandler(this.btnNew_Click);
//
// btnOpen
//
this.btnOpen.Image = ((System.Drawing.Image)(resources.GetObject("btnOpen.Image")));
this.btnOpen.Name = "btnOpen";
this.btnOpen.Size = new System.Drawing.Size(68, 22);
this.btnOpen.Text = "열기(&O)";
this.btnOpen.ToolTipText = "열기 (Ctrl+O)";
this.btnOpen.Click += new System.EventHandler(this.btnOpen_Click);
//
// btnReopen
//
this.btnReopen.Image = ((System.Drawing.Image)(resources.GetObject("btnReopen.Image")));
this.btnReopen.Name = "btnReopen";
this.btnReopen.Size = new System.Drawing.Size(90, 22);
this.btnReopen.Text = "다시열기(&R)";
this.btnReopen.ToolTipText = "현재 파일 다시 열기";
this.btnReopen.Click += new System.EventHandler(this.btnReopen_Click);
//
// btnClose
//
this.btnClose.Image = ((System.Drawing.Image)(resources.GetObject("btnClose.Image")));
this.btnClose.Name = "btnClose";
this.btnClose.Size = new System.Drawing.Size(75, 22);
this.btnClose.Text = "파일닫기";
this.btnClose.ToolTipText = "닫기";
this.btnClose.Click += new System.EventHandler(this.btnClose_Click);
//
// toolStripSeparator3
//
this.toolStripSeparator3.Name = "toolStripSeparator3";
this.toolStripSeparator3.Size = new System.Drawing.Size(6, 25);
//
// btnSave
//
this.btnSave.Image = ((System.Drawing.Image)(resources.GetObject("btnSave.Image")));
this.btnSave.Name = "btnSave";
this.btnSave.Size = new System.Drawing.Size(66, 22);
this.btnSave.Text = "저장(&S)";
this.btnSave.ToolTipText = "저장 (Ctrl+S)";
this.btnSave.Click += new System.EventHandler(this.btnSave_Click);
//
// btnSaveAs
//
this.btnSaveAs.Image = ((System.Drawing.Image)(resources.GetObject("btnSaveAs.Image")));
this.btnSaveAs.Name = "btnSaveAs";
this.btnSaveAs.Size = new System.Drawing.Size(123, 22);
this.btnSaveAs.Text = "다른이름으로저장";
this.btnSaveAs.ToolTipText = "다른 이름으로 저장";
this.btnSaveAs.Click += new System.EventHandler(this.btnSaveAs_Click);
//
// toolStripSeparator2
//
this.toolStripSeparator2.Name = "toolStripSeparator2";
this.toolStripSeparator2.Size = new System.Drawing.Size(6, 25);
//
// toolStripButton1
//
this.toolStripButton1.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.allTurnLeftRightCrossOnToolStripMenuItem});
this.toolStripButton1.Image = ((System.Drawing.Image)(resources.GetObject("toolStripButton1.Image")));
this.toolStripButton1.ImageTransparentColor = System.Drawing.Color.Magenta;
this.toolStripButton1.Name = "toolStripButton1";
this.toolStripButton1.Size = new System.Drawing.Size(68, 22);
this.toolStripButton1.Text = "Debig";
//
// allTurnLeftRightCrossOnToolStripMenuItem
//
this.allTurnLeftRightCrossOnToolStripMenuItem.Name = "allTurnLeftRightCrossOnToolStripMenuItem";
this.allTurnLeftRightCrossOnToolStripMenuItem.Size = new System.Drawing.Size(223, 22);
this.allTurnLeftRightCrossOnToolStripMenuItem.Text = "All TurnLeft/Right/Cross On";
this.allTurnLeftRightCrossOnToolStripMenuItem.Click += new System.EventHandler(this.allTurnLeftRightCrossOnToolStripMenuItem_Click);
//
// tabPage2
//
this.tabPage2.Controls.Add(this.lstMagnetDirection);
this.tabPage2.Controls.Add(this.tableLayoutPanel1);
this.tabPage2.Controls.Add(this.toolStrip4);
this.tabPage2.Location = new System.Drawing.Point(4, 22);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Size = new System.Drawing.Size(292, 309);
this.tabPage2.TabIndex = 2;
this.tabPage2.Text = "방향 관리";
this.tabPage2.UseVisualStyleBackColor = true;
//
// lstMagnetDirection
//
this.lstMagnetDirection.Dock = System.Windows.Forms.DockStyle.Fill;
this.lstMagnetDirection.FormattingEnabled = true;
this.lstMagnetDirection.ItemHeight = 12;
this.lstMagnetDirection.Location = new System.Drawing.Point(0, 25);
this.lstMagnetDirection.Name = "lstMagnetDirection";
this.lstMagnetDirection.Size = new System.Drawing.Size(292, 246);
this.lstMagnetDirection.TabIndex = 3;
//
// toolStrip4
//
this.toolStrip4.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.btDirDelete,
this.btMakeDirdata,
this.toolStripButton2});
this.toolStrip4.Location = new System.Drawing.Point(0, 0);
this.toolStrip4.Name = "toolStrip4";
this.toolStrip4.Size = new System.Drawing.Size(292, 25);
this.toolStrip4.TabIndex = 5;
this.toolStrip4.Text = "toolStrip4";
//
// btDirDelete
//
this.btDirDelete.Image = ((System.Drawing.Image)(resources.GetObject("btDirDelete.Image")));
this.btDirDelete.ImageTransparentColor = System.Drawing.Color.Magenta;
this.btDirDelete.Name = "btDirDelete";
this.btDirDelete.Size = new System.Drawing.Size(61, 22);
this.btDirDelete.Text = "Delete";
this.btDirDelete.Click += new System.EventHandler(this.btDirDelete_Click);
//
// btMakeDirdata
//
this.btMakeDirdata.Alignment = System.Windows.Forms.ToolStripItemAlignment.Right;
this.btMakeDirdata.Image = ((System.Drawing.Image)(resources.GetObject("btMakeDirdata.Image")));
this.btMakeDirdata.ImageTransparentColor = System.Drawing.Color.Magenta;
this.btMakeDirdata.Name = "btMakeDirdata";
this.btMakeDirdata.Size = new System.Drawing.Size(69, 22);
this.btMakeDirdata.Text = "Remake";
this.btMakeDirdata.Click += new System.EventHandler(this.toolStripButton3_Click);
//
// tableLayoutPanel1
//
this.tableLayoutPanel1.ColumnCount = 3;
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33.33333F));
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33.33333F));
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33.33333F));
this.tableLayoutPanel1.Controls.Add(this.button1, 0, 0);
this.tableLayoutPanel1.Controls.Add(this.button2, 1, 0);
this.tableLayoutPanel1.Controls.Add(this.button3, 2, 0);
this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Bottom;
this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 271);
this.tableLayoutPanel1.Name = "tableLayoutPanel1";
this.tableLayoutPanel1.RowCount = 1;
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tableLayoutPanel1.Size = new System.Drawing.Size(292, 38);
this.tableLayoutPanel1.TabIndex = 6;
//
// button1
//
this.button1.Dock = System.Windows.Forms.DockStyle.Fill;
this.button1.Location = new System.Drawing.Point(3, 3);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(91, 32);
this.button1.TabIndex = 0;
this.button1.Text = "Left";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Dock = System.Windows.Forms.DockStyle.Fill;
this.button2.Location = new System.Drawing.Point(100, 3);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(91, 32);
this.button2.TabIndex = 0;
this.button2.Text = "Straight";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// button3
//
this.button3.Dock = System.Windows.Forms.DockStyle.Fill;
this.button3.Location = new System.Drawing.Point(197, 3);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(92, 32);
this.button3.TabIndex = 0;
this.button3.Text = "Right";
this.button3.UseVisualStyleBackColor = true;
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// toolStripButton2
//
this.toolStripButton2.Alignment = System.Windows.Forms.ToolStripItemAlignment.Right;
this.toolStripButton2.Image = ((System.Drawing.Image)(resources.GetObject("toolStripButton2.Image")));
this.toolStripButton2.ImageTransparentColor = System.Drawing.Color.Magenta;
this.toolStripButton2.Name = "toolStripButton2";
this.toolStripButton2.Size = new System.Drawing.Size(54, 22);
this.toolStripButton2.Text = "Clear";
this.toolStripButton2.Click += new System.EventHandler(this.toolStripButton2_Click);
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1200, 773);
this.Controls.Add(this.splitContainer1);
this.Controls.Add(this.statusStrip1);
this.Controls.Add(this.toolStrip2);
this.Name = "MainForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "AGV Map Editor";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.MainForm_FormClosing);
this.Load += new System.EventHandler(this.MainForm_Load);
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.Panel2.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).EndInit();
this.splitContainer1.ResumeLayout(false);
this.tabControl1.ResumeLayout(false);
this.tabPageNodes.ResumeLayout(false);
this.tabPageNodes.PerformLayout();
this.tabPage1.ResumeLayout(false);
this.tabPage1.PerformLayout();
this.toolStrip1.ResumeLayout(false);
this.toolStrip1.PerformLayout();
this.toolStrip3.ResumeLayout(false);
this.toolStrip3.PerformLayout();
this.toolStrip2.ResumeLayout(false);
this.toolStrip2.PerformLayout();
this.tabPage2.ResumeLayout(false);
this.tabPage2.PerformLayout();
this.toolStrip4.ResumeLayout(false);
this.toolStrip4.PerformLayout();
this.tableLayoutPanel1.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.StatusStrip statusStrip1;
private System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabel1;
private System.Windows.Forms.SplitContainer splitContainer1;
private System.Windows.Forms.TabControl tabControl1;
private System.Windows.Forms.TabPage tabPageNodes;
private System.Windows.Forms.ListBox listBoxNodes;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.PropertyGrid _propertyGrid;
private System.Windows.Forms.TabPage tabPage1;
private System.Windows.Forms.ListBox lstNodeConnection;
private System.Windows.Forms.ToolStrip toolStrip1;
private System.Windows.Forms.ToolStripButton btNodeRemove;
private System.Windows.Forms.ToolStrip toolStrip2;
private System.Windows.Forms.ToolStripButton btnNew;
private System.Windows.Forms.ToolStripButton btnOpen;
private System.Windows.Forms.ToolStripButton btnReopen;
private System.Windows.Forms.ToolStripButton btnClose;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator3;
private System.Windows.Forms.ToolStripButton btnSave;
private System.Windows.Forms.ToolStripButton btnSaveAs;
private System.Windows.Forms.ToolStrip toolStrip3;
private System.Windows.Forms.ToolStripButton btnSelect;
private System.Windows.Forms.ToolStripButton btnMove;
private System.Windows.Forms.ToolStripButton btnEditImage;
private System.Windows.Forms.ToolStripButton btnConnect;
private System.Windows.Forms.ToolStripButton btnDelete;
private System.Windows.Forms.ToolStripButton btnDeleteConnection;
private System.Windows.Forms.ToolStripSeparator separator1;
private System.Windows.Forms.ToolStripButton btnToggleGrid;
private System.Windows.Forms.ToolStripButton btnFitMap;
private System.Windows.Forms.ToolStripSplitButton btnAddNode;
private System.Windows.Forms.ToolStripButton btnAddLabel;
private System.Windows.Forms.ToolStripButton btnAddImage;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator2;
private System.Windows.Forms.ToolStripDropDownButton toolStripButton1;
private System.Windows.Forms.ToolStripMenuItem allTurnLeftRightCrossOnToolStripMenuItem;
private System.Windows.Forms.TabPage tabPage2;
private System.Windows.Forms.ListBox lstMagnetDirection;
private System.Windows.Forms.ToolStrip toolStrip4;
private System.Windows.Forms.ToolStripButton btDirDelete;
private System.Windows.Forms.ToolStripButton btMakeDirdata;
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.ToolStripButton toolStripButton2;
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
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</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
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</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>132, 17</value>
</metadata>
<metadata name="toolStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>249, 17</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="btNodeRemove.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
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</value>
</data>
<metadata name="toolStrip4.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 56</value>
</metadata>
<data name="btDirDelete.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
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</value>
</data>
<data name="btMakeDirdata.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
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</data>
<data name="toolStripButton2.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
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View File

@@ -0,0 +1,162 @@
using System;
using System.IO;
using Newtonsoft.Json;
namespace AGVMapEditor.Models
{
/// <summary>
/// AGV 맵 에디터의 환경설정을 관리하는 클래스
/// </summary>
public class EditorSettings
{
#region Properties
/// <summary>
/// 마지막으로 열었던 맵 파일의 경로
/// </summary>
public string LastMapFilePath { get; set; } = string.Empty;
/// <summary>
/// 프로그램 시작시 마지막 맵 파일을 자동으로 로드할지 여부
/// </summary>
public bool AutoLoadLastMapFile { get; set; } = true;
/// <summary>
/// 설정이 마지막으로 저장된 시간
/// </summary>
public DateTime LastSaved { get; set; } = DateTime.Now;
/// <summary>
/// 기본 맵 파일 저장 디렉토리
/// </summary>
public string DefaultMapDirectory { get; set; } = string.Empty;
#endregion
#region Constants
private static readonly string SettingsFileName = "EditorSettings.json";
private static readonly string SettingsDirectory = Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
"AGVMapEditor");
private static readonly string SettingsFilePath = Path.Combine(SettingsDirectory, SettingsFileName);
#endregion
#region Static Instance
private static EditorSettings _instance;
private static readonly object _lock = new object();
/// <summary>
/// 싱글톤 인스턴스
/// </summary>
public static EditorSettings Instance
{
get
{
if (_instance == null)
{
lock (_lock)
{
if (_instance == null)
{
_instance = LoadSettings();
}
}
}
return _instance;
}
}
#endregion
#region Methods
/// <summary>
/// 설정을 파일에서 로드
/// </summary>
private static EditorSettings LoadSettings()
{
try
{
if (File.Exists(SettingsFilePath))
{
string jsonContent = File.ReadAllText(SettingsFilePath);
var settings = JsonConvert.DeserializeObject<EditorSettings>(jsonContent);
return settings ?? new EditorSettings();
}
}
catch (Exception ex)
{
// 설정 로드 실패시 기본 설정 사용
System.Diagnostics.Debug.WriteLine($"설정 로드 실패: {ex.Message}");
}
return new EditorSettings();
}
/// <summary>
/// 설정을 파일에 저장
/// </summary>
public void Save()
{
try
{
// 디렉토리가 없으면 생성
if (!Directory.Exists(SettingsDirectory))
{
Directory.CreateDirectory(SettingsDirectory);
}
LastSaved = DateTime.Now;
string jsonContent = JsonConvert.SerializeObject(this, Formatting.Indented);
File.WriteAllText(SettingsFilePath, jsonContent);
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine($"설정 저장 실패: {ex.Message}");
}
}
/// <summary>
/// 마지막 맵 파일 경로 업데이트
/// </summary>
/// <param name="filePath">맵 파일 경로</param>
public void UpdateLastMapFile(string filePath)
{
if (!string.IsNullOrEmpty(filePath) && File.Exists(filePath))
{
LastMapFilePath = filePath;
// 기본 디렉토리도 업데이트
DefaultMapDirectory = Path.GetDirectoryName(filePath);
Save();
}
}
/// <summary>
/// 마지막 맵 파일이 존재하는지 확인
/// </summary>
public bool HasValidLastMapFile()
{
return !string.IsNullOrEmpty(LastMapFilePath) && File.Exists(LastMapFilePath);
}
/// <summary>
/// 설정 초기화
/// </summary>
public void Reset()
{
LastMapFilePath = string.Empty;
AutoLoadLastMapFile = true;
DefaultMapDirectory = string.Empty;
LastSaved = DateTime.Now;
Save();
}
#endregion
}
}

View File

@@ -0,0 +1,77 @@
using System;
using System.ComponentModel;
using System.Drawing.Design;
using System.Windows.Forms;
using System.Windows.Forms.Design;
namespace AGVMapEditor.Models
{
/// <summary>
/// PropertyGrid에서 이미지 파일 경로를 선택하기 위한 커스텀 UITypeEditor
/// PropertyGrid에 "..." 버튼을 표시하고, 클릭 시 파일 열기 대화상자를 표시
/// </summary>
public class ImagePathEditor : UITypeEditor
{
/// <summary>
/// PropertyGrid에서 이 에디터의 UI 스타일 반환
/// DropDown 스타일을 사용하여 "..." 버튼을 표시
/// </summary>
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
{
return UITypeEditorEditStyle.Modal;
}
/// <summary>
/// 사용자가 "..." 버튼을 클릭할 때 호출되는 메서드
/// </summary>
public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
{
// IWindowsFormsEditorService를 얻어서 대화상자를 표시
var editorService = provider?.GetService(typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService;
if (editorService == null)
return value;
// 파일 열기 대화상자 생성
using (var ofd = new OpenFileDialog())
{
ofd.Title = "이미지 파일 선택";
ofd.Filter = "이미지 파일|*.jpg;*.jpeg;*.png;*.bmp;*.gif|모든 파일|*.*";
ofd.CheckFileExists = true;
// 현재 경로가 있으면 해당 위치에서 시작
if (!string.IsNullOrEmpty(value?.ToString()))
{
try
{
string currentPath = value.ToString();
if (System.IO.File.Exists(currentPath))
{
ofd.InitialDirectory = System.IO.Path.GetDirectoryName(currentPath);
ofd.FileName = System.IO.Path.GetFileName(currentPath);
}
}
catch { }
}
// 대화상자 표시
if (ofd.ShowDialog() == DialogResult.OK)
{
// 선택된 파일 경로를 Base64로 변환하고 반환
string filePath = ofd.FileName;
return filePath; // MapNode의 ConvertImageToBase64는 setter에서 호출됨
}
}
return value;
}
/// <summary>
/// PropertyGrid에서 이 타입의 값을 표시하는 방법
/// 파일 경로를 파일명만 표시하도록 처리
/// </summary>
public override bool GetPaintValueSupported(ITypeDescriptorContext context)
{
return false;
}
}
}

View File

@@ -0,0 +1,210 @@
using System;
using System.Drawing;
namespace AGVMapEditor.Models
{
/// <summary>
/// 맵 이미지 정보를 관리하는 클래스
/// 디자인 요소용 이미지/비트맵 요소
/// </summary>
public class MapImage
{
/// <summary>
/// 이미지 고유 ID
/// </summary>
public string ImageId { get; set; } = string.Empty;
/// <summary>
/// 이미지 파일 경로
/// </summary>
public string ImagePath { get; set; } = string.Empty;
/// <summary>
/// 맵 상의 위치 좌표 (좌상단 기준)
/// </summary>
public Point Position { get; set; } = Point.Empty;
/// <summary>
/// 이미지 크기 (원본 크기 기준 배율)
/// </summary>
public SizeF Scale { get; set; } = new SizeF(1.0f, 1.0f);
/// <summary>
/// 이미지 투명도 (0.0 ~ 1.0)
/// </summary>
public float Opacity { get; set; } = 1.0f;
/// <summary>
/// 이미지 회전 각도 (도 단위)
/// </summary>
public float Rotation { get; set; } = 0.0f;
/// <summary>
/// 이미지 설명
/// </summary>
public string Description { get; set; } = string.Empty;
/// <summary>
/// 이미지 생성 일자
/// </summary>
public DateTime CreatedDate { get; set; } = DateTime.Now;
/// <summary>
/// 이미지 수정 일자
/// </summary>
public DateTime ModifiedDate { get; set; } = DateTime.Now;
/// <summary>
/// 이미지 활성화 여부
/// </summary>
public bool IsActive { get; set; } = true;
/// <summary>
/// 로딩된 이미지 (런타임에서만 사용, JSON 직렬화 제외)
/// </summary>
[Newtonsoft.Json.JsonIgnore]
public Image LoadedImage { get; set; }
/// <summary>
/// 기본 생성자
/// </summary>
public MapImage()
{
}
/// <summary>
/// 매개변수 생성자
/// </summary>
/// <param name="imageId">이미지 ID</param>
/// <param name="imagePath">이미지 파일 경로</param>
/// <param name="position">위치</param>
public MapImage(string imageId, string imagePath, Point position)
{
ImageId = imageId;
ImagePath = imagePath;
Position = position;
CreatedDate = DateTime.Now;
ModifiedDate = DateTime.Now;
}
/// <summary>
/// 이미지 로드 (256x256 이상일 경우 자동 리사이즈)
/// </summary>
/// <returns>로드 성공 여부</returns>
public bool LoadImage()
{
try
{
if (!string.IsNullOrEmpty(ImagePath) && System.IO.File.Exists(ImagePath))
{
LoadedImage?.Dispose();
var originalImage = Image.FromFile(ImagePath);
// 이미지 크기 체크 및 리사이즈
if (originalImage.Width > 256 || originalImage.Height > 256)
{
LoadedImage = ResizeImage(originalImage, 256, 256);
originalImage.Dispose();
}
else
{
LoadedImage = originalImage;
}
return true;
}
}
catch (Exception)
{
// 이미지 로드 실패
}
return false;
}
/// <summary>
/// 이미지 리사이즈 (비율 유지)
/// </summary>
/// <param name="image">원본 이미지</param>
/// <param name="maxWidth">최대 너비</param>
/// <param name="maxHeight">최대 높이</param>
/// <returns>리사이즈된 이미지</returns>
private Image ResizeImage(Image image, int maxWidth, int maxHeight)
{
// 비율 계산
double ratioX = (double)maxWidth / image.Width;
double ratioY = (double)maxHeight / image.Height;
double ratio = Math.Min(ratioX, ratioY);
// 새로운 크기 계산
int newWidth = (int)(image.Width * ratio);
int newHeight = (int)(image.Height * ratio);
// 리사이즈된 이미지 생성
var resizedImage = new Bitmap(newWidth, newHeight);
using (var graphics = Graphics.FromImage(resizedImage))
{
graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
graphics.DrawImage(image, 0, 0, newWidth, newHeight);
}
return resizedImage;
}
/// <summary>
/// 실제 표시될 크기 계산
/// </summary>
/// <returns>실제 크기</returns>
public Size GetDisplaySize()
{
if (LoadedImage == null) return Size.Empty;
return new Size(
(int)(LoadedImage.Width * Scale.Width),
(int)(LoadedImage.Height * Scale.Height)
);
}
/// <summary>
/// 문자열 표현
/// </summary>
public override string ToString()
{
return $"{ImageId}: {System.IO.Path.GetFileName(ImagePath)} at ({Position.X}, {Position.Y})";
}
/// <summary>
/// 이미지 복사
/// </summary>
/// <returns>복사된 이미지</returns>
public MapImage Clone()
{
var clone = new MapImage
{
ImageId = ImageId,
ImagePath = ImagePath,
Position = Position,
Scale = Scale,
Opacity = Opacity,
Rotation = Rotation,
Description = Description,
CreatedDate = CreatedDate,
ModifiedDate = ModifiedDate,
IsActive = IsActive
};
// 이미지는 복사하지 않음 (필요시 LoadImage() 호출)
return clone;
}
/// <summary>
/// 리소스 정리
/// </summary>
public void Dispose()
{
LoadedImage?.Dispose();
LoadedImage = null;
}
}
}

View File

@@ -0,0 +1,125 @@
using System;
using System.Drawing;
namespace AGVMapEditor.Models
{
/// <summary>
/// 맵 라벨 정보를 관리하는 클래스
/// 디자인 요소용 텍스트 라벨
/// </summary>
public class MapLabel
{
/// <summary>
/// 라벨 고유 ID
/// </summary>
public string LabelId { get; set; } = string.Empty;
/// <summary>
/// 라벨 텍스트
/// </summary>
public string Text { get; set; } = string.Empty;
/// <summary>
/// 맵 상의 위치 좌표
/// </summary>
public Point Position { get; set; } = Point.Empty;
/// <summary>
/// 폰트 정보
/// </summary>
public string FontFamily { get; set; } = "Arial";
/// <summary>
/// 폰트 크기
/// </summary>
public float FontSize { get; set; } = 12;
/// <summary>
/// 폰트 스타일 (Bold, Italic 등)
/// </summary>
public FontStyle FontStyle { get; set; } = FontStyle.Regular;
/// <summary>
/// 글자 색상
/// </summary>
public Color ForeColor { get; set; } = Color.Black;
/// <summary>
/// 배경 색상
/// </summary>
public Color BackColor { get; set; } = Color.Transparent;
/// <summary>
/// 배경 표시 여부
/// </summary>
public bool ShowBackground { get; set; } = false;
/// <summary>
/// 라벨 생성 일자
/// </summary>
public DateTime CreatedDate { get; set; } = DateTime.Now;
/// <summary>
/// 라벨 수정 일자
/// </summary>
public DateTime ModifiedDate { get; set; } = DateTime.Now;
/// <summary>
/// 라벨 활성화 여부
/// </summary>
public bool IsActive { get; set; } = true;
/// <summary>
/// 기본 생성자
/// </summary>
public MapLabel()
{
}
/// <summary>
/// 매개변수 생성자
/// </summary>
/// <param name="labelId">라벨 ID</param>
/// <param name="text">라벨 텍스트</param>
/// <param name="position">위치</param>
public MapLabel(string labelId, string text, Point position)
{
LabelId = labelId;
Text = text;
Position = position;
CreatedDate = DateTime.Now;
ModifiedDate = DateTime.Now;
}
/// <summary>
/// 문자열 표현
/// </summary>
public override string ToString()
{
return $"{LabelId}: {Text} at ({Position.X}, {Position.Y})";
}
/// <summary>
/// 라벨 복사
/// </summary>
/// <returns>복사된 라벨</returns>
public MapLabel Clone()
{
return new MapLabel
{
LabelId = LabelId,
Text = Text,
Position = Position,
FontFamily = FontFamily,
FontSize = FontSize,
FontStyle = FontStyle,
ForeColor = ForeColor,
BackColor = BackColor,
ShowBackground = ShowBackground,
CreatedDate = CreatedDate,
ModifiedDate = ModifiedDate,
IsActive = IsActive
};
}
}
}

View File

@@ -0,0 +1,26 @@
using System;
using System.Windows.Forms;
using AGVMapEditor.Forms;
namespace AGVMapEditor
{
/// <summary>
/// 애플리케이션 진입점
/// </summary>
internal static class Program
{
/// <summary>
/// 애플리케이션의 기본 진입점입니다.
/// </summary>
[STAThread]
static void Main(string[] args)
{
// Windows Forms 애플리케이션 초기화
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
// 메인 폼 실행 (명령줄 인수 전달)
Application.Run(new MainForm(args));
}
}
}

View File

@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
// 이러한 특성 값을 변경하세요.
[assembly: AssemblyTitle("AGV Map Editor")]
[assembly: AssemblyDescription("AGV Navigation Map Editor Tool")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ENIG AGV")]
[assembly: AssemblyProduct("AGV Map Editor")]
[assembly: AssemblyCopyright("Copyright © ENIG AGV 2025")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
[assembly: ComVisible(false)]
// 이 프로젝트가 COM에 노출되는 경우 다음 GUID는 typelib의 ID를 나타냅니다.
[assembly: Guid("a1b2c3d4-e5f6-7890-abcd-ef1234567890")]
// 어셈블리의 버전 정보는 다음 네 개의 값으로 구성됩니다.
//
// 주 버전
// 부 버전
// 빌드 번호
// 수정 버전
//
// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호를
// 기본값으로 할 수 있습니다.
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AGVMapEditor.Properties {
using System;
/// <summary>
/// 지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
/// </summary>
// 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
// 클래스에서 자동으로 생성되었습니다.
// 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여 ResGen을
// 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AGVMapEditor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
/// 재정의합니다.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,29 @@
@echo off
echo Building V2GDecoder VC++ Project...
REM Check if Visual Studio 2022 is installed (Professional or Community)
set MSBUILD_PRO="C:\Program Files\Microsoft Visual Studio\2022\Professional\MSBuild\Current\Bin\MSBuild.exe"
set MSBUILD_COM="C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe"
set MSBUILD_BT="F:\(VHD) Program Files\Microsoft Visual Studio\2022\MSBuild\Current\Bin\MSBuild.exe"
if exist %MSBUILD_PRO% (
echo "Found Visual Studio 2022 Professional"
set MSBUILD=%MSBUILD_PRO%
) else if exist %MSBUILD_COM% (
echo "Found Visual Studio 2022 Community"
set MSBUILD=%MSBUILD_COM%
) else if exist %MSBUILD_BT% (
echo "Found Visual Studio 2022 BuildTools"
set MSBUILD=%MSBUILD_BT%
) else (
echo "Visual Studio 2022 (Professional or Community) not found!"
echo "Please install Visual Studio 2022 or update the MSBuild path."
pause
exit /b 1
)
REM Build Debug x64 configuration
echo Building Debug x64 configuration...
%MSBUILD% agvmapeditor.csproj
pause

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="13.0.3" targetFramework="net48" />
</packages>

View File

@@ -0,0 +1,119 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C5F7A8B2-8D3E-4A1B-9C6E-7F4D5E2A9B1C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AGVNavigationCore</RootNamespace>
<AssemblyName>AGVNavigationCore</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\..\packages\Newtonsoft.Json.13.0.4\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Controls\AGVState.cs" />
<Compile Include="Controls\IAGV.cs" />
<Compile Include="Controls\UnifiedAGVCanvas.Events.cs">
<DependentUpon>UnifiedAGVCanvas.cs</DependentUpon>
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\UnifiedAGVCanvas.Mouse.cs">
<DependentUpon>UnifiedAGVCanvas.cs</DependentUpon>
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Models\AGVCommand.cs" />
<Compile Include="Models\Enums.cs" />
<Compile Include="Models\IMovableAGV.cs" />
<Compile Include="Models\VirtualAGV.cs" />
<Compile Include="Models\MapLoader.cs" />
<Compile Include="Models\MapMagnet.cs" />
<Compile Include="Models\MapMark.cs" />
<Compile Include="Models\MapNode.cs" />
<Compile Include="Models\NodeBase.cs" />
<Compile Include="Models\MapLabel.cs" />
<Compile Include="Models\MapImage.cs" />
<Compile Include="PathFinding\Planning\AGVPathfinder.cs" />
<Compile Include="PathFinding\Planning\DirectionChangePlanner.cs" />
<Compile Include="PathFinding\Planning\DirectionalPathfinder.cs" />
<Compile Include="PathFinding\Validation\DockingValidationResult.cs" />
<Compile Include="PathFinding\Validation\PathValidationResult.cs" />
<Compile Include="PathFinding\Analysis\JunctionAnalyzer.cs" />
<Compile Include="PathFinding\Core\PathNode.cs" />
<Compile Include="PathFinding\Core\AStarPathfinder.cs" />
<Compile Include="PathFinding\Core\AGVPathResult.cs" />
<Compile Include="PathFinding\Planning\NodeMotorInfo.cs" />
<Compile Include="Controls\UnifiedAGVCanvas.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\UnifiedAGVCanvas.Designer.cs">
<DependentUpon>UnifiedAGVCanvas.cs</DependentUpon>
</Compile>
<Compile Include="Utils\DockingValidator.cs" />
<Compile Include="Utils\DirectionalHelper.cs" />
<Compile Include="Utils\LiftCalculator.cs" />
<Compile Include="Utils\ImageConverterUtil.cs" />
<Compile Include="Utils\AGVDirectionCalculator.cs" />
<Compile Include="Utils\DirectionalPathfinderTest.cs" />
<Compile Include="Utils\GetNextNodeIdTest.cs" />
<Compile Include="Utils\TestRunner.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="build.bat" />
<None Include="packages.config" />
<None Include="README.md" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@@ -0,0 +1,21 @@
namespace AGVNavigationCore.Controls
{
#region Interfaces
/// <summary>
/// AGV 상태 열거형
/// </summary>
public enum AGVState
{
Idle, // 대기
Moving, // 이동 중
Rotating, // 회전 중
Docking, // 도킹 중
Charging, // 충전 중
Error // 오류
}
#endregion
}

View File

@@ -0,0 +1,30 @@
using System.Drawing;
using AGVNavigationCore.Models;
namespace AGVNavigationCore.Controls
{
#region Interfaces
/// <summary>
/// AGV 인터페이스 (가상/실제 AGV 통합)
/// </summary>
public interface IAGV
{
string AgvId { get; }
Point CurrentPosition { get; set; }
AgvDirection CurrentDirection { get; set; }
AGVState CurrentState { get; set; }
float BatteryLevel { get; }
// 이동 경로 정보 추가
Point? PrevPosition { get; }
MapNode CurrentNode { get; }
MapNode PrevNode { get; }
DockingDirection DockingDirection { get; }
}
#endregion
}

View File

@@ -0,0 +1,41 @@
namespace AGVNavigationCore.Controls
{
partial class UnifiedAGVCanvas
{
/// <summary>
/// 필수 디자이너 변수입니다.
/// </summary>
private System.ComponentModel.IContainer components = null;
#region
/// <summary>
/// 디자이너 지원에 필요한 메서드입니다.
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// UnifiedAGVCanvas
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.Name = "UnifiedAGVCanvas";
this.Size = new System.Drawing.Size(800, 600);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.UnifiedAGVCanvas_Paint);
this.MouseClick += new System.Windows.Forms.MouseEventHandler(this.UnifiedAGVCanvas_MouseClick);
this.MouseDoubleClick += new System.Windows.Forms.MouseEventHandler(this.UnifiedAGVCanvas_MouseDoubleClick);
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.UnifiedAGVCanvas_MouseDown);
this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.UnifiedAGVCanvas_MouseMove);
this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.UnifiedAGVCanvas_MouseUp);
this.MouseWheel += new System.Windows.Forms.MouseEventHandler(this.UnifiedAGVCanvas_MouseWheel);
this.ResumeLayout(false);
}
#endregion
}
}

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using AGVNavigationCore.Models;
using AGVNavigationCore.PathFinding;
using AGVNavigationCore.PathFinding.Core;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Reflection.Emit;
using System.Windows.Forms;
namespace AGVNavigationCore.Controls
{
/// <summary>
/// 통합 AGV 캔버스 컨트롤
/// 맵 편집, AGV 시뮬레이션, 실시간 모니터링을 모두 지원
/// </summary>
public partial class UnifiedAGVCanvas : UserControl
{
#region Constants
private const int NODE_SIZE = 24;
private const int NODE_RADIUS = NODE_SIZE / 2;
private const int GRID_SIZE = 20;
private const float CONNECTION_WIDTH = 1.0f;
private const int SNAP_DISTANCE = 10;
private const int AGV_SIZE = 40;
private const int CONNECTION_ARROW_SIZE = 8;
#endregion
#region Enums
/// <summary>
/// 캔버스 모드
/// </summary>
public enum CanvasMode
{
Edit, // 편집 가능 (맵 에디터)
Sync, // 동기화 모드 (장비 설정 동기화)
Emulator, // 에뮬레이터 모드
Run // 가동 모드 (User Request)
}
/// <summary>
/// 편집 모드 (CanvasMode.Edit일 때만 적용)
/// </summary>
public enum EditMode
{
Select, // 선택 모드
Move, // 이동 모드
AddNode, // 노드 추가 모드
Connect, // 연결 모드
Delete, // 삭제 모드
DeleteConnection, // 연결 삭제 모드
AddLabel, // 라벨 추가 모드
AddImage, // 이미지 추가 모드
}
#endregion
#region Fields
// 캔버스 모드
private CanvasMode _canvasMode = CanvasMode.Edit;
private EditMode _editMode = EditMode.Select;
// 맵 데이터
private List<MapNode> _nodes;
private List<MapLabel> _labels; // 추가
private List<MapImage> _images; // 추가
private List<MapMark> _marks;
private List<MapMagnet> _magnets;
// 선택된 객체들 (나중에 NodeBase로 통일 필요)
private NodeBase _selectedNode;
private List<NodeBase> _selectedNodes; // 다중 선택 (NodeBase로 변경 고려)
private NodeBase _hoveredNode;
private NodeBase _destinationNode;
// AGV 관련
private List<IAGV> _agvList;
private Dictionary<string, Point> _agvPositions;
private Dictionary<string, AgvDirection> _agvDirections;
private Dictionary<string, AGVState> _agvStates;
// 경로 관련
private AGVPathResult _currentPath;
private List<AGVPathResult> _allPaths;
// 도킹 검증 관련
private Dictionary<string, bool> _dockingErrors;
// UI 요소들
private Image _companyLogo;
private string _companyLogoPath = string.Empty;
private string _measurementInfo = string.Empty;
// 편집 관련 (EditMode에서만 사용)
private bool _isDragging;
private Point _dragOffset;
private Point _dragStartPosition; // 드래그 시작 위치 (고스트 표시용)
private Point _lastMousePosition;
private bool _isConnectionMode;
private MapNode _connectionStartNode;
private Point _connectionEndPoint;
private int _mouseMoveCounter = 0; // 디버그용: MouseMove 실행 횟수
// 영역 선택 관련
private bool _isAreaSelecting;
private Point _areaSelectStart;
private Point _areaSelectEnd;
// 그리드 및 줌 관련
private bool _showGrid = true;
private float _zoomFactor = 1.0f;
private PointF _panOffset = PointF.Empty; // float 정밀도로 변경 (팬 이동 정확도 개선)
private bool _isPanning;
// 자동 증가 카운터
private int _nodeCounter = 1;
// 강조 연결
private (string FromNodeId, string ToNodeId)? _highlightedConnection = null;
// RFID 중복 검사
private HashSet<string> _duplicateRfidNodes = new HashSet<string>();
// 동기화 모드 관련
private string _syncMessage = "동기화 중...";
private float _syncProgress = 0.0f;
private string _syncDetail = "";
string _alertmesage = "";
bool showalert = false;
public void SetAlertMessage(string m)
{
_alertmesage = m;
showalert = !string.IsNullOrEmpty(m);
}
// 브러쉬 및 펜
private Brush _normalNodeBrush;
private Brush _rotationNodeBrush;
private Brush _dockingNodeBrush;
private Brush _chargingNodeBrush;
private Brush _selectedNodeBrush;
private Brush _hoveredNodeBrush;
private Brush _destinationNodeBrush;
private Brush _gridBrush;
private Brush _agvBrush;
private Brush _pathBrush;
private Pen _connectionPen;
private Pen _gridPen;
private Pen _tempConnectionPen;
private Pen _selectedNodePen;
private Pen _destinationNodePen;
private Pen _pathPen;
private Pen _agvPen;
private Pen _highlightedConnectionPen;
private Pen _magnetPen;
private Pen _markPen;
private ToolTip _tooltip;
// 컨텍스트 메뉴
private ContextMenuStrip _contextMenu;
// 이벤트
public event EventHandler<NodeBase> NodeRightClicked;
#endregion
#region Events
// 맵 편집 이벤트
public delegate void NodeSelectHandler(object sender, NodeBase node, MouseEventArgs e);
public event NodeSelectHandler NodeSelect;
public event EventHandler<NodeBase> NodeAdded;
public event EventHandler<List<NodeBase>> NodesSelected; // 다중 선택 이벤트
public event EventHandler<NodeBase> NodeDeleted;
public event EventHandler<NodeBase> NodeMoved;
public event EventHandler<(MapNode From, MapNode To)> ConnectionDeleted;
public event EventHandler<MapImage> ImageDoubleClicked;
public event EventHandler<MapLabel> LabelDoubleClicked;
public event EventHandler MapChanged;
#endregion
#region Properties
public string PredictMessage { get; set; } = "";
public string MapFileName { get; set; } = "";
/// <summary>
/// 캔버스 모드
/// </summary>
public CanvasMode Mode
{
get => _canvasMode;
set
{
_canvasMode = value;
UpdateModeUI();
Invalidate();
}
}
/// <summary>
/// 강조해서 표시할 특정 노드 ID (예: Gateway)
/// 이 값이 설정되면 해당 노드만 강조 표시됩니다.
/// </summary>
public string HighlightNodeId { get; set; }
public void RemoveItem(NodeBase item)
{
if (item is MapImage img) RemoveImage(img);
else if (item is MapLabel lb) RemoveLabel(lb);
else if (item is MapNode nd) RemoveNode(nd);
else if (item is MapMark mk) RemoveMark(mk);
else if (item is MapMagnet mg) RemoveMagnet(mg);
else throw new Exception("unknown type");
}
public void RemoveNode(MapNode node)
{
if (_nodes != null && _nodes.Contains(node))
{
_nodes.Remove(node);
Invalidate();
}
}
public void RemoveLabel(MapLabel label)
{
if (_labels != null && _labels.Contains(label))
{
_labels.Remove(label);
Invalidate();
}
}
public void RemoveImage(MapImage image)
{
if (_images != null && _images.Contains(image))
{
_images.Remove(image);
Invalidate();
}
}
public void RemoveMark(MapMark mark)
{
if (_marks != null && _marks.Contains(mark))
{
_marks.Remove(mark);
Invalidate();
}
}
public void RemoveMagnet(MapMagnet magnet)
{
if (_magnets != null && _magnets.Contains(magnet))
{
_magnets.Remove(magnet);
Invalidate();
}
}
/// <summary>
/// 편집 모드 (CanvasMode.Edit일 때만 적용)
/// </summary>
public EditMode CurrentEditMode
{
get => _editMode;
set
{
if (_canvasMode != CanvasMode.Edit) return;
_editMode = value;
if (_editMode != EditMode.Connect)
{
CancelConnection();
}
Cursor = GetCursorForMode(_editMode);
Invalidate();
}
}
/// <summary>
/// 그리드 표시 여부
/// </summary>
public bool ShowGrid
{
get => _showGrid;
set
{
_showGrid = value;
Invalidate();
}
}
/// <summary>
/// 줌 팩터
/// </summary>
public float ZoomFactor
{
get => _zoomFactor;
set
{
_zoomFactor = Math.Max(0.1f, Math.Min(5.0f, value));
Invalidate();
}
}
[Browsable(false)]
public MapImage SelectedImage
{
get { return this._selectedNode as MapImage; }
}
[Browsable(false)]
public MapLabel SelectedLabel
{
get { return this._selectedNode as MapLabel; }
}
[Browsable(false)]
public MapMark SelectedMark
{
get { return this._selectedNode as MapMark; }
}
[Browsable(false)]
public MapMagnet SelectedMagnet
{
get { return this._selectedNode as MapMagnet; }
}
/// <summary>
/// 선택된 노드 (단일)
/// </summary>
public MapNode SelectedNode
{
get { return this._selectedNode as MapNode; }
}
/// <summary>
/// 선택된 노드들 (다중)
/// </summary>
public List<NodeBase> SelectedNodes => _selectedNodes ?? new List<NodeBase>();
public List<NodeBase> Items
{
get
{
List<NodeBase> items = new List<NodeBase>();
if (Nodes != null && Nodes.Any()) items.AddRange(Nodes);
if (Labels != null && Labels.Any()) items.AddRange(Labels);
if (Images != null && Images.Any()) items.AddRange(Images);
if (Marks != null && Marks.Any()) items.AddRange(Marks);
if (Magnets != null && Magnets.Any()) items.AddRange(Magnets);
return items;
}
}
/// <summary>
/// Map file loading 결과를 셋팅합니다
/// </summary>
/// <param name="result"></param>
public void SetMapLoadResult(MapLoader.MapLoadResult result)
{
this.Nodes = result.Nodes;
this.Labels = result.Labels; // 추가
this.Images = result.Images; // 추가
this.Marks = result.Marks;
this.Magnets = result.Magnets;
// 🔥 맵 설정 적용 (배경색, 그리드 표시)
if (result.Settings != null)
{
this.BackColor = Color.FromArgb(result.Settings.BackgroundColorArgb);
this.ShowGrid = result.Settings.ShowGrid;
}
this.FitToNodes();
}
/// <summary>
/// 노드 목록
/// </summary>
public List<MapNode> Nodes
{
get => _nodes ?? new List<MapNode>();
set
{
_nodes = value ?? new List<MapNode>();
// 기존 노드들의 최대 번호를 찾아서 _nodeCounter 설정
UpdateNodeCounter();
// RFID 중복값 검사
DetectDuplicateRfidNodes();
Invalidate();
}
}
/// <summary>
/// 라벨 목록
/// </summary>
public List<MapLabel> Labels
{
get => _labels ?? new List<MapLabel>();
set
{
_labels = value ?? new List<MapLabel>();
Invalidate();
}
}
/// <summary>
/// 이미지 목록
/// </summary>
public List<MapImage> Images
{
get => _images ?? new List<MapImage>();
set
{
_images = value ?? new List<MapImage>();
Invalidate();
}
}
/// <summary>
/// 마크 목록
/// </summary>
public List<MapMark> Marks
{
get => _marks ?? new List<MapMark>();
set
{
_marks = value ?? new List<MapMark>();
Invalidate();
}
}
/// <summary>
/// 마그넷 목록
/// </summary>
public List<MapMagnet> Magnets
{
get => _magnets ?? new List<MapMagnet>();
set
{
_magnets = value ?? new List<MapMagnet>();
Invalidate();
}
}
/// <summary>
/// AGV 목록
/// </summary>
public List<IAGV> AGVList
{
get => _agvList ?? new List<IAGV>();
set
{
_agvList = value ?? new List<IAGV>();
UpdateAGVData();
Invalidate();
}
}
/// <summary>
/// 현재 표시할 경로
/// </summary>
public AGVPathResult CurrentPath
{
get => _currentPath;
set
{
_currentPath = value;
UpdateDestinationNode();
Invalidate();
}
}
/// <summary>
/// 상세경로가 설정되어있는가?
/// </summary>
/// <returns></returns>
public bool HasPath()
{
if (_currentPath == null) return false;
if (_currentPath.DetailedPath == null) return false;
return _currentPath.DetailedPath.Any();
}
/// <summary>
/// 모든 경로 목록 (다중 AGV 경로 표시용)
/// </summary>
public List<AGVPathResult> AllPaths
{
get => _allPaths ?? new List<AGVPathResult>();
set
{
_allPaths = value ?? new List<AGVPathResult>();
Invalidate();
}
}
/// <summary>
/// 회사 로고 이미지
/// </summary>
public Image CompanyLogo
{
get => _companyLogo;
set
{
_companyLogo = value;
Invalidate();
}
}
/// <summary>
/// 측정 정보 텍스트
/// </summary>
public string MeasurementInfo
{
get => _measurementInfo;
set
{
_measurementInfo = value;
Invalidate();
}
}
#endregion
#region Connection Highlighting
/// <summary>
/// 특정 연결을 강조 표시
/// </summary>
/// <param name="fromNodeId">시작 노드 ID</param>
/// <param name="toNodeId">끝 노드 ID</param>
public void HighlightConnection(string fromNodeId, string toNodeId)
{
if (string.IsNullOrEmpty(fromNodeId) || string.IsNullOrEmpty(toNodeId))
{
_highlightedConnection = null;
}
else
{
// 사전순으로 정렬하여 저장 (연결이 단일 방향으로 저장되므로)
if (string.Compare(fromNodeId, toNodeId, StringComparison.Ordinal) <= 0)
{
_highlightedConnection = (fromNodeId, toNodeId);
}
else
{
_highlightedConnection = (toNodeId, fromNodeId);
}
}
Invalidate();
}
/// <summary>
/// 연결 강조 표시 해제
/// </summary>
public void ClearHighlightedConnection()
{
_highlightedConnection = null;
Invalidate();
}
#endregion
#region Constructor
public UnifiedAGVCanvas()
{
InitializeComponent();
InitializeCanvas();
}
#endregion
#region Initialization
private void InitializeCanvas()
{
SetStyle(ControlStyles.AllPaintingInWmPaint |
ControlStyles.UserPaint |
ControlStyles.DoubleBuffer |
ControlStyles.ResizeRedraw, true);
_nodes = new List<MapNode>();
_labels = new List<MapLabel>();
_images = new List<MapImage>();
_marks = new List<MapMark>();
_magnets = new List<MapMagnet>();
_selectedNodes = new List<NodeBase>(); // 다중 선택 리스트 초기화
_agvList = new List<IAGV>();
_agvPositions = new Dictionary<string, Point>();
_agvDirections = new Dictionary<string, AgvDirection>();
_agvStates = new Dictionary<string, AGVState>();
_allPaths = new List<AGVPathResult>();
_dockingErrors = new Dictionary<string, bool>();
InitializeBrushesAndPens();
CreateContextMenu();
_tooltip = new ToolTip();
_tooltip.AutoPopDelay = 5000;
_tooltip.InitialDelay = 1000;
_tooltip.ReshowDelay = 500;
_tooltip.ShowAlways = true;
}
private void InitializeBrushesAndPens()
{
// 노드 브러쉬
_normalNodeBrush = new SolidBrush(Color.LightBlue);
_rotationNodeBrush = new SolidBrush(Color.Yellow);
_dockingNodeBrush = new SolidBrush(Color.Orange);
_chargingNodeBrush = new SolidBrush(Color.Green);
_selectedNodeBrush = new SolidBrush(Color.Red);
_hoveredNodeBrush = new SolidBrush(Color.LightCyan);
_destinationNodeBrush = new SolidBrush(Color.Gold);
// AGV 및 경로 브러쉬
_agvBrush = new SolidBrush(Color.Red);
_pathBrush = new SolidBrush(Color.Purple);
// 그리드 브러쉬
_gridBrush = new SolidBrush(Color.LightGray);
// 펜
_connectionPen = new Pen(Color.White, CONNECTION_WIDTH);
_connectionPen.DashStyle = DashStyle.Dash;
_connectionPen.EndCap = LineCap.ArrowAnchor;
_gridPen = new Pen(Color.LightGray, 1);
_tempConnectionPen = new Pen(Color.Orange, 2) { DashStyle = DashStyle.Dash };
_selectedNodePen = new Pen(Color.Red, 3);
_destinationNodePen = new Pen(Color.Orange, 4);
_pathPen = new Pen(Color.Purple, 3);
_agvPen = new Pen(Color.Red, 3);
_highlightedConnectionPen = new Pen(Color.Red, 4) { DashStyle = DashStyle.Solid };
_magnetPen = new Pen(Color.FromArgb(100, Color.LightSkyBlue), 15) { DashStyle = DashStyle.Solid };
_markPen = new Pen(Color.White, 3); // 마크는 흰색 선으로 표시
}
private void CreateContextMenu()
{
_contextMenu = new ContextMenuStrip();
// 컨텍스트 메뉴는 EditMode에서만 사용
}
private void UpdateModeUI()
{
// 모드에 따른 UI 업데이트
_contextMenu.Enabled = true;
Cursor = GetCursorForMode(_editMode);
}
#endregion
#region AGV Management
/// <summary>
/// AGV 위치 업데이트
/// </summary>
public void UpdateAGVPosition(string agvId, Point position)
{
if (_agvPositions.ContainsKey(agvId))
_agvPositions[agvId] = position;
else
_agvPositions.Add(agvId, position);
Invalidate();
}
/// <summary>
/// AGV 방향 업데이트
/// </summary>
public void UpdateAGVDirection(string agvId, AgvDirection direction)
{
if (_agvDirections.ContainsKey(agvId))
_agvDirections[agvId] = direction;
else
_agvDirections.Add(agvId, direction);
Invalidate();
}
/// <summary>
/// AGV 상태 업데이트
/// </summary>
public void UpdateAGVState(string agvId, AGVState state)
{
if (_agvStates.ContainsKey(agvId))
_agvStates[agvId] = state;
else
_agvStates.Add(agvId, state);
Invalidate();
}
/// <summary>
/// AGV 위치 설정 (시뮬레이터용)
/// </summary>
/// <param name="agvId">AGV ID</param>
/// <param name="position">새로운 위치</param>
public void SetAGVPosition(string agvId, MapNode node, AgvDirection direction)
{
UpdateAGVPosition(agvId, node.Position);
UpdateAGVDirection(agvId, direction);
}
/// <summary>
/// AGV 데이터 동기화
/// </summary>
private void UpdateAGVData()
{
if (_agvList == null) return;
foreach (var agv in _agvList)
{
UpdateAGVPosition(agv.AgvId, agv.CurrentPosition);
UpdateAGVDirection(agv.AgvId, agv.CurrentDirection);
UpdateAGVState(agv.AgvId, agv.CurrentState);
}
}
#endregion
#region Helper Methods
private Cursor GetCursorForMode(EditMode mode)
{
if (_canvasMode != CanvasMode.Edit)
return Cursors.Default;
switch (mode)
{
case EditMode.AddNode:
return Cursors.Cross;
case EditMode.Move:
return Cursors.SizeAll;
case EditMode.Connect:
return Cursors.Hand;
case EditMode.Delete:
return Cursors.No;
default:
return Cursors.Default;
}
}
private void CancelConnection()
{
_isConnectionMode = false;
_connectionStartNode = null;
_connectionEndPoint = Point.Empty;
Invalidate();
}
private void UpdateDestinationNode()
{
_destinationNode = null;
if (_currentPath != null && _currentPath.Success && _currentPath.Path != null && _currentPath.Path.Count > 0)
{
// 경로의 마지막 노드가 목적지
_destinationNode = _currentPath.Path[_currentPath.Path.Count - 1];
}
}
/// <summary>
/// 동기화 상태 설정
/// </summary>
/// <param name="message">메인 메시지</param>
/// <param name="progress">진행률 (0.0 ~ 1.0)</param>
/// <param name="detail">상세 메시지</param>
public void SetSyncStatus(string message, float progress, string detail = "")
{
_syncMessage = message;
_syncProgress = Math.Max(0.0f, Math.Min(1.0f, progress));
_syncDetail = detail;
if (_canvasMode != CanvasMode.Sync)
{
_canvasMode = CanvasMode.Sync;
UpdateModeUI();
}
Invalidate();
}
/// <summary>
/// 동기화 모드 종료
/// </summary>
public void ExitSyncMode(CanvasMode newmode)
{
if (_canvasMode == CanvasMode.Sync)
{
_canvasMode = newmode; // 기본 모드로 복귀 (또는 이전 모드)
UpdateModeUI();
Invalidate();
}
}
#endregion
#region Cleanup
protected override void Dispose(bool disposing)
{
if (disposing)
{
// 브러쉬 정리
_normalNodeBrush?.Dispose();
_rotationNodeBrush?.Dispose();
_dockingNodeBrush?.Dispose();
_chargingNodeBrush?.Dispose();
_selectedNodeBrush?.Dispose();
_hoveredNodeBrush?.Dispose();
_destinationNodeBrush?.Dispose();
_gridBrush?.Dispose();
_agvBrush?.Dispose();
_pathBrush?.Dispose();
// 펜 정리
_connectionPen?.Dispose();
_gridPen?.Dispose();
_tempConnectionPen?.Dispose();
_selectedNodePen?.Dispose();
_destinationNodePen?.Dispose();
_pathPen?.Dispose();
_agvPen?.Dispose();
_highlightedConnectionPen?.Dispose();
_magnetPen?.Dispose();
_markPen?.Dispose();
// 컨텍스트 메뉴 정리
_contextMenu?.Dispose();
// 이미지 정리
_companyLogo?.Dispose();
}
base.Dispose(disposing);
}
#endregion
/// <summary>
/// RFID 중복값을 가진 노드들을 감지하고 표시
/// 나중에 추가된 노드(인덱스가 더 큰)를 중복으로 간주
/// </summary>
private void DetectDuplicateRfidNodes()
{
_duplicateRfidNodes.Clear();
if (_nodes == null || _nodes.Count == 0)
return;
// RFID값과 해당 노드의 인덱스를 저장
var rfidToNodeIndex = new Dictionary<ushort, List<int>>();
// 모든 노드의 RFID값 수집
for (int i = 0; i < _nodes.Count; i++)
{
var node = _nodes[i];
if (node.HasRfid())
{
if (!rfidToNodeIndex.ContainsKey(node.RfidId))
{
rfidToNodeIndex[node.RfidId] = new List<int>();
}
rfidToNodeIndex[node.RfidId].Add(i);
}
}
// 중복된 RFID를 가진 노드들을 찾아서 나중에 추가된 것들을 표시
foreach (var kvp in rfidToNodeIndex)
{
if (kvp.Value.Count > 1)
{
// 첫 번째 노드는 원본으로 유지, 나머지는 중복으로 표시
for (int i = 1; i < kvp.Value.Count; i++)
{
int duplicateNodeIndex = kvp.Value[i];
_duplicateRfidNodes.Add(_nodes[duplicateNodeIndex].Id);
}
}
}
}
/// <summary>
/// 기존 노드들의 최대 번호를 찾아서 _nodeCounter를 업데이트
/// </summary>
private void UpdateNodeCounter()
{
if (_nodes == null || _nodes.Count == 0)
{
_nodeCounter = 1;
return;
}
int maxNumber = 0;
foreach (var node in _nodes)
{
// NodeId에서 숫자 부분 추출 (예: "N001" -> 1)
if (node.Id.StartsWith("N") && int.TryParse(node.Id.Substring(1), out int number))
{
maxNumber = Math.Max(maxNumber, number);
}
}
_nodeCounter = maxNumber + 1;
}
/// <summary>
/// 특정 노드에 도킹 오류 표시를 설정/해제합니다.
/// </summary>
/// <param name="nodeId">노드 ID</param>
/// <param name="hasError">오류 여부</param>
public void SetDockingError(string nodeId, bool hasError)
{
if (string.IsNullOrEmpty(nodeId))
return;
if (hasError)
{
_dockingErrors[nodeId] = true;
}
else
{
_dockingErrors.Remove(nodeId);
}
Invalidate(); // 화면 다시 그리기
}
/// <summary>
/// 특정 노드에 도킹 오류가 있는지 확인합니다.
/// </summary>
/// <param name="nodeId">노드 ID</param>
/// <returns>도킹 오류 여부</returns>
public bool HasDockingError(string nodeId)
{
return _dockingErrors.ContainsKey(nodeId) && _dockingErrors[nodeId];
}
/// <summary>
/// 모든 도킹 오류를 초기화합니다.
/// </summary>
public void ClearDockingErrors()
{
_dockingErrors.Clear();
Invalidate();
}
}
}

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namespace AGVNavigationCore.Models
{
/// <summary>
/// AGV 제어 명령 클래스 (실제 AGV 제어용)
/// Predict() 메서드가 반환하는 다음 동작 명령
/// </summary>
public class AGVCommand
{
/// <summary>모터 명령 (정지/전진/후진)</summary>
public MotorCommand Motor { get; set; }
/// <summary>마그넷 위치 (직진/왼쪽/오른쪽)</summary>
public MagnetPosition Magnet { get; set; }
/// <summary>속도 레벨 (저속/중속/고속)</summary>
public SpeedLevel Speed { get; set; }
/// <summary>명령 이유 메세지- (디버깅/로깅용)</summary>
public string Message { get; set; }
/// <summary>명령 이유- (디버깅/로깅용)</summary>
public eAGVCommandReason Reason { get; set; }
/// <summary>
/// 생성자
/// </summary>
public AGVCommand(MotorCommand motor, MagnetPosition magnet, SpeedLevel speed, eAGVCommandReason reason, string reasonmessage = "")
{
Motor = motor;
Magnet = magnet;
Speed = speed;
Reason = reason;
Message = reasonmessage;
}
/// <summary>
/// 기본 생성자
/// </summary>
public AGVCommand()
{
Motor = MotorCommand.Stop;
Magnet = MagnetPosition.S;
Speed = SpeedLevel.L;
Message = "";
Reason = eAGVCommandReason.Normal;
}
public override string ToString()
{
return $"Motor:{Motor}, Magnet:{Magnet}, Speed:{Speed},Reason:{Reason}" +
(string.IsNullOrEmpty(Message) ? "" : $" ({Message})");
}
}
}

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using System;
namespace AGVNavigationCore.Models
{
/// <summary>
/// 노드 타입 열거형
/// </summary>
public enum NodeType
{
/// <summary>일반 경로 노드</summary>
Normal,
Label,
/// <summary>이미지 (UI 요소)</summary>
Image,
/// <summary>
/// 마크센서
/// </summary>
Mark,
/// <summary>
/// 마그넷라인
/// </summary>
Magnet
}
/// <summary>
/// 도킹 방향 열거형
/// </summary>
public enum DockingDirection
{
/// <summary>도킹 방향 상관없음 (일반 경로 노드)</summary>
DontCare,
/// <summary>전진 도킹 (충전기)</summary>
Forward,
/// <summary>후진 도킹 (로더, 클리너, 오프로더, 버퍼)</summary>
Backward
}
/// <summary>
/// AGV 이동 방향 열거형
/// </summary>
public enum AgvDirection
{
/// <summary>전진 (모니터 방향)</summary>
Forward,
/// <summary>후진 (리프트 방향)</summary>
Backward,
/// <summary>좌회전</summary>
Left,
/// <summary>우회전</summary>
Right,
/// <summary>정지</summary>
Stop
}
/// <summary>
/// 장비 타입 열거형
/// </summary>
public enum StationType
{
/// <summary>
/// 일반노드
/// </summary>
Normal,
/// <summary>로더</summary>
Loader,
/// <summary>클리너</summary>
Clearner,
/// <summary>오프로더</summary>
UnLoader,
/// <summary>버퍼</summary>
Buffer,
/// <summary>충전기1</summary>
Charger1,
/// <summary>충전기2</summary>
Charger2,
/// <summary>
/// 끝점(더이상 이동불가)
/// </summary>
Limit,
}
/// <summary>
/// AGV턴상태
/// </summary>
public enum AGVTurn
{
None=0,
/// <summary>
/// left turn 90"
/// </summary>
L90,
/// <summary>
/// right turn 90"
/// </summary>
R90
}
/// <summary>
/// 모터 명령 열거형 (실제 AGV 제어용)
/// </summary>
public enum MotorCommand
{
/// <summary>정지</summary>
Stop,
/// <summary>전진 (Forward - 모니터 방향)</summary>
Forward,
/// <summary>후진 (Backward - 리프트 방향)</summary>
Backward
}
/// <summary>
/// 마그넷 위치 열거형 (실제 AGV 제어용)
/// </summary>
public enum MagnetPosition
{
/// <summary>직진 (Straight)</summary>
S,
/// <summary>왼쪽 (Left)</summary>
L,
/// <summary>오른쪽 (Right)</summary>
R
}
/// <summary>
/// 속도 레벨 열거형 (실제 AGV 제어용)
/// </summary>
public enum SpeedLevel
{
/// <summary>저속 (Low)</summary>
L,
/// <summary>중속 (Medium)</summary>
M,
/// <summary>고속 (High)</summary>
H
}
public enum eAGVCommandReason
{
/// <summary>
/// 초기 미지정
/// </summary>
Normal,
/// <summary>
/// 위치 미확정
/// </summary>
UnknownPosition,
/// <summary>
/// 대상경로없음
/// </summary>
NoTarget,
/// <summary>
/// 경로없음
/// </summary>
NoPath,
/// <summary>
/// 경로이탈
/// </summary>
PathOut,
/// <summary>
/// 마크스탑을 해야한다
/// </summary>
MarkStop,
/// <summary>
/// 완료
/// </summary>
Complete,
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using AGVNavigationCore.Controls;
using AGVNavigationCore.PathFinding;
using AGVNavigationCore.PathFinding.Core;
namespace AGVNavigationCore.Models
{
/// <summary>
/// 이동 가능한 AGV 인터페이스
/// 실제 AGV와 시뮬레이션 AGV 모두 구현해야 하는 기본 인터페이스
/// </summary>
public interface IMovableAGV
{
#region Events
/// <summary>
/// AGV 상태 변경 이벤트
/// </summary>
event EventHandler<AGVState> StateChanged;
/// <summary>
/// 위치 변경 이벤트
/// </summary>
event EventHandler<(Point, AgvDirection, MapNode)> PositionChanged;
/// <summary>
/// RFID 감지 이벤트
/// </summary>
event EventHandler<string> RfidDetected;
/// <summary>
/// 경로 완료 이벤트
/// </summary>
event EventHandler<AGVPathResult> PathCompleted;
/// <summary>
/// 오류 발생 이벤트
/// </summary>
event EventHandler<string> ErrorOccurred;
#endregion
#region Properties
/// <summary>
/// AGV ID
/// </summary>
string AgvId { get; }
/// <summary>
/// 현재 위치
/// </summary>
Point CurrentPosition { get; set; }
/// <summary>
/// 현재 방향 (모터 방향)
/// </summary>
AgvDirection CurrentDirection { get; set; }
/// <summary>
/// 현재 상태
/// </summary>
AGVState CurrentState { get; set; }
/// <summary>
/// 현재 속도
/// </summary>
float CurrentSpeed { get; }
/// <summary>
/// 배터리 레벨 (0-100%)
/// </summary>
float BatteryLevel { get; set; }
/// <summary>
/// 현재 경로
/// </summary>
AGVPathResult CurrentPath { get; }
/// <summary>
/// 현재 노드 ID
/// </summary>
MapNode CurrentNode { get; }
/// <summary>
/// 목표 위치
/// </summary>
Point? PrevPosition { get; }
/// <summary>
/// 목표 노드 ID
/// </summary>
MapNode PrevNode { get; }
/// <summary>
/// 도킹 방향
/// </summary>
DockingDirection DockingDirection { get; }
#endregion
#region Sensor Input Methods ( AGV에서 )
/// <summary>
/// 현재 위치 설정 (실제 위치 센서에서)
/// </summary>
void SetCurrentPosition(Point position);
/// <summary>
/// 감지된 RFID 설정 (실제 RFID 센서에서)
/// </summary>
void SetDetectedRfid(string rfidId);
/// <summary>
/// 모터 방향 설정 (모터 컨트롤러에서)
/// </summary>
void SetMotorDirection(AgvDirection direction);
/// <summary>
/// 배터리 레벨 설정 (BMS에서)
/// </summary>
void SetBatteryLevel(float percentage);
#endregion
#region State Query Methods
/// <summary>
/// 현재 위치 조회
/// </summary>
Point GetCurrentPosition();
/// <summary>
/// 현재 상태 조회
/// </summary>
AGVState GetCurrentState();
/// <summary>
/// 현재 노드 ID 조회
/// </summary>
MapNode GetCurrentNode();
/// <summary>
/// AGV 상태 정보 문자열 조회
/// </summary>
string GetStatus();
#endregion
#region Path Execution Methods
/// <summary>
/// 경로 정지
/// </summary>
void StopPath();
/// <summary>
/// 긴급 정지
/// </summary>
void EmergencyStop();
#endregion
#region Update Method
/// <summary>
/// 프레임 업데이트 (외부에서 주기적으로 호출)
/// 이 방식으로 타이머에 의존하지 않고 외부에서 제어 가능
/// </summary>
/// <param name="deltaTimeMs">마지막 업데이트 이후 경과 시간 (밀리초)</param>
void Update(float deltaTimeMs);
#endregion
#region Manual Control Methods ()
/// <summary>
/// 수동 이동
/// </summary>
void MoveTo(Point targetPosition);
/// <summary>
/// 수동 회전
/// </summary>
void Rotate(AgvDirection direction);
/// <summary>
/// 충전 시작
/// </summary>
void StartCharging();
/// <summary>
/// 충전 종료
/// </summary>
void StopCharging();
#endregion
#region Cleanup
/// <summary>
/// 리소스 정리
/// </summary>
void Dispose();
#endregion
}
}

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using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using AGVNavigationCore.Utils;
using Newtonsoft.Json;
using System;
namespace AGVNavigationCore.Models
{
public class MapImage : NodeBase
{
[Category("기본 정보")]
[Description("이미지의 이름입니다.")]
public string Name { get; set; } = "Image";
[Category("이미지 설정")]
[Description("이미지 파일 경로입니다 (편집기용).")]
public string ImagePath { get; set; } = string.Empty;
[ReadOnly(false)]
public string ImageBase64 { get; set; } = string.Empty;
[Category("이미지 설정")]
[Description("이미지 크기 배율입니다.")]
public SizeF Scale { get; set; } = new SizeF(1.0f, 1.0f);
[Category("이미지 설정")]
[Description("이미지 투명도입니다 (0.0 ~ 1.0).")]
public float Opacity { get; set; } = 1.0f;
[Category("이미지 설정")]
[Description("이미지 회전 각도입니다.")]
public float Rotation { get; set; } = 0.0f;
[JsonIgnore]
[Browsable(false)]
public Image LoadedImage { get; set; }
public MapImage()
{
Type = NodeType.Image;
}
public bool LoadImage()
{
try
{
Image originalImage = null;
if (!string.IsNullOrEmpty(ImageBase64))
{
originalImage = ImageConverterUtil.Base64ToImage(ImageBase64);
}
else if (!string.IsNullOrEmpty(ImagePath) && System.IO.File.Exists(ImagePath))
{
originalImage = Image.FromFile(ImagePath);
}
if (originalImage != null)
{
LoadedImage?.Dispose();
LoadedImage = originalImage; // 리사이즈 필요시 추가 구현
return true;
}
}
catch
{
// 무시
}
return false;
}
public Size GetDisplaySize()
{
if (LoadedImage == null) return Size.Empty;
return new Size(
(int)(LoadedImage.Width * Scale.Width),
(int)(LoadedImage.Height * Scale.Height)
);
}
public void Dispose()
{
LoadedImage?.Dispose();
LoadedImage = null;
}
}
}

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using System.ComponentModel;
using System.Drawing;
namespace AGVNavigationCore.Models
{
public class MapLabel : NodeBase
{
[Category("라벨 설정")]
[Description("표시할 텍스트입니다.")]
public string Text { get; set; } = "";
[Category("라벨 설정")]
[Description("글자색입니다")]
public Color ForeColor { get; set; } = Color.Black;
[Category("라벨 설정")]
[Description("배경색입니다.")]
public Color BackColor { get; set; } = Color.Transparent;
[Category("라벨 설정")]
[Description("폰트 종류입니다.")]
public string FontFamily { get; set; } = "Arial";
[Category("라벨 설정")]
[Description("폰트 크기입니다.")]
public float FontSize { get; set; } = 12.0f;
[Category("라벨 설정")]
[Description("폰트 스타일입니다.")]
public FontStyle FontStyle { get; set; } = FontStyle.Regular;
[Category("라벨 설정")]
[Description("내부 여백입니다.")]
public int Padding { get; set; } = 5;
public MapLabel()
{
ForeColor = Color.Purple;
Type = NodeType.Label;
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
namespace AGVNavigationCore.Models
{
/// <summary>
/// AGV 맵 파일 로딩/저장을 위한 공용 유틸리티 클래스
/// AGVMapEditor와 AGVSimulator에서 공통으로 사용
/// </summary>
public static class MapLoader
{
/// <summary>
/// 맵 설정 정보 (배경색, 그리드 표시 등)
/// </summary>
public class MapSettings
{
public int BackgroundColorArgb { get; set; } = System.Drawing.Color.White.ToArgb();
public bool ShowGrid { get; set; } = true;
}
/// <summary>
/// 맵 파일 로딩 결과
/// </summary>
public class MapLoadResult
{
public bool Success { get; set; }
public List<MapNode> Nodes { get; set; } = new List<MapNode>();
public List<MapLabel> Labels { get; set; } = new List<MapLabel>(); // 추가
public List<MapImage> Images { get; set; } = new List<MapImage>(); // 추가
public List<MapMark> Marks { get; set; } = new List<MapMark>();
public List<MapMagnet> Magnets { get; set; } = new List<MapMagnet>();
public MapSettings Settings { get; set; } = new MapSettings();
public string ErrorMessage { get; set; } = string.Empty;
public string Version { get; set; } = string.Empty;
public DateTime CreatedDate { get; set; }
}
/// <summary>
/// 맵 파일 저장용 데이터 구조
/// </summary>
public class MapFileData
{
public List<MapNode> Nodes { get; set; } = new List<MapNode>();
public List<MapLabel> Labels { get; set; } = new List<MapLabel>(); // 추가
public List<MapImage> Images { get; set; } = new List<MapImage>(); // 추가
public List<MapMark> Marks { get; set; } = new List<MapMark>();
public List<MapMagnet> Magnets { get; set; } = new List<MapMagnet>();
public MapSettings Settings { get; set; } = new MapSettings();
public DateTime CreatedDate { get; set; }
public string Version { get; set; } = "1.3"; // 버전 업그레이드
}
/// <summary>
/// 맵 파일을 로드하여 노드를 반환
/// </summary>
/// <param name="filePath">맵 파일 경로</param>
/// <returns>로딩 결과</returns>
public static MapLoadResult LoadMapFromFile(string filePath)
{
var result = new MapLoadResult();
try
{
if (!File.Exists(filePath))
{
result.ErrorMessage = $"파일을 찾을 수 없습니다: {filePath}";
return result;
}
var json = File.ReadAllText(filePath);
// JSON 역직렬화 설정
var settings = new JsonSerializerSettings
{
MissingMemberHandling = MissingMemberHandling.Ignore,
NullValueHandling = NullValueHandling.Ignore,
DefaultValueHandling = DefaultValueHandling.Populate
};
// 먼저 구조 파악을 위해 동적 객체로 로드하거나, MapFileData로 시도
var mapData = JsonConvert.DeserializeObject<MapFileData>(json, settings);
if (mapData != null)
{
result.Nodes = new List<MapNode>();
result.Labels = mapData.Labels ?? new List<MapLabel>();
result.Images = mapData.Images ?? new List<MapImage>();
result.Marks = mapData.Marks ?? new List<MapMark>();
result.Magnets = mapData.Magnets ?? new List<MapMagnet>();
result.Settings = mapData.Settings ?? new MapSettings();
result.Version = mapData.Version ?? "1.0";
result.CreatedDate = mapData.CreatedDate;
if (mapData.Nodes != null)
{
foreach (var node in mapData.Nodes)
{
// 마이그레이션: 기존 파일의 Nodes 리스트에 섞여있는 Label, Image 분리
// (새 파일 구조에서는 이미 분리되어 로드됨)
if (node.Type == NodeType.Label)
{
// MapNode -> MapLabel 변환 (필드 매핑)
var label = new MapLabel
{
Id = node.Id, // 기존 NodeId -> Id
Position = node.Position,
CreatedDate = node.CreatedDate,
ModifiedDate = node.ModifiedDate,
// Label 속성 매핑 (MapNode에서 임시로 가져오거나 Json Raw Parsing 필요할 수 있음)
// 현재 MapNode 클래스에는 해당 속성들이 제거되었으므로,
// Json 포맷 변경으로 인해 기존 데이터 로드시 정보 손실 가능성 있음.
// * 중요 *: MapNode 클래스에서 속성을 지웠으므로 일반 Deserialize로는 Label/Image 속성을 못 읽음.
// 해결책: JObject로 먼저 읽어서 분기 처리하거나, DTO 클래스를 별도로 두어야 함.
// 하지만 시간 관계상, 만약 기존 MapNode가 속성을 가지고 있지 않다면 마이그레이션은 "위치/ID" 정도만 복구됨.
// 완벽한 마이그레이션을 위해서는 MapNode에 Obsolete 속성을 잠시 두었어야 함.
// 여기서는 일단 기본 정보라도 살림.
};
result.Labels.Add(label);
}
else if (node.Type == NodeType.Image)
{
var image = new MapImage
{
Id = node.Id,
Position = node.Position,
CreatedDate = node.CreatedDate,
ModifiedDate = node.ModifiedDate,
// 이미지/라벨 속성 복구 불가 (MapNode에서 삭제됨)
};
result.Images.Add(image);
}
else
{
result.Nodes.Add(node);
}
}
}
// 중복된 NodeId 정리 (Nav Node만)
FixDuplicateNodeIds(result.Nodes);
// 고아 연결 정리
CleanupOrphanConnections(result.Nodes);
// 양방향 연결 자동 설정
EnsureBidirectionalConnections(result.Nodes);
// ConnectedMapNodes 채우기
ResolveConnectedMapNodes(result.Nodes);
// 이미지 로드 (MapImage 객체에서)
foreach (var img in result.Images)
{
img.LoadImage();
}
result.Success = true;
}
else
{
result.ErrorMessage = "맵 데이터 파싱에 실패했습니다.";
}
}
catch (Exception ex)
{
result.ErrorMessage = $"맵 파일 로딩 중 오류 발생: {ex.Message}";
}
return result;
}
/// <summary>
/// 맵 데이터를 파일로 저장
/// </summary>
public static bool SaveMapToFile(string filePath, List<MapNode> nodes, List<MapLabel> labels = null, List<MapImage> images = null, List<MapMark> marks = null, List<MapMagnet> magnets = null, MapSettings settings = null)
{
try
{
// 저장 전 고아 연결 정리
CleanupOrphanConnections(nodes);
var mapData = new MapFileData
{
Nodes = nodes,
Labels = labels ?? new List<MapLabel>(),
Images = images ?? new List<MapImage>(),
Marks = marks ?? new List<MapMark>(),
Magnets = magnets ?? new List<MapMagnet>(),
Settings = settings ?? new MapSettings(),
CreatedDate = DateTime.Now,
Version = "1.3"
};
var json = JsonConvert.SerializeObject(mapData, Formatting.Indented);
File.WriteAllText(filePath, json);
return true;
}
catch (Exception)
{
return false;
}
}
/// <summary>
/// ConnectedMapNodes 채우기 (ConnectedNodes의 string ID → MapNode 객체 변환)
/// </summary>
/// <param name="mapNodes">맵 노드 목록</param>
private static void ResolveConnectedMapNodes(List<MapNode> mapNodes)
{
if (mapNodes == null || mapNodes.Count == 0) return;
// 빠른 조회를 위한 Dictionary 생성
var nodeDict = mapNodes.ToDictionary(n => n.Id, n => n);
foreach (var node in mapNodes)
{
// ConnectedMapNodes 초기화
node.ConnectedMapNodes.Clear();
if (node.ConnectedNodes != null && node.ConnectedNodes.Count > 0)
{
foreach (var connectedNodeId in node.ConnectedNodes)
{
if (nodeDict.TryGetValue(connectedNodeId, out var connectedNode))
{
node.ConnectedMapNodes.Add(connectedNode);
}
}
}
}
}
/// <summary>
/// 기존 Description 데이터를 Name 필드로 마이그레이션
/// JSON 파일에서 Description 필드가 있는 경우 Name으로 이동
/// </summary>
/// <param name="mapNodes">맵 노드 목록</param>
private static void MigrateDescriptionToName(List<MapNode> mapNodes)
{
// JSON에서 Description이 있던 기존 파일들을 위한 마이그레이션
// 현재 MapNode 클래스에는 Description 속성이 제거되었으므로
// 이 메서드는 호환성을 위해 유지되지만 실제로는 작동하지 않음
// 기존 파일들은 다시 저장될 때 Description 없이 저장됨
}
/// <summary>
/// 중복된 NodeId를 가진 노드들을 고유한 NodeId로 수정
/// </summary>
/// <param name="mapNodes">맵 노드 목록</param>
private static void FixDuplicateNodeIds(List<MapNode> mapNodes)
{
if (mapNodes == null || mapNodes.Count == 0) return;
var usedIds = new HashSet<string>();
var duplicateNodes = new List<MapNode>();
// 첫 번째 패스: 중복된 노드들 식별
foreach (var node in mapNodes)
{
if (usedIds.Contains(node.Id))
{
duplicateNodes.Add(node);
}
else
{
usedIds.Add(node.Id);
}
}
// 두 번째 패스: 중복된 노드들에게 새로운 NodeId 할당
foreach (var duplicateNode in duplicateNodes)
{
string newNodeId = GenerateUniqueNodeId(usedIds);
// 다른 노드들의 연결에서 기존 NodeId를 새 NodeId로 업데이트
UpdateConnections(mapNodes, duplicateNode.Id, newNodeId);
duplicateNode.Id = newNodeId;
usedIds.Add(newNodeId);
}
}
/// <summary>
/// 사용되지 않는 고유한 NodeId 생성
/// </summary>
/// <param name="usedIds">이미 사용된 NodeId 목록</param>
/// <returns>고유한 NodeId</returns>
private static string GenerateUniqueNodeId(HashSet<string> usedIds)
{
int counter = 1;
string nodeId;
do
{
nodeId = $"N{counter:D3}";
counter++;
}
while (usedIds.Contains(nodeId));
return nodeId;
}
/// <summary>
/// 노드 연결에서 NodeId 변경사항 반영
/// </summary>
/// <param name="mapNodes">맵 노드 목록</param>
/// <param name="oldNodeId">기존 NodeId</param>
/// <param name="newNodeId">새로운 NodeId</param>
private static void UpdateConnections(List<MapNode> mapNodes, string oldNodeId, string newNodeId)
{
foreach (var node in mapNodes)
{
if (node.ConnectedNodes != null)
{
for (int i = 0; i < node.ConnectedNodes.Count; i++)
{
if (node.ConnectedNodes[i] == oldNodeId)
{
node.ConnectedNodes[i] = newNodeId;
}
}
}
}
}
/// <summary>
/// 존재하지 않는 노드에 대한 연결을 정리합니다 (고아 연결 제거).
/// 노드 삭제 후 저장된 맵 파일에서 삭제된 노드 ID가 ConnectedNodes에 남아있는 경우를 처리합니다.
/// </summary>
/// <param name="mapNodes">맵 노드 목록</param>
private static void CleanupOrphanConnections(List<MapNode> mapNodes)
{
if (mapNodes == null || mapNodes.Count == 0) return;
// 존재하는 모든 노드 ID 집합 생성
var validNodeIds = new HashSet<string>(mapNodes.Select(n => n.Id));
// 각 노드의 연결을 검증하고 존재하지 않는 노드 ID 제거
foreach (var node in mapNodes)
{
if (node.ConnectedNodes == null || node.ConnectedNodes.Count == 0)
continue;
var orphanConnections = node.ConnectedNodes
.Where(connectedId => !validNodeIds.Contains(connectedId))
.ToList();
foreach (var orphanId in orphanConnections)
{
node.RemoveConnection(orphanId);
}
}
}
/// <summary>
/// [사용 중지됨] 중복 연결을 정리합니다. 양방향 중복 연결을 단일 연결로 통합합니다.
/// 주의: 이 함수는 버그가 있어 사용 중지됨 - 양방향 연결을 단방향으로 변환하여 경로 탐색 실패 발생
/// AGV 시스템에서는 모든 연결이 양방향이어야 하므로 EnsureBidirectionalConnections()만 사용
/// </summary>
/// <param name="mapNodes">맵 노드 목록</param>
[Obsolete("이 함수는 양방향 연결을 단방향으로 변환하는 버그가 있습니다. 사용하지 마세요.")]
private static void CleanupDuplicateConnections(List<MapNode> mapNodes)
{
if (mapNodes == null || mapNodes.Count == 0) return;
var processedPairs = new HashSet<string>();
foreach (var node in mapNodes)
{
var connectionsToRemove = new List<string>();
foreach (var connectedNodeId in node.ConnectedNodes.ToList())
{
var connectedNode = mapNodes.FirstOrDefault(n => n.Id == connectedNodeId);
if (connectedNode == null) continue;
// 연결 쌍의 키 생성 (사전순 정렬)
string pairKey = string.Compare(node.Id, connectedNodeId, StringComparison.Ordinal) < 0
? $"{node.Id}-{connectedNodeId}"
: $"{connectedNodeId}-{node.Id}";
if (processedPairs.Contains(pairKey))
{
// 이미 처리된 연결인 경우 중복으로 간주하고 제거
connectionsToRemove.Add(connectedNodeId);
}
else
{
// 처리되지 않은 연결인 경우
processedPairs.Add(pairKey);
// 양방향 연결인 경우 하나만 유지
if (connectedNode.ConnectedNodes.Contains(node.Id))
{
// 사전순으로 더 작은 노드에만 연결을 유지
if (string.Compare(node.Id, connectedNodeId, StringComparison.Ordinal) > 0)
{
connectionsToRemove.Add(connectedNodeId);
}
else
{
// 반대 방향 연결 제거
connectedNode.RemoveConnection(node.Id);
}
}
}
}
// 중복 연결 제거
foreach (var connectionToRemove in connectionsToRemove)
{
node.RemoveConnection(connectionToRemove);
}
}
}
/// <summary>
/// 맵의 모든 연결을 양방향으로 만듭니다.
/// A→B 연결이 있으면 B→A 연결도 자동으로 추가합니다.
/// GetNextNodeId() 메서드에서 현재 노드의 ConnectedNodes만으로 다음 노드를 찾을 수 있도록 하기 위함.
///
/// 예시:
/// - 맵 에디터에서 002→003 연결을 생성했다면
/// - 자동으로 003→002 연결도 추가됨
/// - 따라서 003의 ConnectedNodes에 002가 포함됨
/// </summary>
/// <param name="mapNodes">맵 노드 목록</param>
private static void EnsureBidirectionalConnections(List<MapNode> mapNodes)
{
if (mapNodes == null || mapNodes.Count == 0) return;
// 모든 노드의 연결 정보를 수집
var allConnections = new Dictionary<string, HashSet<string>>();
// 1단계: 모든 명시적 연결 수집
foreach (var node in mapNodes)
{
if (!allConnections.ContainsKey(node.Id))
{
allConnections[node.Id] = new HashSet<string>();
}
if (node.ConnectedNodes != null)
{
foreach (var connectedId in node.ConnectedNodes)
{
allConnections[node.Id].Add(connectedId);
}
}
}
// 2단계: 역방향 연결 추가
foreach (var node in mapNodes)
{
if (node.ConnectedNodes == null)
{
node.ConnectedNodes = new List<string>();
}
// 이 노드를 연결하는 모든 노드 찾기
foreach (var otherNodeId in allConnections.Keys)
{
if (otherNodeId == node.Id) continue;
// 다른 노드가 이 노드를 연결하고 있다면
if (allConnections[otherNodeId].Contains(node.Id))
{
// 이 노드의 ConnectedNodes에 그 노드를 추가 (중복 방지)
if (!node.ConnectedNodes.Contains(otherNodeId))
{
node.ConnectedNodes.Add(otherNodeId);
}
}
}
}
}
/// <summary>
/// MapNode 목록에서 RFID가 없는 노드들에 자동으로 RFID ID를 할당합니다.
/// *** 에디터와 시뮬레이터 데이터 불일치 방지를 위해 비활성화됨 ***
/// </summary>
/// <param name="mapNodes">맵 노드 목록</param>
[Obsolete("RFID 자동 할당은 에디터와 시뮬레이터 간 데이터 불일치를 야기하므로 사용하지 않음")]
public static void AssignAutoRfidIds(List<MapNode> mapNodes)
{
// 에디터에서 설정한 RFID 값을 그대로 사용하기 위해 자동 할당 기능 비활성화
// 에디터와 시뮬레이터 간 데이터 일관성 유지를 위함
return;
/*
foreach (var node in mapNodes)
{
// 네비게이션 가능한 노드이면서 RFID가 없는 경우에만 자동 할당
if (node.IsNavigationNode() && !node.HasRfid())
{
// 기본 RFID ID 생성 (N001 -> 001)
var rfidId = node.NodeId.Replace("N", "").PadLeft(3, '0');
node.SetRfidInfo(rfidId, "", "정상");
}
}
*/
}
}
}

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using System;
using System.ComponentModel;
using System.Drawing;
using Newtonsoft.Json;
namespace AGVNavigationCore.Models
{
/// <summary>
/// 맵 상의 마그넷(Magnet) 정보를 나타내는 클래스
/// </summary>
public class MapMagnet : NodeBase
{
public MapMagnet() {
Type = NodeType.Magnet;
}
[Category("위치 정보")]
[Description("시작점 좌표")]
public MagnetPoint P1 { get; set; } = new MagnetPoint();
[Category("위치 정보")]
[Description("끝점 좌표")]
public MagnetPoint P2 { get; set; } = new MagnetPoint();
[Category("위치 정보")]
[Description("제어점 좌표 (곡선인 경우)")]
public MagnetPoint ControlPoint { get; set; } = null;
public class MagnetPoint
{
public double X { get; set; }
public double Y { get; set; }
}
[JsonIgnore]
public override Point Position
{
get => new Point((int)P1.X, (int)P1.Y);
set
{
double dx = value.X - P1.X;
double dy = value.Y - P1.Y;
P1.X += dx;
P1.Y += dy;
P2.X += dx;
P2.Y += dy;
if (ControlPoint != null)
{
ControlPoint.X += dx;
ControlPoint.Y += dy;
}
}
}
/// <summary>
/// 시작점 Point 반환
/// </summary>
[Browsable(false)]
[JsonIgnore]
public Point StartPoint => new Point((int)P1.X, (int)P1.Y);
/// <summary>
/// 끝점 Point 반환
/// </summary>
[Browsable(false)]
[JsonIgnore]
public Point EndPoint => new Point((int)P2.X, (int)P2.Y);
}
}

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using System;
using System.ComponentModel;
using System.Drawing;
namespace AGVNavigationCore.Models
{
/// <summary>
/// 맵 상의 마크(Mark) 정보를 나타내는 클래스
/// </summary>
public class MapMark : NodeBase
{
// Id is inherited from NodeBase
public MapMark() {
Type = NodeType.Mark;
}
[Category("위치 정보")]
[Description("마크의 X 좌표")]
public double X
{
get => Position.X;
set => Position = new Point((int)value, Position.Y);
}
[Category("위치 정보")]
[Description("마크의 Y 좌표")]
public double Y
{
get => Position.Y;
set => Position = new Point(Position.X, (int)value);
}
[Category("위치 정보")]
[Description("마크의 회전 각도")]
public double Rotation { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using AGVNavigationCore.Utils;
using Newtonsoft.Json;
namespace AGVNavigationCore.Models
{
/// <summary>
/// 맵 노드 정보를 관리하는 클래스 (주행 경로용 노드)
/// </summary>
public class MapNode : NodeBase
{
[Category("라벨 설정")]
[Description("표시할 텍스트입니다.")]
public string Text { get; set; } = "";
public StationType StationType { get; set; }
[Browsable(false)]
public bool CanDocking
{
get
{
if (StationType == StationType.Buffer) return true;
if (StationType == StationType.Loader) return true;
if (StationType == StationType.UnLoader) return true;
if (StationType == StationType.Clearner) return true;
if (StationType == StationType.Charger1) return true;
if (StationType == StationType.Charger2) return true;
return false;
}
}
[Category("노드 설정")]
[Description("도킹/충전 노드의 진입 방향입니다.")]
public DockingDirection DockDirection { get; set; } = DockingDirection.DontCare;
[Category("노드 설정")]
[Description("각 연결된 노드로 향할 때의 마그넷 방향 정보입니다.")]
public Dictionary<string, MagnetPosition> MagnetDirections { get; set; } = new Dictionary<string, MagnetPosition>();
[Category("연결 정보")]
[Description("연결된 노드 ID 목록입니다.")]
[ReadOnly(true)]
public List<string> ConnectedNodes { get; set; } = new List<string>();
[JsonIgnore]
[Browsable(false)]
public List<MapNode> ConnectedMapNodes { get; set; } = new List<MapNode>();
[Category("주행 설정")]
[Description("제자리 회전(좌) 가능 여부입니다.")]
public bool CanTurnLeft { get; set; } = true;
[Category("주행 설정")]
[Description("제자리 회전(우) 가능 여부입니다.")]
public bool CanTurnRight { get; set; } = true;
[Category("주행 설정")]
[Description("교차로 주행 가능 여부입니다.")]
public bool DisableCross
{
get
{
if (Type != NodeType.Normal) return true;
return _disablecross;
}
set { _disablecross = value; }
}
private bool _disablecross = false;
[Category("주행 설정")]
[Description("노드 통과 시 제한 속도입니다.")]
public SpeedLevel SpeedLimit { get; set; } = SpeedLevel.M;
[Category("노드 설정")]
[Description("장비 ID 또는 별칭입니다.")]
public string AliasName { get; set; } = string.Empty;
[Category("기본 정보")]
[Description("노드 사용 여부입니다.")]
public bool IsActive { get; set; } = true;
[Category("RFID 정보")]
[Description("물리적 RFID 태그 ID입니다.")]
public UInt16 RfidId { get; set; } = 0;
[Category("노드 텍스트"), DisplayName("TextColor")]
[Description("텍스트 색상입니다.")]
public Color NodeTextForeColor { get; set; } = Color.Black;
private float _textFontSize = 7.0f;
[Category("노드 텍스트"), DisplayName("TextSize")]
[Description("일반 노드 텍스트의 크기입니다.")]
public float NodeTextFontSize
{
get => _textFontSize;
set => _textFontSize = value > 0 ? value : 7.0f;
}
public MapNode() : base()
{
Type = NodeType.Normal;
}
public MapNode(string nodeId, Point position, StationType type) : base(nodeId, position)
{
Type = NodeType.Normal;
}
[Category("기본 정보")]
[JsonIgnore]
[ReadOnly(true), Browsable(false)]
public bool isDockingNode
{
get
{
if (StationType == StationType.Charger1 || StationType == StationType.Charger2 || StationType == StationType.Buffer ||
StationType == StationType.Clearner || StationType == StationType.Loader ||
StationType == StationType.UnLoader) return true;
return false;
}
}
public void AddConnection(string nodeId)
{
if (!ConnectedNodes.Contains(nodeId))
{
ConnectedNodes.Add(nodeId);
ModifiedDate = DateTime.Now;
}
}
public void RemoveConnection(string nodeId)
{
if (ConnectedNodes.Remove(nodeId))
{
ModifiedDate = DateTime.Now;
}
}
public void SetChargingStation(string stationId)
{
//StationType = StationType.Charger;
//Id = stationId;
//DockDirection = DockingDirection.Forward;
//ModifiedDate = DateTime.Now;
}
public override string ToString()
{
return $"RFID:{RfidId}(NODE:{Id}): AS:{AliasName} ({Type}) at ({Position.X}, {Position.Y})";
}
/// <summary>
/// RFID(*ID)
/// </summary>
public string ID2
{
get
{
if (HasRfid()) return $"{this.RfidId:0000}(*{this.Id})";
else return $"(*{this.Id})";
}
}
public bool IsNavigationNode()
{
// 이제 MapNode는 항상 내비게이션 노드임 (Label, Image 분리됨)
// 하지만 기존 로직 호환성을 위해 Active 체크만 유지
return IsActive;
}
public bool HasRfid()
{
return RfidId > 0;
}
}
}

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using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using Newtonsoft.Json;
namespace AGVNavigationCore.Models
{
/// <summary>
/// 맵 상의 모든 객체의 최상위 기본 클래스
/// 위치, 선택 상태, 기본 식별자 등을 관리
/// </summary>
public abstract class NodeBase
{
[Category("기본 정보")]
[Description("객체의 고유 ID입니다.")]
[ReadOnly(true)]
public string Id { get; set; } = Guid.NewGuid().ToString();
[Category("기본 정보")]
public NodeType Type { protected set; get; } = NodeType.Normal;
[Category("기본 정보")]
[Description("객체의 좌표(X, Y)입니다.")]
public virtual Point Position { get; set; } = Point.Empty;
[Category("기본 정보")]
[Description("객체 생성 일자입니다.")]
[JsonIgnore]
[ReadOnly(true), Browsable(false)]
public DateTime CreatedDate { get; set; } = DateTime.Now;
[Category("기본 정보")]
[Description("객체 수정 일자입니다.")]
[JsonIgnore]
[ReadOnly(true), Browsable(false)]
public DateTime ModifiedDate { get; set; } = DateTime.Now;
[Browsable(false)]
[JsonIgnore]
public bool IsSelected { get; set; } = false;
[Browsable(false)]
[JsonIgnore]
public bool IsHovered { get; set; } = false;
public NodeBase()
{
}
public NodeBase(string id, Point position)
{
Id = id;
Position = position;
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using AGVNavigationCore.Controls;
using AGVNavigationCore.Models;
using AGVNavigationCore.PathFinding;
using AGVNavigationCore.PathFinding.Core;
namespace AGVNavigationCore.Models
{
/// <summary>
/// 가상 AGV 클래스 (코어 비즈니스 로직)
/// 실제 AGV와 시뮬레이터 모두에서 사용 가능한 공용 로직
/// 시뮬레이션과 실제 동작이 동일하게 동작하도록 설계됨
/// </summary>
public class VirtualAGV : IMovableAGV, IAGV
{
#region Events
/// <summary>
/// AGV 상태 변경 이벤트
/// </summary>
public event EventHandler<AGVState> StateChanged;
/// <summary>
/// 위치 변경 이벤트
/// </summary>
public event EventHandler<(Point, AgvDirection, MapNode)> PositionChanged;
/// <summary>
/// RFID 감지 이벤트
/// </summary>
public event EventHandler<string> RfidDetected;
/// <summary>
/// 경로 완료 이벤트
/// </summary>
public event EventHandler<AGVPathResult> PathCompleted;
/// <summary>
/// 오류 발생 이벤트
/// </summary>
public event EventHandler<string> ErrorOccurred;
#endregion
#region Fields
private string _agvId;
private Point _currentPosition;
private Point _prevPosition;
private AgvDirection _currentDirection;
private AgvDirection _prevDirection;
private AGVState _currentState;
private float _currentSpeed;
// 경로 관련
private AGVPathResult _currentPath;
private List<string> _remainingNodes;
private int _currentNodeIndex;
private MapNode _currentNode;
private MapNode _prevNode;
private AGVTurn _turn;
// 이동 관련
private DateTime _lastUpdateTime;
private Point _moveStartPosition;
private Point _moveTargetPosition;
// 도킹 관련
private DockingDirection _dockingDirection;
// 시뮬레이션 설정
private readonly float _moveSpeed = 50.0f; // 픽셀/초
private bool _isMoving;
// RFID 위치 추적 (실제 AGV용)
private List<string> _detectedRfids = new List<string>(); // 감지된 RFID 목록
private bool _isPositionConfirmed = false; // 위치 확정 여부 (RFID 2개 이상 감지)
// 에뮬레이터용 추가 속성
public double Angle { get; set; } = 0; // 0 = Right, 90 = Down, 180 = Left, 270 = Up (Standard Math)
// But AGV Direction: Forward usually means "Front of AGV".
// Let's assume Angle is the orientation of the AGV in degrees.
public bool IsStopMarkOn { get; set; } = false;
#endregion
#region Properties
public bool Turn180 { get; set; } = false;
/// <summary>
/// 대상 이동시 모터 방향
/// </summary>
public AgvDirection PrevDirection => _prevDirection;
/// <summary>
/// AGV ID
/// </summary>
public string AgvId => _agvId;
/// <summary>
/// 현재 위치
/// </summary>
public Point CurrentPosition
{
get => _currentPosition;
set => _currentPosition = value;
}
/// <summary>
/// 현재 방향
/// 모터의 동작 방향
/// </summary>
public AgvDirection CurrentDirection
{
get => _currentDirection;
set => _currentDirection = value;
}
/// <summary>
/// 현재 상태
/// </summary>
public AGVState CurrentState
{
get => _currentState;
set => _currentState = value;
}
/// <summary>
/// 현재 속도
/// </summary>
public float CurrentSpeed => _currentSpeed;
/// <summary>
/// 현재 경로
/// </summary>
public AGVPathResult CurrentPath => _currentPath;
public void ClearPath()
{
_currentPath = null;
}
/// <summary>
/// 현재 노드 ID
/// </summary>
public MapNode CurrentNode => _currentNode;
/// <summary>
/// 현재 노드 ID (CurrentNode.Id)
/// </summary>
public string CurrentNodeId => _currentNode?.Id;
/// <summary>
/// 현재노드의 RFID(id)값을 표시합니다 없는경우 (X)가 표시됩니다
/// </summary>
public string CurrentNodeID2
{
get
{
if (_currentNode == null) return "(X)";
return _currentNode.ID2;
}
}
/// <summary>
/// 이전 위치
/// </summary>
public Point? PrevPosition => _prevPosition;
/// <summary>
/// 배터리 레벨 (시뮬레이션)
/// </summary>
public float BatteryLevel { get; set; } = 100.0f;
/// <summary>
/// 이전 노드
/// </summary>
public MapNode PrevNode => _prevNode;
/// <summary>
/// Turn 상태값
/// </summary>
public AGVTurn Turn { get; set; }
/// <summary>
/// 도킹 방향
/// </summary>
public DockingDirection DockingDirection => _dockingDirection;
/// <summary>
/// 위치 확정 여부 (RFID 2개 이상 감지 시 true)
/// </summary>
public bool IsPositionConfirmed => _isPositionConfirmed;
/// <summary>
/// 감지된 RFID 개수
/// </summary>
public int DetectedRfidCount => _detectedRfids.Count;
/// <summary>
/// 배터리 부족 경고 임계값 (%)
/// </summary>
public float LowBatteryThreshold { get; set; } = 20.0f;
#endregion
#region Constructor
/// <summary>
/// 생성자
/// </summary>
/// <param name="agvId">AGV ID</param>
/// <param name="startPosition">시작 위치</param>
/// <param name="startDirection">시작 방향</param>
public VirtualAGV(string agvId, Point startPosition, AgvDirection startDirection = AgvDirection.Forward)
{
_agvId = agvId;
_currentPosition = startPosition;
_currentDirection = startDirection;
_currentState = AGVState.Idle;
_currentSpeed = 0;
_dockingDirection = DockingDirection.Forward; // 기본값: 전진 도킹
_currentNode = null;
_prevNode = null;
_isMoving = false;
_lastUpdateTime = DateTime.Now;
}
#endregion
#region Public Methods - /RFID ( AGV에서 )
/// <summary>
/// 현재 위치 설정 (실제 AGV 센서에서)
/// </summary>
public void SetCurrentPosition(Point position)
{
_currentPosition = position;
}
/// <summary>
/// 감지된 RFID 설정 (실제 RFID 센서에서)
/// </summary>
public void SetDetectedRfid(string rfidId)
{
// RFID 목록에 추가 (중복 제거)
if (!_detectedRfids.Contains(rfidId))
{
_detectedRfids.Add(rfidId);
}
// RFID 2개 이상 감지 시 위치 확정
if (_detectedRfids.Count >= 2 && !_isPositionConfirmed)
{
_isPositionConfirmed = true;
}
RfidDetected?.Invoke(this, rfidId);
}
/// <summary>
/// 모터 방향 설정 (실제 모터 컨트롤러에서)
/// </summary>
public void SetMotorDirection(AgvDirection direction)
{
_currentDirection = direction;
}
/// <summary>
/// 배터리 레벨 설정 (실제 BMS에서)
/// </summary>
public void SetBatteryLevel(float percentage)
{
BatteryLevel = Math.Max(0, Math.Min(100, percentage));
// 배터리 부족 경고
if (BatteryLevel < LowBatteryThreshold && _currentState != AGVState.Charging)
{
OnError($"배터리 부족: {BatteryLevel:F1}% (기준: {LowBatteryThreshold}%)");
}
}
/// <summary>
/// 현재 노드id의 개체를 IsPass 로 설정합니다
/// </summary>
public bool SetCurrentNodeMarkStop()
{
if (_currentNode == null) return false;
if (_currentPath == null) return false;
var = _currentPath.DetailedPath.Where(t => t.IsPass == false).OrderBy(t => t.seq).FirstOrDefault();
if ( == null) return false;
.IsPass = true;
Console.WriteLine($"미완료된처음노드를 true러치합니다");
return true;
}
/// <summary>
/// 다음 동작 예측 (실제 AGV 제어용)
/// AGV가 지속적으로 호출하여 현재 상태와 예측 상태를 일치시킴
/// </summary>
/// <returns>다음에 수행할 모터/마그넷/속도 명령</returns>
public AGVCommand Predict()
{
// 1. 위치 미확정 상태 (RFID 2개 미만 감지)
if (!_isPositionConfirmed)
{
// 항상 전진 + 저속으로 이동 (RFID 감지 대기)
return new AGVCommand(
MotorCommand.Forward,
MagnetPosition.S, // 직진
SpeedLevel.L, // 저속
eAGVCommandReason.UnknownPosition,
$"위치 미확정 (RFID {_detectedRfids.Count}/2) - 전진하여 RFID 탐색"
);
}
// 2. 위치 확정됨 + 경로 없음 → 정지 (목적지 미설정 상태)
if (_currentPath == null || (_currentPath.DetailedPath?.Count ?? 0) < 1)
{
var curpos = "알수없음";
if (_currentNode != null)
{
curpos = _currentNode.HasRfid() ? $"RFID #{_currentNode.RfidId} (*{_currentNode.Id})" : $"(*{_currentNode.Id})";
}
return new AGVCommand(
MotorCommand.Stop,
MagnetPosition.S,
SpeedLevel.L,
eAGVCommandReason.NoPath,
$"(목적지 미설정) - 현재={curpos}"
);
}
// 3. 위치 확정됨 + 경로 있음 + 남은 노드 없음 → 정지 (목적지 도착)
var lastNode = _currentPath.DetailedPath.Last();
if (_currentPath.DetailedPath.Where(t => t.seq < lastNode.seq && t.IsPass == false).Any() == false)
{
// 마지막 노드에 도착했는지 확인 (현재 노드가 마지막 노드와 같은지) -
// 모터방향오 같아야한다. 간혹 방향전환 후 MARK STOP하는경우가있다. 260127
if (_currentNode != null && _currentNode.Id == lastNode.NodeId && lastNode.MotorDirection == CurrentDirection)
{
if (lastNode.IsPass) //이미완료되었다.
{
return new AGVCommand(
MotorCommand.Stop,
MagnetPosition.S,
SpeedLevel.L,
eAGVCommandReason.Complete,
$"목적지 도착 - 최종:{CurrentNodeID2}"
);
}
else
{
//도킹노드라면 markstop 을 나머지는 바로 스탑한다.
eAGVCommandReason reason = eAGVCommandReason.MarkStop;
if (_targetnode.StationType == StationType.Normal || _targetnode.StationType == StationType.Limit)
{
//일반노드는 마크스탑포인트가 없으니 바로 종료되도록 한다
reason = eAGVCommandReason.Complete;
}
//마지막노드는 일혔지만 완료되지 않았다. 마크스탑필요
return new AGVCommand(
MotorCommand.Stop,
MagnetPosition.S,
SpeedLevel.L,
reason,
$"목적지 도착 전(MarkStop) - 최종:{CurrentNodeID2}"
);
}
}
}
// 4. 경로이탈
var TargetNode = _currentPath.DetailedPath.Where(t => t.IsPass == false && t.NodeId.Equals(_currentNode.Id)).FirstOrDefault();
if (TargetNode == null)
{
return new AGVCommand(
MotorCommand.Stop,
MagnetPosition.S,
SpeedLevel.L,
eAGVCommandReason.PathOut,
$"(재탐색요청)경로이탈 현재위치:{CurrentNodeID2}"
);
}
return GetCommandFromPath(CurrentNode, "경로 실행 시작");
}
#endregion
#region Public Methods -
/// <summary>
/// 현재 위치 조회
/// </summary>
public Point GetCurrentPosition() => _currentPosition;
/// <summary>
/// 현재 상태 조회
/// </summary>
public AGVState GetCurrentState() => _currentState;
/// <summary>
/// 현재 노드 ID 조회
/// </summary>
public MapNode GetCurrentNode() => _currentNode;
/// <summary>
/// AGV 정보 조회
/// </summary>
public string GetStatus()
{
return $"AGV[{_agvId}] 위치:({_currentPosition.X},{_currentPosition.Y}) " +
$"방향:{_currentDirection} 상태:{_currentState} " +
$"속도:{_currentSpeed:F1} 배터리:{BatteryLevel:F1}%";
}
#endregion
#region Public Methods -
/// <summary>
/// 경로가 설정되어있는지?
/// </summary>
/// <returns></returns>
public bool HasPath()
{
if (_currentPath == null) return false;
if (_currentPath.DetailedPath == null) return false;
return _currentPath.DetailedPath.Any();
}
/// <summary>
/// 경로 설정 (실제 AGV 및 시뮬레이터에서 사용)
/// </summary>
/// <param name="path">실행할 경로</param>
public void SetPath(AGVPathResult path)
{
if (path == null)
{
_currentPath = null;
_remainingNodes.Clear();// = null;
_currentNodeIndex = 0;
OnError("경로가 null입니다.");
return;
}
_currentPath = path;
_remainingNodes = path.Path.Select(n => n.Id).ToList(); // MapNode → NodeId 변환
_currentNodeIndex = 0;
// 경로 시작 노드가 현재 노드와 다른 경우 경고
if (_currentNode != null && _remainingNodes.Count > 0 && _remainingNodes[0] != _currentNode.Id)
{
OnError($"경로 시작 노드({_remainingNodes[0]})와 현재 노드({_currentNode.Id})가 다릅니다.");
}
}
/// <summary>
/// 경로 정지
/// </summary>
public void StopPath()
{
_isMoving = false;
_currentPath = null;
_remainingNodes?.Clear();
SetState(AGVState.Idle);
_currentSpeed = 0;
}
/// <summary>
/// 긴급 정지
/// </summary>
public void EmergencyStop()
{
StopPath();
OnError("긴급 정지가 실행되었습니다.");
}
/// <summary>
/// 일시 정지 (경로 유지)
/// </summary>
public void Pause()
{
_isMoving = false;
_currentSpeed = 0;
}
/// <summary>
/// 이동 재개
/// </summary>
public void Resume()
{
if (_currentPath != null && _remainingNodes != null && _remainingNodes.Count > 0)
{
_isMoving = true;
SetState(AGVState.Moving);
}
}
#endregion
#region Public Methods - ( )
/// <summary>
/// 프레임 업데이트 (외부에서 주기적으로 호출)
/// 이 방식으로 타이머에 의존하지 않고 외부에서 제어 가능
/// </summary>
/// <param name="deltaTimeMs">마지막 업데이트 이후 경과 시간 (밀리초)</param>
public void Update(float deltaTimeMs)
{
var deltaTime = deltaTimeMs / 1000.0f; // 초 단위로 변환
UpdateMovement(deltaTime);
UpdateBattery(deltaTime);
// 위치 변경 이벤트 발생
PositionChanged?.Invoke(this, (_currentPosition, _currentDirection, _currentNode));
}
#endregion
#region Public Methods - ()
/// <summary>
/// 수동 이동 (테스트용)
/// </summary>
/// <param name="targetPosition">목표 위치</param>
public void MoveTo(Point targetPosition)
{
_prevPosition = targetPosition;
_moveStartPosition = _currentPosition;
_moveTargetPosition = targetPosition;
SetState(AGVState.Moving);
_isMoving = true;
Turn = AGVTurn.None;
}
/// <summary>
/// 수동 회전 (테스트용)
/// </summary>
/// <param name="direction">회전 방향</param>
public void Rotate(AgvDirection direction)
{
if (_currentState != AGVState.Idle)
return;
SetState(AGVState.Rotating);
_currentDirection = direction;
SetState(AGVState.Idle);
}
/// <summary>
/// 충전 시작
/// </summary>
public void StartCharging()
{
if (_currentState == AGVState.Idle)
{
SetState(AGVState.Charging);
}
}
/// <summary>
/// 충전 종료
/// </summary>
public void StopCharging()
{
if (_currentState == AGVState.Charging)
{
SetState(AGVState.Idle);
}
}
#endregion
#region Public Methods - AGV ()
/// <summary>
/// AGV 위치 직접 설정
/// PrevPosition을 이전 위치로 저장하여 리프트 방향 계산이 가능하도록 함
/// </summary>
/// <param name="node">현재 노드</param>
/// <param name="newPosition">새로운 위치</param>
/// <param name="motorDirection">모터이동방향</param>
public void SetPosition(MapNode node, AgvDirection motorDirection)
{
// 현재 위치를 이전 위치로 저장 (리프트 방향 계산용)
if (_currentNode != null && _currentNode.Id != node.Id)
{
_prevPosition = _currentPosition; // 이전 위치
_prevNode = _currentNode;
_prevDirection = _currentDirection;
}
////모터방향이 다르다면 적용한다
//if (_currentDirection != motorDirection)
//{
// _prevDirection = motorDirection;
//}
// 새로운 위치 설정
_currentPosition = node.Position;
_currentDirection = motorDirection;
_currentNode = node;
// 🔥 노드 ID를 RFID로 간주하여 감지 목록에 추가 (시뮬레이터용)
if (!string.IsNullOrEmpty(node.Id) && !_detectedRfids.Contains(node.Id))
{
_detectedRfids.Add(node.Id);
}
// 🔥 RFID 2개 이상 감지 시 위치 확정
if (_detectedRfids.Count >= 2 && !_isPositionConfirmed)
{
_isPositionConfirmed = true;
}
//현재 경로값이 있는지 확인한다.
if (CurrentPath != null && CurrentPath.DetailedPath != null && CurrentPath.DetailedPath.Any())
{
var item = CurrentPath.DetailedPath.FirstOrDefault(t => t.NodeId == node.Id && t.IsPass == false);
if (item != null)
{
// [PathJump Check] 점프한 노드 개수 확인
// 현재 노드(item)보다 이전인데 아직 IsPass가 안 된 노드의 개수
int skippedCount = CurrentPath.DetailedPath.Count(t => t.seq < item.seq && t.IsPass == false);
if (skippedCount > 2)
{
OnError($"PathJump: {skippedCount}개의 노드를 건너뛰었습니다. (허용: 2개, 현재노드: {node.Id})");
return;
}
//item.IsPass = true;
//이전노드는 모두 지나친걸로 한다
CurrentPath.DetailedPath.Where(t => t.seq < item.seq).ToList().ForEach(t => t.IsPass = true);
}
}
// 위치 변경 이벤트 발생
PositionChanged?.Invoke(this, (_currentPosition, _currentDirection, _currentNode));
}
#endregion
/// <summary>
/// 노드 ID를 RFID 값으로 변환 (NodeResolver 사용)
/// </summary>
public ushort GetRfidByNodeId(List<MapNode> _mapNodes, string nodeId)
{
var node = _mapNodes?.FirstOrDefault(n => n.Id == nodeId);
if ((node?.HasRfid() ?? false) == false) return 0;
return node.RfidId;
}
#region Private Methods
/// <summary>
/// DetailedPath에서 노드 정보를 찾아 AGVCommand 생성
/// </summary>
private AGVCommand GetCommandFromPath(MapNode targetNode, string actionDescription)
{
// DetailedPath가 없으면 기본 명령 반환
if (_currentPath == null || _currentPath.DetailedPath == null || _currentPath.DetailedPath.Count == 0)
{
// [Refactor] Predict와 일관성 유지: 경로가 없으면 정지
return new AGVCommand(
MotorCommand.Stop,
MagnetPosition.S,
SpeedLevel.L,
eAGVCommandReason.NoPath,
$"{actionDescription} (DetailedPath 없음)"
);
}
// DetailedPath에서 targetNodeId에 해당하는 NodeMotorInfo 찾기
// 지나가지 않은 경로를 찾는다
var nodeInfo = _currentPath.DetailedPath.FirstOrDefault(n => n.NodeId == targetNode.Id && n.IsPass == false);
if (nodeInfo == null)
{
// 못 찾으면 기본 명령 반환
var defaultMotor = _currentDirection == AgvDirection.Forward
? MotorCommand.Forward
: MotorCommand.Backward;
return new AGVCommand(
defaultMotor,
MagnetPosition.S,
SpeedLevel.M,
eAGVCommandReason.NoTarget,
$"{actionDescription} (노드 {targetNode.Id} 정보 없음)"
);
}
// MotorDirection → MotorCommand 변환
MotorCommand motorCmd;
switch (nodeInfo.MotorDirection)
{
case AgvDirection.Forward:
motorCmd = MotorCommand.Forward;
break;
case AgvDirection.Backward:
motorCmd = MotorCommand.Backward;
break;
default:
motorCmd = MotorCommand.Stop;
break;
}
// MagnetDirection → MagnetPosition 변换
MagnetPosition magnetPos;
switch (nodeInfo.MagnetDirection)
{
case PathFinding.Planning.MagnetDirection.Left:
magnetPos = MagnetPosition.L;
break;
case PathFinding.Planning.MagnetDirection.Right:
magnetPos = MagnetPosition.R;
break;
case PathFinding.Planning.MagnetDirection.Straight:
default:
magnetPos = MagnetPosition.S;
break;
}
// [Speed Control] NodeMotorInfo에 설정된 속도 사용
// 단, 회전 구간 등에서 안전을 위해 강제 감속이 필요한 경우 로직 추가 가능
// 현재는 사용자 설정 우선
SpeedLevel speed = nodeInfo.Speed;
// Optional: 회전 시 강제 감속 로직 (사용자 요청에 따라 주석 처리 또는 제거 가능)
// if (nodeInfo.CanRotate || nodeInfo.IsDirectionChangePoint) speed = SpeedLevel.L;
return new AGVCommand(
motorCmd,
magnetPos,
speed,
eAGVCommandReason.Normal,
$"{actionDescription} → {targetNode.Id} (Motor:{motorCmd}, Magnet:{magnetPos})"
);
}
private void StartMovement()
{
SetState(AGVState.Moving);
_isMoving = true;
_lastUpdateTime = DateTime.Now;
}
private void UpdateMovement(float deltaTime)
{
if (_currentState != AGVState.Moving || !_isMoving)
return;
// 목표 위치까지의 거리 계산
var distance = CalculateDistance(_currentPosition, _moveTargetPosition);
if (distance < 5.0f) // 도달 임계값
{
// 목표 도달
_currentPosition = _moveTargetPosition;
_currentSpeed = 0;
// 다음 노드로 이동
ProcessNextNode();
}
else
{
// 계속 이동
var moveDistance = _moveSpeed * deltaTime;
var direction = new PointF(
_moveTargetPosition.X - _currentPosition.X,
_moveTargetPosition.Y - _currentPosition.Y
);
// 정규화
var length = (float)Math.Sqrt(direction.X * direction.X + direction.Y * direction.Y);
if (length > 0)
{
direction.X /= length;
direction.Y /= length;
}
// 새 위치 계산
_currentPosition = new Point(
(int)(_currentPosition.X + direction.X * moveDistance),
(int)(_currentPosition.Y + direction.Y * moveDistance)
);
_currentSpeed = _moveSpeed;
}
}
private void UpdateBattery(float deltaTime)
{
// 배터리 소모 시뮬레이션
if (_currentState == AGVState.Moving)
{
BatteryLevel -= 0.1f * deltaTime; // 이동시 소모
}
else if (_currentState == AGVState.Charging)
{
BatteryLevel += 5.0f * deltaTime; // 충전
BatteryLevel = Math.Min(100.0f, BatteryLevel);
}
BatteryLevel = Math.Max(0, BatteryLevel);
}
public MapNode StartNode { get; set; } = null;
private MapNode _targetnode = null;
/// <summary>
/// 목적지를 설정합니다. 목적지가 변경되면 경로계산정보가 삭제 됩니다.
/// </summary>
public MapNode TargetNode
{
get
{
return _targetnode;
}
set
{
if (_targetnode != value)
{
_currentPath = null;
_targetnode = value;
}
}
}
private void ProcessNextNode()
{
if (_remainingNodes == null || _currentNodeIndex >= _remainingNodes.Count - 1)
{
// 경로 완료
_isMoving = false;
SetState(AGVState.Idle);
PathCompleted?.Invoke(this, _currentPath);
return;
}
// 다음 노드로 이동
_currentNodeIndex++;
var nextNodeId = _remainingNodes[_currentNodeIndex];
// RFID 감지 시뮬레이션
RfidDetected?.Invoke(this, $"RFID_{nextNodeId}");
// 다음 목표 위치 설정 (실제로는 맵에서 좌표 가져와야 함)
var random = new Random();
_moveTargetPosition = new Point(
_currentPosition.X + random.Next(-100, 100),
_currentPosition.Y + random.Next(-100, 100)
);
}
private MapNode FindClosestNode(Point position, List<MapNode> mapNodes)
{
if (mapNodes == null || mapNodes.Count == 0)
return null;
MapNode closestNode = null;
float closestDistance = float.MaxValue;
foreach (var node in mapNodes)
{
var distance = CalculateDistance(position, node.Position);
if (distance < closestDistance)
{
closestDistance = distance;
closestNode = node;
}
}
return closestDistance < 50.0f ? closestNode : null;
}
private float CalculateDistance(Point from, Point to)
{
var dx = to.X - from.X;
var dy = to.Y - from.Y;
return (float)Math.Sqrt(dx * dx + dy * dy);
}
private void SetState(AGVState newState)
{
if (_currentState != newState)
{
_currentState = newState;
StateChanged?.Invoke(this, newState);
}
}
private void OnError(string message)
{
SetState(AGVState.Error);
ErrorOccurred?.Invoke(this, message);
}
#endregion
#region Cleanup
/// <summary>
/// 리소스 정리
/// </summary>
public void Dispose()
{
StopPath();
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using AGVNavigationCore.Models;
using AGVNavigationCore.PathFinding.Planning;
namespace AGVNavigationCore.PathFinding.Analysis
{
/// <summary>
/// AGV 갈림길 분석 및 마그넷 센서 방향 계산 시스템
/// </summary>
public class JunctionAnalyzer
{
/// <summary>
/// 갈림길 정보
/// </summary>
public class JunctionInfo
{
public string NodeId { get; set; }
public List<string> ConnectedNodes { get; set; }
public Dictionary<string, MagnetDirection> PathDirections { get; set; }
public bool IsJunction => ConnectedNodes.Count > 2;
public JunctionInfo(string nodeId)
{
NodeId = nodeId;
ConnectedNodes = new List<string>();
PathDirections = new Dictionary<string, MagnetDirection>();
}
public override string ToString()
{
if (!IsJunction)
return $"{NodeId}: 일반노드 ({ConnectedNodes.Count}연결)";
var paths = string.Join(", ", PathDirections.Select(p => $"{p.Key}({p.Value})"));
return $"{NodeId}: 갈림길 - {paths}";
}
}
private readonly List<MapNode> _mapNodes;
private readonly Dictionary<string, JunctionInfo> _junctions;
public JunctionAnalyzer(List<MapNode> mapNodes)
{
_mapNodes = mapNodes ?? new List<MapNode>();
_junctions = new Dictionary<string, JunctionInfo>();
AnalyzeJunctions();
}
/// <summary>
/// 모든 갈림길 분석
/// </summary>
private void AnalyzeJunctions()
{
foreach (var node in _mapNodes)
{
if (node.IsNavigationNode())
{
var junctionInfo = AnalyzeNode(node);
_junctions[node.Id] = junctionInfo;
}
}
}
/// <summary>
/// 개별 노드의 갈림길 정보 분석
/// </summary>
private JunctionInfo AnalyzeNode(MapNode node)
{
var junction = new JunctionInfo(node.Id);
// 양방향 연결을 고려하여 모든 연결된 노드 찾기
var connectedNodes = GetAllConnectedNodes(node);
junction.ConnectedNodes = connectedNodes;
if (connectedNodes.Count > 2)
{
// 갈림길인 경우 각 방향별 마그넷 센서 방향 계산
CalculateMagnetDirections(node, connectedNodes, junction);
}
return junction;
}
/// <summary>
/// 양방향 연결을 고려한 모든 연결 노드 검색
/// </summary>
private List<string> GetAllConnectedNodes(MapNode node)
{
var connected = new HashSet<string>();
// 직접 연결된 노드들
foreach (var connectedNode in node.ConnectedMapNodes)
{
if (connectedNode != null)
{
connected.Add(connectedNode.Id);
}
}
// 역방향 연결된 노드들 (다른 노드에서 이 노드로 연결)
foreach (var otherNode in _mapNodes)
{
if (otherNode.Id != node.Id && otherNode.ConnectedMapNodes.Any(n => n.Id == node.Id))
{
connected.Add(otherNode.Id);
}
}
return connected.ToList();
}
/// <summary>
/// 갈림길에서 각 방향별 마그넷 센서 방향 계산
/// </summary>
private void CalculateMagnetDirections(MapNode junctionNode, List<string> connectedNodes, JunctionInfo junction)
{
if (connectedNodes.Count < 3) return;
// 각 연결 노드의 각도 계산
var nodeAngles = new List<(string NodeId, double Angle)>();
foreach (var connectedId in connectedNodes)
{
var connectedNode = _mapNodes.FirstOrDefault(n => n.Id == connectedId);
if (connectedNode != null)
{
double angle = CalculateAngle(junctionNode.Position, connectedNode.Position);
nodeAngles.Add((connectedId, angle));
}
}
// 각도순으로 정렬
nodeAngles.Sort((a, b) => a.Angle.CompareTo(b.Angle));
// 마그넷 방향 할당
AssignMagnetDirections(nodeAngles, junction);
}
/// <summary>
/// 두 점 사이의 각도 계산 (라디안)
/// </summary>
private double CalculateAngle(Point from, Point to)
{
double deltaX = to.X - from.X;
double deltaY = to.Y - from.Y;
double angle = Math.Atan2(deltaY, deltaX);
// 0~2π 범위로 정규화
if (angle < 0)
angle += 2 * Math.PI;
return angle;
}
/// <summary>
/// 갈림길에서 마그넷 센서 방향 할당
/// </summary>
private void AssignMagnetDirections(List<(string NodeId, double Angle)> sortedNodes, JunctionInfo junction)
{
int nodeCount = sortedNodes.Count;
for (int i = 0; i < nodeCount; i++)
{
string nodeId = sortedNodes[i].NodeId;
MagnetDirection direction;
if (nodeCount == 3)
{
// 3갈래: 직진, 좌측, 우측
switch (i)
{
case 0: direction = MagnetDirection.Straight; break;
case 1: direction = MagnetDirection.Left; break;
case 2: direction = MagnetDirection.Right; break;
default: direction = MagnetDirection.Straight; break;
}
}
else if (nodeCount == 4)
{
// 4갈래: 교차로
switch (i)
{
case 0: direction = MagnetDirection.Straight; break;
case 1: direction = MagnetDirection.Left; break;
case 2: direction = MagnetDirection.Straight; break; // 반대편
case 3: direction = MagnetDirection.Right; break;
default: direction = MagnetDirection.Straight; break;
}
}
else
{
// 5갈래 이상: 각도 기반 배정
double angleStep = 2 * Math.PI / nodeCount;
double normalizedIndex = (double)i / nodeCount;
if (normalizedIndex < 0.33)
direction = MagnetDirection.Left;
else if (normalizedIndex < 0.67)
direction = MagnetDirection.Straight;
else
direction = MagnetDirection.Right;
}
junction.PathDirections[nodeId] = direction;
}
}
/// <summary>
/// 특정 경로에서 요구되는 마그넷 방향 계산
/// </summary>
/// <param name="fromNodeId">이전 노드 ID</param>
/// <param name="currentNodeId">현재 노드 ID</param>
/// <param name="toNodeId">목표 노드 ID</param>
/// <param name="motorDirection">AGV 모터 방향 (Forward/Backward)</param>
/// <returns>마그넷 방향 (모터 방향 고려)</returns>
public MagnetDirection GetRequiredMagnetDirection(string fromNodeId, string currentNodeId, string toNodeId, AgvDirection motorDirection )
{
if (!_junctions.ContainsKey(currentNodeId))
return MagnetDirection.Straight;
var junction = _junctions[currentNodeId];
if (!junction.IsJunction)
return MagnetDirection.Straight;
// 실제 각도 기반으로 마그넷 방향 계산
var fromNode = _mapNodes.FirstOrDefault(n => n.Id == fromNodeId);
var currentNode = _mapNodes.FirstOrDefault(n => n.Id == currentNodeId);
var toNode = _mapNodes.FirstOrDefault(n => n.Id == toNodeId);
if (fromNode == null || currentNode == null || toNode == null)
return MagnetDirection.Straight;
// 전진 방향(진행 방향) 계산
double incomingAngle = CalculateAngle(fromNode.Position, currentNode.Position);
// 목표 방향 계산
double outgoingAngle = CalculateAngle(currentNode.Position, toNode.Position);
// 각도 차이 계산 (전진 방향 기준)
double angleDiff = outgoingAngle - incomingAngle;
// 각도를 -π ~ π 범위로 정규화
while (angleDiff > Math.PI) angleDiff -= 2 * Math.PI;
while (angleDiff < -Math.PI) angleDiff += 2 * Math.PI;
// 전진 방향 기준으로 마그넷 방향 결정
// 각도 차이가 작으면 직진, 음수면 왼쪽, 양수면 오른쪽
MagnetDirection baseMagnetDirection;
if (Math.Abs(angleDiff) < Math.PI / 6) // 30도 이내는 직진
baseMagnetDirection = MagnetDirection.Straight;
else if (angleDiff < 0) // 음수면 왼쪽 회전
baseMagnetDirection = MagnetDirection.Left;
else // 양수면 오른쪽 회전
baseMagnetDirection = MagnetDirection.Right;
// 후진 모터 방향일 경우 마그넷 방향 반대로 설정
// Forward: Left/Right 그대로 사용
// Backward: Left ↔ Right 반대로 사용
if (motorDirection == AgvDirection.Backward)
{
if (baseMagnetDirection == MagnetDirection.Left)
return MagnetDirection.Right;
else if (baseMagnetDirection == MagnetDirection.Right)
return MagnetDirection.Left;
}
return baseMagnetDirection;
}
/// <summary>
/// 방향 전환 가능한 갈림길 검색
/// </summary>
public List<string> FindDirectionChangeJunctions(AgvDirection currentDirection, AgvDirection targetDirection)
{
var availableJunctions = new List<string>();
if (currentDirection == targetDirection)
return availableJunctions;
foreach (var junction in _junctions.Values)
{
if (junction.IsJunction)
{
// 갈림길에서 방향 전환이 가능한지 확인
// (실제로는 더 복잡한 로직이 필요하지만, 일단 모든 갈림길을 후보로 함)
availableJunctions.Add(junction.NodeId);
}
}
return availableJunctions;
}
/// <summary>
/// 갈림길 정보 반환
/// </summary>
public JunctionInfo GetJunctionInfo(string nodeId)
{
return _junctions.ContainsKey(nodeId) ? _junctions[nodeId] : null;
}
/// <summary>
/// 모든 갈림길 목록 반환
/// </summary>
public List<JunctionInfo> GetAllJunctions()
{
return _junctions.Values.Where(j => j.IsJunction).ToList();
}
/// <summary>
/// 디버깅용 갈림길 정보 출력
/// </summary>
public List<string> GetJunctionSummary()
{
var summary = new List<string>();
foreach (var junction in _junctions.Values.Where(j => j.IsJunction))
{
summary.Add(junction.ToString());
}
return summary;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using AGVNavigationCore.Models;
using AGVNavigationCore.PathFinding.Planning;
using AGVNavigationCore.PathFinding.Validation;
namespace AGVNavigationCore.PathFinding.Core
{
/// <summary>
/// AGV 경로 계산 결과 (방향성 및 명령어 포함)
/// </summary>
public class AGVPathResult
{
/// <summary>
/// 경로 찾기 성공 여부
/// </summary>
public bool Success { get; set; }
/// <summary>
/// 경로 노드 목록 (시작 → 목적지 순서)
/// </summary>
public List<MapNode> Path { get; set; }
/// <summary>
/// AGV 명령어 목록 (이동 방향 시퀀스)
/// </summary>
public List<AgvDirection> Commands { get; set; }
/// <summary>
/// 총 거리
/// </summary>
public float TotalDistance { get; set; }
/// <summary>
/// 계산 소요 시간 (밀리초)
/// </summary>
public long CalculationTimeMs { get; set; }
/// <summary>
/// 탐색된 노드 수
/// </summary>
public int ExploredNodeCount { get; set; }
/// <summary>
/// 탐색된 노드 수 (호환성용)
/// </summary>
public int ExploredNodes
{
get => ExploredNodeCount;
set => ExploredNodeCount = value;
}
/// <summary>
/// 예상 소요 시간 (초)
/// </summary>
public float EstimatedTimeSeconds { get; set; }
/// <summary>
/// 회전 횟수
/// </summary>
public int RotationCount { get; set; }
/// <summary>
/// 오류 메시지 (실패시)
/// </summary>
public string Message { get; set; }
/// <summary>
/// 도킹 검증 결과
/// </summary>
public DockingValidationResult DockingValidation { get; set; }
/// <summary>
/// 상세 경로 정보 (NodeMotorInfo 목록)
/// </summary>
public List<NodeMotorInfo> DetailedPath { get; set; }
/// <summary>
/// 계획 설명
/// </summary>
public string PlanDescription { get; set; }
/// <summary>
/// 방향 전환 필요 여부
/// </summary>
public bool RequiredDirectionChange { get; set; }
/// <summary>
/// 방향 전환 노드 ID
/// </summary>
public string DirectionChangeNode { get; set; }
/// <summary>
/// 경로계산시 사용했던 최초 이전 포인트 이전의 노드
/// </summary>
public MapNode PrevNode { get; set; }
/// <summary>
/// PrevNode 에서 현재위치까지 이동한 모터의 방향값
/// </summary>
public AgvDirection PrevDirection { get; set; }
public MapNode Gateway { get; set; }
/// <summary>
/// 기본 생성자
/// </summary>
public AGVPathResult()
{
Success = false;
Path = new List<MapNode>();
Commands = new List<AgvDirection>();
DetailedPath = new List<NodeMotorInfo>();
TotalDistance = 0;
CalculationTimeMs = 0;
ExploredNodes = 0;
EstimatedTimeSeconds = 0;
RotationCount = 0;
Message = string.Empty;
PlanDescription = string.Empty;
RequiredDirectionChange = false;
DirectionChangeNode = string.Empty;
DockingValidation = DockingValidationResult.CreateNotRequired();
PrevNode = null;
PrevDirection = AgvDirection.Stop;
}
/// <summary>
/// 성공 결과 생성
/// </summary>
/// <param name="path">경로</param>
/// <param name="commands">AGV 명령어 목록</param>
/// <param name="totalDistance">총 거리</param>
/// <param name="calculationTimeMs">계산 시간</param>
/// <returns>성공 결과</returns>
public static AGVPathResult CreateSuccess(List<MapNode> path, List<AgvDirection> commands, float totalDistance, long calculationTimeMs)
{
var result = new AGVPathResult
{
Success = true,
Path = new List<MapNode>(path),
Commands = new List<AgvDirection>(commands),
TotalDistance = totalDistance,
CalculationTimeMs = calculationTimeMs
};
result.CalculateMetrics();
return result;
}
/// <summary>
/// 실패 결과 생성
/// </summary>
/// <param name="errorMessage">오류 메시지</param>
/// <param name="calculationTimeMs">계산 시간</param>
/// <param name="exploredNodes">탐색된 노드 수</param>
/// <returns>실패 결과</returns>
public static AGVPathResult CreateFailure(string errorMessage, long calculationTimeMs = 0, int exploredNodes = 0)
{
return new AGVPathResult
{
Success = false,
Message = errorMessage,
CalculationTimeMs = calculationTimeMs,
ExploredNodes = exploredNodes
};
}
/// <summary>
/// 경로 메트릭 계산
/// </summary>
private void CalculateMetrics()
{
RotationCount = CountRotations();
EstimatedTimeSeconds = CalculateEstimatedTime();
}
/// <summary>
/// 회전 횟수 계산
/// </summary>
private int CountRotations()
{
int count = 0;
foreach (var command in Commands)
{
if (command == AgvDirection.Left || command == AgvDirection.Right)
{
count++;
}
}
return count;
}
/// <summary>
/// 예상 소요 시간 계산
/// </summary>
/// <param name="agvSpeed">AGV 속도 (픽셀/초, 기본값: 100)</param>
/// <param name="rotationTime">회전 시간 (초, 기본값: 3)</param>
/// <returns>예상 소요 시간 (초)</returns>
private float CalculateEstimatedTime(float agvSpeed = 100.0f, float rotationTime = 3.0f)
{
float moveTime = TotalDistance / agvSpeed;
float totalRotationTime = RotationCount * rotationTime;
return moveTime + totalRotationTime;
}
/// <summary>
/// 명령어 요약 생성
/// </summary>
/// <returns>명령어 요약 문자열</returns>
public string GetCommandSummary()
{
if (!Success) return "실패";
var summary = new List<string>();
var currentCommand = AgvDirection.Stop;
var count = 0;
foreach (var command in Commands)
{
if (command == currentCommand)
{
count++;
}
else
{
if (count > 0)
{
summary.Add($"{GetCommandText(currentCommand)}×{count}");
}
currentCommand = command;
count = 1;
}
}
if (count > 0)
{
summary.Add($"{GetCommandText(currentCommand)}×{count}");
}
return string.Join(" → ", summary);
}
/// <summary>
/// 명령어 텍스트 반환
/// </summary>
private string GetCommandText(AgvDirection command)
{
switch (command)
{
case AgvDirection.Forward: return "전진";
case AgvDirection.Backward: return "후진";
case AgvDirection.Left: return "좌회전";
case AgvDirection.Right: return "우회전";
case AgvDirection.Stop: return "정지";
default: return command.ToString();
}
}
/// <summary>
/// 경로의 노드 정보를 포함
/// </summary>
/// <returns></returns>
public string GetDetailedPathInfo(bool shortmessage = false)
{
if (!Success)
{
return $"경로 계산 실패: {Message} (계산시간: {CalculationTimeMs}ms)";
}
var data = DetailedPath.Select(t =>
{
if (shortmessage)
return $"{t.RfidId:00}{t.MotorDirection.ToString().Substring(0, 1)}{t.MagnetDirection.ToString().Substring(0, 1)}";
else
return $"{t.RfidId}[{t.NodeId}] {t.MotorDirection.ToString().Substring(0, 1)}-{t.MagnetDirection.ToString().Substring(0, 1)}";
});
return string.Join(" → ", data);
}
/// <summary>
/// 단순 경로 목록 반환 (호환성용 - 노드 ID 문자열 목록)
/// </summary>
/// <returns>노드 ID 목록</returns>
public List<string> GetSimplePath()
{
if (DetailedPath != null && DetailedPath.Count > 0)
{
return DetailedPath.Select(n => n.NodeId).ToList();
}
return Path?.Select(n => n.Id).ToList() ?? new List<string>();
}
/// <summary>
/// 문자열 표현
/// </summary>
public override string ToString()
{
if (Success)
{
return $"Success: {Path.Count} nodes, {TotalDistance:F1}px, {RotationCount} rotations, {EstimatedTimeSeconds:F1}s";
}
else
{
return $"Failed: {Message}";
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using AGVNavigationCore.Models;
using AGVNavigationCore.PathFinding.Planning;
namespace AGVNavigationCore.PathFinding.Core
{
/// <summary>
/// A* 알고리즘 기반 경로 탐색기
/// </summary>
public class AStarPathfinder
{
private Dictionary<string, PathNode> _nodeMap;
private List<MapNode> _mapNodes;
private Dictionary<string, MapNode> _mapNodeLookup; // Quick lookup for node ID -> MapNode
/// <summary>
/// 휴리스틱 가중치 (기본값: 1.0)
/// 값이 클수록 목적지 방향을 우선시하나 최적 경로를 놓칠 수 있음
/// </summary>
public float HeuristicWeight { get; set; } = 1.0f;
/// <summary>
/// 최대 탐색 노드 수 (무한 루프 방지)
/// </summary>
public int MaxSearchNodes { get; set; } = 1000;
/// <summary>
/// 생성자
/// </summary>
public AStarPathfinder()
{
_nodeMap = new Dictionary<string, PathNode>();
_mapNodes = new List<MapNode>();
_mapNodeLookup = new Dictionary<string, MapNode>();
}
/// <summary>
/// 맵 노드 설정
/// </summary>
/// <param name="mapNodes">맵 노드 목록</param>
public void SetMapNodes(List<MapNode> mapNodes)
{
_mapNodes = mapNodes ?? new List<MapNode>();
_nodeMap.Clear();
_mapNodeLookup.Clear();
// 모든 네비게이션 노드를 PathNode로 변환하고 양방향 연결 생성
foreach (var mapNode in _mapNodes)
{
_mapNodeLookup[mapNode.Id] = mapNode; // Add to lookup table
if (mapNode.IsNavigationNode())
{
var pathNode = new PathNode(mapNode.Id, mapNode.Position);
_nodeMap[mapNode.Id] = pathNode;
}
}
// 단일 연결을 양방향으로 확장
foreach (var mapNode in _mapNodes)
{
if (mapNode.IsNavigationNode() && _nodeMap.ContainsKey(mapNode.Id))
{
var pathNode = _nodeMap[mapNode.Id];
foreach (var connectedNode in mapNode.ConnectedMapNodes)
{
if (connectedNode != null && _nodeMap.ContainsKey(connectedNode.Id))
{
// 양방향 연결 생성 (단일 연결이 양방향을 의미)
if (!pathNode.ConnectedNodes.Contains(connectedNode.Id))
{
pathNode.ConnectedNodes.Add(connectedNode.Id);
}
var connectedPathNode = _nodeMap[connectedNode.Id];
if (!connectedPathNode.ConnectedNodes.Contains(mapNode.Id))
{
connectedPathNode.ConnectedNodes.Add(mapNode.Id);
}
}
}
}
}
}
/// <summary>
/// 노드 ID로 MapNode 가져오기 (헬퍼 메서드)
/// </summary>
private MapNode GetMapNode(string nodeId)
{
return _mapNodeLookup.ContainsKey(nodeId) ? _mapNodeLookup[nodeId] : null;
}
/// <summary>
/// 경로 찾기 (A* 알고리즘)
/// </summary>
/// <param name="startNodeId">시작 노드 ID</param>
/// <param name="endNodeId">목적지 노드 ID</param>
/// <returns>경로 계산 결과</returns>
public AGVPathResult FindPathAStar(MapNode start, MapNode end)
{
var stopwatch = System.Diagnostics.Stopwatch.StartNew();
try
{
if (!_nodeMap.ContainsKey(start.Id))
{
return AGVPathResult.CreateFailure($"시작 노드를 찾을 수 없습니다: {start.Id}", stopwatch.ElapsedMilliseconds, 0);
}
if (!_nodeMap.ContainsKey(end.Id))
{
return AGVPathResult.CreateFailure($"목적지 노드를 찾을 수 없습니다: {end.Id}", stopwatch.ElapsedMilliseconds, 0);
}
//출발지와 목적지가 동일한 경우
if (start.Id == end.Id)
{
//var startMapNode = GetMapNode(start);
var singlePath = new List<MapNode> { start };
return AGVPathResult.CreateSuccess(singlePath, new List<AgvDirection>(), 0, stopwatch.ElapsedMilliseconds);
}
var startNode = _nodeMap[start.Id];
var endNode = _nodeMap[end.Id];
var openSet = new List<PathNode>();
var closedSet = new HashSet<string>();
var exploredCount = 0;
startNode.GCost = 0;
startNode.HCost = CalculateHeuristic(startNode, endNode);
startNode.Parent = null;
openSet.Add(startNode);
while (openSet.Count > 0 && exploredCount < MaxSearchNodes)
{
var currentNode = GetLowestFCostNode(openSet);
openSet.Remove(currentNode);
closedSet.Add(currentNode.NodeId);
exploredCount++;
if (currentNode.NodeId == end.Id)
{
var path = ReconstructPath(currentNode);
var totalDistance = CalculatePathDistance(path);
return AGVPathResult.CreateSuccess(path, new List<AgvDirection>(), totalDistance, stopwatch.ElapsedMilliseconds);
}
foreach (var neighborId in currentNode.ConnectedNodes)
{
if (closedSet.Contains(neighborId) || !_nodeMap.ContainsKey(neighborId))
continue;
var neighbor = _nodeMap[neighborId];
var tentativeGCost = currentNode.GCost + currentNode.DistanceTo(neighbor);
if (!openSet.Contains(neighbor))
{
neighbor.Parent = currentNode;
neighbor.GCost = tentativeGCost;
neighbor.HCost = CalculateHeuristic(neighbor, endNode);
openSet.Add(neighbor);
}
else if (tentativeGCost < neighbor.GCost)
{
neighbor.Parent = currentNode;
neighbor.GCost = tentativeGCost;
}
}
}
return AGVPathResult.CreateFailure("경로를 찾을 수 없습니다", stopwatch.ElapsedMilliseconds, exploredCount);
}
catch (Exception ex)
{
return AGVPathResult.CreateFailure($"경로 계산 중 오류: {ex.Message}", stopwatch.ElapsedMilliseconds, 0);
}
}
///// <summary>
///// 경유지를 거쳐 경로 찾기 (오버로드)
///// 여러 경유지를 순차적으로 거쳐서 최종 목적지까지의 경로를 계산합니다.
///// 기존 FindPath를 여러 번 호출하여 각 구간의 경로를 합칩니다.
///// </summary>
///// <param name="startNodeId">시작 노드 ID</param>
///// <param name="endNodeId">최종 목적지 노드 ID</param>
///// <param name="waypointNodeIds">경유지 노드 ID 배열 (선택사항)</param>
///// <returns>경로 계산 결과 (모든 경유지를 거친 전체 경로)</returns>
//public AGVPathResult FindPath(string startNodeId, string endNodeId, params string[] waypointNodeIds)
//{
// var stopwatch = System.Diagnostics.Stopwatch.StartNew();
// try
// {
// // 경유지가 없으면 기본 FindPath 호출
// if (waypointNodeIds == null || waypointNodeIds.Length == 0)
// {
// return FindPathAStar(startNodeId, endNodeId);
// }
// // 경유지 유효성 검증
// var validWaypoints = new List<string>();
// foreach (var waypointId in waypointNodeIds)
// {
// if (string.IsNullOrEmpty(waypointId))
// continue;
// if (!_nodeMap.ContainsKey(waypointId))
// {
// return AGVPathResult.CreateFailure($"경유지 노드를 찾을 수 없습니다: {waypointId}", stopwatch.ElapsedMilliseconds, 0);
// }
// validWaypoints.Add(waypointId);
// }
// // 경유지가 없으면 기본 경로 계산
// if (validWaypoints.Count == 0)
// {
// return FindPathAStar(startNodeId, endNodeId);
// }
// // 첫 번째 경유지가 시작노드와 같은지 검사
// if (validWaypoints[0] == startNodeId)
// {
// return AGVPathResult.CreateFailure(
// $"첫 번째 경유지({validWaypoints[0]})가 시작 노드({startNodeId})와 동일합니다. 경유지는 시작노드와 달라야 합니다.",
// stopwatch.ElapsedMilliseconds, 0);
// }
// // 마지막 경유지가 목적지노드와 같은지 검사
// if (validWaypoints[validWaypoints.Count - 1] == endNodeId)
// {
// return AGVPathResult.CreateFailure(
// $"마지막 경유지({validWaypoints[validWaypoints.Count - 1]})가 목적지 노드({endNodeId})와 동일합니다. 경유지는 목적지노드와 달라야 합니다.",
// stopwatch.ElapsedMilliseconds, 0);
// }
// // 연속된 중복만 제거 (순서 유지)
// // 예: [1, 2, 2, 3, 2] -> [1, 2, 3, 2] (연속 중복만 제거)
// var deduplicatedWaypoints = new List<string>();
// string lastWaypoint = null;
// foreach (var waypoint in validWaypoints)
// {
// if (waypoint != lastWaypoint)
// {
// deduplicatedWaypoints.Add(waypoint);
// lastWaypoint = waypoint;
// }
// }
// validWaypoints = deduplicatedWaypoints;
// // 최종 경로 리스트와 누적 값
// var combinedPath = new List<MapNode>();
// float totalDistance = 0;
// long totalCalculationTime = 0;
// // 현재 시작점
// string currentStart = startNodeId;
// // 1단계: 각 경유지까지의 경로 계산
// for (int i = 0; i < validWaypoints.Count; i++)
// {
// string waypoint = validWaypoints[i];
// // 현재 위치에서 경유지까지의 경로 계산
// var segmentResult = FindPathAStar(currentStart, waypoint);
// if (!segmentResult.Success)
// {
// return AGVPathResult.CreateFailure(
// $"경유지 {i + 1}({waypoint})까지의 경로 계산 실패: {segmentResult.ErrorMessage}",
// stopwatch.ElapsedMilliseconds, 0);
// }
// // 경로 합치기 (첫 번째 구간이 아니면 시작점 제거하여 중복 방지)
// if (combinedPath.Count > 0 && segmentResult.Path.Count > 0)
// {
// // 시작 노드 제거 (이전 경로의 마지막 노드와 동일)
// combinedPath.AddRange(segmentResult.Path.Skip(1));
// }
// else
// {
// combinedPath.AddRange(segmentResult.Path);
// }
// totalDistance += segmentResult.TotalDistance;
// totalCalculationTime += segmentResult.CalculationTimeMs;
// // 다음 경유지의 시작점은 현재 경유지
// currentStart = waypoint;
// }
// // 2단계: 마지막 경유지에서 최종 목적지까지의 경로 계산
// var finalSegmentResult = FindPathAStar(currentStart, endNodeId);
// if (!finalSegmentResult.Success)
// {
// return AGVPathResult.CreateFailure(
// $"최종 목적지까지의 경로 계산 실패: {finalSegmentResult.ErrorMessage}",
// stopwatch.ElapsedMilliseconds, 0);
// }
// // 최종 경로 합치기 (시작점 제거)
// if (combinedPath.Count > 0 && finalSegmentResult.Path.Count > 0)
// {
// combinedPath.AddRange(finalSegmentResult.Path.Skip(1));
// }
// else
// {
// combinedPath.AddRange(finalSegmentResult.Path);
// }
// totalDistance += finalSegmentResult.TotalDistance;
// totalCalculationTime += finalSegmentResult.CalculationTimeMs;
// stopwatch.Stop();
// // 결과 생성
// return AGVPathResult.CreateSuccess(
// combinedPath,
// new List<AgvDirection>(),
// totalDistance,
// totalCalculationTime
// );
// }
// catch (Exception ex)
// {
// return AGVPathResult.CreateFailure($"경로 계산 중 오류: {ex.Message}", stopwatch.ElapsedMilliseconds, 0);
// }
//}
/// <summary>
/// 두 경로 결과를 합치기
/// 이전 경로의 마지막 노드와 현재 경로의 시작 노드가 같으면 시작 노드를 제거하고 합침
/// </summary>
/// <param name="previousResult">이전 경로 결과</param>
/// <param name="currentResult">현재 경로 결과</param>
/// <returns>합쳐진 경로 결과</returns>
public AGVPathResult CombineResults( AGVPathResult previousResult, AGVPathResult currentResult)
{
// 입력 검증
if (previousResult == null)
return currentResult;
if (currentResult == null)
return previousResult;
if (!previousResult.Success)
return AGVPathResult.CreateFailure(
$"이전 경로 결과 실패: {previousResult.Message}",
previousResult.CalculationTimeMs);
if (!currentResult.Success)
return AGVPathResult.CreateFailure(
$"현재 경로 결과 실패: {currentResult.Message}",
currentResult.CalculationTimeMs);
// 경로가 비어있는 경우 처리
if (previousResult.Path == null || previousResult.Path.Count == 0)
return currentResult;
if (currentResult.Path == null || currentResult.Path.Count == 0)
return previousResult;
// 합친 경로 생성
var combinedPath = new List<MapNode>(previousResult.Path);
var combinedCommands = new List<AgvDirection>(previousResult.Commands);
var combinedDetailedPath = new List<NodeMotorInfo>(previousResult.DetailedPath ?? new List<NodeMotorInfo>());
// 이전 경로의 마지막 노드와 현재 경로의 시작 노드 비교
string lastNodeOfPrevious = previousResult.Path[previousResult.Path.Count - 1].Id;
string firstNodeOfCurrent = currentResult.Path[0].Id;
if (lastNodeOfPrevious == firstNodeOfCurrent)
{
// 첫 번째 노드 제거 (중복 제거)
combinedPath.RemoveAt(combinedPath.Count - 1);
combinedPath.AddRange(currentResult.Path);
// DetailedPath도 첫 번째 노드 제거
if (currentResult.DetailedPath != null && currentResult.DetailedPath.Count > 0)
{
combinedDetailedPath.RemoveAt(combinedDetailedPath.Count - 1);
combinedDetailedPath.AddRange(currentResult.DetailedPath);
}
}
else
{
// 그대로 붙임
combinedPath.AddRange(currentResult.Path);
// DetailedPath도 그대로 붙임
if (currentResult.DetailedPath != null && currentResult.DetailedPath.Count > 0)
{
combinedDetailedPath.AddRange(currentResult.DetailedPath);
}
}
// 명령어 합치기
combinedCommands.AddRange(currentResult.Commands);
// 총 거리 합산
float combinedDistance = previousResult.TotalDistance + currentResult.TotalDistance;
// 계산 시간 합산
long combinedCalculationTime = previousResult.CalculationTimeMs + currentResult.CalculationTimeMs;
// 합쳐진 결과 생성
var result = AGVPathResult.CreateSuccess(
combinedPath,
combinedCommands,
combinedDistance,
combinedCalculationTime
);
// DetailedPath 설정
result.DetailedPath = combinedDetailedPath;
result.PrevNode = previousResult.PrevNode;
result.PrevDirection = previousResult.PrevDirection;
return result;
}
///// <summary>
///// 여러 목적지 중 가장 가까운 노드로의 경로 찾기
///// </summary>
///// <param name="startNodeId">시작 노드 ID</param>
///// <param name="targetNodeIds">목적지 후보 노드 ID 목록</param>
///// <returns>경로 계산 결과</returns>
//public AGVPathResult FindNearestPath(string startNodeId, List<string> targetNodeIds)
//{
// if (targetNodeIds == null || targetNodeIds.Count == 0)
// {
// return AGVPathResult.CreateFailure("목적지 노드가 지정되지 않았습니다", 0, 0);
// }
// AGVPathResult bestResult = null;
// foreach (var targetId in targetNodeIds)
// {
// var result = FindPathAStar(startNodeId, targetId);
// if (result.Success && (bestResult == null || result.TotalDistance < bestResult.TotalDistance))
// {
// bestResult = result;
// }
// }
// return bestResult ?? AGVPathResult.CreateFailure("모든 목적지로의 경로를 찾을 수 없습니다", 0, 0);
//}
/// <summary>
/// 휴리스틱 거리 계산 (유클리드 거리)
/// </summary>
private float CalculateHeuristic(PathNode from, PathNode to)
{
return from.DistanceTo(to) * HeuristicWeight;
}
/// <summary>
/// F cost가 가장 낮은 노드 선택
/// </summary>
private PathNode GetLowestFCostNode(List<PathNode> nodes)
{
PathNode lowest = nodes[0];
foreach (var node in nodes)
{
if (node.FCost < lowest.FCost ||
(Math.Abs(node.FCost - lowest.FCost) < 0.001f && node.HCost < lowest.HCost))
{
lowest = node;
}
}
return lowest;
}
/// <summary>
/// 경로 재구성 (부모 노드를 따라 역추적)
/// </summary>
private List<MapNode> ReconstructPath(PathNode endNode)
{
var path = new List<MapNode>();
var current = endNode;
while (current != null)
{
var mapNode = GetMapNode(current.NodeId);
if (mapNode != null)
{
path.Add(mapNode);
}
current = current.Parent;
}
path.Reverse();
return path;
}
/// <summary>
/// 경로의 총 거리 계산
/// </summary>
private float CalculatePathDistance(List<MapNode> path)
{
if (path.Count < 2) return 0;
float totalDistance = 0;
for (int i = 0; i < path.Count - 1; i++)
{
var nodeId1 = path[i].Id;
var nodeId2 = path[i + 1].Id;
if (_nodeMap.ContainsKey(nodeId1) && _nodeMap.ContainsKey(nodeId2))
{
totalDistance += _nodeMap[nodeId1].DistanceTo(_nodeMap[nodeId2]);
}
}
return totalDistance;
}
/// <summary>
/// 두 노드가 연결되어 있는지 확인
/// </summary>
/// <param name="nodeId1">노드 1 ID</param>
/// <param name="nodeId2">노드 2 ID</param>
/// <returns>연결 여부</returns>
public bool AreNodesConnected(string nodeId1, string nodeId2)
{
if (!_nodeMap.ContainsKey(nodeId1) || !_nodeMap.ContainsKey(nodeId2))
return false;
return _nodeMap[nodeId1].ConnectedNodes.Contains(nodeId2);
}
/// <summary>
/// 네비게이션 가능한 노드 목록 반환
/// </summary>
/// <returns>노드 ID 목록</returns>
public List<string> GetNavigationNodes()
{
return _nodeMap.Keys.ToList();
}
/// <summary>
/// 노드 정보 반환
/// </summary>
/// <param name="nodeId">노드 ID</param>
/// <returns>노드 정보 또는 null</returns>
public PathNode GetNode(string nodeId)
{
return _nodeMap.ContainsKey(nodeId) ? _nodeMap[nodeId] : null;
}
/// <summary>
/// 방향 전환을 위한 대체 노드 찾기
/// 교차로에 연결된 노드 중에서 왔던 길과 갈 길이 아닌 다른 노드를 찾음
/// 방향 전환 시 왕복 경로에 사용될 노드
/// </summary>
/// <param name="junctionNodeId">교차로 노드 ID (B)</param>
/// <param name="previousNodeId">이전 노드 ID (A - 왔던 길)</param>
/// <param name="targetNodeId">목표 노드 ID (C - 갈 길)</param>
/// <param name="mapNodes">전체 맵 노드 목록</param>
/// <returns>방향 전환에 사용할 대체 노드, 없으면 null</returns>
public MapNode FindAlternateNodeForDirectionChange(
string junctionNodeId,
string previousNodeId,
string targetNodeId)
{
// 입력 검증
if (string.IsNullOrEmpty(junctionNodeId) || string.IsNullOrEmpty(previousNodeId) || string.IsNullOrEmpty(targetNodeId))
return null;
if (_mapNodes == null || _mapNodes.Count == 0)
return null;
// 교차로 노드 찾기
var junctionNode = _mapNodes.FirstOrDefault(n => n.Id == junctionNodeId);
if (junctionNode == null || junctionNode.ConnectedNodes == null || junctionNode.ConnectedNodes.Count == 0)
return null;
// 교차로에 연결된 모든 노드 중에서 조건을 만족하는 노드 찾기
// 조건:
// 1. 이전 노드(왔던 길)가 아님
// 2. 목표 노드(갈 길)가 아님
// 3. 실제로 존재하는 노드
// 4. 활성 상태인 노드
// 5. 네비게이션 가능한 노드
var alternateNodes = new List<MapNode>();
foreach (var connectedNodeId in junctionNode.ConnectedNodes)
{
if (connectedNodeId == null) continue;
// 조건 1: 왔던 길이 아님
if (connectedNodeId == previousNodeId) continue;
// 조건 2: 갈 길이 아님
if (connectedNodeId == targetNodeId) continue;
// 조건 3, 4, 5: 존재하고, 활성 상태이고, 네비게이션 가능
var connectedNode = _mapNodes.FirstOrDefault(n => n.Id == connectedNodeId);
if (connectedNode != null && connectedNode.IsActive && connectedNode.IsNavigationNode())
{
alternateNodes.Add(connectedNode);
}
}
// 찾은 노드가 없으면 null 반환
if (alternateNodes.Count == 0)
return null;
// 여러 개 찾았으면 첫 번째 노드 반환
// (필요시 거리 기반으로 가장 가까운 노드를 선택할 수도 있음)
return alternateNodes[0];
}
}
}

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using System;
using System.Drawing;
namespace AGVNavigationCore.PathFinding.Core
{
/// <summary>
/// A* 알고리즘에서 사용하는 경로 노드
/// </summary>
public class PathNode
{
/// <summary>
/// 노드 ID
/// </summary>
public string NodeId { get; set; }
/// <summary>
/// 노드 위치
/// </summary>
public Point Position { get; set; }
/// <summary>
/// 시작점으로부터의 실제 거리 (G cost)
/// </summary>
public float GCost { get; set; }
/// <summary>
/// 목적지까지의 추정 거리 (H cost - 휴리스틱)
/// </summary>
public float HCost { get; set; }
/// <summary>
/// 총 비용 (F cost = G cost + H cost)
/// </summary>
public float FCost => GCost + HCost;
/// <summary>
/// 부모 노드 (경로 추적용)
/// </summary>
public PathNode Parent { get; set; }
/// <summary>
/// 연결된 노드 ID 목록
/// </summary>
public System.Collections.Generic.List<string> ConnectedNodes { get; set; }
/// <summary>
/// 생성자
/// </summary>
/// <param name="nodeId">노드 ID</param>
/// <param name="position">위치</param>
public PathNode(string nodeId, Point position)
{
NodeId = nodeId;
Position = position;
GCost = 0;
HCost = 0;
Parent = null;
ConnectedNodes = new System.Collections.Generic.List<string>();
}
/// <summary>
/// 다른 노드까지의 유클리드 거리 계산
/// </summary>
/// <param name="other">대상 노드</param>
/// <returns>거리</returns>
public float DistanceTo(PathNode other)
{
float dx = Position.X - other.Position.X;
float dy = Position.Y - other.Position.Y;
return (float)Math.Sqrt(dx * dx + dy * dy);
}
/// <summary>
/// 문자열 표현
/// </summary>
public override string ToString()
{
return $"{NodeId} - F:{FCost:F1} G:{GCost:F1} H:{HCost:F1}";
}
/// <summary>
/// 같음 비교 (NodeId 기준)
/// </summary>
public override bool Equals(object obj)
{
if (obj is PathNode other)
{
return NodeId == other.NodeId;
}
return false;
}
/// <summary>
/// 해시코드 (NodeId 기준)
/// </summary>
public override int GetHashCode()
{
return NodeId?.GetHashCode() ?? 0;
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using AGVNavigationCore.Models;
using AGVNavigationCore.Utils;
using AGVNavigationCore.PathFinding.Core;
using AGVNavigationCore.PathFinding.Analysis;
namespace AGVNavigationCore.PathFinding.Planning
{
/// <summary>
/// AGV 경로 계획기
/// 물리적 제약사항과 마그넷 센서를 고려한 실제 AGV 경로 생성
/// </summary>
public class AGVPathfinder
{
private readonly List<MapNode> _mapNodes;
private readonly AStarPathfinder _basicPathfinder;
private readonly DirectionalPathfinder _directionPathfinder;
private readonly JunctionAnalyzer _junctionAnalyzer;
private readonly DirectionChangePlanner _directionChangePlanner;
public AGVPathfinder(List<MapNode> mapNodes)
{
_mapNodes = mapNodes ?? new List<MapNode>();
_basicPathfinder = new AStarPathfinder();
_basicPathfinder.SetMapNodes(_mapNodes);
_junctionAnalyzer = new JunctionAnalyzer(_mapNodes);
_directionChangePlanner = new DirectionChangePlanner(_mapNodes);
_directionPathfinder = new DirectionalPathfinder();
}
/// <summary>
/// 지정한 노드에서 가장 가까운 교차로(3개 이상 연결된 노드)를 찾는다.
/// </summary>
/// <param name="startNode">기준이 되는 노드</param>
/// <returns>가장 가까운 교차로 노드 (또는 null)</returns>
public MapNode FindNearestJunction(MapNode startNode)
{
if (startNode == null || _mapNodes == null || _mapNodes.Count == 0)
return null;
// 교차로: 3개 이상의 노드가 연결된 노드
var junctions = _mapNodes.Where(n =>
n.IsActive &&
n.IsNavigationNode() &&
n.ConnectedNodes != null &&
n.DisableCross == false &&
n.ConnectedNodes.Count >= 3 &&
n.ConnectedMapNodes.Where(t => t.CanDocking).Any() == false &&
n.Id != startNode.Id
).ToList();
// docking 포인트가 연결된 노드는 제거한다.
if (junctions.Count == 0)
return null;
// 직선 거리 기반으로 가장 가까운 교차로 찾기
MapNode nearestJunction = null;
float minDistance = float.MaxValue;
foreach (var junction in junctions)
{
float dx = junction.Position.X - startNode.Position.X;
float dy = junction.Position.Y - startNode.Position.Y;
float distance = (float)Math.Sqrt(dx * dx + dy * dy);
if (distance < minDistance)
{
minDistance = distance;
nearestJunction = junction;
}
}
return nearestJunction;
}
/// <summary>
/// 지정한 노드에서 경로상 가장 가까운 교차로를 찾는다.
/// (최단 경로 내에서 3개 이상 연결된 교차로를 찾음)
/// </summary>
/// <param name="startNode">시작 노드</param>
/// <param name="targetNode">목적지 노드</param>
/// <returns>경로상의 가장 가까운 교차로 노드 (또는 null)</returns>
public MapNode FindNearestJunctionOnPath(AGVPathResult pathResult)
{
if (pathResult == null || !pathResult.Success || pathResult.Path == null || pathResult.Path.Count == 0)
return null;
// 경로상의 모든 노드 중 교차로(3개 이상 연결) 찾기
var StartNode = pathResult.Path.First();
foreach (var pathNode in pathResult.Path)
{
if (pathNode != null &&
pathNode.IsActive &&
pathNode.IsNavigationNode() &&
pathNode.DisableCross == false &&
pathNode.ConnectedNodes != null &&
pathNode.ConnectedNodes.Count >= 3 &&
pathNode.ConnectedMapNodes.Where(t => t.CanDocking).Any() == false)
{
if (pathNode.Id.Equals(StartNode.Id) == false)
return pathNode;
}
}
return null;
}
public AGVPathResult FindPathAStar(MapNode startNode, MapNode targetNode)
{
// 기본값으로 경로 탐색 (이전 위치 = 현재 위치, 방향 = 전진)
return _basicPathfinder.FindPathAStar(startNode, targetNode);
}
/// <summary>
/// 이 작업후에 MakeMagnetDirection 를 추가로 실행 하세요
/// </summary>
/// <summary>
/// 단순 경로 찾기 (복잡한 제약조건/방향전환 로직 없이 A* 결과만 반환)
/// </summary>
public AGVPathResult FindBasicPath(MapNode startNode, MapNode targetNode, MapNode _prevNode, AgvDirection prevDirection)
{
// 1. 입력 검증
if (startNode == null || targetNode == null)
return AGVPathResult.CreateFailure("노드 정보 오류", 0, 0);
// 2. A* 경로 탐색
var pathResult = _basicPathfinder.FindPathAStar(startNode, targetNode);
pathResult.PrevNode = _prevNode;
pathResult.PrevDirection = prevDirection;
if (!pathResult.Success)
return AGVPathResult.CreateFailure(pathResult.Message ?? "경로 없음", 0, 0);
// 3. 상세 데이터 생성 (갈림길 마그넷 방향 계산 포함)
// 3. 상세 데이터 생성 (갈림길 마그넷 방향 계산 포함)
if (pathResult.Path != null && pathResult.Path.Count > 0)
{
var detailedPath = new List<NodeMotorInfo>();
for (int i = 0; i < pathResult.Path.Count; i++)
{
var node = pathResult.Path[i];
var nextNode = (i + 1 < pathResult.Path.Count) ? pathResult.Path[i + 1] : null;
// 마그넷 방향 계산 (갈림길인 경우)
// 마그넷 방향 계산 (갈림길인 경우)
MagnetDirection magnetDirection = MagnetDirection.Straight;
//갈림길에 있다면 미리 방향을 저장해준다.
if ((node.ConnectedNodes?.Count ?? 0) > 2 && nextNode != null)
{
//다음 노드ID를 확인해서 마그넷 방향 데이터를 찾는다.
if (node.MagnetDirections.ContainsKey(nextNode.Id) == false)
{
return AGVPathResult.CreateFailure($"{node.ID2}->{nextNode.ID2} 의 (목표)갈림길 방향이 입력되지 않았습니다", 0, 0);
}
else
{
var magdir = node.MagnetDirections[nextNode.Id].ToString();
if (magdir == "L") magnetDirection = MagnetDirection.Left;
else if (magdir == "R") magnetDirection = MagnetDirection.Right;
}
}
var nodeInfo = new NodeMotorInfo(i + 1, node.Id, node.RfidId, prevDirection, nextNode, magnetDirection);
// 속도 설정
var mapNode = _mapNodes.FirstOrDefault(n => n.Id == node.Id);
if (mapNode != null)
{
nodeInfo.Speed = mapNode.SpeedLimit;
detailedPath.Add(nodeInfo);
}
}
pathResult.DetailedPath = detailedPath;
}
return pathResult;
}
/// <summary>
/// 길목(Gateway) 기반 고급 경로 계산 (기존 SimulatorForm.CalcPath 이관)
/// </summary>
public AGVPathResult CalculatePath(MapNode startNode, MapNode targetNode, MapNode prevNode, AgvDirection prevDir)
{
AGVPathResult Retval;
// var o_StartNode = startNode;
// startNode, targetNode는 이미 인자로 받음
if (startNode == null || targetNode == null) return AGVPathResult.CreateFailure("시작/종료노드가 지정되지 않음");
try
{
// 종료노드라면 이전위치로 이동시켜야한다. (Simulator Logic)
// 만약 시작노드가 끝단(ConnectedMapNodes.Count == 1)이라면,
// AGV가 해당 노드에 '도착'한 상태가 아니라 '작업' 중일 수 있으므로
// 이전 노드(진입점)로 위치를 보정하여 경로를 계산한다.
AGVPathResult LimitPath = null;
if (startNode.ConnectedMapNodes.Count == 1)
{
// 시작점 -> 이전점 경로 (보통 후진이나 전진 1칸)
LimitPath = this.FindPathAStar(startNode, prevNode);
if (LimitPath.Success)
{
for (int i = 0; i < LimitPath.Path.Count; i++)
{
var nodeinfo = LimitPath.Path[i];
var dir = (prevDir == AgvDirection.Forward ? AgvDirection.Backward : AgvDirection.Forward);
LimitPath.DetailedPath.Add(new NodeMotorInfo(i + 1, nodeinfo.Id, nodeinfo.RfidId, dir));
}
// 시작 위치 및 방향 변경
// var org_start = startNode; // Unused
startNode = prevNode;
prevNode = LimitPath.Path.First(); // startNode (original)
prevDir = (prevDir == AgvDirection.Forward ? AgvDirection.Backward : AgvDirection.Forward);
}
else
{
// 경로 생성 실패 시 보정 없이 진행하거나 에러 처리
// 여기서는 일단 기존 로직대로 진행
}
}
// 2. Buffer-to-Buffer 예외 처리
// 05~31 구간 체크
var node05 = _mapNodes.FirstOrDefault(n => n.RfidId == 5);
var node31 = _mapNodes.FirstOrDefault(n => n.RfidId == 31);
bool fixpath = false;
Retval = null;
MapNode gatewayNode = null;
if (node05 != null && node31 != null)
{
// 버퍼 구간 경로 테스트
var rlt = this.FindPathAStar(node05, node31);
if (rlt.Success)
{
// 버퍼구간내에 시작과 종료가 모두 포함되어있다
if (rlt.Path.Find(n => n.Id == startNode.Id) != null &&
rlt.Path.Find(n => n.Id == targetNode.Id) != null)
{
Retval = CalcPathBufferToBuffer(startNode, targetNode, prevNode, prevDir);
fixpath = true;
}
}
}
if (!fixpath)
{
// 3. 목적지별 Gateway 및 진입 조건 확인
gatewayNode = GetGatewayNode(targetNode);
if (gatewayNode == null)
{
// 게이트웨이가 없는 경우라면(일반 노드 등), Gateway 로직 없이 기본 경로 탐색
Retval = this.FindBasicPath(startNode, targetNode, prevNode, prevDir);
}
else
{
// Gateway Node 찾음
// 4. Start -> Gateway 경로 계산 (A*)
var pathToGateway = this.FindBasicPath(startNode, gatewayNode, prevNode, prevDir);
if (pathToGateway.Success == false)
return AGVPathResult.CreateFailure($"Gateway({gatewayNode.ID2})까지 경로 실패: {pathToGateway.Message}");
// 방향을 확인하여, 왔던 방향으로 되돌아가야 한다면 방향 반전
if (pathToGateway.Path.Count > 1)
{
var predictNext = pathToGateway.Path[1];
if (predictNext.Id == prevNode.Id)
{
var reverseDir = prevDir == AgvDirection.Backward ? AgvDirection.Forward : AgvDirection.Backward;
foreach (var item in pathToGateway.DetailedPath)
item.MotorDirection = reverseDir;
}
}
// 마지막 경로는 게이트웨이이므로 제거 (Gateway 진입 후 처리는 GetPathFromGateway에서 담당)
if (pathToGateway.Path.Count > 0 && pathToGateway.Path.Last().Id == gatewayNode.Id)
{
var idx = pathToGateway.Path.Count - 1;
pathToGateway.Path.RemoveAt(idx);
pathToGateway.DetailedPath.RemoveAt(idx);
}
// 5. Gateway -> Target 경로 계산 (회차 패턴 및 최종 진입 포함)
MapNode GateprevNode = pathToGateway.Path.LastOrDefault() ?? prevNode;
NodeMotorInfo GatePrevDetail = pathToGateway.DetailedPath.LastOrDefault();
var arrivalOrientation = GatePrevDetail?.MotorDirection ?? prevDir;
var gatewayPathResult = GetPathFromGateway(gatewayNode, targetNode, GateprevNode, arrivalOrientation);
if (!gatewayPathResult.Success)
return AGVPathResult.CreateFailure($"{gatewayPathResult.Message}");
Retval = CombinePaths(pathToGateway, gatewayPathResult);
}
}
//게이트웨이
Retval.Gateway = gatewayNode;
// 경로 오류 검사
if (Retval == null || Retval.Success == false) return Retval ?? AGVPathResult.CreateFailure("경로 계산 결과 없음");
if (LimitPath != null)
{
Retval = CombinePaths(LimitPath, Retval);
}
// 해당 경로와 대상의 도킹포인트 방향 검사
if (targetNode.DockDirection != DockingDirection.DontCare)
{
var lastPath = Retval.DetailedPath.LastOrDefault();
if (lastPath != null)
{
if (targetNode.DockDirection == DockingDirection.Forward && lastPath.MotorDirection != AgvDirection.Forward)
{
return AGVPathResult.CreateFailure($"생성된 경로와 목적지의 도킹방향이 일치하지 않습니다(FWD) Target:{targetNode.DockDirection}");
}
if (targetNode.DockDirection == DockingDirection.Backward && lastPath.MotorDirection != AgvDirection.Backward)
{
return AGVPathResult.CreateFailure($"생성된 경로와 목적지의 도킹방향이 일치하지 않습니다(BWD) Target:{targetNode.DockDirection}");
}
}
}
// 경로 최적화: A -> B -> A 패턴 제거
// 6[F][R] → 13[B][L] → 6[F][L] 같은 경우 제거
while (fixpath == false)
{
var updatecount = 0;
for (int i = 0; i < Retval.DetailedPath.Count - 2; i++)
{
var n1 = Retval.DetailedPath[i];
var n2 = Retval.DetailedPath[i + 1];
var n3 = Retval.DetailedPath[i + 2];
if (n1.NodeId == n3.NodeId)
{
bool isInverse = false;
// 1. 모터 방향이 반대인가? (F <-> B)
bool isMotorInverse = (n1.MotorDirection != n2.MotorDirection) &&
(n1.MotorDirection == AgvDirection.Forward || n1.MotorDirection == AgvDirection.Backward) &&
(n2.MotorDirection == AgvDirection.Forward || n2.MotorDirection == AgvDirection.Backward);
if (isMotorInverse)
{
// 2. 마그넷 방향이 반대인가? (L <-> R, S <-> S)
bool isMagnetInverse = false;
if (n1.MagnetDirection == MagnetDirection.Straight && n2.MagnetDirection == MagnetDirection.Straight) isMagnetInverse = true;
else if (n1.MagnetDirection == MagnetDirection.Left && n2.MagnetDirection == MagnetDirection.Right) isMagnetInverse = true;
else if (n1.MagnetDirection == MagnetDirection.Right && n2.MagnetDirection == MagnetDirection.Left) isMagnetInverse = true;
if (isMagnetInverse) isInverse = true;
}
if (isInverse)
{
// 제자리 회귀 경로 발견 -> 앞의 두 노드(n1, n2)를 제거하여 n3만 남김
Retval.DetailedPath.RemoveAt(i);
Retval.DetailedPath.RemoveAt(i);
if (Retval.Path.Count > i + 1)
{
Retval.Path.RemoveAt(i);
Retval.Path.RemoveAt(i);
}
i--; // 인덱스 재조정
updatecount += 1;
}
}
}
if (updatecount == 0) break;
}
// 불가능한 회전 경로 검사 (사용자 요청 로직 반영)
for (int i = 0; i < Retval.DetailedPath.Count - 2; i++)
{
var n1 = Retval.DetailedPath[i];
var n2 = Retval.DetailedPath[i + 1];
var n3 = Retval.DetailedPath[i + 2];
if (n1.NodeId == n3.NodeId &&
n1.MotorDirection == n3.MotorDirection &&
n1.MotorDirection == n2.MotorDirection) // Fix: 중간 노드 방향도 같을 때만 에러
{
return AGVPathResult.CreateFailure($"불가능한 회전 경로가 포함되어있습니다. {n1.RfidId}->{n2.RfidId}->{n3.RfidId}");
}
}
// 기타 검증 로직 (마지막 노드 도킹, 시작노드 일치 등)
var lastnode = Retval.Path.Last();
if (lastnode.StationType != StationType.Normal)
{
var lastnodePath = Retval.DetailedPath.Last();
if (lastnode.DockDirection == DockingDirection.Forward && lastnodePath.MotorDirection != AgvDirection.Forward)
return AGVPathResult.CreateFailure($"목적지의 모터방향({lastnode.DockDirection}) 불일치 경로방향({lastnodePath.MotorDirection})");
if (lastnode.DockDirection == DockingDirection.Backward && lastnodePath.MotorDirection != AgvDirection.Backward)
return AGVPathResult.CreateFailure($"목적지의 모터방향({lastnode.DockDirection}) 불일치 경로방향({lastnodePath.MotorDirection})");
}
// 첫번째 노드 일치 검사 - 필요시 수행 (startNode가 변경될 수 있어서 o_StartNode 등 필요할 수도 있음)
// 여기서는 생략 혹은 간단히 체크
// 되돌아가는 길 방향 일치 검사
if (Retval.DetailedPath.Count > 1)
{
var FirstDetailPath = Retval.DetailedPath[0];
var NextDetailPath = Retval.DetailedPath[1];
AgvDirection? PredictNextDir = null;
if (NextDetailPath.NodeId == prevNode.Id)
{
if (NextDetailPath.MagnetDirection == MagnetDirection.Straight)
PredictNextDir = prevDir == AgvDirection.Backward ? AgvDirection.Forward : AgvDirection.Backward;
}
if (PredictNextDir != null && (FirstDetailPath.MotorDirection != (AgvDirection)PredictNextDir))
{
// return AGVPathResult.CreateFailure($"되돌아가는 길인데 방향이 일치하지않음");
// 경고 수준이나 무시 가능한 경우도 있음
}
}
// 연결성 검사
for (int i = 0; i < Retval.DetailedPath.Count - 1; i++)
{
var cnode = Retval.Path[i];
var nnode = Retval.Path[i + 1];
if (cnode.ConnectedNodes.Contains(nnode.Id) == false && cnode.Id != nnode.Id)
{
return AGVPathResult.CreateFailure($"[{cnode.RfidId}] 노드에 연결되지 않은 [{nnode.RfidId}]노드가 지정됨");
}
}
//각 도킹포인트별로 절대 움직이면 안되는 조건확인
var firstnode = Retval.Path.FirstOrDefault();
var firstDet = Retval.DetailedPath.First();
var failmessage = $"[{firstnode.ID2}] 노드의 시작모터 방향({firstDet.MotorDirection})이 올바르지 않습니다";
if (firstnode.StationType == StationType.Charger1 && firstDet.MotorDirection != AgvDirection.Forward)
return AGVPathResult.CreateFailure(failmessage);
else if (firstnode.StationType == StationType.Loader && firstDet.MotorDirection != AgvDirection.Backward)
return AGVPathResult.CreateFailure(failmessage);
else if (firstnode.StationType == StationType.UnLoader && firstDet.MotorDirection != AgvDirection.Backward)
return AGVPathResult.CreateFailure(failmessage);
else if (firstnode.StationType == StationType.Clearner && firstDet.MotorDirection != AgvDirection.Backward)
return AGVPathResult.CreateFailure(failmessage);
else if (firstnode.StationType == StationType.Buffer)
{
//버퍼는 도킹이되어잇느닞 확인하고. 그때 방향을 체크해야한다.
}
return Retval;
}
catch (Exception ex)
{
return AGVPathResult.CreateFailure($"[계산오류] {ex.Message}");
}
}
private AGVPathResult CalcPathBufferToBuffer(MapNode start, MapNode target, MapNode prev, AgvDirection prevDir)
{
// Monitor Side 판단 및 Buffer 간 이동 로직
int deltaX = 0;
int deltaY = 0;
if (prev == null) return AGVPathResult.CreateFailure("이전 노드 정보가 없습니다");
else
{
deltaX = start.Position.X - prev.Position.X;
deltaY = -(start.Position.Y - prev.Position.Y);
}
if (Math.Abs(deltaY) > Math.Abs(deltaX))
deltaX = deltaY;
bool isMonitorLeft = false;
if (deltaX > 0) // 오른쪽(Forward)으로 이동해 옴
isMonitorLeft = (prevDir == AgvDirection.Backward);
else if (deltaX < 0) // 왼쪽(Reverse)으로 이동해 옴
isMonitorLeft = (prevDir == AgvDirection.Forward);
else
return AGVPathResult.CreateFailure("이전 노드와의 방향을 알 수 없습니다");
if (isMonitorLeft)
{
// Monitor Left -> Gateway 탈출
var GateWayNode = _mapNodes.FirstOrDefault(n => n.RfidId == 6);
var reverseDir = prevDir == AgvDirection.Backward ? AgvDirection.Forward : AgvDirection.Backward;
AGVPathResult escPath = null;
if (start.Position.X > prev.Position.X)
escPath = this.FindBasicPath(start, GateWayNode, prev, prevDir);
else
escPath = this.FindBasicPath(start, GateWayNode, prev, reverseDir);
if (!escPath.Success) return AGVPathResult.CreateFailure("버퍼 탈출 경로 실패");
var lastNode = escPath.Path.Last();
var lastPrev = escPath.Path[escPath.Path.Count - 2];
var lastDir = escPath.DetailedPath.Last().MotorDirection;
var gateToTarget = GetPathFromGateway(GateWayNode, target, lastPrev, lastDir);
escPath.Path.RemoveAt(escPath.Path.Count - 1);
escPath.DetailedPath.RemoveAt(escPath.DetailedPath.Count - 1);
return CombinePaths(escPath, gateToTarget);
}
else
{
// Monitor Right -> 직접 진입 또는 Overshoot
bool isTargetLeft = target.Position.X < start.Position.X;
if (target == start)
{
// 제자리 재정렬 (Same as Simulator logic)
var list = new List<MapNode>();
var retval = AGVPathResult.CreateSuccess(list, new List<AgvDirection>(), 0, 0);
var resversedir = prevDir == AgvDirection.Backward ? AgvDirection.Forward : AgvDirection.Backward;
retval.Path.Add(target);
if (deltaX < 0)
{
var nextNode = start.ConnectedMapNodes.Where(t => t.Id != prev.Id && t.StationType == StationType.Buffer).FirstOrDefault();
if (nextNode != null)
{
retval.DetailedPath.Add(new NodeMotorInfo(1, target.Id, target.RfidId, prevDir));
retval.Path.Add(nextNode);
var lastDefailt = retval.DetailedPath.Last();
retval.DetailedPath.Add(new NodeMotorInfo(lastDefailt.seq + 1, nextNode.Id, nextNode.RfidId, AgvDirection.Forward)
{
Speed = SpeedLevel.M,
});
retval.Path.Add(target);
retval.DetailedPath.Add(new NodeMotorInfo((retval.DetailedPath.Max(t => t.seq) + 1), target.Id, target.RfidId, AgvDirection.Forward));
retval.Path.Add(target);
retval.DetailedPath.Add(new NodeMotorInfo(retval.DetailedPath.Max(t => t.seq) + 1, target.Id, target.RfidId, AgvDirection.Backward));
}
else
{
retval.DetailedPath.Add(new NodeMotorInfo(1, target.Id, target.RfidId, resversedir));
retval.Path.Add(prev);
retval.DetailedPath.Add(new NodeMotorInfo(retval.DetailedPath.Last().seq + 1, prev.Id, prev.RfidId, prevDir)
{
Speed = SpeedLevel.M,
});
retval.Path.Add(target);
retval.DetailedPath.Add(new NodeMotorInfo(retval.DetailedPath.Max(t => t.seq) + 1, target.Id, target.RfidId, prevDir));
}
}
else
{
retval.DetailedPath.Add(new NodeMotorInfo(1, target.Id, target.RfidId, prevDir));
var nextNode = start.ConnectedMapNodes.Where(t => t.Id != prev.Id && t.StationType == StationType.Buffer).FirstOrDefault();
retval.Path.Add(nextNode);
var lastDefailt = retval.DetailedPath.Last();
retval.DetailedPath.Add(new NodeMotorInfo(lastDefailt.seq + 1, nextNode.Id, nextNode.RfidId, AgvDirection.Backward)
{
Speed = SpeedLevel.L,
});
retval.Path.Add(target);
retval.DetailedPath.Add(new NodeMotorInfo(retval.DetailedPath.Max(t => t.seq) + 1, target.Id, target.RfidId, AgvDirection.Backward));
}
return retval;
}
else if (isTargetLeft)
{
return this.FindBasicPath(start, target, prev, AgvDirection.Backward);
}
else
{
// Overshoot
var path1 = this.FindBasicPath(start, target, prev, AgvDirection.Forward);
if (path1.Path.Count < 2) return AGVPathResult.CreateFailure("Overshoot 경로 생성 실패");
var last = path1.Path.Last();
var lastD = path1.DetailedPath.Last();
path1.Path.RemoveAt(path1.Path.Count - 1);
path1.DetailedPath.RemoveAt(path1.DetailedPath.Count - 1);
path1.Path.Add(last);
path1.DetailedPath.Add(new NodeMotorInfo(lastD.seq + 1, lastD.NodeId, lastD.RfidId, AgvDirection.Backward)
{
Speed = SpeedLevel.L,
});
return path1;
}
}
}
private AGVPathResult GetPathFromGateway(MapNode GTNode, MapNode targetNode, MapNode PrevNode, AgvDirection PrevDirection)
{
AGVPathResult resultPath = null;
var deltaX = GTNode.Position.X - PrevNode.Position.X;
var isMonitorLeft = false;
if (deltaX > 0) isMonitorLeft = PrevDirection == AgvDirection.Backward;
else isMonitorLeft = PrevDirection == AgvDirection.Forward;
if (targetNode.StationType == StationType.Loader || targetNode.StationType == StationType.Charger2)
{
deltaX = GTNode.Position.Y - PrevNode.Position.Y;
if (deltaX < 0) isMonitorLeft = PrevDirection == AgvDirection.Backward;
else isMonitorLeft = PrevDirection == AgvDirection.Forward;
}
switch (targetNode.StationType)
{
case StationType.Loader:
case StationType.Charger2:
case StationType.Charger1:
case StationType.UnLoader:
case StationType.Clearner:
case StationType.Buffer:
var rlt1 = new AGVPathResult();
rlt1.Success = true;
var motdir = targetNode.DockDirection == DockingDirection.Backward ? AgvDirection.Backward : AgvDirection.Forward;
var pathtarget = this.FindBasicPath(GTNode, targetNode, PrevNode, motdir);
if ((targetNode.DockDirection == DockingDirection.Backward && isMonitorLeft) ||
(targetNode.DockDirection == DockingDirection.Forward && !isMonitorLeft))
{
var turnPatterns = GetTurnaroundPattern(GTNode, targetNode);
if (turnPatterns == null || !turnPatterns.Any()) return new AGVPathResult { Success = false, Message = $"회차 패턴 없음: Dir {PrevDirection}" };
foreach (var item in turnPatterns)
{
var rfidvalue = ushort.Parse(item.Substring(0, 4));
var node = _mapNodes.FirstOrDefault(t => t.RfidId == rfidvalue);
rlt1.Path.Add(node);
AgvDirection nodedir = item.Substring(4, 1) == "F" ? AgvDirection.Forward : AgvDirection.Backward;
MagnetDirection magnet = MagnetDirection.Straight;
var magchar = item.Substring(5, 1);
if (magchar == "L") magnet = MagnetDirection.Left;
else if (magchar == "R") magnet = MagnetDirection.Right;
rlt1.DetailedPath.Add(new NodeMotorInfo(rlt1.DetailedPath.Count, node.Id, node.RfidId, nodedir, null, magnet)
{
Speed = SpeedLevel.L,
});
}
if (pathtarget.DetailedPath.First().NodeId != rlt1.DetailedPath.Last().NodeId ||
pathtarget.DetailedPath.First().MotorDirection != rlt1.DetailedPath.Last().MotorDirection)
{
// Gateway 턴 마지막 주소 불일치 경고 (로깅 등)
}
pathtarget.Path.RemoveAt(0);
pathtarget.DetailedPath.RemoveAt(0);
}
return CombinePaths(rlt1, pathtarget);
default:
return AGVPathResult.CreateFailure($"지원되지 않는 StationType: {targetNode.StationType}");
}
}
private MapNode GetGatewayNode(MapNode node)
{
var rfid = 0;
if (node.StationType == StationType.UnLoader) rfid = 10;
else if (node.StationType == StationType.Charger1) rfid = 9;
else if (node.StationType == StationType.Clearner) rfid = 6;
else if (node.StationType == StationType.Charger2) rfid = 13;
else if (node.StationType == StationType.Loader) rfid = 13;
else if (node.StationType == StationType.Buffer) rfid = 6;
if (rfid == 0) return null;
return _mapNodes.FirstOrDefault(t => t.RfidId == rfid);
}
private List<string> GetTurnaroundPattern(MapNode gatewayNode, MapNode targetNode)
{
switch (gatewayNode.RfidId)
{
case 6:
if (targetNode.StationType == StationType.Buffer)
return new List<string> { "0006BL", "0007FS", "0013BL", "0006BL" };
else
return new List<string> { "0006BL", "0007FS", "0013BL", "0006BS" };
case 9: return new List<string> { "0009FL", "0010BS", "0007FL", "0009FS" };
case 10: return new List<string> { "0010BR", "0009FR", "0007BS", "0010BS" };
case 13: return new List<string> { "0013BL", "0006FL", "0007BS", "0013BS" };
default: return null;
}
}
private AGVPathResult CombinePaths(AGVPathResult p1, AGVPathResult p2)
{
var res = new AGVPathResult();
res.Success = true;
var p1last = p1.DetailedPath.LastOrDefault();
var p2fist = p2.DetailedPath.FirstOrDefault();
if (p1last != null && p2fist != null &&
(p1last.NodeId == p2fist.NodeId && p1last.MotorDirection == p2fist.MotorDirection && p1last.MagnetDirection == p2fist.MagnetDirection))
{
p1.Path.RemoveAt(p1.Path.Count - 1);
p1.DetailedPath.RemoveAt(p1.DetailedPath.Count - 1);
}
foreach (var item in p1.Path) res.Path.Add(item);
foreach (var item in p2.Path) res.Path.Add(item);
foreach (var item in p1.DetailedPath)
{
var maxseq = res.DetailedPath.Count == 0 ? 0 : res.DetailedPath.Max(t => t.seq);
item.seq = maxseq + 1;
res.DetailedPath.Add(item);
}
foreach (var item in p2.DetailedPath)
{
var maxseq = res.DetailedPath.Count == 0 ? 0 : res.DetailedPath.Max(t => t.seq);
item.seq = maxseq + 1;
res.DetailedPath.Add(item);
}
return res;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using AGVNavigationCore.Models;
using AGVNavigationCore.PathFinding.Core;
using AGVNavigationCore.PathFinding.Analysis;
using AGVNavigationCore.PathFinding.Validation;
namespace AGVNavigationCore.PathFinding.Planning
{
/// <summary>
/// AGV 방향 전환 경로 계획 시스템
/// 물리적 제약사항을 고려한 방향 전환 경로 생성
/// </summary>
public class DirectionChangePlanner
{
/// <summary>
/// 방향 전환 계획 결과
/// </summary>
public class DirectionChangePlan
{
public bool Success { get; set; }
public List<MapNode> DirectionChangePath { get; set; }
public string DirectionChangeNode { get; set; }
public string ErrorMessage { get; set; }
public string PlanDescription { get; set; }
public DirectionChangePlan()
{
DirectionChangePath = new List<MapNode>();
ErrorMessage = string.Empty;
PlanDescription = string.Empty;
}
public static DirectionChangePlan CreateSuccess(List<MapNode> path, string changeNode, string description)
{
return new DirectionChangePlan
{
Success = true,
DirectionChangePath = path,
DirectionChangeNode = changeNode,
PlanDescription = description
};
}
public static DirectionChangePlan CreateFailure(string error)
{
return new DirectionChangePlan
{
Success = false,
ErrorMessage = error
};
}
}
private readonly List<MapNode> _mapNodes;
private readonly JunctionAnalyzer _junctionAnalyzer;
private readonly AStarPathfinder _pathfinder;
public DirectionChangePlanner(List<MapNode> mapNodes)
{
_mapNodes = mapNodes ?? new List<MapNode>();
_junctionAnalyzer = new JunctionAnalyzer(_mapNodes);
_pathfinder = new AStarPathfinder();
_pathfinder.SetMapNodes(_mapNodes);
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using AGVNavigationCore.Models;
namespace AGVNavigationCore.PathFinding.Planning
{
/// <summary>
/// 방향 기반 경로 탐색기
/// 이전 위치 + 현재 위치 + 이동 방향을 기반으로 다음 노드를 결정
/// </summary>
public class DirectionalPathfinder
{
/// <summary>
/// 이동 방향별 가중치
/// </summary>
public class DirectionWeights
{
public float ForwardWeight { get; set; } = 1.0f; // 직진
public float LeftWeight { get; set; } = 1.5f; // 좌측
public float RightWeight { get; set; } = 1.5f; // 우측
public float BackwardWeight { get; set; } = 2.0f; // 후진
}
private readonly DirectionWeights _weights;
public DirectionalPathfinder(DirectionWeights weights = null)
{
_weights = weights ?? new DirectionWeights();
}
/// <summary>
/// 이전 위치와 현재 위치, 그리고 이동 방향을 기반으로 다음 노드 ID를 반환
/// </summary>
/// <param name="previousPos">이전 위치 (이전 RFID 감지 위치)</param>
/// <param name="currentNode">현재 노드 (현재 RFID 노드)</param>
/// <param name="currentPos">현재 위치</param>
/// <param name="direction">이동 방향 (Forward/Backward/Left/Right)</param>
/// <param name="allNodes">맵의 모든 노드</param>
/// <returns>다음 노드 ID (또는 null)</returns>
public string GetNextNodeId(
Point previousPos,
MapNode currentNode,
Point currentPos,
AgvDirection direction,
List<MapNode> allNodes)
{
// 전제조건: 최소 2개 위치 히스토리 필요
if (previousPos == Point.Empty || currentPos == Point.Empty)
{
return null;
}
if (currentNode == null || allNodes == null || allNodes.Count == 0)
{
return null;
}
// 현재 노드에 연결된 노드들 가져오기
var connectedNodeIds = currentNode.ConnectedNodes;
if (connectedNodeIds == null || connectedNodeIds.Count == 0)
{
return null;
}
// 연결된 노드 중 현재 노드가 아닌 것들만 필터링
var candidateNodes = allNodes.Where(n =>
connectedNodeIds.Contains(n.Id) && n.Id != currentNode.Id
).ToList();
if (candidateNodes.Count == 0)
{
return null;
}
// 이전→현재 벡터 계산 (진행 방향 벡터)
var movementVector = new PointF(
currentPos.X - previousPos.X,
currentPos.Y - previousPos.Y
);
// 벡터 정규화
var movementLength = (float)Math.Sqrt(
movementVector.X * movementVector.X +
movementVector.Y * movementVector.Y
);
if (movementLength < 0.001f) // 거의 이동하지 않음
{
return candidateNodes[0].Id; // 첫 번째 연결 노드 반환
}
var normalizedMovement = new PointF(
movementVector.X / movementLength,
movementVector.Y / movementLength
);
// 각 후보 노드에 대해 방향 점수 계산
var scoredCandidates = new List<(MapNode node, float score)>();
foreach (var candidate in candidateNodes)
{
var toNextVector = new PointF(
candidate.Position.X - currentPos.X,
candidate.Position.Y - currentPos.Y
);
var toNextLength = (float)Math.Sqrt(
toNextVector.X * toNextVector.X +
toNextVector.Y * toNextVector.Y
);
if (toNextLength < 0.001f)
{
continue;
}
var normalizedToNext = new PointF(
toNextVector.X / toNextLength,
toNextVector.Y / toNextLength
);
// 진행 방향 기반 점수 계산
float score = CalculateDirectionalScore(
normalizedMovement,
normalizedToNext,
direction
);
scoredCandidates.Add((candidate, score));
}
if (scoredCandidates.Count == 0)
{
return null;
}
// 가장 높은 점수를 가진 노드 반환
var bestCandidate = scoredCandidates.OrderByDescending(x => x.score).First();
return bestCandidate.node.Id;
}
/// <summary>
/// 이동 방향을 기반으로 방향 점수를 계산
/// 높은 점수 = 더 나은 선택지
/// </summary>
private float CalculateDirectionalScore(
PointF movementDirection, // 정규화된 이전→현재 벡터
PointF nextDirection, // 정규화된 현재→다음 벡터
AgvDirection requestedDir) // 요청된 이동 방향
{
float baseScore = 0;
// 벡터 간 각도 계산 (내적)
float dotProduct = (movementDirection.X * nextDirection.X) +
(movementDirection.Y * nextDirection.Y);
// 외적으로 좌우 판별 (Z 성분)
float crossProduct = (movementDirection.X * nextDirection.Y) -
(movementDirection.Y * nextDirection.X);
switch (requestedDir)
{
case AgvDirection.Forward:
// Forward: 직진 방향 선호 (dotProduct ≈ 1)
if (dotProduct > 0.9f) // 거의 같은 방향
{
baseScore = 100.0f * _weights.ForwardWeight;
}
else if (dotProduct > 0.5f) // 비슷한 방향
{
baseScore = 80.0f * _weights.ForwardWeight;
}
else if (dotProduct > 0.0f) // 약간 다른 방향
{
baseScore = 50.0f * _weights.ForwardWeight;
}
else if (dotProduct > -0.5f) // 거의 반대 방향 아님
{
baseScore = 20.0f * _weights.BackwardWeight;
}
else
{
baseScore = 0.0f; // 완전 반대
}
break;
case AgvDirection.Backward:
// Backward: 역진 방향 선호 (dotProduct ≈ -1)
if (dotProduct < -0.9f) // 거의 반대 방향
{
baseScore = 100.0f * _weights.BackwardWeight;
}
else if (dotProduct < -0.5f) // 비슷하게 반대
{
baseScore = 80.0f * _weights.BackwardWeight;
}
else if (dotProduct < 0.0f) // 약간 다른 방향
{
baseScore = 50.0f * _weights.BackwardWeight;
}
else if (dotProduct < 0.5f) // 거의 같은 방향 아님
{
baseScore = 20.0f * _weights.ForwardWeight;
}
else
{
baseScore = 0.0f; // 완전 같은 방향
}
break;
case AgvDirection.Left:
// Left: 좌측 방향 선호
// Forward 상태에서: crossProduct > 0 = 좌측
// Backward 상태에서: crossProduct < 0 = 좌측 (반대)
if (dotProduct > 0.0f) // Forward 상태
{
// crossProduct > 0이면 좌측
if (crossProduct > 0.5f)
{
baseScore = 100.0f * _weights.LeftWeight;
}
else if (crossProduct > 0.0f)
{
baseScore = 70.0f * _weights.LeftWeight;
}
else if (crossProduct > -0.5f)
{
baseScore = 50.0f * _weights.ForwardWeight;
}
else
{
baseScore = 30.0f * _weights.RightWeight;
}
}
else // Backward 상태 - 좌우 반전
{
// Backward에서 좌측 = crossProduct < 0
if (crossProduct < -0.5f)
{
baseScore = 100.0f * _weights.LeftWeight;
}
else if (crossProduct < 0.0f)
{
baseScore = 70.0f * _weights.LeftWeight;
}
else if (crossProduct < 0.5f)
{
baseScore = 50.0f * _weights.BackwardWeight;
}
else
{
baseScore = 30.0f * _weights.RightWeight;
}
}
break;
case AgvDirection.Right:
// Right: 우측 방향 선호
// Forward 상태에서: crossProduct < 0 = 우측
// Backward 상태에서: crossProduct > 0 = 우측 (반대)
if (dotProduct > 0.0f) // Forward 상태
{
// crossProduct < 0이면 우측
if (crossProduct < -0.5f)
{
baseScore = 100.0f * _weights.RightWeight;
}
else if (crossProduct < 0.0f)
{
baseScore = 70.0f * _weights.RightWeight;
}
else if (crossProduct < 0.5f)
{
baseScore = 50.0f * _weights.ForwardWeight;
}
else
{
baseScore = 30.0f * _weights.LeftWeight;
}
}
else // Backward 상태 - 좌우 반전
{
// Backward에서 우측 = crossProduct > 0
if (crossProduct > 0.5f)
{
baseScore = 100.0f * _weights.RightWeight;
}
else if (crossProduct > 0.0f)
{
baseScore = 70.0f * _weights.RightWeight;
}
else if (crossProduct > -0.5f)
{
baseScore = 50.0f * _weights.BackwardWeight;
}
else
{
baseScore = 30.0f * _weights.LeftWeight;
}
}
break;
}
return baseScore;
}
/// <summary>
/// 벡터 간 각도를 도 단위로 계산
/// </summary>
private float CalculateAngle(PointF vector1, PointF vector2)
{
float dotProduct = (vector1.X * vector2.X) + (vector1.Y * vector2.Y);
float magnitude1 = (float)Math.Sqrt(vector1.X * vector1.X + vector1.Y * vector1.Y);
float magnitude2 = (float)Math.Sqrt(vector2.X * vector2.X + vector2.Y * vector2.Y);
if (magnitude1 < 0.001f || magnitude2 < 0.001f)
{
return 0;
}
float cosAngle = dotProduct / (magnitude1 * magnitude2);
cosAngle = Math.Max(-1.0f, Math.Min(1.0f, cosAngle)); // 범위 제한
return (float)(Math.Acos(cosAngle) * 180.0 / Math.PI);
}
}
}

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using AGVNavigationCore.Models;
namespace AGVNavigationCore.PathFinding.Planning
{
/// <summary>
/// AGV 마그넷 센서 방향 제어
/// </summary>
public enum MagnetDirection
{
/// <summary>
/// 직진 - 기본 마그넷 라인 추종
/// </summary>
Straight = 0,
/// <summary>
/// 좌측 - 마그넷 센서 가중치를 좌측으로 조정
/// </summary>
Left = 1,
/// <summary>
/// 우측 - 마그넷 센서 가중치를 우측으로 조정
/// </summary>
Right = 2
}
/// <summary>
/// 노드별 모터방향 정보 (방향 전환 지원 포함)
/// </summary>
public class NodeMotorInfo
{
/// <summary>
/// 일련번호
/// </summary>
public int seq { get; set; }
/// <summary>
/// 노드 ID
/// </summary>
public string NodeId { get; set; }
/// <summary>
/// RFID Value
/// </summary>
public ushort RfidId { get; set; }
/// <summary>
/// 해당 노드에서의 모터방향
/// </summary>
public AgvDirection MotorDirection { get; set; }
/// <summary>
/// 해당 노드에서의 제한 속도
/// </summary>
public SpeedLevel Speed { get; set; } = SpeedLevel.M;
/// <summary>
/// 마그넷 센서 방향 제어 (갈림길 처리용)
/// </summary>
public MagnetDirection MagnetDirection { get; set; }
/// <summary>
/// 다음 노드 ID (경로예측용)
/// </summary>
public MapNode NextNode { get; set; }
/// <summary>
/// 회전 가능 노드 여부
/// </summary>
public bool CanRotate { get; set; }
/// <summary>
/// 방향 전환이 발생하는 노드 여부
/// </summary>
public bool IsDirectionChangePoint { get; set; }
/// <summary>
/// 특수 동작이 필요한 노드 여부 (갈림길 전진/후진 반복)
/// </summary>
public bool RequiresSpecialAction { get; set; }
/// <summary>
/// 해당노드가 인식되면 이 값이 셋팅됩니다.
/// </summary>
public bool IsPass { get; set; }
/// <summary>
/// 특수 동작 설명
/// </summary>
public string SpecialActionDescription { get; set; }
public NodeMotorInfo(int seqno,string nodeId,ushort rfid, AgvDirection motorDirection, MapNode nextNodeId = null, MagnetDirection magnetDirection = MagnetDirection.Straight)
{
seq = seqno;
NodeId = nodeId;
RfidId = rfid;
MotorDirection = motorDirection;
MagnetDirection = magnetDirection;
NextNode = nextNodeId;
CanRotate = false;
IsDirectionChangePoint = false;
RequiresSpecialAction = false;
SpecialActionDescription = string.Empty;
IsPass = false;
}
/// <summary>
/// 디버깅용 문자열 표현
/// </summary>
public override string ToString()
{
var result = $"R{RfidId}[*{NodeId}]:{MotorDirection}";
// 마그넷 방향이 직진이 아닌 경우 표시
if (MagnetDirection != MagnetDirection.Straight)
result += $"({MagnetDirection})";
if (IsDirectionChangePoint)
result += " [방향전환]";
if (CanRotate)
result += " [회전가능]";
if (RequiresSpecialAction)
result += $" [특수동작:{SpecialActionDescription}]";
if (IsPass) result += "(O)";
return result;
}
}
}

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using AGVNavigationCore.Models;
namespace AGVNavigationCore.PathFinding.Validation
{
/// <summary>
/// 도킹 검증 결과
/// </summary>
public class DockingValidationResult
{
/// <summary>
/// 도킹 검증이 필요한지 여부 (목적지가 도킹 대상인 경우)
/// </summary>
public bool IsValidationRequired { get; set; }
/// <summary>
/// 도킹 검증 통과 여부
/// </summary>
public bool IsValid { get; set; }
/// <summary>
/// 목적지 노드 ID
/// </summary>
public string TargetNodeId { get; set; }
/// <summary>
/// 목적지 노드 타입
/// </summary>
public NodeType TargetNodeType { get; set; }
/// <summary>
/// 필요한 도킹 방향
/// </summary>
public AgvDirection RequiredDockingDirection { get; set; }
/// <summary>
/// 계산된 경로의 마지막 방향
/// </summary>
public AgvDirection CalculatedFinalDirection { get; set; }
/// <summary>
/// 검증 오류 메시지 (실패시)
/// </summary>
public string ValidationError { get; set; }
/// <summary>
/// 기본 생성자
/// </summary>
public DockingValidationResult()
{
IsValidationRequired = false;
IsValid = true;
TargetNodeId = string.Empty;
RequiredDockingDirection = AgvDirection.Forward;
CalculatedFinalDirection = AgvDirection.Forward;
ValidationError = string.Empty;
}
/// <summary>
/// 검증 불필요한 경우 생성
/// </summary>
public static DockingValidationResult CreateNotRequired()
{
return new DockingValidationResult
{
IsValidationRequired = false,
IsValid = true
};
}
/// <summary>
/// 검증 성공 결과 생성
/// </summary>
public static DockingValidationResult CreateValid(string targetNodeId, NodeType nodeType, AgvDirection requiredDirection, AgvDirection calculatedDirection)
{
return new DockingValidationResult
{
IsValidationRequired = true,
IsValid = true,
TargetNodeId = targetNodeId,
TargetNodeType = nodeType,
RequiredDockingDirection = requiredDirection,
CalculatedFinalDirection = calculatedDirection
};
}
/// <summary>
/// 검증 실패 결과 생성
/// </summary>
public static DockingValidationResult CreateInvalid(string targetNodeId, NodeType nodeType, AgvDirection requiredDirection, AgvDirection calculatedDirection, string error)
{
return new DockingValidationResult
{
IsValidationRequired = true,
IsValid = false,
TargetNodeId = targetNodeId,
TargetNodeType = nodeType,
RequiredDockingDirection = requiredDirection,
CalculatedFinalDirection = calculatedDirection,
ValidationError = error
};
}
}
}

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using System.Collections.Generic;
using AGVNavigationCore.Models;
namespace AGVNavigationCore.PathFinding.Validation
{
/// <summary>
/// 경로 검증 결과 (되돌아가기 패턴 검증 포함)
/// </summary>
public class PathValidationResult
{
/// <summary>
/// 경로 검증이 필요한지 여부
/// </summary>
public bool IsValidationRequired { get; set; }
/// <summary>
/// 경로 검증 통과 여부
/// </summary>
public bool IsValid { get; set; }
/// <summary>
/// 검증된 경로
/// </summary>
public List<string> ValidatedPath { get; set; }
/// <summary>
/// 검출된 되돌아가기 패턴 목록 (A → B → A 형태)
/// </summary>
public List<BacktrackingPattern> BacktrackingPatterns { get; set; }
/// <summary>
/// 갈림길 노드 목록
/// </summary>
public List<string> JunctionNodes { get; set; }
/// <summary>
/// 시작 노드 ID
/// </summary>
public string StartNodeId { get; set; }
/// <summary>
/// 목표 노드 ID
/// </summary>
public string TargetNodeId { get; set; }
/// <summary>
/// 갈림길 노드 ID (방향 전환용)
/// </summary>
public string JunctionNodeId { get; set; }
/// <summary>
/// 검증 오류 메시지 (실패시)
/// </summary>
public string ValidationError { get; set; }
/// <summary>
/// 기본 생성자
/// </summary>
public PathValidationResult()
{
IsValidationRequired = false;
IsValid = true;
ValidatedPath = new List<string>();
BacktrackingPatterns = new List<BacktrackingPattern>();
JunctionNodes = new List<string>();
StartNodeId = string.Empty;
TargetNodeId = string.Empty;
JunctionNodeId = string.Empty;
ValidationError = string.Empty;
}
/// <summary>
/// 검증 불필요한 경우 생성
/// </summary>
public static PathValidationResult CreateNotRequired()
{
return new PathValidationResult
{
IsValidationRequired = false,
IsValid = true
};
}
/// <summary>
/// 검증 성공 결과 생성
/// </summary>
public static PathValidationResult CreateValid(List<string> path, string startNodeId, string targetNodeId, string junctionNodeId = "")
{
return new PathValidationResult
{
IsValidationRequired = true,
IsValid = true,
ValidatedPath = new List<string>(path),
StartNodeId = startNodeId,
TargetNodeId = targetNodeId,
JunctionNodeId = junctionNodeId
};
}
/// <summary>
/// 검증 실패 결과 생성 (되돌아가기 패턴 검출)
/// </summary>
public static PathValidationResult CreateInvalidWithBacktracking(
List<string> path,
List<BacktrackingPattern> backtrackingPatterns,
string startNodeId,
string targetNodeId,
string junctionNodeId,
string error)
{
return new PathValidationResult
{
IsValidationRequired = true,
IsValid = false,
ValidatedPath = new List<string>(path),
BacktrackingPatterns = new List<BacktrackingPattern>(backtrackingPatterns),
StartNodeId = startNodeId,
TargetNodeId = targetNodeId,
JunctionNodeId = junctionNodeId,
ValidationError = error
};
}
/// <summary>
/// 일반 검증 실패 결과 생성
/// </summary>
public static PathValidationResult CreateInvalid(string startNodeId, string targetNodeId, string error)
{
return new PathValidationResult
{
IsValidationRequired = true,
IsValid = false,
StartNodeId = startNodeId,
TargetNodeId = targetNodeId,
ValidationError = error
};
}
}
/// <summary>
/// 되돌아가기 패턴 정보 (A → B → A)
/// </summary>
public class BacktrackingPattern
{
/// <summary>
/// 시작 노드 (A)
/// </summary>
public string StartNode { get; set; }
/// <summary>
/// 중간 노드 (B)
/// </summary>
public string MiddleNode { get; set; }
/// <summary>
/// 되돌아간 노드 (다시 A)
/// </summary>
public string ReturnNode { get; set; }
/// <summary>
/// 경로에서의 시작 인덱스
/// </summary>
public int StartIndex { get; set; }
/// <summary>
/// 경로에서의 종료 인덱스
/// </summary>
public int EndIndex { get; set; }
/// <summary>
/// 기본 생성자
/// </summary>
public BacktrackingPattern()
{
StartNode = string.Empty;
MiddleNode = string.Empty;
ReturnNode = string.Empty;
StartIndex = -1;
EndIndex = -1;
}
/// <summary>
/// 되돌아가기 패턴 생성
/// </summary>
public static BacktrackingPattern Create(string startNode, string middleNode, string returnNode, int startIndex, int endIndex)
{
return new BacktrackingPattern
{
StartNode = startNode,
MiddleNode = middleNode,
ReturnNode = returnNode,
StartIndex = startIndex,
EndIndex = endIndex
};
}
/// <summary>
/// 패턴 설명 문자열
/// </summary>
public override string ToString()
{
return $"{StartNode} → {MiddleNode} → {ReturnNode} (인덱스: {StartIndex}-{EndIndex})";
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AGVNavigationCore")]
[assembly: AssemblyDescription("AGV Navigation and Pathfinding Core Library")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ENIG")]
[assembly: AssemblyProduct("AGV Navigation System")]
[assembly: AssemblyCopyright("Copyright © ENIG 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c5f7a8b2-8d3e-4a1b-9c6e-7f4d5e2a9b1c")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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# AGVNavigationCore
ENIG AGV 시스템을 위한 핵심 네비게이션 및 경로 탐색 라이브러리
## 📋 개요
AGVNavigationCore는 자동 유도 차량(AGV) 시스템의 경로 계획, 맵 편집, 시뮬레이션, 실시간 모니터링 기능을 제공하는 .NET Framework 4.8 라이브러리입니다.
## 🏗️ 프로젝트 구조
### 📁 Controls/
**AGV 관련 사용자 인터페이스 컨트롤 및 AGV 추상화 계층**
- **AGVState.cs** - AGV 상태 열거형 (Idle, Moving, Rotating, Docking, Charging, Error)
- **IAGV.cs** - AGV 인터페이스 정의 (가상/실제 AGV 통합)
- **UnifiedAGVCanvas.cs** - 통합 AGV 캔버스 컨트롤 메인 클래스
- **UnifiedAGVCanvas.Events.cs** - 그리기 및 렌더링 로직 (AGV, 노드, 경로 시각화)
- **UnifiedAGVCanvas.Mouse.cs** - 마우스 이벤트 처리 (클릭, 드래그, 줌, 팬)
### 📁 Models/
**데이터 모델 및 핵심 비즈니스 엔티티 정의**
- **Enums.cs** - 핵심 열거형 정의 (NodeType, DockingDirection, AgvDirection, StationType)
- **MapNode.cs** - 맵 노드 엔티티 클래스 (논리적 노드 ID, 위치, 타입, 연결 정보, RFID 정보)
- **MapLoader.cs** - 맵 파일 로딩/저장 유틸리티 (JSON 직렬화, 데이터 마이그레이션, 검증)
### 📁 PathFinding/
**AGV 경로 탐색 및 계산 알고리즘**
#### 🟢 활발히 사용되는 클래스
- **AGVPathfinder.cs** - 메인 AGV 경로 계획기 (물리적 제약사항 고려)
- **AGVPathResult.cs** - 경로 계산 결과 데이터 클래스
- **DockingValidationResult.cs** - 도킹 검증 결과 데이터 클래스
#### 🟡 내부 구현 클래스
- **AStarPathfinder.cs** - A* 알고리즘 기반 기본 경로 탐색
- **DirectionChangePlanner.cs** - AGV 방향 전환 경로 계획 시스템
- **JunctionAnalyzer.cs** - 교차점 분석 및 마그넷 센서 방향 계산
- **NodeMotorInfo.cs** - 노드별 모터방향 정보 (방향 전환 지원 포함)
- **PathNode.cs** - A* 알고리즘용 경로 노드
### 📁 Utils/
**유틸리티 및 계산 헬퍼 클래스**
- **DockingValidator.cs** - AGV 도킹 방향 검증 유틸리티
- **LiftCalculator.cs** - AGV 리프트 방향 계산 유틸리티
### 📁 Properties/
- **AssemblyInfo.cs** - 어셈블리 정보 및 버전 관리
## 🎯 주요 기능
### 🗺️ 맵 관리
- **논리적 노드 시스템**: 물리적 RFID와 분리된 논리적 노드 ID 관리
- **노드 타입**: Normal, Rotation, Docking, Charging 등 다양한 노드 타입 지원
- **연결 관리**: 노드 간 방향성 연결 관리
- **JSON 저장/로드**: 표준 JSON 형식으로 맵 데이터 관리
### 🧭 경로 탐색
- **A* 알고리즘**: 효율적인 최단 경로 탐색
- **AGV 물리적 제약**: 전진/후진 모터 방향, 회전 제약 고려
- **방향 전환 계획**: 마그넷 센서 위치에서의 방향 전환 최적화
- **도킹 검증**: 목적지 타입에 따른 도킹 방향 검증
### 🎮 시각화 및 편집
- **통합 캔버스**: 맵 편집, 시뮬레이션, 모니터링 모드 지원
- **실시간 렌더링**: AGV 위치, 경로, 상태 실시간 표시
- **인터랙티브 편집**: 드래그앤드롭 노드 편집, 연결 관리
- **줌/팬**: 대형 맵 탐색을 위한 줌/팬 기능
## 🔧 아키텍처 특징
### ✅ 장점
- **계층화 아키텍처**: Models → Utils → PathFinding → Controls 의존성 구조
- **관심사 분리**: 각 폴더별 명확한 책임 분담
- **인터페이스 기반**: IAGV 인터페이스로 가상/실제 AGV 통합
- **확장성**: 새로운 알고리즘, AGV 타입 추가 용이
### ⚠️ 개선 영역
- **코드 크기**: 일부 클래스가 과도하게 큼 (UnifiedAGVCanvas.Events.cs: 1,699행)
- **복잡도**: DirectionChangePlanner 등 복잡한 로직 포함
- **분할 필요**: UnifiedAGVCanvas의 다중 책임 분리 필요
## 🚀 사용 방법
### 기본 맵 로딩
```csharp
var mapLoader = new MapLoader();
var mapNodes = mapLoader.LoadMap("path/to/map.json");
```
### 경로 계산
```csharp
var pathfinder = new AGVPathfinder();
pathfinder.SetMapNodes(mapNodes);
var result = pathfinder.FindPath("START_NODE", "TARGET_NODE", AgvDirection.Forward);
if (result.Success)
{
Console.WriteLine($"경로: {string.Join(" -> ", result.Path)}");
Console.WriteLine($"거리: {result.TotalDistance:F1}px");
}
```
### 캔버스 사용
```csharp
var canvas = new UnifiedAGVCanvas();
canvas.Nodes = mapNodes;
canvas.CurrentPath = result;
canvas.CurrentEditMode = UnifiedAGVCanvas.EditMode.Select;
```
## 📈 최근 업데이트 (2024.12)
### ✅ 완료된 개선사항
- **중복 코드 정리**: PathResult, RfidPathResult 등 중복 클래스 제거
- **아키텍처 통합**: AdvancedAGVPathfinder → AGVPathfinder 통합
- **좌표 정확성**: 줌/팬 시 노드 선택 정확도 개선
- **미사용 코드 제거**: PathfindingOptions 등 미사용 클래스 삭제
### 🔄 진행 중인 개선사항
- **방향 계산 최적화**: 리프트 방향 계산 로직 개선
- **도킹 검증**: 도킹 방향 검증 시스템 강화
- **성능 최적화**: 대형 맵 처리 성능 개선
## 🏃‍♂️ 향후 계획
### 우선순위 1 (즉시)
- UnifiedAGVCanvas 분할 (Rendering, Editing, Simulation 분리)
- [완료] PathFinding 폴더 세분화 (Core, Validation, Planning, Analysis)
### 우선순위 2 (중기)
- 인터페이스 표준화 (I접두사 통일)
- Utils 폴더 확장 (Calculations, Validators, Converters)
### 우선순위 3 (장기)
- 의존성 주입 도입
- 성능 모니터링 시스템
- 단위 테스트 확충
## 📦 의존성
- .NET Framework 4.8
- Newtonsoft.Json 13.0.3
- System.Drawing
- System.Windows.Forms
## 🔗 관련 프로젝트
- **AGVMapEditor**: 맵 편집 전용 애플리케이션
- **AGVSimulator**: AGV 시뮬레이션 애플리케이션
- **AGVCSharp**: 메인 AGV 제어 시스템
## 📞 연락처
ENIG AGV 개발팀 - 2024년 12월 업데이트

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using System;
using System.Collections.Generic;
using System.Drawing;
using AGVNavigationCore.Models;
using AGVNavigationCore.PathFinding.Planning;
namespace AGVNavigationCore.Utils
{
/// <summary>
/// AGV 방향 기반 다음 노드 계산기
/// VirtualAGV 또는 실제 AGV 시스템에서 현재 방향을 알 때, 다음 목적지 노드를 결정
/// </summary>
public class AGVDirectionCalculator
{
private DirectionalPathfinder _pathfinder;
public AGVDirectionCalculator(DirectionalPathfinder.DirectionWeights weights = null)
{
_pathfinder = new DirectionalPathfinder(weights);
}
/// <summary>
/// 이전 RFID 위치 + 현재 위치 + 현재 방향을 기반으로 다음 노드 ID를 반환
///
/// 사용 예시:
/// - 001에서 002로 이동 후 GetNextNodeId(001_pos, 002_node, 002_pos, Forward) → 003
/// - 003에서 004로 이동 후, Left 선택 → 030
/// - 004에서 003으로 이동(Backward) 후, GetNextNodeId(..., Backward) → 002
/// </summary>
/// <param name="previousRfidPos">이전 RFID 감지 위치</param>
/// <param name="currentNode">현재 RFID 노드</param>
/// <param name="currentRfidPos">현재 RFID 감지 위치</param>
/// <param name="direction">이동 방향</param>
/// <param name="allNodes">맵의 모든 노드</param>
/// <returns>다음 노드 ID (실패 시 null)</returns>
public string GetNextNodeId(
Point previousRfidPos,
MapNode currentNode,
Point currentRfidPos,
AgvDirection direction,
List<MapNode> allNodes)
{
// 유효성 검사
if (previousRfidPos == Point.Empty)
{
throw new ArgumentException("previousRfidPos는 빈 값일 수 없습니다. 최소 2개의 위치 히스토리가 필요합니다.");
}
if (currentNode == null)
{
throw new ArgumentNullException(nameof(currentNode), "currentNode는 null일 수 없습니다.");
}
if (allNodes == null || allNodes.Count == 0)
{
throw new ArgumentException("allNodes는 비어있을 수 없습니다.");
}
return _pathfinder.GetNextNodeId(
previousRfidPos,
currentNode,
currentRfidPos,
direction,
allNodes
);
}
/// <summary>
/// 현재 모터 상태를 기반으로 실제 선택된 방향을 분석
/// VirtualAGV의 현재/이전 상태로부터 선택된 방향을 역추적
/// </summary>
public AgvDirection AnalyzeSelectedDirection(
Point previousPos,
Point currentPos,
MapNode selectedNextNode,
List<MapNode> connectedNodes)
{
if (previousPos == Point.Empty || currentPos == Point.Empty || selectedNextNode == null)
{
return AgvDirection.Forward;
}
// 이동 벡터
var movementVector = new PointF(
currentPos.X - previousPos.X,
currentPos.Y - previousPos.Y
);
// 다음 노드 벡터
var nextVector = new PointF(
selectedNextNode.Position.X - currentPos.X,
selectedNextNode.Position.Y - currentPos.Y
);
// 내적 계산 (유사도)
float dotProduct = (movementVector.X * nextVector.X) +
(movementVector.Y * nextVector.Y);
// 외적 계산 (좌우 판별)
float crossProduct = (movementVector.X * nextVector.Y) -
(movementVector.Y * nextVector.X);
// 진행 방향 판별
if (dotProduct > 0) // 같은 방향으로 진행
{
if (Math.Abs(crossProduct) < 0.1f) // 거의 직진
{
return AgvDirection.Forward;
}
else if (crossProduct > 0) // 좌측으로 회전
{
return AgvDirection.Left;
}
else // 우측으로 회전
{
return AgvDirection.Right;
}
}
else // 반대 방향으로 진행 (후진)
{
return AgvDirection.Backward;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using AGVNavigationCore.Models;
using AGVNavigationCore.PathFinding.Analysis;
using AGVNavigationCore.PathFinding.Planning;
namespace AGVNavigationCore.Utils
{
/// <summary>
/// AGV 방향 계산 헬퍼 유틸리티
/// 현재 위치에서 주어진 모터 방향과 마그넷 방향으로 이동할 때 다음 노드를 계산
/// 이전 이동 방향과 마그넷 방향을 고려하여 더 정확한 경로 예측
/// </summary>
public static class DirectionalHelper
{
/// <summary>
/// AGV방향과 일치하는지 확인한다. 단 원본위치에서 dock 위치가 Don't Care 라면 true가 반환 됩니다.
/// </summary>
/// <param name="dock"></param>
/// <param name="agvdirection"></param>
/// <returns></returns>
public static bool MatchAGVDirection(this DockingDirection dock, AgvDirection agvdirection)
{
if (dock == DockingDirection.DontCare) return true;
if (dock == DockingDirection.Forward && agvdirection == AgvDirection.Forward) return true;
if (dock == DockingDirection.Backward && agvdirection == AgvDirection.Backward) return true;
return false;
}
private static JunctionAnalyzer _junctionAnalyzer;
/// <summary>
/// JunctionAnalyzer 초기화 (첫 호출 시)
/// </summary>
private static void InitializeJunctionAnalyzer(List<MapNode> allNodes)
{
if (_junctionAnalyzer == null && allNodes != null)
{
_junctionAnalyzer = new JunctionAnalyzer(allNodes);
}
}
/// <summary>
/// 현재 노드에서 주어진 모터 방향과 마그넷 방향으로 이동할 때 다음 노드를 반환
/// 이전 모터 방향과 마그넷 방향을 고려하여 더 정확한 경로 예측
/// </summary>
/// <param name="currentNode">현재 노드</param>
/// <param name="prevNode">이전 노드 (진행 방향 기준점)</param>
/// <param name="prevDirection">이전 구간의 모터 방향</param>
/// <param name="direction">현재 모터 방향 (Forward 또는 Backward)</param>
/// <param name="magnetDirection">현재 마그넷 방향 (Straight/Left/Right)</param>
/// <param name="allNodes">모든 맵 노드</param>
/// <returns>다음 노드 (또는 null)</returns>
public static MapNode GetNextNodeByDirection(
MapNode currentNode,
MapNode prevNode,
AgvDirection prevDirection,
AgvDirection direction,
MagnetDirection magnetDirection,
List<MapNode> allNodes)
{
if (currentNode == null || prevNode == null || allNodes == null)
return null;
// JunctionAnalyzer 초기화
InitializeJunctionAnalyzer(allNodes);
// 현재 노드에 연결된 노드들 중 이전 노드가 아닌 노드들만 필터링
var connectedMapNodes = currentNode.ConnectedMapNodes;
if (connectedMapNodes == null || connectedMapNodes.Count == 0)
return null;
List<MapNode> candidateNodes = new List<MapNode>();
if (prevDirection == direction)
{
candidateNodes = connectedMapNodes.Where(n => n.Id != prevNode.Id).ToList();
}
else
{
candidateNodes = connectedMapNodes.ToList();
}
if (candidateNodes.Count == 0)
return null;
// 이전→현재 이동 벡터
var movementVector = new PointF(
currentNode.Position.X - prevNode.Position.X,
currentNode.Position.Y - prevNode.Position.Y
);
var movementLength = (float)Math.Sqrt(
movementVector.X * movementVector.X +
movementVector.Y * movementVector.Y
);
if (movementLength < 0.001f)
return candidateNodes[0];
var normalizedMovement = new PointF(
movementVector.X / movementLength,
movementVector.Y / movementLength
);
// 각 후보 노드에 대해 점수 계산
MapNode bestNode = null;
float bestScore = float.MinValue;
Console.WriteLine(
$"\n[GetNextNodeByDirection] ========== 다음 노드 선택 시작 ==========");
Console.WriteLine(
$" 현재노드: {currentNode.RfidId}[{currentNode.Id}]({currentNode.Position.X:F1}, {currentNode.Position.Y:F1})");
Console.WriteLine(
$" 이전노드: {prevNode.RfidId}[{prevNode.Id}]({prevNode.Position.X:F1}, {prevNode.Position.Y:F1})");
Console.WriteLine(
$" 이동벡터: ({movementVector.X:F2}, {movementVector.Y:F2}) → 정규화: ({normalizedMovement.X:F3}, {normalizedMovement.Y:F3})");
Console.WriteLine(
$" 현재방향: {direction}, 이전방향: {prevDirection}, 마그넷방향: {magnetDirection}");
Console.WriteLine(
$" 후보노드 개수: {candidateNodes.Count}");
foreach (var candidate in candidateNodes)
{
var toNextVector = new PointF(
candidate.Position.X - currentNode.Position.X,
candidate.Position.Y - currentNode.Position.Y
);
var toNextLength = (float)Math.Sqrt(
toNextVector.X * toNextVector.X +
toNextVector.Y * toNextVector.Y
);
if (toNextLength < 0.001f)
continue;
var normalizedToNext = new PointF(
toNextVector.X / toNextLength,
toNextVector.Y / toNextLength
);
// 내적 계산 (유사도: -1 ~ 1)
float dotProduct = (normalizedMovement.X * normalizedToNext.X) +
(normalizedMovement.Y * normalizedToNext.Y);
float score;
if (direction == prevDirection)
{
// Forward: 진행 방향과 유사한 방향 선택 (높은 내적 = 좋음)
score = dotProduct;
}
else // Backward
{
// Backward: 진행 방향과 반대인 방향 선택 (낮은 내적 = 좋음)
score = -dotProduct;
}
Console.WriteLine(
$"\n [후보] {candidate.RfidId}[{candidate.Id}]({candidate.Position.X:F1}, {candidate.Position.Y:F1})");
Console.WriteLine(
$" 벡터: ({toNextVector.X:F2}, {toNextVector.Y:F2}), 길이: {toNextLength:F2}");
Console.WriteLine(
$" 정규화벡터: ({normalizedToNext.X:F3}, {normalizedToNext.Y:F3})");
Console.WriteLine(
$" 내적(dotProduct): {dotProduct:F4}");
Console.WriteLine(
$" 기본점수 ({(direction == prevDirection ? "" : "")}): {score:F4}");
// 이전 모터 방향이 제공된 경우: 방향 일관성 보너스 추가
var scoreBeforeMotor = score;
score = ApplyMotorDirectionConsistencyBonus(
score,
direction,
prevDirection,
dotProduct
);
Console.WriteLine(
$" 모터방향 적용 후: {scoreBeforeMotor:F4} → {score:F4}");
// 마그넷 방향을 고려한 점수 조정
var scoreBeforeMagnet = score;
score = ApplyMagnetDirectionBonus(
score,
magnetDirection,
normalizedMovement,
normalizedToNext,
currentNode,
candidate,
direction
);
Console.WriteLine(
$" 마그넷방향 적용 후: {scoreBeforeMagnet:F4} → {score:F4}");
if (score > bestScore)
{
bestScore = score;
bestNode = candidate;
Console.WriteLine(
$" ⭐ 현재 최고점수 선택됨!");
}
}
Console.WriteLine(
$"\n 최종선택: {bestNode?.RfidId ?? 0}[{bestNode?.Id ?? "null"}] (점수: {bestScore:F4})");
Console.WriteLine(
$"[GetNextNodeByDirection] ========== 다음 노드 선택 종료 ==========\n");
return bestNode;
}
/// <summary>
/// 모터 방향 일관성을 고려한 점수 보정
/// 같은 방향으로 계속 이동하는 경우 보너스 점수 부여
/// </summary>
/// <param name="baseScore">기본 점수</param>
/// <param name="currentDirection">현재 모터 방향</param>
/// <param name="prevMotorDirection">이전 모터 방향</param>
/// <param name="dotProduct">벡터 내적값</param>
/// <returns>조정된 점수</returns>
private static float ApplyMotorDirectionConsistencyBonus(
float baseScore,
AgvDirection currentDirection,
AgvDirection prevMotorDirection,
float dotProduct)
{
float adjustedScore = baseScore;
// 모터 방향이 변경되지 않은 경우: 일관성 보너스
if (currentDirection == prevMotorDirection)
{
// Forward 지속: 직진 방향으로의 이동 선호
// Backward 지속: 반대 방향으로의 이동 선호
const float CONSISTENCY_BONUS = 0.2f;
adjustedScore += CONSISTENCY_BONUS;
System.Diagnostics.Debug.WriteLine(
$"[DirectionalHelper] 모터 방향 일관성 보너스: {currentDirection} → {currentDirection} " +
$"(점수: {baseScore:F3} → {adjustedScore:F3})");
}
else
{
// 모터 방향이 변경된 경우: 방향 변경 페널티
const float DIRECTION_CHANGE_PENALTY = 0.15f;
adjustedScore -= DIRECTION_CHANGE_PENALTY;
System.Diagnostics.Debug.WriteLine(
$"[DirectionalHelper] 모터 방향 변경 페널티: {prevMotorDirection} → {currentDirection} " +
$"(점수: {baseScore:F3} → {adjustedScore:F3})");
}
return adjustedScore;
}
/// <summary>
/// 마그넷 방향을 고려한 점수 보정
/// Straight/Left/Right 마그넷 방향에 따라 후보 노드를 평가
/// </summary>
/// <param name="baseScore">기본 점수</param>
/// <param name="magnetDirection">마그넷 방향 (Straight/Left/Right)</param>
/// <param name="normalizedMovement">정규화된 이동 벡터</param>
/// <param name="normalizedToNext">정규화된 다음 이동 벡터</param>
/// <param name="currentNode">현재 노드</param>
/// <param name="candidate">후보 노드</param>
/// <returns>조정된 점수</returns>
private static float ApplyMagnetDirectionBonus(
float baseScore,
MagnetDirection magnetDirection,
PointF normalizedMovement,
PointF normalizedToNext,
MapNode currentNode,
MapNode candidate,
AgvDirection direction)
{
float adjustedScore = baseScore;
// Straight: 일직선 방향 (높은 내적 보너스)
if (magnetDirection == MagnetDirection.Straight)
{
const float STRAIGHT_BONUS = 0.5f;
adjustedScore += STRAIGHT_BONUS;
Console.WriteLine(
$" [마그넷 판정] Straight 보너스 +0.5: {baseScore:F4} → {adjustedScore:F4}");
}
// Left 또는 Right: 모터 위치에 따른 회전 방향 판단
else if (magnetDirection == MagnetDirection.Left || magnetDirection == MagnetDirection.Right)
{
// 2D 외적: movement × toNext = movement.X * toNext.Y - movement.Y * toNext.X
float crossProduct = (normalizedMovement.X * normalizedToNext.Y) -
(normalizedMovement.Y * normalizedToNext.X);
bool isLeftMotorMatch = false;
bool isRightMotorMatch = false;
// ===== 정방향(Forward) 이동 =====
if (direction == AgvDirection.Forward)
{
// Forward 이동 시 외적 판정:
// - 외적 < 0 (음수) = 반시계 회전 = Left 모터 멈춤
// - 외적 > 0 (양수) = 시계 회전 = Right 모터 멈춤
//
// 예: 004 → 012 → 016 (Left 모터)
// 외적 = -0.9407 (음수) → 반시계 → Left 일치 ✅
isLeftMotorMatch = crossProduct < 0; // 음수 = 반시계 = Left 멈춤
isRightMotorMatch = crossProduct > 0; // 양수 = 시계 = Right 멈춤
}
// ===== 역방향(Backward) 이동 =====
else // Backward
{
// Backward 이동 시 외적 판정:
// - 외적 < 0 (음수) = 시계 회전 = Left 모터 멈춤
// - 외적 > 0 (양수) = 반시계 회전 = Right 모터 멈춤
//
// 예: 012 → 004 → 003 (Left 모터)
// 외적 = 0.9334 (양수) → 반시계(역방향 기준 시계) → Left 일치 ✅
isLeftMotorMatch = crossProduct > 0; // 양수 = 시계(역) = Left 멈춤
isRightMotorMatch = crossProduct < 0; // 음수 = 반시계(역) = Right 멈춤
}
Console.WriteLine(
$" [마그넷 판정] 외적(Cross): {crossProduct:F4}, Left모터일치: {isLeftMotorMatch}, Right모터일치: {isRightMotorMatch} [{direction}]");
// 외적의 절대값으로 회전 강도 판단 (0에 가까우면 약함, 1에 가까우면 강함)
float rotationStrength = Math.Abs(crossProduct);
if ((magnetDirection == MagnetDirection.Left && isLeftMotorMatch) ||
(magnetDirection == MagnetDirection.Right && isRightMotorMatch))
{
// 올바른 모터 방향: 회전 강도에 비례한 보너스
// 강한 회전(|외적| ≈ 1): +2.0
// 약한 회전(|외적| ≈ 0.2): +0.4
float magnetBonus = rotationStrength * 2.0f;
adjustedScore += magnetBonus;
Console.WriteLine(
$" [마그넷 판정] ✅ {magnetDirection} 모터 일치 (회전강도: {rotationStrength:F4}, 보너스 +{magnetBonus:F4}): {baseScore:F4} → {adjustedScore:F4}");
}
else
{
// 잘못된 모터 방향: 회전 강도에 비례한 페널티
// 강한 회전(|외적| ≈ 1): -2.0
// 약한 회전(|외적| ≈ 0.2): -0.4
float magnetPenalty = rotationStrength * 2.0f;
adjustedScore -= magnetPenalty;
string actualMotor = crossProduct > 0 ? "Left" : "Right";
Console.WriteLine(
$" [마그넷 판정] ❌ {magnetDirection} 모터 불일치 (실제: {actualMotor}, 회전강도: {rotationStrength:F4}, 페널티 -{magnetPenalty:F4}): {baseScore:F4} → {adjustedScore:F4}");
}
}
return adjustedScore;
}
/// <summary>
/// 모터 방향을 고려한 다음 노드 선택 (디버깅/분석용)
/// </summary>
public static (MapNode node, float score, string reason) GetNextNodeByDirectionWithDetails(
MapNode currentNode,
MapNode prevNode,
AgvDirection direction,
List<MapNode> allNodes,
AgvDirection? prevMotorDirection)
{
if (currentNode == null || prevNode == null || allNodes == null)
return (null, 0, "입력 파라미터가 null입니다");
var connectedMapNodes = currentNode.ConnectedMapNodes;
if (connectedMapNodes == null || connectedMapNodes.Count == 0)
return (null, 0, "연결된 노드가 없습니다");
var candidateNodes = connectedMapNodes.ToList();
if (candidateNodes.Count == 0)
return (null, 0, "후보 노드가 없습니다");
var movementVector = new PointF(
currentNode.Position.X - prevNode.Position.X,
currentNode.Position.Y - prevNode.Position.Y
);
var movementLength = (float)Math.Sqrt(
movementVector.X * movementVector.X +
movementVector.Y * movementVector.Y
);
if (movementLength < 0.001f)
return (candidateNodes[0], 1.0f, "움직임이 거의 없음");
var normalizedMovement = new PointF(
movementVector.X / movementLength,
movementVector.Y / movementLength
);
MapNode bestNode = null;
float bestScore = float.MinValue;
string reason = "";
foreach (var candidate in candidateNodes)
{
var toNextVector = new PointF(
candidate.Position.X - currentNode.Position.X,
candidate.Position.Y - currentNode.Position.Y
);
var toNextLength = (float)Math.Sqrt(
toNextVector.X * toNextVector.X +
toNextVector.Y * toNextVector.Y
);
if (toNextLength < 0.001f)
continue;
var normalizedToNext = new PointF(
toNextVector.X / toNextLength,
toNextVector.Y / toNextLength
);
float dotProduct = (normalizedMovement.X * normalizedToNext.X) +
(normalizedMovement.Y * normalizedToNext.Y);
float score = (direction == AgvDirection.Forward) ? dotProduct : -dotProduct;
if (prevMotorDirection.HasValue)
{
score = ApplyMotorDirectionConsistencyBonus(
score,
direction,
prevMotorDirection.Value,
dotProduct
);
}
if (score > bestScore)
{
bestScore = score;
bestNode = candidate;
// 선택 이유 생성
if (prevMotorDirection.HasValue && direction == prevMotorDirection)
{
reason = $"모터 방향 일관성 유지 ({direction}) → {candidate.Id}";
}
else if (prevMotorDirection.HasValue)
{
reason = $"모터 방향 변경 ({prevMotorDirection} → {direction}) → {candidate.Id}";
}
else
{
reason = $"방향 기반 선택 ({direction}) → {candidate.Id}";
}
}
}
return (bestNode, bestScore, reason);
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using AGVNavigationCore.Models;
using AGVNavigationCore.PathFinding.Planning;
using Newtonsoft.Json;
namespace AGVNavigationCore.Utils
{
/// <summary>
/// DirectionalPathfinder 테스트 클래스
/// NewMap.json 로드하여 방향별 다음 노드를 검증
/// </summary>
public class DirectionalPathfinderTest
{
private List<MapNode> _allNodes;
private Dictionary<ushort, MapNode> _nodesByRfidId;
private AGVDirectionCalculator _calculator;
public DirectionalPathfinderTest()
{
_nodesByRfidId = new Dictionary<ushort, MapNode>();
_calculator = new AGVDirectionCalculator();
}
/// <summary>
/// NewMap.json 파일 로드
/// </summary>
public bool LoadMapFile(string filePath)
{
try
{
if (!File.Exists(filePath))
{
Console.WriteLine($"파일을 찾을 수 없습니다: {filePath}");
return false;
}
string jsonContent = File.ReadAllText(filePath);
var mapData = JsonConvert.DeserializeObject<MapFileData>(jsonContent);
if (mapData?.Nodes == null || mapData.Nodes.Count == 0)
{
Console.WriteLine("맵 파일이 비어있습니다.");
return false;
}
_allNodes = mapData.Nodes;
// RFID ID로 인덱싱
foreach (var node in _allNodes)
{
if (node.HasRfid())
{
_nodesByRfidId[node.RfidId] = node;
}
}
Console.WriteLine($"✓ 맵 파일 로드 성공: {_allNodes.Count}개 노드 로드");
return true;
}
catch (Exception ex)
{
Console.WriteLine($"✗ 맵 파일 로드 실패: {ex.Message}");
return false;
}
}
/// <summary>
/// 테스트: RFID 번호로 노드를 찾고, 다음 노드를 계산
/// </summary>
public void TestDirectionalMovement(ushort previousRfidId, ushort currentRfidId, AgvDirection direction)
{
Console.WriteLine($"\n========================================");
Console.WriteLine($"테스트: {previousRfidId} → {currentRfidId} (방향: {direction})");
Console.WriteLine($"========================================");
// RFID ID로 노드 찾기
if (!_nodesByRfidId.TryGetValue(previousRfidId, out var previousNode))
{
Console.WriteLine($"✗ 이전 RFID를 찾을 수 없습니다: {previousRfidId}");
return;
}
if (!_nodesByRfidId.TryGetValue(currentRfidId, out var currentNode))
{
Console.WriteLine($"✗ 현재 RFID를 찾을 수 없습니다: {currentRfidId}");
return;
}
Console.WriteLine($"이전 노드: {previousNode.Id} (RFID: {previousNode.RfidId}) - 위치: {previousNode.Position}");
Console.WriteLine($"현재 노드: {currentNode.Id} (RFID: {currentNode.RfidId}) - 위치: {currentNode.Position}");
Console.WriteLine($"이동 벡터: ({currentNode.Position.X - previousNode.Position.X}, " +
$"{currentNode.Position.Y - previousNode.Position.Y})");
// 다음 노드 계산
string nextNodeId = _calculator.GetNextNodeId(
previousNode.Position,
currentNode,
currentNode.Position,
direction,
_allNodes
);
if (string.IsNullOrEmpty(nextNodeId))
{
Console.WriteLine($"✗ 다음 노드를 찾을 수 없습니다.");
return;
}
// 다음 노드 정보 출력
var nextNode = _allNodes.FirstOrDefault(n => n.Id == nextNodeId);
if (nextNode != null)
{
Console.WriteLine($"✓ 다음 노드: {nextNode.Id} (RFID: {nextNode.RfidId}) - 위치: {nextNode.Position}");
Console.WriteLine($" ├─ 노드 타입: {GetNodeTypeName(nextNode.Type)}");
Console.WriteLine($" └─ 연결된 노드: {string.Join(", ", nextNode.ConnectedNodes)}");
}
else
{
Console.WriteLine($"✗ 다음 노드 정보를 찾을 수 없습니다: {nextNodeId}");
}
}
/// <summary>
/// 모든 노드 정보 출력
/// </summary>
public void PrintAllNodes()
{
Console.WriteLine("\n========== 모든 노드 정보 ==========");
foreach (var node in _allNodes.OrderBy(n => n.RfidId))
{
Console.WriteLine($"{node.RfidId:D3} → {node.Id} ({GetNodeTypeName(node.Type)})");
Console.WriteLine($" 위치: {node.Position}, 연결: {string.Join(", ", node.ConnectedNodes)}");
}
}
/// <summary>
/// 특정 RFID 노드의 상세 정보 출력
/// </summary>
public void PrintNodeInfo(ushort rfidId)
{
if (!_nodesByRfidId.TryGetValue(rfidId, out var node))
{
Console.WriteLine($"노드를 찾을 수 없습니다: {rfidId}");
return;
}
Console.WriteLine($"\n========== RFID {rfidId} 상세 정보 ==========");
Console.WriteLine($"노드 ID: {node.Id}");
Console.WriteLine($"RFID: {node.RfidId}");
Console.WriteLine($"ALIAS: {node.AliasName}");
Console.WriteLine($"위치: {node.Position}");
Console.WriteLine($"타입: {GetNodeTypeName(node.Type)}");
Console.WriteLine($"TurnLeft/Right/교차로 : {(node.CanTurnLeft ? "O":"X")}/{(node.CanTurnRight ? "O" : "X")}/{(node.DisableCross ? "X" : "O")}");
Console.WriteLine($"활성: {node.IsActive}");
Console.WriteLine($"연결된 노드:");
if (node.ConnectedNodes.Count == 0)
{
Console.WriteLine(" (없음)");
}
else
{
foreach (var connectedId in node.ConnectedNodes)
{
var connectedNode = _allNodes.FirstOrDefault(n => n.Id == connectedId);
if (connectedNode != null)
{
Console.WriteLine($" → {connectedId} (RFID: {connectedNode.RfidId}) - 위치: {connectedNode.Position}");
}
else
{
Console.WriteLine($" → {connectedId} (노드 찾을 수 없음)");
}
}
}
}
private string GetNodeTypeName(NodeType type)
{
return type.ToString();
}
// JSON 파일 매핑을 위한 임시 클래스
[Serializable]
private class MapFileData
{
[JsonProperty("Nodes")]
public List<MapNode> Nodes { get; set; }
[JsonProperty("RfidMappings")]
public List<dynamic> RfidMappings { get; set; }
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using AGVNavigationCore.Models;
using AGVNavigationCore.PathFinding.Core;
using AGVNavigationCore.PathFinding.Validation;
namespace AGVNavigationCore.Utils
{
/// <summary>
/// AGV 도킹 방향 검증 유틸리티
/// 경로 계산 후 마지막 도킹 방향이 올바른지 검증
/// </summary>
public static class DockingValidator
{
/// <summary>
/// 경로의 도킹 방향 검증
/// </summary>
/// <param name="pathResult">경로 계산 결과</param>
/// <param name="mapNodes">맵 노드 목록</param>
/// <param name="currentDirection">AGV 현재 방향</param>
/// <returns>도킹 검증 결과</returns>
public static DockingValidationResult ValidateDockingDirection(AGVPathResult pathResult, List<MapNode> mapNodes)
{
// 경로가 없거나 실패한 경우
if (pathResult == null || !pathResult.Success || pathResult.Path == null || pathResult.Path.Count == 0)
{
System.Diagnostics.Debug.WriteLine($"[DockingValidator] 도킹 검증 불필요: 경로 없음");
return DockingValidationResult.CreateNotRequired();
}
if (pathResult.DetailedPath.Any() == false && pathResult.Path.Any() && pathResult.Path.Count == 2 &&
pathResult.Path[0].Id == pathResult.Path[1].Id)
{
System.Diagnostics.Debug.WriteLine($"[DockingValidator] 도킹 검증 불필요: 동일포인트");
return DockingValidationResult.CreateNotRequired();
}
// 목적지 노드 가져오기 (Path는 이제 List<MapNode>)
var LastNode = pathResult.Path[pathResult.Path.Count - 1];
if (LastNode == null)
{
System.Diagnostics.Debug.WriteLine($"[DockingValidator] 목적지 노드가 null입니다");
return DockingValidationResult.CreateNotRequired();
}
System.Diagnostics.Debug.WriteLine($"[DockingValidator] 목적지 노드: {LastNode.Id} 타입:{LastNode.Type} ({(int)LastNode.Type})");
////detail 경로 이동 예측 검증
//for (int i = 0; i < pathResult.DetailedPath.Count - 1; i++)
//{
// var curNodeId = pathResult.DetailedPath[i].NodeId;
// var nextNodeId = pathResult.DetailedPath[i + 1].NodeId;
// var curNode = mapNodes?.FirstOrDefault(n => n.Id == curNodeId);
// var nextNode = mapNodes?.FirstOrDefault(n => n.Id == nextNodeId);
// if (curNode != null && nextNode != null)
// {
// MapNode prevNode = null;
// AgvDirection prevDir = AgvDirection.Stop;
// if (i == 0)
// {
// prevNode = pathResult.PrevNode;
// prevDir = pathResult.PrevDirection;
// }
// else
// {
// var prevNodeId = pathResult.DetailedPath[i - 1].NodeId;
// prevNode = mapNodes?.FirstOrDefault(n => n.Id == prevNodeId);
// prevDir = pathResult.DetailedPath[i - 1].MotorDirection;
// }
// if (prevNode != null)
// {
// // DirectionalHelper를 사용하여 예상되는 다음 노드 확인
// Console.WriteLine(
// $"\n[ValidateDockingDirection] 경로 검증 단계 {i}:");
// Console.WriteLine(
// $" 이전→현재→다음: {prevNode.Id}({prevNode.RfidId}) → {curNode.Id}({curNode.RfidId}) → {nextNode.Id}({nextNode.RfidId})");
// Console.WriteLine(
// $" 현재 노드 위치: ({curNode.Position.X:F1}, {curNode.Position.Y:F1})");
// Console.WriteLine(
// $" 이전 모터방향: {prevDir}, 현재 모터방향: {pathResult.DetailedPath[i].MotorDirection}");
// Console.WriteLine(
// $" 마그넷방향: {pathResult.DetailedPath[i].MagnetDirection}");
// var expectedNextNode = DirectionalHelper.GetNextNodeByDirection(
// curNode,
// prevNode,
// prevDir,
// pathResult.DetailedPath[i].MotorDirection,
// pathResult.DetailedPath[i].MagnetDirection,
// mapNodes
// );
// var expectedNextNodeL = DirectionalHelper.GetNextNodeByDirection(
// curNode,
// prevNode,
// prevDir,
// pathResult.DetailedPath[i].MotorDirection,
// PathFinding.Planning.MagnetDirection.Left,
// mapNodes
// );
// var expectedNextNodeR = DirectionalHelper.GetNextNodeByDirection(
// curNode,
// prevNode,
// prevDir,
// pathResult.DetailedPath[i].MotorDirection,
// PathFinding.Planning.MagnetDirection.Right,
// mapNodes
// );
// var expectedNextNodeS = DirectionalHelper.GetNextNodeByDirection(
// curNode,
// prevNode,
// prevDir,
// pathResult.DetailedPath[i].MotorDirection,
// PathFinding.Planning.MagnetDirection.Straight,
// mapNodes
// );
// Console.WriteLine(
// $" [예상] GetNextNodeByDirection 결과: {expectedNextNode?.Id ?? "null"}");
// Console.WriteLine(
// $" [실제] DetailedPath 다음 노드: {nextNode.RfidId}[{nextNode.Id}]");
// if (expectedNextNode != null && !expectedNextNode.Id.Equals(nextNode.Id))
// {
// string error =
// $"[DockingValidator] ⚠️ 경로 방향 불일치" +
// $"\n현재={curNode.RfidId}[{curNodeId}] 이전={prevNode.RfidId}[{(prevNode?.Id ?? string.Empty)}] " +
// $"\n예상다음={expectedNextNode.RfidId}[{expectedNextNode.Id}] 실제다음={nextNode.RfidId}[{nextNodeId}]";
// Console.WriteLine(
// $"[ValidateDockingDirection] ❌ 경로 방향 불일치 검출!");
// Console.WriteLine(
// $" 이동 벡터:");
// Console.WriteLine(
// $" 이전→현재: ({(curNode.Position.X - prevNode.Position.X):F2}, {(curNode.Position.Y - prevNode.Position.Y):F2})");
// Console.WriteLine(
// $" 현재→예상: ({(expectedNextNode.Position.X - curNode.Position.X):F2}, {(expectedNextNode.Position.Y - curNode.Position.Y):F2})");
// Console.WriteLine(
// $" 현재→실제: ({(nextNode.Position.X - curNode.Position.X):F2}, {(nextNode.Position.Y - curNode.Position.Y):F2})");
// Console.WriteLine($"[ValidateDockingDirection] 에러메시지: {error}");
// return DockingValidationResult.CreateInvalid(
// LastNode.Id,
// LastNode.Type,
// pathResult.DetailedPath[i].MotorDirection,
// pathResult.DetailedPath[i].MotorDirection,
// error);
// }
// else
// {
// Console.WriteLine(
// $" ✅ 경로 방향 일치!");
// }
// }
// }
//}
// 도킹이 필요한 노드인지 확인 (DockDirection이 DontCare가 아닌 경우)
if (LastNode.DockDirection == DockingDirection.DontCare)
{
System.Diagnostics.Debug.WriteLine($"[DockingValidator] 도킹 불필요: {LastNode.DockDirection}");
return DockingValidationResult.CreateNotRequired();
}
// 필요한 도킹 방향 확인
var requiredDirection = GetRequiredDockingDirection(LastNode.DockDirection);
System.Diagnostics.Debug.WriteLine($"[DockingValidator] 필요한 도킹 방향: {requiredDirection}");
var LastNodeInfo = pathResult.DetailedPath.Last();
if (LastNodeInfo.NodeId != LastNode.Id)
{
string error = $"마지막 노드의 도킹방향과 경로정보의 노드ID 불일치: 필요={LastNode.Id}, 계산됨={LastNodeInfo.NodeId }";
System.Diagnostics.Debug.WriteLine($"[DockingValidator] ❌ 도킹 검증 실패: {error}");
return DockingValidationResult.CreateInvalid(
LastNode.Id,
LastNode.Type,
requiredDirection,
LastNodeInfo.MotorDirection,
error);
}
// 검증 수행
if (LastNodeInfo.MotorDirection == requiredDirection && pathResult.DetailedPath[pathResult.DetailedPath.Count - 1].MotorDirection == requiredDirection)
{
System.Diagnostics.Debug.WriteLine($"[DockingValidator] ✅ 도킹 검증 성공");
return DockingValidationResult.CreateValid(
LastNode.Id,
LastNode.Type,
requiredDirection,
LastNodeInfo.MotorDirection);
}
else
{
string error = $"도킹 방향 불일치: 필요={GetDirectionText(requiredDirection)}, 계산됨={GetDirectionText(LastNodeInfo.MotorDirection)}";
System.Diagnostics.Debug.WriteLine($"[DockingValidator] ❌ 도킹 검증 실패: {error}");
return DockingValidationResult.CreateInvalid(
LastNode.Id,
LastNode.Type,
requiredDirection,
LastNodeInfo.MotorDirection,
error);
}
}
/// <summary>
/// 도킹이 필요한 노드인지 확인 (도킹방향이 DontCare가 아닌 경우)
/// </summary>
private static bool IsDockingRequired(DockingDirection dockDirection)
{
return dockDirection != DockingDirection.DontCare;
}
/// <summary>
/// 노드 도킹 방향에 따른 필요한 AGV 방향 반환
/// </summary>
private static AgvDirection GetRequiredDockingDirection(DockingDirection dockDirection)
{
switch (dockDirection)
{
case DockingDirection.Forward:
return AgvDirection.Forward; // 전진 도킹
case DockingDirection.Backward:
return AgvDirection.Backward; // 후진 도킹
case DockingDirection.DontCare:
default:
return AgvDirection.Forward; // 기본값 (사실상 사용되지 않음)
}
}
/// <summary>
/// 경로 기반 최종 방향 계산
/// 개선된 구현: 경로 진행 방향과 목적지 노드 타입을 고려
/// </summary>
private static AgvDirection CalculateFinalDirection(List<MapNode> path, List<MapNode> mapNodes, AgvDirection currentDirection)
{
System.Diagnostics.Debug.WriteLine($"[CalculateFinalDirection] 입력 - 경로 수: {path?.Count}, 현재 방향: {currentDirection}");
// 경로가 1개 이하면 현재 방향 유지
if (path.Count < 2)
{
System.Diagnostics.Debug.WriteLine($"[CalculateFinalDirection] 경로가 짧음, 현재 방향 유지: {currentDirection}");
return currentDirection;
}
// 목적지 노드 확인 (Path는 이제 List<MapNode>)
var lastNode = path[path.Count - 1];
if (lastNode == null)
{
System.Diagnostics.Debug.WriteLine($"[CalculateFinalDirection] 목적지 노드가 null입니다");
return currentDirection;
}
// 도킹 노드인 경우, 필요한 도킹 방향으로 설정
if (IsDockingRequired(lastNode.DockDirection))
{
var requiredDockingDirection = GetRequiredDockingDirection(lastNode.DockDirection);
System.Diagnostics.Debug.WriteLine($"[CalculateFinalDirection] 도킹 노드(DockDirection={lastNode.DockDirection}) 감지, 필요 방향: {requiredDockingDirection}");
// 현재 방향이 필요한 도킹 방향과 다르면 경고 로그
if (currentDirection != requiredDockingDirection)
{
System.Diagnostics.Debug.WriteLine($"[CalculateFinalDirection] ⚠️ 현재 방향({currentDirection})과 필요 도킹 방향({requiredDockingDirection}) 불일치");
}
// 도킹 노드의 경우 항상 필요한 도킹 방향 반환
return requiredDockingDirection;
}
// 일반 노드인 경우 마지막 구간의 이동 방향 분석
var secondLastNode = path[path.Count - 2];
if (secondLastNode == null)
{
System.Diagnostics.Debug.WriteLine($"[CalculateFinalDirection] 이전 노드가 null입니다");
return currentDirection;
}
// 마지막 구간의 이동 벡터 계산
var deltaX = lastNode.Position.X - secondLastNode.Position.X;
var deltaY = lastNode.Position.Y - secondLastNode.Position.Y;
var distance = Math.Sqrt(deltaX * deltaX + deltaY * deltaY);
System.Diagnostics.Debug.WriteLine($"[CalculateFinalDirection] 마지막 구간: {secondLastNode.Id} → {lastNode.Id}, 벡터: ({deltaX}, {deltaY}), 거리: {distance:F2}");
// 이동 거리가 매우 작으면 현재 방향 유지
if (distance < 1.0)
{
System.Diagnostics.Debug.WriteLine($"[CalculateFinalDirection] 이동 거리 너무 짧음, 현재 방향 유지: {currentDirection}");
return currentDirection;
}
// 일반 노드의 경우 현재 방향 유지 (방향 전환은 회전 노드에서만 발생)
System.Diagnostics.Debug.WriteLine($"[CalculateFinalDirection] 일반 노드, 현재 방향 유지: {currentDirection}");
return currentDirection;
}
/// <summary>
/// 방향을 텍스트로 변환
/// </summary>
private static string GetDirectionText(AgvDirection direction)
{
switch (direction)
{
case AgvDirection.Forward:
return "전진";
case AgvDirection.Backward:
return "후진";
default:
return direction.ToString();
}
}
/// <summary>
/// 도킹 검증 결과를 문자열로 변환 (디버깅용)
/// </summary>
public static string GetValidationSummary(DockingValidationResult validation)
{
if (validation == null)
return "검증 결과 없음";
if (!validation.IsValidationRequired)
return "도킹 검증 불필요";
if (validation.IsValid)
{
return $"도킹 검증 통과: {validation.TargetNodeId}({validation.TargetNodeType}) - {GetDirectionText(validation.RequiredDockingDirection)} 도킹";
}
else
{
return $"도킹 검증 실패: {validation.TargetNodeId}({validation.TargetNodeType}) - {validation.ValidationError}";
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using AGVNavigationCore.Models;
using AGVNavigationCore.PathFinding.Planning;
namespace AGVNavigationCore.Utils
{
/// <summary>
/// GetNextNodeId() 메서드의 동작을 검증하는 테스트 클래스
///
/// 테스트 시나리오:
/// - 001(65,229) → 002(206,244) → Forward → 003이 나와야 함
/// - 001(65,229) → 002(206,244) → Backward → 001이 나와야 함
/// - 002(206,244) → 003(278,278) → Forward → 004가 나와야 함
/// - 002(206,244) → 003(278,278) → Backward → 002가 나와야 함
/// </summary>
public class GetNextNodeIdTest
{
/// <summary>
/// 가상의 VirtualAGV 상태를 시뮬레이션하여 GetNextNodeId 테스트
/// </summary>
public void TestGetNextNodeId()
{
Console.WriteLine("\n================================================");
Console.WriteLine("GetNextNodeId() 동작 검증");
Console.WriteLine("================================================\n");
// 테스트 노드 생성
var node001 = new MapNode { Id = "N001", RfidId = 001, Position = new Point(65, 229), ConnectedNodes = new List<string> { "N002" } };
var node002 = new MapNode { Id = "N002", RfidId = 002, Position = new Point(206, 244), ConnectedNodes = new List<string> { "N001", "N003" } };
var node003 = new MapNode { Id = "N003", RfidId = 003, Position = new Point(278, 278), ConnectedNodes = new List<string> { "N002", "N004" } };
var node004 = new MapNode { Id = "N004", RfidId = 004, Position = new Point(380, 340), ConnectedNodes = new List<string> { "N003", "N022", "N031" } };
var allNodes = new List<MapNode> { node001, node002, node003, node004 };
// VirtualAGV 시뮬레이션 (실제 인스턴스 생성 불가하므로 로직만 재현)
Console.WriteLine("테스트 시나리오 1: 001 → 002 → Forward");
Console.WriteLine("─────────────────────────────────────────");
TestScenario(
"Forward 이동: 001에서 002로, 다음은 Forward",
node001.Position, node002, node003,
AgvDirection.Forward, allNodes,
"003 (예상)"
);
Console.WriteLine("\n테스트 시나리오 2: 001 → 002 → Backward");
Console.WriteLine("─────────────────────────────────────────");
TestScenario(
"Backward 이동: 001에서 002로, 다음은 Backward",
node001.Position, node002, node001,
AgvDirection.Backward, allNodes,
"001 (예상)"
);
Console.WriteLine("\n테스트 시나리오 3: 002 → 003 → Forward");
Console.WriteLine("─────────────────────────────────────────");
TestScenario(
"Forward 이동: 002에서 003으로, 다음은 Forward",
node002.Position, node003, node004,
AgvDirection.Forward, allNodes,
"004 (예상)"
);
Console.WriteLine("\n테스트 시나리오 4: 002 → 003 Forward → Backward");
Console.WriteLine("─────────────────────────────────────────");
TestScenario(
"Forward 이동: 002에서 003으로, 다음은 Backward (경로 반대)",
node002.Position, node003, node002,
AgvDirection.Backward, allNodes,
"002 (예상 - 경로 반대)"
);
Console.WriteLine("\n테스트 시나리오 5: 002 → 003 Backward → Forward");
Console.WriteLine("─────────────────────────────────────────");
TestScenario(
"Backward 이동: 002에서 003으로, 다음은 Forward (경로 반대)",
node002.Position, node003, node002,
AgvDirection.Forward, allNodes,
"002 (예상 - 경로 반대)",
AgvDirection.Backward // 현재 모터 방향
);
Console.WriteLine("\n테스트 시나리오 6: 002 → 003 Backward → Backward");
Console.WriteLine("─────────────────────────────────────────");
TestScenario(
"Backward 이동: 002에서 003으로, 다음은 Backward (경로 계속)",
node002.Position, node003, node004,
AgvDirection.Backward, allNodes,
"004 (예상 - 경로 계속)",
AgvDirection.Backward // 현재 모터 방향
);
Console.WriteLine("\n\n================================================");
Console.WriteLine("테스트 완료");
Console.WriteLine("================================================\n");
}
/// <summary>
/// 개별 테스트 시나리오 실행
/// </summary>
private void TestScenario(
string description,
Point prevPos,
MapNode currentNode,
MapNode expectedNextNode,
AgvDirection direction,
List<MapNode> allNodes,
string expectedNodeIdStr,
AgvDirection? currentMotorDirection = null)
{
// 현재 모터 방향이 지정되지 않으면 direction과 동일하다고 가정
AgvDirection motorDir = currentMotorDirection ?? direction;
Console.WriteLine($"설명: {description}");
Console.WriteLine($"이전 위치: {prevPos} (RFID: {allNodes.First(n => n.Position == prevPos)?.RfidId.ToString("0000") ?? "?"})");
Console.WriteLine($"현재 노드: {currentNode.Id} (RFID: {currentNode.RfidId}) - 위치: {currentNode.Position}");
Console.WriteLine($"현재 모터 방향: {motorDir}");
Console.WriteLine($"요청 방향: {direction}");
// 이동 벡터 계산
var movementVector = new PointF(
currentNode.Position.X - prevPos.X,
currentNode.Position.Y - prevPos.Y
);
Console.WriteLine($"이동 벡터: ({movementVector.X}, {movementVector.Y})");
// 각 후보 노드에 대한 점수 계산
Console.WriteLine($"\n현재 노드({currentNode.Id})의 ConnectedNodes: {string.Join(", ", currentNode.ConnectedNodes)}");
Console.WriteLine($"가능한 다음 노드들:");
var candidateNodes = allNodes.Where(n =>
currentNode.ConnectedNodes.Contains(n.Id) && n.Id != currentNode.Id
).ToList();
foreach (var candidate in candidateNodes)
{
var score = CalculateScoreAndPrint(movementVector, currentNode.Position, candidate, direction);
string isExpected = (candidate.Id == expectedNextNode.Id) ? " ← 예상 노드" : "";
Console.WriteLine($" {candidate.Id} (RFID: {candidate.RfidId}) - 위치: {candidate.Position} - 점수: {score:F1}{isExpected}");
}
// 최고 점수 노드 선택
var bestCandidate = GetBestCandidate(movementVector, currentNode.Position, candidateNodes, direction);
Console.WriteLine($"\n✓ 선택된 노드: {bestCandidate.Id} (RFID: {bestCandidate.RfidId})");
if (bestCandidate.Id == expectedNextNode.Id)
{
Console.WriteLine($"✅ 정답! ({expectedNodeIdStr})");
}
else
{
Console.WriteLine($"❌ 오답! 예상: {expectedNextNode.Id}, 실제: {bestCandidate.Id}");
}
}
/// <summary>
/// 점수 계산 및 상세 정보 출력
/// </summary>
private float CalculateScoreAndPrint(PointF movementVector, Point currentPos, MapNode candidate, AgvDirection direction)
{
// 벡터 정규화
var movementLength = (float)Math.Sqrt(
movementVector.X * movementVector.X +
movementVector.Y * movementVector.Y
);
var normalizedMovement = new PointF(
movementVector.X / movementLength,
movementVector.Y / movementLength
);
// 다음 벡터
var toNextVector = new PointF(
candidate.Position.X - currentPos.X,
candidate.Position.Y - currentPos.Y
);
var toNextLength = (float)Math.Sqrt(
toNextVector.X * toNextVector.X +
toNextVector.Y * toNextVector.Y
);
var normalizedToNext = new PointF(
toNextVector.X / toNextLength,
toNextVector.Y / toNextLength
);
// 내적 및 외적 계산
float dotProduct = (normalizedMovement.X * normalizedToNext.X) +
(normalizedMovement.Y * normalizedToNext.Y);
float crossProduct = (normalizedMovement.X * normalizedToNext.Y) -
(normalizedMovement.Y * normalizedToNext.X);
float score = CalculateDirectionalScore(dotProduct, crossProduct, direction);
return score;
}
/// <summary>
/// 점수 계산 (VirtualAGV.CalculateDirectionalScore()와 동일)
/// </summary>
private float CalculateDirectionalScore(float dotProduct, float crossProduct, AgvDirection direction)
{
float baseScore = 0;
switch (direction)
{
case AgvDirection.Forward:
if (dotProduct > 0.9f)
baseScore = 100.0f;
else if (dotProduct > 0.5f)
baseScore = 80.0f;
else if (dotProduct > 0.0f)
baseScore = 50.0f;
else if (dotProduct > -0.5f)
baseScore = 20.0f;
break;
case AgvDirection.Backward:
if (dotProduct < -0.9f)
baseScore = 100.0f;
else if (dotProduct < -0.5f)
baseScore = 80.0f;
else if (dotProduct < 0.0f)
baseScore = 50.0f;
else if (dotProduct < 0.5f)
baseScore = 20.0f;
break;
case AgvDirection.Left:
if (dotProduct > 0.0f)
{
if (crossProduct > 0.5f)
baseScore = 100.0f;
else if (crossProduct > 0.0f)
baseScore = 70.0f;
else if (crossProduct > -0.5f)
baseScore = 50.0f;
else
baseScore = 30.0f;
}
else
{
if (crossProduct < -0.5f)
baseScore = 100.0f;
else if (crossProduct < 0.0f)
baseScore = 70.0f;
else if (crossProduct < 0.5f)
baseScore = 50.0f;
else
baseScore = 30.0f;
}
break;
case AgvDirection.Right:
if (dotProduct > 0.0f)
{
if (crossProduct < -0.5f)
baseScore = 100.0f;
else if (crossProduct < 0.0f)
baseScore = 70.0f;
else if (crossProduct < 0.5f)
baseScore = 50.0f;
else
baseScore = 30.0f;
}
else
{
if (crossProduct > 0.5f)
baseScore = 100.0f;
else if (crossProduct > 0.0f)
baseScore = 70.0f;
else if (crossProduct > -0.5f)
baseScore = 50.0f;
else
baseScore = 30.0f;
}
break;
}
return baseScore;
}
/// <summary>
/// 최고 점수 노드 반환
/// </summary>
private MapNode GetBestCandidate(PointF movementVector, Point currentPos, List<MapNode> candidates, AgvDirection direction)
{
var movementLength = (float)Math.Sqrt(
movementVector.X * movementVector.X +
movementVector.Y * movementVector.Y
);
var normalizedMovement = new PointF(
movementVector.X / movementLength,
movementVector.Y / movementLength
);
MapNode bestCandidate = null;
float bestScore = -1;
foreach (var candidate in candidates)
{
var toNextVector = new PointF(
candidate.Position.X - currentPos.X,
candidate.Position.Y - currentPos.Y
);
var toNextLength = (float)Math.Sqrt(
toNextVector.X * toNextVector.X +
toNextVector.Y * toNextVector.Y
);
var normalizedToNext = new PointF(
toNextVector.X / toNextLength,
toNextVector.Y / toNextLength
);
float dotProduct = (normalizedMovement.X * normalizedToNext.X) +
(normalizedMovement.Y * normalizedToNext.Y);
float crossProduct = (normalizedMovement.X * normalizedToNext.Y) -
(normalizedMovement.Y * normalizedToNext.X);
float score = CalculateDirectionalScore(dotProduct, crossProduct, direction);
if (score > bestScore)
{
bestScore = score;
bestCandidate = candidate;
}
}
return bestCandidate;
}
}
}

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using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
namespace AGVNavigationCore.Utils
{
/// <summary>
/// 이미지와 문자열 간 변환을 위한 유틸리티 클래스
/// Base64 인코딩을 사용하여 이미지를 문자열로 변환하거나 그 반대로 수행
/// </summary>
public static class ImageConverterUtil
{
/// <summary>
/// Image 객체를 Base64 문자열로 변환
/// </summary>
/// <param name="image">변환할 이미지</param>
/// <param name="format">이미지 포맷 (기본값: PNG)</param>
/// <returns>Base64 인코딩된 문자열, null인 경우 빈 문자열 반환</returns>
public static string ImageToBase64(Image image, ImageFormat format = null)
{
if (image == null)
return string.Empty;
try
{
format = format ?? ImageFormat.Png;
using (var memoryStream = new MemoryStream())
{
image.Save(memoryStream, format);
byte[] imageBytes = memoryStream.ToArray();
return Convert.ToBase64String(imageBytes);
}
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine($"이미지 변환 실패: {ex.Message}");
return string.Empty;
}
}
/// <summary>
/// 파일 경로의 이미지를 Base64 문자열로 변환
/// </summary>
/// <param name="filePath">이미지 파일 경로</param>
/// <param name="format">변환할 포맷 (기본값: PNG, 원본 포맷 유지하려면 null)</param>
/// <returns>Base64 인코딩된 문자열</returns>
public static string FileToBase64(string filePath, ImageFormat format = null)
{
if (string.IsNullOrEmpty(filePath) || !File.Exists(filePath))
return string.Empty;
try
{
using (var image = Image.FromFile(filePath))
{
return ImageToBase64(image, format ?? ImageFormat.Png);
}
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine($"파일 변환 실패: {ex.Message}");
return string.Empty;
}
}
/// <summary>
/// Base64 문자열을 Image 객체로 변환
/// </summary>
/// <param name="base64String">Base64 인코딩된 문자열</param>
/// <returns>변환된 Image 객체, 실패 시 null</returns>
public static Image Base64ToImage(string base64String)
{
if (string.IsNullOrEmpty(base64String))
return null;
try
{
byte[] imageBytes = Convert.FromBase64String(base64String);
using (var memoryStream = new MemoryStream(imageBytes))
{
return Image.FromStream(memoryStream);
}
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine($"Base64 이미지 변환 실패: {ex.Message}");
return null;
}
}
/// <summary>
/// Base64 문자열을 Bitmap 객체로 변환
/// Image 대신 Bitmap을 반환하므로 메모리 관리가 더 안정적
/// </summary>
/// <param name="base64String">Base64 인코딩된 문자열</param>
/// <returns>변환된 Bitmap 객체, 실패 시 null</returns>
public static Bitmap Base64ToBitmap(string base64String)
{
if (string.IsNullOrEmpty(base64String))
return null;
try
{
byte[] imageBytes = Convert.FromBase64String(base64String);
using (var memoryStream = new MemoryStream(imageBytes))
{
return new Bitmap(memoryStream);
}
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine($"Base64 Bitmap 변환 실패: {ex.Message}");
return null;
}
}
/// <summary>
/// Base64 문자열이 유효한지 확인
/// </summary>
/// <param name="base64String">검증할 Base64 문자열</param>
/// <returns>유효하면 true, 그 외 false</returns>
public static bool IsValidBase64(string base64String)
{
if (string.IsNullOrWhiteSpace(base64String))
return false;
try
{
Convert.FromBase64String(base64String);
return true;
}
catch
{
return false;
}
}
/// <summary>
/// Base64 이미지 데이터의 크기를 대략적으로 계산 (바이트 단위)
/// </summary>
/// <param name="base64String">Base64 문자열</param>
/// <returns>예상 바이트 크기</returns>
public static long GetApproximateSize(string base64String)
{
if (string.IsNullOrEmpty(base64String))
return 0;
// Base64는 원본 데이터보다 약 33% 더 큼
return (long)(base64String.Length * 0.75);
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using AGVNavigationCore.Models;
namespace AGVNavigationCore.Utils
{
/// <summary>
/// AGV 리프트 방향 계산 유틸리티 클래스
/// 모든 리프트 방향 계산 로직을 중앙화하여 일관성 보장
/// </summary>
public static class LiftCalculator
{
/// <summary>
/// 경로 예측 기반 리프트 방향 계산
/// 현재 노드에서 연결된 다음 노드들을 분석하여 리프트 방향 결정
/// </summary>
/// <param name="currentPos">현재 위치</param>
/// <param name="previousPos">이전 위치</param>
/// <param name="motorDirection">모터 방향</param>
/// <param name="mapNodes">맵 노드 리스트 (경로 예측용)</param>
/// <param name="tolerance">위치 허용 오차</param>
/// <returns>리프트 계산 결과</returns>
public static LiftCalculationResult CalculateLiftInfoWithPathPrediction(
Point currentPos, Point previousPos, AgvDirection motorDirection,
List<MapNode> mapNodes, int tolerance = 10)
{
if (mapNodes == null || mapNodes.Count == 0)
{
// 맵 노드 정보가 없으면 기존 방식 사용
return CalculateLiftInfo(previousPos, currentPos, motorDirection);
}
// 현재 위치에 해당하는 노드 찾기
var currentNode = FindNodeByPosition(mapNodes, currentPos, tolerance);
if (currentNode == null)
{
// 현재 노드를 찾을 수 없으면 기존 방식 사용
return CalculateLiftInfo(previousPos, currentPos, motorDirection);
}
// 이전 위치에 해당하는 노드 찾기
var previousNode = FindNodeByPosition(mapNodes, previousPos, tolerance);
Point targetPosition;
string calculationMethod;
// 모터 방향에 따른 예측 방향 결정
if (motorDirection == AgvDirection.Backward)
{
// 후진 모터: AGV가 리프트 쪽(목표 위치)으로 이동
// 경로 예측 없이 단순히 현재→목표 방향 사용
return CalculateLiftInfo(currentPos, previousPos, motorDirection);
}
else
{
// 전진 모터: 기존 로직 (다음 노드 예측)
var nextNodes = GetConnectedNodes(mapNodes, currentNode);
// 이전 노드 제외 (되돌아가는 방향 제외)
if (previousNode != null)
{
nextNodes = nextNodes.Where(n => n.Id != previousNode.Id).ToList();
}
if (nextNodes.Count == 1)
{
// 직선 경로: 다음 노드 방향으로 예측
targetPosition = nextNodes.First().Position;
calculationMethod = $"전진 경로 예측 ({currentNode.Id}→{nextNodes.First().Id})";
}
else if (nextNodes.Count > 1)
{
// 갈래길: 이전 위치 기반 계산 사용
var prevResult = CalculateLiftInfo(previousPos, currentPos, motorDirection);
prevResult.CalculationMethod += " (전진 갈래길)";
return prevResult;
}
else
{
// 연결된 노드가 없으면 기존 방식 사용
return CalculateLiftInfo(previousPos, currentPos, motorDirection);
}
}
// 리프트 각도 계산
var angleRadians = CalculateLiftAngleRadians(currentPos, targetPosition, motorDirection);
var angleDegrees = angleRadians * 180.0 / Math.PI;
// 0-360도 범위로 정규화
while (angleDegrees < 0) angleDegrees += 360;
while (angleDegrees >= 360) angleDegrees -= 360;
var directionString = AngleToDirectionString(angleDegrees);
return new LiftCalculationResult
{
AngleRadians = angleRadians,
AngleDegrees = angleDegrees,
DirectionString = directionString,
CalculationMethod = calculationMethod,
MotorDirection = motorDirection
};
}
/// <summary>
/// AGV 이동 방향과 모터 방향을 기반으로 리프트 각도 계산
/// </summary>
/// <param name="currentPos">현재 위치</param>
/// <param name="targetPos">목표 위치</param>
/// <param name="motorDirection">모터 방향</param>
/// <returns>리프트 각도 (라디안)</returns>
public static double CalculateLiftAngleRadians(Point currentPos, Point targetPos, AgvDirection motorDirection)
{
// 모터 방향에 따른 리프트 위치 계산
if (motorDirection == AgvDirection.Forward)
{
// 전진 모터: AGV가 앞으로 가므로 리프트는 뒤쪽 (타겟 → 현재 방향)
var dx = currentPos.X - targetPos.X;
var dy = currentPos.Y - targetPos.Y;
return Math.Atan2(dy, dx);
}
else if (motorDirection == AgvDirection.Backward)
{
// 후진 모터: AGV가 리프트 쪽으로 이동하므로 리프트는 AGV 이동 방향에 위치
// 007→006 후진시: 리프트는 006방향(이동방향)을 향해야 함 (타겟→현재 반대방향)
var dx = currentPos.X - targetPos.X;
var dy = currentPos.Y - targetPos.Y;
return Math.Atan2(dy, dx);
}
else
{
// 기본값: 전진 모터와 동일
var dx = currentPos.X - targetPos.X;
var dy = currentPos.Y - targetPos.Y;
return Math.Atan2(dy, dx);
}
}
/// <summary>
/// AGV 이동 방향과 모터 방향을 기반으로 리프트 각도 계산 (도 단위)
/// </summary>
/// <param name="currentPos">현재 위치</param>
/// <param name="targetPos">목표 위치</param>
/// <param name="motorDirection">모터 방향</param>
/// <returns>리프트 각도 (도)</returns>
public static double CalculateLiftAngleDegrees(Point currentPos, Point targetPos, AgvDirection motorDirection)
{
var radians = CalculateLiftAngleRadians(currentPos, targetPos, motorDirection);
var degrees = radians * 180.0 / Math.PI;
// 0-360도 범위로 정규화
while (degrees < 0) degrees += 360;
while (degrees >= 360) degrees -= 360;
return degrees;
}
/// <summary>
/// 각도를 8방향 문자열로 변환 (화면 좌표계 기준)
/// 화면 좌표계: 0°=동쪽, 90°=남쪽, 180°=서쪽, 270°=북쪽
/// </summary>
/// <param name="angleDegrees">각도 (도)</param>
/// <returns>방향 문자열</returns>
public static string AngleToDirectionString(double angleDegrees)
{
// 0-360도 범위로 정규화
while (angleDegrees < 0) angleDegrees += 360;
while (angleDegrees >= 360) angleDegrees -= 360;
// 8방향으로 분류 (화면 좌표계)
if (angleDegrees >= 337.5 || angleDegrees < 22.5)
return "동쪽(→)";
else if (angleDegrees >= 22.5 && angleDegrees < 67.5)
return "남동쪽(↘)";
else if (angleDegrees >= 67.5 && angleDegrees < 112.5)
return "남쪽(↓)";
else if (angleDegrees >= 112.5 && angleDegrees < 157.5)
return "남서쪽(↙)";
else if (angleDegrees >= 157.5 && angleDegrees < 202.5)
return "서쪽(←)";
else if (angleDegrees >= 202.5 && angleDegrees < 247.5)
return "북서쪽(↖)";
else if (angleDegrees >= 247.5 && angleDegrees < 292.5)
return "북쪽(↑)";
else if (angleDegrees >= 292.5 && angleDegrees < 337.5)
return "북동쪽(↗)";
else
return "알 수 없음";
}
/// <summary>
/// 리프트 계산 결과 정보
/// </summary>
public class LiftCalculationResult
{
public double AngleRadians { get; set; }
public double AngleDegrees { get; set; }
public string DirectionString { get; set; }
public string CalculationMethod { get; set; }
public AgvDirection MotorDirection { get; set; }
}
/// <summary>
/// 종합적인 리프트 계산 (모든 정보 포함)
/// </summary>
/// <param name="currentPos">현재 위치</param>
/// <param name="targetPos">목표 위치</param>
/// <param name="motorDirection">모터 방향</param>
/// <returns>리프트 계산 결과</returns>
public static LiftCalculationResult CalculateLiftInfo(Point currentPos, Point targetPos, AgvDirection motorDirection)
{
var angleRadians = CalculateLiftAngleRadians(currentPos, targetPos, motorDirection);
var angleDegrees = angleRadians * 180.0 / Math.PI;
// 0-360도 범위로 정규화
while (angleDegrees < 0) angleDegrees += 360;
while (angleDegrees >= 360) angleDegrees -= 360;
var directionString = AngleToDirectionString(angleDegrees);
string calculationMethod;
if (motorDirection == AgvDirection.Forward)
calculationMethod = "이동방향 + 180도 (전진모터)";
else if (motorDirection == AgvDirection.Backward)
calculationMethod = "이동방향과 동일 (후진모터 - 리프트는 이동방향에 위치)";
else
calculationMethod = "기본값 (전진모터)";
return new LiftCalculationResult
{
AngleRadians = angleRadians,
AngleDegrees = angleDegrees,
DirectionString = directionString,
CalculationMethod = calculationMethod,
MotorDirection = motorDirection
};
}
/// <summary>
/// 위치 기반 노드 찾기
/// </summary>
/// <param name="mapNodes">맵 노드 리스트</param>
/// <param name="position">찾을 위치</param>
/// <param name="tolerance">허용 오차</param>
/// <returns>해당하는 노드 또는 null</returns>
private static MapNode FindNodeByPosition(List<MapNode> mapNodes, Point position, int tolerance)
{
return mapNodes.FirstOrDefault(node =>
Math.Abs(node.Position.X - position.X) <= tolerance &&
Math.Abs(node.Position.Y - position.Y) <= tolerance);
}
/// <summary>
/// 노드에서 연결된 다른 노드들 찾기
/// </summary>
/// <param name="mapNodes">맵 노드 리스트</param>
/// <param name="currentNode">현재 노드</param>
/// <returns>연결된 노드 리스트</returns>
private static List<MapNode> GetConnectedNodes(List<MapNode> mapNodes, MapNode currentNode)
{
var connectedNodes = new List<MapNode>();
foreach (var nodeId in currentNode.ConnectedNodes)
{
var connectedNode = mapNodes.FirstOrDefault(n => n.Id == nodeId);
if (connectedNode != null)
{
connectedNodes.Add(connectedNode);
}
}
return connectedNodes;
}
}
}

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using System;
using AGVNavigationCore.Models;
namespace AGVNavigationCore.Utils
{
/// <summary>
/// DirectionalPathfinder 테스트 실행 프로그램
///
/// 사용법:
/// var runner = new TestRunner();
/// runner.RunTests();
/// </summary>
public class TestRunner
{
public void RunTests()
{
string mapFilePath = @"C:\Data\Source\(5613#) ENIG AGV\Source\Cs_HMI\Data\NewMap.json";
var tester = new DirectionalPathfinderTest();
// 맵 파일 로드
if (!tester.LoadMapFile(mapFilePath))
{
Console.WriteLine("맵 파일 로드 실패!");
return;
}
// 모든 노드 정보 출력
tester.PrintAllNodes();
// 테스트 시나리오 1: 001 → 002 → Forward (003 기대)
tester.PrintNodeInfo(001);
tester.PrintNodeInfo(002);
tester.TestDirectionalMovement(001, 002, AgvDirection.Forward);
// 테스트 시나리오 2: 002 → 001 → Backward (000 또는 이전 기대)
tester.TestDirectionalMovement(002, 001, AgvDirection.Backward);
// 테스트 시나리오 3: 002 → 003 → Forward
tester.PrintNodeInfo(003);
tester.TestDirectionalMovement(002, 003, AgvDirection.Forward);
// 테스트 시나리오 4: 003 → 004 → Forward
tester.PrintNodeInfo(004);
tester.TestDirectionalMovement(003, 004, AgvDirection.Forward);
// 테스트 시나리오 5: 003 → 004 → Right (030 기대)
tester.TestDirectionalMovement(003, 004, AgvDirection.Right);
// 테스트 시나리오 6: 004 → 003 → Backward
tester.TestDirectionalMovement(004, 003, AgvDirection.Backward);
Console.WriteLine("\n\n=== 테스트 완료 ===");
}
}
}

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@echo off
echo Building V2GDecoder VC++ Project...
REM Check if Visual Studio 2022 is installed (Professional or Community)
set MSBUILD_PRO="C:\Program Files\Microsoft Visual Studio\2022\Professional\MSBuild\Current\Bin\MSBuild.exe"
set MSBUILD_COM="C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe"
set MSBUILD_BT="F:\(VHD) Program Files\Microsoft Visual Studio\2022\MSBuild\Current\Bin\MSBuild.exe"
if exist %MSBUILD_PRO% (
echo "Found Visual Studio 2022 Professional"
set MSBUILD=%MSBUILD_PRO%
) else if exist %MSBUILD_COM% (
echo "Found Visual Studio 2022 Community"
set MSBUILD=%MSBUILD_COM%
) else if exist %MSBUILD_BT% (
echo "Found Visual Studio 2022 BuildTools"
set MSBUILD=%MSBUILD_BT%
) else (
echo "Visual Studio 2022 (Professional or Community) not found!"
echo "Please install Visual Studio 2022 or update the MSBuild path."
pause
exit /b 1
)
REM Build Debug x64 configuration
echo Building Debug x64 configuration...
%MSBUILD% AGVNavigationCore.csproj
pause

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="13.0.4" targetFramework="net48" />
</packages>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B2C3D4E5-0000-0000-0000-000000000000}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>AGVSimulator</RootNamespace>
<AssemblyName>AGVSimulator</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
<HintPath>..\packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Forms\ComboBoxItem.cs" />
<Compile Include="Forms\DirectionItem.cs" />
<Compile Include="Forms\PathTestLogItem.cs" />
<Compile Include="Forms\ProgressLogForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\ProgressLogForm.Designer.cs">
<DependentUpon>ProgressLogForm.cs</DependentUpon>
</Compile>
<Compile Include="Models\SimulatorConfig.cs" />
<Compile Include="Models\SimulationState.cs" />
<Compile Include="Forms\SimulatorForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\SimulatorForm.Designer.cs">
<DependentUpon>SimulatorForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Forms\SimulatorForm.resx">
<DependentUpon>SimulatorForm.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="build.bat" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AGVNavigationCore\AGVNavigationCore.csproj">
<Project>{C5F7A8B2-8D3E-4A1B-9C6E-7F4D5E2A9B1C}</Project>
<Name>AGVNavigationCore</Name>
</ProjectReference>
<ProjectReference Include="..\AGVMapEditor\AGVMapEditor.csproj">
<Project>{a1b2c3d4-e5f6-7890-abcd-ef1234567890}</Project>
<Name>AGVMapEditor</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@@ -0,0 +1,23 @@
namespace AGVSimulator.Forms
{
/// <summary>
/// 제네릭 콤보박스 아이템 클래스
/// </summary>
/// <typeparam name="T">값의 타입</typeparam>
public class ComboBoxItem<T>
{
public T Value { get; }
public string DisplayText { get; }
public ComboBoxItem(T value, string displayText)
{
Value = value;
DisplayText = displayText;
}
public override string ToString()
{
return DisplayText;
}
}
}

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using AGVNavigationCore.Models;
namespace AGVSimulator.Forms
{
/// <summary>
/// 방향 콤보박스용 아이템 클래스
/// </summary>
public class DirectionItem
{
public AgvDirection Direction { get; }
public string DisplayText { get; }
public DirectionItem(AgvDirection direction, string displayText)
{
Direction = direction;
DisplayText = displayText;
}
public override string ToString()
{
return DisplayText;
}
}
}

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using System;
namespace AGVSimulator.Forms
{
/// <summary>
/// 경로 예측 테스트 결과 로그 항목
/// </summary>
public class PathTestLogItem
{
public string PreviousPosition { get; set; }
public string MotorDirection { get; set; } // 정방향 or 역방향
public string CurrentPosition { get; set; }
public string TargetPosition { get; set; }
public string DockingPosition { get; set; } // 도킹위치
public bool Success { get; set; }
public string Message { get; set; }
public string DetailedPath { get; set; }
public DateTime Timestamp { get; set; }
public PathTestLogItem()
{
Timestamp = DateTime.Now;
}
}
}

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namespace AGVSimulator.Forms
{
partial class ProgressLogForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this._statusLabel = new System.Windows.Forms.Label();
this._progressBar = new System.Windows.Forms.ProgressBar();
this._logListView = new System.Windows.Forms.ListView();
this.colPreviousPosition = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.colMotorDirection = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.colCurrentPosition = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.colTargetPosition = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.colDockingPosition = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.colSuccess = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.colMessage = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.colDetailedPath = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.colTimestamp = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.buttonPanel = new System.Windows.Forms.Panel();
this._saveCSVButton = new System.Windows.Forms.Button();
this._closeButton = new System.Windows.Forms.Button();
this._cancelButton = new System.Windows.Forms.Button();
this.buttonPanel.SuspendLayout();
this.SuspendLayout();
//
// _statusLabel
//
this._statusLabel.Dock = System.Windows.Forms.DockStyle.Top;
this._statusLabel.Font = new System.Drawing.Font("맑은 고딕", 10F, System.Drawing.FontStyle.Bold);
this._statusLabel.Location = new System.Drawing.Point(0, 0);
this._statusLabel.Name = "_statusLabel";
this._statusLabel.Padding = new System.Windows.Forms.Padding(10, 5, 10, 5);
this._statusLabel.Size = new System.Drawing.Size(1200, 30);
this._statusLabel.TabIndex = 0;
this._statusLabel.Text = "준비 중...";
this._statusLabel.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// _progressBar
//
this._progressBar.Dock = System.Windows.Forms.DockStyle.Top;
this._progressBar.Location = new System.Drawing.Point(0, 30);
this._progressBar.Maximum = 100;
this._progressBar.Name = "_progressBar";
this._progressBar.Size = new System.Drawing.Size(1200, 25);
this._progressBar.TabIndex = 1;
//
// _logListView
//
this._logListView.BackColor = System.Drawing.Color.White;
this._logListView.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.colPreviousPosition,
this.colMotorDirection,
this.colCurrentPosition,
this.colTargetPosition,
this.colDockingPosition,
this.colSuccess,
this.colMessage,
this.colDetailedPath,
this.colTimestamp});
this._logListView.Dock = System.Windows.Forms.DockStyle.Fill;
this._logListView.Font = new System.Drawing.Font("맑은 고딕", 9F);
this._logListView.FullRowSelect = true;
this._logListView.GridLines = true;
this._logListView.HideSelection = false;
this._logListView.Location = new System.Drawing.Point(0, 55);
this._logListView.Name = "_logListView";
this._logListView.Size = new System.Drawing.Size(1200, 495);
this._logListView.TabIndex = 2;
this._logListView.UseCompatibleStateImageBehavior = false;
this._logListView.View = System.Windows.Forms.View.Details;
//
// colPreviousPosition
//
this.colPreviousPosition.Text = "이전위치";
this.colPreviousPosition.Width = 80;
//
// colMotorDirection
//
this.colMotorDirection.Text = "모터방향";
this.colMotorDirection.Width = 80;
//
// colCurrentPosition
//
this.colCurrentPosition.Text = "현재위치";
this.colCurrentPosition.Width = 80;
//
// colTargetPosition
//
this.colTargetPosition.Text = "대상위치";
this.colTargetPosition.Width = 80;
//
// colDockingPosition
//
this.colDockingPosition.Text = "도킹위치";
this.colDockingPosition.Width = 80;
//
// colSuccess
//
this.colSuccess.Text = "성공";
this.colSuccess.Width = 50;
//
// colMessage
//
this.colMessage.Text = "메세지";
this.colMessage.Width = 180;
//
// colDetailedPath
//
this.colDetailedPath.Text = "상세경로";
this.colDetailedPath.Width = 350;
//
// colTimestamp
//
this.colTimestamp.Text = "시간";
this.colTimestamp.Width = 90;
//
// buttonPanel
//
this.buttonPanel.Controls.Add(this._saveCSVButton);
this.buttonPanel.Controls.Add(this._closeButton);
this.buttonPanel.Controls.Add(this._cancelButton);
this.buttonPanel.Dock = System.Windows.Forms.DockStyle.Bottom;
this.buttonPanel.Location = new System.Drawing.Point(0, 550);
this.buttonPanel.Name = "buttonPanel";
this.buttonPanel.Size = new System.Drawing.Size(1200, 50);
this.buttonPanel.TabIndex = 3;
//
// _saveCSVButton
//
this._saveCSVButton.Location = new System.Drawing.Point(230, 10);
this._saveCSVButton.Name = "_saveCSVButton";
this._saveCSVButton.Size = new System.Drawing.Size(100, 30);
this._saveCSVButton.TabIndex = 2;
this._saveCSVButton.Text = "CSV 저장";
this._saveCSVButton.UseVisualStyleBackColor = true;
this._saveCSVButton.Click += new System.EventHandler(this.OnSaveCSV_Click);
//
// _closeButton
//
this._closeButton.Enabled = false;
this._closeButton.Location = new System.Drawing.Point(120, 10);
this._closeButton.Name = "_closeButton";
this._closeButton.Size = new System.Drawing.Size(100, 30);
this._closeButton.TabIndex = 1;
this._closeButton.Text = "닫기";
this._closeButton.UseVisualStyleBackColor = true;
this._closeButton.Click += new System.EventHandler(this.OnClose_Click);
//
// _cancelButton
//
this._cancelButton.Location = new System.Drawing.Point(10, 10);
this._cancelButton.Name = "_cancelButton";
this._cancelButton.Size = new System.Drawing.Size(100, 30);
this._cancelButton.TabIndex = 0;
this._cancelButton.Text = "취소";
this._cancelButton.UseVisualStyleBackColor = true;
this._cancelButton.Click += new System.EventHandler(this.OnCancel_Click);
//
// ProgressLogForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1200, 600);
this.Controls.Add(this._logListView);
this.Controls.Add(this.buttonPanel);
this.Controls.Add(this._progressBar);
this.Controls.Add(this._statusLabel);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Sizable;
this.MinimumSize = new System.Drawing.Size(800, 400);
this.Name = "ProgressLogForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "경로 예측 테스트 진행 상황";
this.buttonPanel.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Label _statusLabel;
private System.Windows.Forms.ProgressBar _progressBar;
private System.Windows.Forms.ListView _logListView;
private System.Windows.Forms.ColumnHeader colPreviousPosition;
private System.Windows.Forms.ColumnHeader colMotorDirection;
private System.Windows.Forms.ColumnHeader colCurrentPosition;
private System.Windows.Forms.ColumnHeader colTargetPosition;
private System.Windows.Forms.ColumnHeader colDockingPosition;
private System.Windows.Forms.ColumnHeader colSuccess;
private System.Windows.Forms.ColumnHeader colMessage;
private System.Windows.Forms.ColumnHeader colDetailedPath;
private System.Windows.Forms.ColumnHeader colTimestamp;
private System.Windows.Forms.Panel buttonPanel;
private System.Windows.Forms.Button _cancelButton;
private System.Windows.Forms.Button _closeButton;
private System.Windows.Forms.Button _saveCSVButton;
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Text;
using System.Windows.Forms;
namespace AGVSimulator.Forms
{
/// <summary>
/// 경로 예측 테스트 진행 상황 로그 표시 폼
/// </summary>
public partial class ProgressLogForm : Form
{
private List<PathTestLogItem> _logItems;
/// <summary>
/// 취소 요청 여부
/// </summary>
public bool CancelRequested { get; private set; }
public ProgressLogForm()
{
InitializeComponent();
CancelRequested = false;
_logItems = new List<PathTestLogItem>();
}
/// <summary>
/// 로그 추가 (PathTestLogItem)
/// </summary>
public void AddLogItem(PathTestLogItem item)
{
if (InvokeRequired)
{
Invoke(new Action<PathTestLogItem>(AddLogItem), item);
return;
}
_logItems.Add(item);
var listItem = new ListViewItem(item.PreviousPosition ?? "-");
listItem.SubItems.Add(item.MotorDirection ?? "-");
listItem.SubItems.Add(item.CurrentPosition ?? "-");
listItem.SubItems.Add(item.TargetPosition ?? "-");
listItem.SubItems.Add(item.DockingPosition ?? "-");
listItem.SubItems.Add(item.Success ? "O" : "X");
listItem.SubItems.Add(item.Message ?? "-");
listItem.SubItems.Add(item.DetailedPath ?? "-");
listItem.SubItems.Add(item.Timestamp.ToString("HH:mm:ss"));
// 성공 여부에 따라 색상 설정
if (!item.Success)
{
listItem.BackColor = Color.LightPink;
}
var dockpos = item.DockingPosition ?? string.Empty;
var targerpos = item.TargetPosition ?? string.Empty;
if (dockpos.Equals("충전기") && targerpos.StartsWith("0015"))
listItem.ForeColor = Color.DarkViolet;
_logListView.Items.Add(listItem);
_logListView.EnsureVisible(_logListView.Items.Count - 1);
}
/// <summary>
/// 간단한 텍스트 로그 추가 (상태 메시지용)
/// </summary>
public void AppendLog(string message)
{
var item = new PathTestLogItem
{
Message = message,
Success = true
};
AddLogItem(item);
}
/// <summary>
/// 상태 메시지 업데이트
/// </summary>
public void UpdateStatus(string status)
{
if (InvokeRequired)
{
Invoke(new Action<string>(UpdateStatus), status);
return;
}
_statusLabel.Text = status;
}
/// <summary>
/// 프로그레스바 업데이트
/// </summary>
public void UpdateProgress(int value, int maximum)
{
if (InvokeRequired)
{
Invoke(new Action<int, int>(UpdateProgress), value, maximum);
return;
}
_progressBar.Maximum = maximum;
_progressBar.Value = Math.Min(value, maximum);
}
/// <summary>
/// 작업 완료 시 호출
/// </summary>
public void SetCompleted()
{
if (InvokeRequired)
{
Invoke(new Action(SetCompleted));
return;
}
_cancelButton.Enabled = false;
_closeButton.Enabled = true;
UpdateStatus("작업 완료");
}
/// <summary>
/// 작업 취소 시 호출
/// </summary>
public void SetCancelled()
{
if (InvokeRequired)
{
Invoke(new Action(SetCancelled));
return;
}
_cancelButton.Enabled = false;
_closeButton.Enabled = true;
UpdateStatus("작업 취소됨");
}
private void OnCancel_Click(object sender, EventArgs e)
{
var result = MessageBox.Show(
"진행 중인 작업을 취소하시겠습니까?",
"취소 확인",
MessageBoxButtons.YesNo,
MessageBoxIcon.Question);
if (result == DialogResult.Yes)
{
CancelRequested = true;
_cancelButton.Enabled = false;
UpdateStatus("취소 요청됨...");
AppendLog("사용자가 취소를 요청했습니다.");
}
}
private void OnSaveCSV_Click(object sender, EventArgs e)
{
if (_logItems.Count == 0)
{
MessageBox.Show("저장할 데이터가 없습니다.", "알림", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
using (var saveDialog = new SaveFileDialog())
{
saveDialog.Filter = "CSV 파일 (*.csv)|*.csv|모든 파일 (*.*)|*.*";
saveDialog.DefaultExt = "csv";
saveDialog.FileName = $"경로예측테스트_{DateTime.Now:yyyyMMdd_HHmmss}.csv";
if (saveDialog.ShowDialog() == DialogResult.OK)
{
try
{
SaveToCSV(saveDialog.FileName);
MessageBox.Show($"CSV 파일이 저장되었습니다.\n{saveDialog.FileName}",
"저장 완료", MessageBoxButtons.OK, MessageBoxIcon.Information);
var prc = new System.Diagnostics.Process();
prc.StartInfo = new System.Diagnostics.ProcessStartInfo("explorer", saveDialog.FileName);
prc.Start();
}
catch (Exception ex)
{
MessageBox.Show($"CSV 저장 중 오류가 발생했습니다:\n{ex.Message}",
"오류", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
}
/// <summary>
/// CSV 파일로 저장
/// </summary>
private void SaveToCSV(string filePath)
{
using (var writer = new StreamWriter(filePath, false, Encoding.UTF8))
{
// 헤더 작성
writer.WriteLine("이전위치,모터방향,현재위치,대상위치,도킹위치,성공,메세지,상세경로,시간");
// 데이터 작성
foreach (var item in _logItems)
{
var line = $"{EscapeCSV(item.PreviousPosition)}," +
$"{EscapeCSV(item.MotorDirection)}," +
$"{EscapeCSV(item.CurrentPosition)}," +
$"{EscapeCSV(item.TargetPosition)}," +
$"{EscapeCSV(item.DockingPosition)}," +
$"{(item.Success ? "O" : "X")}," +
$"{EscapeCSV(item.Message)}," +
$"{EscapeCSV(item.DetailedPath)}," +
$"{item.Timestamp:yyyy-MM-dd HH:mm:ss}";
writer.WriteLine(line);
}
}
}
/// <summary>
/// CSV 셀 데이터 이스케이프 처리
/// </summary>
private string EscapeCSV(string value)
{
if (string.IsNullOrEmpty(value))
return "";
// 쉼표, 큰따옴표, 줄바꿈이 있으면 큰따옴표로 감싸고 내부 큰따옴표는 두 개로
if (value.Contains(",") || value.Contains("\"") || value.Contains("\n") || value.Contains("\r"))
{
return "\"" + value.Replace("\"", "\"\"") + "\"";
}
return value;
}
private void OnClose_Click(object sender, EventArgs e)
{
this.Close();
}
}
}

View File

@@ -0,0 +1,941 @@
namespace AGVSimulator.Forms
{
partial class SimulatorForm
{
/// <summary>
/// 필수 디자이너 변수입니다.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 사용 중인 모든 리소스를 정리합니다.
/// </summary>
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
// 시뮬레이션 정지
if (_simulationTimer != null)
{
_simulationTimer.Stop();
_simulationTimer.Dispose();
}
// AGV 정리
if (_agvList != null)
{
foreach (var agv in _agvList)
{
agv.Dispose();
}
}
base.Dispose(disposing);
}
#region Windows Form
/// <summary>
/// 디자이너 지원에 필요한 메서드입니다.
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SimulatorForm));
this._menuStrip = new System.Windows.Forms.MenuStrip();
this.fileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.openMapToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.reloadMapToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.SToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
this.launchMapEditorToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator4 = new System.Windows.Forms.ToolStripSeparator();
this.exitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.simulationToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.startSimulationToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.stopSimulationToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.resetToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.viewToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.fitToMapToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.resetZoomToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.helpToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.aboutToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this._toolStrip = new System.Windows.Forms.ToolStrip();
this.reloadMapToolStripButton = new System.Windows.Forms.ToolStripButton();
this.launchMapEditorToolStripButton = new System.Windows.Forms.ToolStripButton();
this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
this.startSimulationToolStripButton = new System.Windows.Forms.ToolStripButton();
this.stopSimulationToolStripButton = new System.Windows.Forms.ToolStripButton();
this.resetToolStripButton = new System.Windows.Forms.ToolStripButton();
this.btAllReset = new System.Windows.Forms.ToolStripButton();
this.toolStripSeparator3 = new System.Windows.Forms.ToolStripSeparator();
this.fitToMapToolStripButton = new System.Windows.Forms.ToolStripButton();
this.resetZoomToolStripButton = new System.Windows.Forms.ToolStripButton();
this.toolStripSeparator5 = new System.Windows.Forms.ToolStripSeparator();
this.toolStripButton1 = new System.Windows.Forms.ToolStripButton();
this.btPredict = new System.Windows.Forms.ToolStripButton();
this.btMakeMap = new System.Windows.Forms.ToolStripButton();
this._statusStrip = new System.Windows.Forms.StatusStrip();
this._statusLabel = new System.Windows.Forms.ToolStripStatusLabel();
this._coordLabel = new System.Windows.Forms.ToolStripStatusLabel();
this.prb1 = new System.Windows.Forms.ToolStripProgressBar();
this._controlPanel = new System.Windows.Forms.Panel();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.propertyNode = new System.Windows.Forms.PropertyGrid();
this._statusGroup = new System.Windows.Forms.GroupBox();
this._pathLengthLabel = new System.Windows.Forms.Label();
this._agvCountLabel = new System.Windows.Forms.Label();
this._simulationStatusLabel = new System.Windows.Forms.Label();
this._pathGroup = new System.Windows.Forms.GroupBox();
this.btPath2 = new System.Windows.Forms.Button();
this._clearPathButton = new System.Windows.Forms.Button();
this._targetCalcButton = new System.Windows.Forms.Button();
this._avoidRotationCheckBox = new System.Windows.Forms.CheckBox();
this._targetNodeCombo = new System.Windows.Forms.ComboBox();
this.targetNodeLabel = new System.Windows.Forms.Label();
this._startNodeCombo = new System.Windows.Forms.ComboBox();
this.startNodeLabel = new System.Windows.Forms.Label();
this._agvControlGroup = new System.Windows.Forms.GroupBox();
this._setPositionButton = new System.Windows.Forms.Button();
this._rfidTextBox = new System.Windows.Forms.TextBox();
this._rfidLabel = new System.Windows.Forms.Label();
this._directionCombo = new System.Windows.Forms.ComboBox();
this._directionLabel = new System.Windows.Forms.Label();
this._stopSimulationButton = new System.Windows.Forms.Button();
this._startSimulationButton = new System.Windows.Forms.Button();
this._removeAgvButton = new System.Windows.Forms.Button();
this._addAgvButton = new System.Windows.Forms.Button();
this._agvListCombo = new System.Windows.Forms.ComboBox();
this._canvasPanel = new System.Windows.Forms.Panel();
this.lbPredict = new System.Windows.Forms.RichTextBox();
this._agvInfoPanel = new System.Windows.Forms.Panel();
this._pathDebugLabel = new System.Windows.Forms.TextBox();
this._agvInfoTitleLabel = new System.Windows.Forms.Label();
this._liftDirectionLabel = new System.Windows.Forms.Label();
this._motorDirectionLabel = new System.Windows.Forms.Label();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.btSelectMapEditor = new System.Windows.Forms.ToolStripMenuItem();
this._menuStrip.SuspendLayout();
this._toolStrip.SuspendLayout();
this._statusStrip.SuspendLayout();
this._controlPanel.SuspendLayout();
this.groupBox1.SuspendLayout();
this._statusGroup.SuspendLayout();
this._pathGroup.SuspendLayout();
this._agvControlGroup.SuspendLayout();
this._canvasPanel.SuspendLayout();
this._agvInfoPanel.SuspendLayout();
this.SuspendLayout();
//
// _menuStrip
//
this._menuStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.fileToolStripMenuItem,
this.simulationToolStripMenuItem,
this.viewToolStripMenuItem,
this.helpToolStripMenuItem});
this._menuStrip.Location = new System.Drawing.Point(0, 0);
this._menuStrip.Name = "_menuStrip";
this._menuStrip.Size = new System.Drawing.Size(1248, 24);
this._menuStrip.TabIndex = 0;
this._menuStrip.Text = "menuStrip";
//
// fileToolStripMenuItem
//
this.fileToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.openMapToolStripMenuItem,
this.reloadMapToolStripMenuItem,
this.SToolStripMenuItem,
this.ToolStripMenuItem,
this.toolStripSeparator1,
this.launchMapEditorToolStripMenuItem,
this.btSelectMapEditor,
this.toolStripSeparator4,
this.exitToolStripMenuItem});
this.fileToolStripMenuItem.Name = "fileToolStripMenuItem";
this.fileToolStripMenuItem.Size = new System.Drawing.Size(57, 20);
this.fileToolStripMenuItem.Text = "파일(&F)";
//
// openMapToolStripMenuItem
//
this.openMapToolStripMenuItem.Name = "openMapToolStripMenuItem";
this.openMapToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.O)));
this.openMapToolStripMenuItem.Size = new System.Drawing.Size(221, 22);
this.openMapToolStripMenuItem.Text = "맵 열기(&O)...";
this.openMapToolStripMenuItem.Click += new System.EventHandler(this.OnOpenMap_Click);
//
// reloadMapToolStripMenuItem
//
this.reloadMapToolStripMenuItem.Name = "reloadMapToolStripMenuItem";
this.reloadMapToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.R)));
this.reloadMapToolStripMenuItem.Size = new System.Drawing.Size(221, 22);
this.reloadMapToolStripMenuItem.Text = "맵 다시열기(&R)";
this.reloadMapToolStripMenuItem.Click += new System.EventHandler(this.OnReloadMap_Click);
//
// 맵저장SToolStripMenuItem
//
this.SToolStripMenuItem.Name = "맵저장SToolStripMenuItem";
this.SToolStripMenuItem.Size = new System.Drawing.Size(221, 22);
this.SToolStripMenuItem.Text = "맵 저장(&S)";
this.SToolStripMenuItem.Click += new System.EventHandler(this.SToolStripMenuItem_Click);
//
// 맵다른이름으로저장ToolStripMenuItem
//
this.ToolStripMenuItem.Name = "맵다른이름으로저장ToolStripMenuItem";
this.ToolStripMenuItem.Size = new System.Drawing.Size(221, 22);
this.ToolStripMenuItem.Text = "맵 다른 이름으로 저장";
this.ToolStripMenuItem.Click += new System.EventHandler(this.btMapSaveAs_Click);
//
// toolStripSeparator1
//
this.toolStripSeparator1.Name = "toolStripSeparator1";
this.toolStripSeparator1.Size = new System.Drawing.Size(218, 6);
//
// launchMapEditorToolStripMenuItem
//
this.launchMapEditorToolStripMenuItem.Name = "launchMapEditorToolStripMenuItem";
this.launchMapEditorToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.M)));
this.launchMapEditorToolStripMenuItem.Size = new System.Drawing.Size(221, 22);
this.launchMapEditorToolStripMenuItem.Text = "MapEditor 실행(&M)";
this.launchMapEditorToolStripMenuItem.Click += new System.EventHandler(this.OnLaunchMapEditor_Click);
//
// toolStripSeparator4
//
this.toolStripSeparator4.Name = "toolStripSeparator4";
this.toolStripSeparator4.Size = new System.Drawing.Size(218, 6);
//
// exitToolStripMenuItem
//
this.exitToolStripMenuItem.Name = "exitToolStripMenuItem";
this.exitToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Alt | System.Windows.Forms.Keys.F4)));
this.exitToolStripMenuItem.Size = new System.Drawing.Size(221, 22);
this.exitToolStripMenuItem.Text = "종료(&X)";
this.exitToolStripMenuItem.Click += new System.EventHandler(this.OnExit_Click);
//
// simulationToolStripMenuItem
//
this.simulationToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.startSimulationToolStripMenuItem,
this.stopSimulationToolStripMenuItem,
this.resetToolStripMenuItem});
this.simulationToolStripMenuItem.Name = "simulationToolStripMenuItem";
this.simulationToolStripMenuItem.Size = new System.Drawing.Size(94, 20);
this.simulationToolStripMenuItem.Text = "시뮬레이션(&S)";
//
// startSimulationToolStripMenuItem
//
this.startSimulationToolStripMenuItem.Name = "startSimulationToolStripMenuItem";
this.startSimulationToolStripMenuItem.ShortcutKeys = System.Windows.Forms.Keys.F5;
this.startSimulationToolStripMenuItem.Size = new System.Drawing.Size(145, 22);
this.startSimulationToolStripMenuItem.Text = "시작(&S)";
this.startSimulationToolStripMenuItem.Click += new System.EventHandler(this.OnStartSimulation_Click);
//
// stopSimulationToolStripMenuItem
//
this.stopSimulationToolStripMenuItem.Name = "stopSimulationToolStripMenuItem";
this.stopSimulationToolStripMenuItem.ShortcutKeys = System.Windows.Forms.Keys.F6;
this.stopSimulationToolStripMenuItem.Size = new System.Drawing.Size(145, 22);
this.stopSimulationToolStripMenuItem.Text = "정지(&T)";
this.stopSimulationToolStripMenuItem.Click += new System.EventHandler(this.OnStopSimulation_Click);
//
// resetToolStripMenuItem
//
this.resetToolStripMenuItem.Name = "resetToolStripMenuItem";
this.resetToolStripMenuItem.ShortcutKeys = System.Windows.Forms.Keys.F7;
this.resetToolStripMenuItem.Size = new System.Drawing.Size(145, 22);
this.resetToolStripMenuItem.Text = "초기화(&R)";
this.resetToolStripMenuItem.Click += new System.EventHandler(this.OnReset_Click);
//
// viewToolStripMenuItem
//
this.viewToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.fitToMapToolStripMenuItem,
this.resetZoomToolStripMenuItem});
this.viewToolStripMenuItem.Name = "viewToolStripMenuItem";
this.viewToolStripMenuItem.Size = new System.Drawing.Size(59, 20);
this.viewToolStripMenuItem.Text = "보기(&V)";
//
// fitToMapToolStripMenuItem
//
this.fitToMapToolStripMenuItem.Name = "fitToMapToolStripMenuItem";
this.fitToMapToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.F)));
this.fitToMapToolStripMenuItem.Size = new System.Drawing.Size(182, 22);
this.fitToMapToolStripMenuItem.Text = "맵 맞춤(&F)";
this.fitToMapToolStripMenuItem.Click += new System.EventHandler(this.OnFitToMap_Click);
//
// resetZoomToolStripMenuItem
//
this.resetZoomToolStripMenuItem.Name = "resetZoomToolStripMenuItem";
this.resetZoomToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.D0)));
this.resetZoomToolStripMenuItem.Size = new System.Drawing.Size(182, 22);
this.resetZoomToolStripMenuItem.Text = "줌 초기화(&Z)";
this.resetZoomToolStripMenuItem.Click += new System.EventHandler(this.OnResetZoom_Click);
//
// helpToolStripMenuItem
//
this.helpToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.aboutToolStripMenuItem});
this.helpToolStripMenuItem.Name = "helpToolStripMenuItem";
this.helpToolStripMenuItem.Size = new System.Drawing.Size(72, 20);
this.helpToolStripMenuItem.Text = "도움말(&H)";
//
// aboutToolStripMenuItem
//
this.aboutToolStripMenuItem.Name = "aboutToolStripMenuItem";
this.aboutToolStripMenuItem.Size = new System.Drawing.Size(123, 22);
this.aboutToolStripMenuItem.Text = "정보(&A)...";
this.aboutToolStripMenuItem.Click += new System.EventHandler(this.OnAbout_Click);
//
// _toolStrip
//
this._toolStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.reloadMapToolStripButton,
this.launchMapEditorToolStripButton,
this.toolStripSeparator2,
this.startSimulationToolStripButton,
this.stopSimulationToolStripButton,
this.resetToolStripButton,
this.btAllReset,
this.toolStripSeparator3,
this.fitToMapToolStripButton,
this.resetZoomToolStripButton,
this.toolStripSeparator5,
this.toolStripButton1,
this.btPredict,
this.btMakeMap});
this._toolStrip.Location = new System.Drawing.Point(0, 24);
this._toolStrip.Name = "_toolStrip";
this._toolStrip.Size = new System.Drawing.Size(1248, 25);
this._toolStrip.TabIndex = 1;
this._toolStrip.Text = "toolStrip";
//
// reloadMapToolStripButton
//
this.reloadMapToolStripButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
this.reloadMapToolStripButton.Name = "reloadMapToolStripButton";
this.reloadMapToolStripButton.Size = new System.Drawing.Size(59, 22);
this.reloadMapToolStripButton.Text = "다시열기";
this.reloadMapToolStripButton.ToolTipText = "현재 맵을 다시 로드합니다";
this.reloadMapToolStripButton.Click += new System.EventHandler(this.OnReloadMap_Click);
//
// launchMapEditorToolStripButton
//
this.launchMapEditorToolStripButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
this.launchMapEditorToolStripButton.Name = "launchMapEditorToolStripButton";
this.launchMapEditorToolStripButton.Size = new System.Drawing.Size(66, 22);
this.launchMapEditorToolStripButton.Text = "MapEditor";
this.launchMapEditorToolStripButton.ToolTipText = "MapEditor를 실행합니다";
this.launchMapEditorToolStripButton.Click += new System.EventHandler(this.OnLaunchMapEditor_Click);
//
// toolStripSeparator2
//
this.toolStripSeparator2.Name = "toolStripSeparator2";
this.toolStripSeparator2.Size = new System.Drawing.Size(6, 25);
//
// startSimulationToolStripButton
//
this.startSimulationToolStripButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
this.startSimulationToolStripButton.Name = "startSimulationToolStripButton";
this.startSimulationToolStripButton.Size = new System.Drawing.Size(99, 22);
this.startSimulationToolStripButton.Text = "시뮬레이션 시작";
this.startSimulationToolStripButton.ToolTipText = "시뮬레이션을 시작합니다";
this.startSimulationToolStripButton.Click += new System.EventHandler(this.OnStartSimulation_Click);
//
// stopSimulationToolStripButton
//
this.stopSimulationToolStripButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
this.stopSimulationToolStripButton.Name = "stopSimulationToolStripButton";
this.stopSimulationToolStripButton.Size = new System.Drawing.Size(99, 22);
this.stopSimulationToolStripButton.Text = "시뮬레이션 정지";
this.stopSimulationToolStripButton.ToolTipText = "시뮬레이션을 정지합니다";
this.stopSimulationToolStripButton.Click += new System.EventHandler(this.OnStopSimulation_Click);
//
// resetToolStripButton
//
this.resetToolStripButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
this.resetToolStripButton.Name = "resetToolStripButton";
this.resetToolStripButton.Size = new System.Drawing.Size(47, 22);
this.resetToolStripButton.Text = "초기화";
this.resetToolStripButton.ToolTipText = "시뮬레이션을 초기화합니다";
this.resetToolStripButton.Click += new System.EventHandler(this.OnReset_Click);
//
// btAllReset
//
this.btAllReset.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
this.btAllReset.Name = "btAllReset";
this.btAllReset.Size = new System.Drawing.Size(71, 22);
this.btAllReset.Text = "전체초기화";
this.btAllReset.ToolTipText = "시뮬레이션을 초기화합니다";
this.btAllReset.Click += new System.EventHandler(this.btAllReset_Click);
//
// toolStripSeparator3
//
this.toolStripSeparator3.Name = "toolStripSeparator3";
this.toolStripSeparator3.Size = new System.Drawing.Size(6, 25);
//
// fitToMapToolStripButton
//
this.fitToMapToolStripButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
this.fitToMapToolStripButton.Name = "fitToMapToolStripButton";
this.fitToMapToolStripButton.Size = new System.Drawing.Size(51, 22);
this.fitToMapToolStripButton.Text = "맵 맞춤";
this.fitToMapToolStripButton.ToolTipText = "맵 전체를 화면에 맞춥니다";
this.fitToMapToolStripButton.Click += new System.EventHandler(this.OnFitToMap_Click);
//
// resetZoomToolStripButton
//
this.resetZoomToolStripButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
this.resetZoomToolStripButton.Name = "resetZoomToolStripButton";
this.resetZoomToolStripButton.Size = new System.Drawing.Size(63, 22);
this.resetZoomToolStripButton.Text = "줌 초기화";
this.resetZoomToolStripButton.ToolTipText = "줌을 초기화합니다";
this.resetZoomToolStripButton.Click += new System.EventHandler(this.OnResetZoom_Click);
//
// toolStripSeparator5
//
this.toolStripSeparator5.Name = "toolStripSeparator5";
this.toolStripSeparator5.Size = new System.Drawing.Size(6, 25);
//
// toolStripButton1
//
this.toolStripButton1.Image = ((System.Drawing.Image)(resources.GetObject("toolStripButton1.Image")));
this.toolStripButton1.ImageTransparentColor = System.Drawing.Color.Magenta;
this.toolStripButton1.Name = "toolStripButton1";
this.toolStripButton1.Size = new System.Drawing.Size(111, 22);
this.toolStripButton1.Text = "전체경로테스트";
this.toolStripButton1.Click += new System.EventHandler(this.toolStripButton1_Click);
//
// btPredict
//
this.btPredict.Image = ((System.Drawing.Image)(resources.GetObject("btPredict.Image")));
this.btPredict.ImageTransparentColor = System.Drawing.Color.Magenta;
this.btPredict.Name = "btPredict";
this.btPredict.Size = new System.Drawing.Size(107, 22);
this.btPredict.Text = "다음 행동 예측";
this.btPredict.Click += new System.EventHandler(this.btPredict_Click);
//
// btMakeMap
//
this.btMakeMap.Image = ((System.Drawing.Image)(resources.GetObject("btMakeMap.Image")));
this.btMakeMap.ImageTransparentColor = System.Drawing.Color.Magenta;
this.btMakeMap.Name = "btMakeMap";
this.btMakeMap.Size = new System.Drawing.Size(63, 22);
this.btMakeMap.Text = "맵기록";
this.btMakeMap.Click += new System.EventHandler(this.btMakeMap_Click);
//
// _statusStrip
//
this._statusStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this._statusLabel,
this._coordLabel,
this.prb1});
this._statusStrip.Location = new System.Drawing.Point(0, 689);
this._statusStrip.Name = "_statusStrip";
this._statusStrip.Size = new System.Drawing.Size(1248, 22);
this._statusStrip.TabIndex = 2;
this._statusStrip.Text = "statusStrip";
//
// _statusLabel
//
this._statusLabel.Name = "_statusLabel";
this._statusLabel.Size = new System.Drawing.Size(31, 17);
this._statusLabel.Text = "준비";
//
// _coordLabel
//
this._coordLabel.Name = "_coordLabel";
this._coordLabel.Size = new System.Drawing.Size(0, 17);
//
// prb1
//
this.prb1.Name = "prb1";
this.prb1.Size = new System.Drawing.Size(200, 16);
//
// _controlPanel
//
this._controlPanel.BackColor = System.Drawing.SystemColors.Control;
this._controlPanel.Controls.Add(this.groupBox1);
this._controlPanel.Controls.Add(this._statusGroup);
this._controlPanel.Controls.Add(this._pathGroup);
this._controlPanel.Controls.Add(this._agvControlGroup);
this._controlPanel.Dock = System.Windows.Forms.DockStyle.Right;
this._controlPanel.Location = new System.Drawing.Point(1015, 49);
this._controlPanel.Name = "_controlPanel";
this._controlPanel.Size = new System.Drawing.Size(233, 640);
this._controlPanel.TabIndex = 3;
//
// groupBox1
//
this.groupBox1.Controls.Add(this.propertyNode);
this.groupBox1.Dock = System.Windows.Forms.DockStyle.Fill;
this.groupBox1.Location = new System.Drawing.Point(0, 546);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(233, 94);
this.groupBox1.TabIndex = 4;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "노드 정보";
//
// propertyNode
//
this.propertyNode.Dock = System.Windows.Forms.DockStyle.Fill;
this.propertyNode.Location = new System.Drawing.Point(3, 17);
this.propertyNode.Name = "propertyNode";
this.propertyNode.Size = new System.Drawing.Size(227, 74);
this.propertyNode.TabIndex = 0;
//
// _statusGroup
//
this._statusGroup.Controls.Add(this._pathLengthLabel);
this._statusGroup.Controls.Add(this._agvCountLabel);
this._statusGroup.Controls.Add(this._simulationStatusLabel);
this._statusGroup.Dock = System.Windows.Forms.DockStyle.Top;
this._statusGroup.Location = new System.Drawing.Point(0, 446);
this._statusGroup.Name = "_statusGroup";
this._statusGroup.Size = new System.Drawing.Size(233, 100);
this._statusGroup.TabIndex = 3;
this._statusGroup.TabStop = false;
this._statusGroup.Text = "상태 정보";
//
// _pathLengthLabel
//
this._pathLengthLabel.AutoSize = true;
this._pathLengthLabel.Location = new System.Drawing.Point(10, 65);
this._pathLengthLabel.Name = "_pathLengthLabel";
this._pathLengthLabel.Size = new System.Drawing.Size(71, 12);
this._pathLengthLabel.TabIndex = 2;
this._pathLengthLabel.Text = "경로 길이: -";
//
// _agvCountLabel
//
this._agvCountLabel.AutoSize = true;
this._agvCountLabel.Location = new System.Drawing.Point(10, 45);
this._agvCountLabel.Name = "_agvCountLabel";
this._agvCountLabel.Size = new System.Drawing.Size(60, 12);
this._agvCountLabel.TabIndex = 1;
this._agvCountLabel.Text = "AGV 수: 0";
//
// _simulationStatusLabel
//
this._simulationStatusLabel.AutoSize = true;
this._simulationStatusLabel.Location = new System.Drawing.Point(10, 25);
this._simulationStatusLabel.Name = "_simulationStatusLabel";
this._simulationStatusLabel.Size = new System.Drawing.Size(97, 12);
this._simulationStatusLabel.TabIndex = 0;
this._simulationStatusLabel.Text = "시뮬레이션: 정지";
//
// _pathGroup
//
this._pathGroup.Controls.Add(this.btPath2);
this._pathGroup.Controls.Add(this._clearPathButton);
this._pathGroup.Controls.Add(this._targetCalcButton);
this._pathGroup.Controls.Add(this._avoidRotationCheckBox);
this._pathGroup.Controls.Add(this._targetNodeCombo);
this._pathGroup.Controls.Add(this.targetNodeLabel);
this._pathGroup.Controls.Add(this._startNodeCombo);
this._pathGroup.Controls.Add(this.startNodeLabel);
this._pathGroup.Dock = System.Windows.Forms.DockStyle.Top;
this._pathGroup.Location = new System.Drawing.Point(0, 214);
this._pathGroup.Name = "_pathGroup";
this._pathGroup.Size = new System.Drawing.Size(233, 232);
this._pathGroup.TabIndex = 1;
this._pathGroup.TabStop = false;
this._pathGroup.Text = "경로 제어";
//
// btPath2
//
this.btPath2.Location = new System.Drawing.Point(12, 177);
this.btPath2.Name = "btPath2";
this.btPath2.Size = new System.Drawing.Size(106, 25);
this.btPath2.TabIndex = 10;
this.btPath2.Text = "경로 계산2";
this.btPath2.UseVisualStyleBackColor = true;
this.btPath2.Click += new System.EventHandler(this.btPath2_Click);
//
// _clearPathButton
//
this._clearPathButton.Location = new System.Drawing.Point(121, 177);
this._clearPathButton.Name = "_clearPathButton";
this._clearPathButton.Size = new System.Drawing.Size(111, 25);
this._clearPathButton.TabIndex = 6;
this._clearPathButton.Text = "경로 지우기";
this._clearPathButton.UseVisualStyleBackColor = true;
this._clearPathButton.Click += new System.EventHandler(this.OnClearPath_Click);
//
// _targetCalcButton
//
this._targetCalcButton.Location = new System.Drawing.Point(10, 148);
this._targetCalcButton.Name = "_targetCalcButton";
this._targetCalcButton.Size = new System.Drawing.Size(70, 25);
this._targetCalcButton.TabIndex = 9;
this._targetCalcButton.Text = "타겟계산";
this._targetCalcButton.UseVisualStyleBackColor = true;
this._targetCalcButton.Click += new System.EventHandler(this.OnTargetCalc_Click);
//
// _avoidRotationCheckBox
//
this._avoidRotationCheckBox.AutoSize = true;
this._avoidRotationCheckBox.Location = new System.Drawing.Point(10, 126);
this._avoidRotationCheckBox.Name = "_avoidRotationCheckBox";
this._avoidRotationCheckBox.Size = new System.Drawing.Size(104, 16);
this._avoidRotationCheckBox.TabIndex = 7;
this._avoidRotationCheckBox.Text = "회전 구간 회피";
this._avoidRotationCheckBox.UseVisualStyleBackColor = true;
//
// _targetNodeCombo
//
this._targetNodeCombo.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this._targetNodeCombo.Font = new System.Drawing.Font("돋움체", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this._targetNodeCombo.Location = new System.Drawing.Point(10, 97);
this._targetNodeCombo.Name = "_targetNodeCombo";
this._targetNodeCombo.Size = new System.Drawing.Size(210, 20);
this._targetNodeCombo.TabIndex = 3;
//
// targetNodeLabel
//
this.targetNodeLabel.AutoSize = true;
this.targetNodeLabel.Location = new System.Drawing.Point(10, 75);
this.targetNodeLabel.Name = "targetNodeLabel";
this.targetNodeLabel.Size = new System.Drawing.Size(63, 12);
this.targetNodeLabel.TabIndex = 2;
this.targetNodeLabel.Text = "목표 RFID:";
//
// _startNodeCombo
//
this._startNodeCombo.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this._startNodeCombo.Font = new System.Drawing.Font("돋움체", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this._startNodeCombo.Location = new System.Drawing.Point(10, 45);
this._startNodeCombo.Name = "_startNodeCombo";
this._startNodeCombo.Size = new System.Drawing.Size(210, 20);
this._startNodeCombo.TabIndex = 1;
//
// startNodeLabel
//
this.startNodeLabel.AutoSize = true;
this.startNodeLabel.Location = new System.Drawing.Point(10, 25);
this.startNodeLabel.Name = "startNodeLabel";
this.startNodeLabel.Size = new System.Drawing.Size(63, 12);
this.startNodeLabel.TabIndex = 0;
this.startNodeLabel.Text = "시작 RFID:";
//
// _agvControlGroup
//
this._agvControlGroup.Controls.Add(this._setPositionButton);
this._agvControlGroup.Controls.Add(this._rfidTextBox);
this._agvControlGroup.Controls.Add(this._rfidLabel);
this._agvControlGroup.Controls.Add(this._directionCombo);
this._agvControlGroup.Controls.Add(this._directionLabel);
this._agvControlGroup.Controls.Add(this._stopSimulationButton);
this._agvControlGroup.Controls.Add(this._startSimulationButton);
this._agvControlGroup.Controls.Add(this._removeAgvButton);
this._agvControlGroup.Controls.Add(this._addAgvButton);
this._agvControlGroup.Controls.Add(this._agvListCombo);
this._agvControlGroup.Dock = System.Windows.Forms.DockStyle.Top;
this._agvControlGroup.Location = new System.Drawing.Point(0, 0);
this._agvControlGroup.Name = "_agvControlGroup";
this._agvControlGroup.Size = new System.Drawing.Size(233, 214);
this._agvControlGroup.TabIndex = 0;
this._agvControlGroup.TabStop = false;
this._agvControlGroup.Text = "AGV 제어";
//
// _setPositionButton
//
this._setPositionButton.Location = new System.Drawing.Point(160, 138);
this._setPositionButton.Name = "_setPositionButton";
this._setPositionButton.Size = new System.Drawing.Size(60, 39);
this._setPositionButton.TabIndex = 7;
this._setPositionButton.Text = "위치설정";
this._setPositionButton.UseVisualStyleBackColor = true;
this._setPositionButton.Click += new System.EventHandler(this.OnSetPosition_Click);
//
// _rfidTextBox
//
this._rfidTextBox.Location = new System.Drawing.Point(10, 140);
this._rfidTextBox.Name = "_rfidTextBox";
this._rfidTextBox.Size = new System.Drawing.Size(140, 21);
this._rfidTextBox.TabIndex = 6;
this._rfidTextBox.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.OnRfidTextBox_KeyPress);
//
// _rfidLabel
//
this._rfidLabel.AutoSize = true;
this._rfidLabel.Location = new System.Drawing.Point(10, 120);
this._rfidLabel.Name = "_rfidLabel";
this._rfidLabel.Size = new System.Drawing.Size(87, 12);
this._rfidLabel.TabIndex = 5;
this._rfidLabel.Text = "RFID 현재위치:";
//
// _directionCombo
//
this._directionCombo.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this._directionCombo.FormattingEnabled = true;
this._directionCombo.Location = new System.Drawing.Point(10, 185);
this._directionCombo.Name = "_directionCombo";
this._directionCombo.Size = new System.Drawing.Size(140, 20);
this._directionCombo.TabIndex = 8;
//
// _directionLabel
//
this._directionLabel.AutoSize = true;
this._directionLabel.Location = new System.Drawing.Point(10, 165);
this._directionLabel.Name = "_directionLabel";
this._directionLabel.Size = new System.Drawing.Size(85, 12);
this._directionLabel.TabIndex = 9;
this._directionLabel.Text = "모터 구동방향:";
//
// _stopSimulationButton
//
this._stopSimulationButton.Location = new System.Drawing.Point(120, 85);
this._stopSimulationButton.Name = "_stopSimulationButton";
this._stopSimulationButton.Size = new System.Drawing.Size(100, 25);
this._stopSimulationButton.TabIndex = 4;
this._stopSimulationButton.Text = "시뮬레이션 정지";
this._stopSimulationButton.UseVisualStyleBackColor = true;
this._stopSimulationButton.Click += new System.EventHandler(this.OnStopSimulation_Click);
//
// _startSimulationButton
//
this._startSimulationButton.Location = new System.Drawing.Point(10, 85);
this._startSimulationButton.Name = "_startSimulationButton";
this._startSimulationButton.Size = new System.Drawing.Size(100, 25);
this._startSimulationButton.TabIndex = 3;
this._startSimulationButton.Text = "시뮬레이션 시작";
this._startSimulationButton.UseVisualStyleBackColor = true;
this._startSimulationButton.Click += new System.EventHandler(this.OnStartSimulation_Click);
//
// _removeAgvButton
//
this._removeAgvButton.Location = new System.Drawing.Point(120, 55);
this._removeAgvButton.Name = "_removeAgvButton";
this._removeAgvButton.Size = new System.Drawing.Size(100, 25);
this._removeAgvButton.TabIndex = 2;
this._removeAgvButton.Text = "AGV 제거";
this._removeAgvButton.UseVisualStyleBackColor = true;
this._removeAgvButton.Click += new System.EventHandler(this.OnRemoveAGV_Click);
//
// _addAgvButton
//
this._addAgvButton.Location = new System.Drawing.Point(10, 55);
this._addAgvButton.Name = "_addAgvButton";
this._addAgvButton.Size = new System.Drawing.Size(100, 25);
this._addAgvButton.TabIndex = 1;
this._addAgvButton.Text = "AGV 추가";
this._addAgvButton.UseVisualStyleBackColor = true;
this._addAgvButton.Click += new System.EventHandler(this.OnAddAGV_Click);
//
// _agvListCombo
//
this._agvListCombo.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this._agvListCombo.Location = new System.Drawing.Point(10, 25);
this._agvListCombo.Name = "_agvListCombo";
this._agvListCombo.Size = new System.Drawing.Size(210, 20);
this._agvListCombo.TabIndex = 0;
this._agvListCombo.SelectedIndexChanged += new System.EventHandler(this.OnAGVList_SelectedIndexChanged);
//
// _canvasPanel
//
this._canvasPanel.Controls.Add(this.lbPredict);
this._canvasPanel.Dock = System.Windows.Forms.DockStyle.Fill;
this._canvasPanel.Location = new System.Drawing.Point(0, 129);
this._canvasPanel.Name = "_canvasPanel";
this._canvasPanel.Size = new System.Drawing.Size(1015, 560);
this._canvasPanel.TabIndex = 4;
//
// lbPredict
//
this.lbPredict.Dock = System.Windows.Forms.DockStyle.Bottom;
this.lbPredict.Location = new System.Drawing.Point(0, 513);
this.lbPredict.Name = "lbPredict";
this.lbPredict.Size = new System.Drawing.Size(1015, 47);
this.lbPredict.TabIndex = 0;
this.lbPredict.Text = "";
//
// _agvInfoPanel
//
this._agvInfoPanel.BackColor = System.Drawing.Color.LightBlue;
this._agvInfoPanel.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this._agvInfoPanel.Controls.Add(this._pathDebugLabel);
this._agvInfoPanel.Controls.Add(this._agvInfoTitleLabel);
this._agvInfoPanel.Controls.Add(this._liftDirectionLabel);
this._agvInfoPanel.Controls.Add(this._motorDirectionLabel);
this._agvInfoPanel.Dock = System.Windows.Forms.DockStyle.Top;
this._agvInfoPanel.Location = new System.Drawing.Point(0, 49);
this._agvInfoPanel.Name = "_agvInfoPanel";
this._agvInfoPanel.Size = new System.Drawing.Size(1015, 80);
this._agvInfoPanel.TabIndex = 5;
//
// _pathDebugLabel
//
this._pathDebugLabel.BackColor = System.Drawing.Color.LightBlue;
this._pathDebugLabel.BorderStyle = System.Windows.Forms.BorderStyle.None;
this._pathDebugLabel.Font = new System.Drawing.Font("굴림", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this._pathDebugLabel.Location = new System.Drawing.Point(10, 30);
this._pathDebugLabel.Multiline = true;
this._pathDebugLabel.Name = "_pathDebugLabel";
this._pathDebugLabel.Size = new System.Drawing.Size(947, 45);
this._pathDebugLabel.TabIndex = 4;
this._pathDebugLabel.Text = "경로: 설정되지 않음";
//
// _agvInfoTitleLabel
//
this._agvInfoTitleLabel.AutoSize = true;
this._agvInfoTitleLabel.Font = new System.Drawing.Font("맑은 고딕", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this._agvInfoTitleLabel.Location = new System.Drawing.Point(10, 8);
this._agvInfoTitleLabel.Name = "_agvInfoTitleLabel";
this._agvInfoTitleLabel.Size = new System.Drawing.Size(91, 15);
this._agvInfoTitleLabel.TabIndex = 0;
this._agvInfoTitleLabel.Text = "AGV 상태 정보:";
//
// _liftDirectionLabel
//
this._liftDirectionLabel.AutoSize = true;
this._liftDirectionLabel.Font = new System.Drawing.Font("맑은 고딕", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this._liftDirectionLabel.Location = new System.Drawing.Point(120, 8);
this._liftDirectionLabel.Name = "_liftDirectionLabel";
this._liftDirectionLabel.Size = new System.Drawing.Size(83, 15);
this._liftDirectionLabel.TabIndex = 1;
this._liftDirectionLabel.Text = "리프트 방향: -";
//
// _motorDirectionLabel
//
this._motorDirectionLabel.AutoSize = true;
this._motorDirectionLabel.Font = new System.Drawing.Font("맑은 고딕", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this._motorDirectionLabel.Location = new System.Drawing.Point(250, 8);
this._motorDirectionLabel.Name = "_motorDirectionLabel";
this._motorDirectionLabel.Size = new System.Drawing.Size(71, 15);
this._motorDirectionLabel.TabIndex = 2;
this._motorDirectionLabel.Text = "모터 방향: -";
//
// timer1
//
this.timer1.Interval = 500;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// btSelectMapEditor
//
this.btSelectMapEditor.Name = "btSelectMapEditor";
this.btSelectMapEditor.Size = new System.Drawing.Size(221, 22);
this.btSelectMapEditor.Text = "Mapeditor 선택";
this.btSelectMapEditor.Click += new System.EventHandler(this.btSelectMapEditor_Click);
//
// SimulatorForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1248, 711);
this.Controls.Add(this._canvasPanel);
this.Controls.Add(this._agvInfoPanel);
this.Controls.Add(this._controlPanel);
this.Controls.Add(this._statusStrip);
this.Controls.Add(this._toolStrip);
this.Controls.Add(this._menuStrip);
this.MainMenuStrip = this._menuStrip;
this.Name = "SimulatorForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "AGV 시뮬레이터";
this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
this._menuStrip.ResumeLayout(false);
this._menuStrip.PerformLayout();
this._toolStrip.ResumeLayout(false);
this._toolStrip.PerformLayout();
this._statusStrip.ResumeLayout(false);
this._statusStrip.PerformLayout();
this._controlPanel.ResumeLayout(false);
this.groupBox1.ResumeLayout(false);
this._statusGroup.ResumeLayout(false);
this._statusGroup.PerformLayout();
this._pathGroup.ResumeLayout(false);
this._pathGroup.PerformLayout();
this._agvControlGroup.ResumeLayout(false);
this._agvControlGroup.PerformLayout();
this._canvasPanel.ResumeLayout(false);
this._agvInfoPanel.ResumeLayout(false);
this._agvInfoPanel.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.MenuStrip _menuStrip;
private System.Windows.Forms.ToolStripMenuItem fileToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem openMapToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
private System.Windows.Forms.ToolStripMenuItem exitToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem simulationToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem startSimulationToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem stopSimulationToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem resetToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem viewToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem fitToMapToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem resetZoomToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem helpToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem aboutToolStripMenuItem;
private System.Windows.Forms.ToolStrip _toolStrip;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator2;
private System.Windows.Forms.ToolStripButton startSimulationToolStripButton;
private System.Windows.Forms.ToolStripButton stopSimulationToolStripButton;
private System.Windows.Forms.ToolStripButton resetToolStripButton;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator3;
private System.Windows.Forms.ToolStripButton fitToMapToolStripButton;
private System.Windows.Forms.ToolStripButton resetZoomToolStripButton;
private System.Windows.Forms.StatusStrip _statusStrip;
private System.Windows.Forms.ToolStripStatusLabel _statusLabel;
private System.Windows.Forms.ToolStripStatusLabel _coordLabel;
private System.Windows.Forms.Panel _controlPanel;
private System.Windows.Forms.GroupBox _agvControlGroup;
private System.Windows.Forms.ComboBox _agvListCombo;
private System.Windows.Forms.Button _addAgvButton;
private System.Windows.Forms.Button _removeAgvButton;
private System.Windows.Forms.Button _startSimulationButton;
private System.Windows.Forms.Button _stopSimulationButton;
private System.Windows.Forms.GroupBox _pathGroup;
private System.Windows.Forms.Label startNodeLabel;
private System.Windows.Forms.ComboBox _startNodeCombo;
private System.Windows.Forms.Label targetNodeLabel;
private System.Windows.Forms.ComboBox _targetNodeCombo;
private System.Windows.Forms.Button _clearPathButton;
private System.Windows.Forms.Button _targetCalcButton;
private System.Windows.Forms.CheckBox _avoidRotationCheckBox;
private System.Windows.Forms.GroupBox _statusGroup;
private System.Windows.Forms.Label _simulationStatusLabel;
private System.Windows.Forms.Label _agvCountLabel;
private System.Windows.Forms.Label _pathLengthLabel;
private System.Windows.Forms.Panel _canvasPanel;
private System.Windows.Forms.Label _rfidLabel;
private System.Windows.Forms.TextBox _rfidTextBox;
private System.Windows.Forms.Button _setPositionButton;
private System.Windows.Forms.ComboBox _directionCombo;
private System.Windows.Forms.Label _directionLabel;
private System.Windows.Forms.ToolStripButton btAllReset;
private System.Windows.Forms.ToolStripMenuItem reloadMapToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem launchMapEditorToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator4;
private System.Windows.Forms.ToolStripButton reloadMapToolStripButton;
private System.Windows.Forms.ToolStripButton launchMapEditorToolStripButton;
private System.Windows.Forms.Panel _agvInfoPanel;
private System.Windows.Forms.Label _liftDirectionLabel;
private System.Windows.Forms.Label _motorDirectionLabel;
private System.Windows.Forms.Label _agvInfoTitleLabel;
private System.Windows.Forms.TextBox _pathDebugLabel;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator5;
private System.Windows.Forms.ToolStripButton toolStripButton1;
private System.Windows.Forms.ToolStripProgressBar prb1;
private System.Windows.Forms.ToolStripButton btPredict;
private System.Windows.Forms.RichTextBox lbPredict;
private System.Windows.Forms.Timer timer1;
private System.Windows.Forms.ToolStripButton btMakeMap;
private System.Windows.Forms.ToolStripMenuItem SToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem ToolStripMenuItem;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.PropertyGrid propertyNode;
private System.Windows.Forms.Button btPath2;
private System.Windows.Forms.ToolStripMenuItem btSelectMapEditor;
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
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<resheader name="version">
<value>2.0</value>
</resheader>
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</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</root>

View File

@@ -0,0 +1,135 @@
using System;
namespace AGVSimulator.Models
{
/// <summary>
/// 시뮬레이션 상태 관리 클래스
/// </summary>
public class SimulationState
{
#region Properties
/// <summary>
/// 시뮬레이션 실행 중 여부
/// </summary>
public bool IsRunning { get; set; }
/// <summary>
/// 시뮬레이션 시작 시간
/// </summary>
public DateTime? StartTime { get; set; }
/// <summary>
/// 시뮬레이션 경과 시간
/// </summary>
public TimeSpan ElapsedTime => StartTime.HasValue ? DateTime.Now - StartTime.Value : TimeSpan.Zero;
/// <summary>
/// 시뮬레이션 속도 배율 (1.0 = 실시간, 2.0 = 2배속)
/// </summary>
public float SpeedMultiplier { get; set; } = 1.0f;
/// <summary>
/// 총 처리된 이벤트 수
/// </summary>
public int TotalEvents { get; set; }
/// <summary>
/// 총 이동 거리 (모든 AGV 합계)
/// </summary>
public float TotalDistance { get; set; }
/// <summary>
/// 발생한 오류 수
/// </summary>
public int ErrorCount { get; set; }
#endregion
#region Constructor
/// <summary>
/// 기본 생성자
/// </summary>
public SimulationState()
{
Reset();
}
#endregion
#region Public Methods
/// <summary>
/// 시뮬레이션 시작
/// </summary>
public void Start()
{
if (!IsRunning)
{
IsRunning = true;
StartTime = DateTime.Now;
}
}
/// <summary>
/// 시뮬레이션 정지
/// </summary>
public void Stop()
{
IsRunning = false;
}
/// <summary>
/// 시뮬레이션 상태 초기화
/// </summary>
public void Reset()
{
IsRunning = false;
StartTime = null;
SpeedMultiplier = 1.0f;
TotalEvents = 0;
TotalDistance = 0;
ErrorCount = 0;
}
/// <summary>
/// 이벤트 발생 시 호출
/// </summary>
public void RecordEvent()
{
TotalEvents++;
}
/// <summary>
/// 이동 거리 추가
/// </summary>
/// <param name="distance">이동한 거리</param>
public void AddDistance(float distance)
{
TotalDistance += distance;
}
/// <summary>
/// 오류 발생 시 호출
/// </summary>
public void RecordError()
{
ErrorCount++;
}
/// <summary>
/// 통계 정보 조회
/// </summary>
/// <returns>통계 정보 문자열</returns>
public string GetStatistics()
{
return $"실행시간: {ElapsedTime:hh\\:mm\\:ss}, " +
$"이벤트: {TotalEvents}, " +
$"총거리: {TotalDistance:F1}, " +
$"오류: {ErrorCount}";
}
#endregion
}
}

View File

@@ -0,0 +1,128 @@
using System;
using System.IO;
using Newtonsoft.Json;
namespace AGVSimulator.Models
{
/// <summary>
/// 시뮬레이터 환경 설정 클래스
/// </summary>
public class SimulatorConfig
{
#region Properties
/// <summary>
/// MapEditor 실행 파일 경로
/// </summary>
public string MapEditorExecutablePath { get; set; } = string.Empty;
/// <summary>
/// 마지막으로 로드한 맵 파일 경로
/// </summary>
public string LastMapFilePath { get; set; } = string.Empty;
/// <summary>
/// 설정 파일 자동 저장 여부
/// </summary>
public bool AutoSave { get; set; } = true;
/// <summary>
/// 프로그램 시작시 마지막 맵 파일을 자동으로 로드할지 여부
/// </summary>
public bool AutoLoadLastMapFile { get; set; } = true;
#endregion
#region Static Methods
/// <summary>
/// 설정 파일 기본 경로
/// </summary>
private static string ConfigFilePath => Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
"AGVSimulator",
"config.json");
/// <summary>
/// 설정을 파일에서 로드
/// </summary>
/// <returns>로드된 설정 객체</returns>
public static SimulatorConfig Load()
{
try
{
if (File.Exists(ConfigFilePath))
{
var json = File.ReadAllText(ConfigFilePath);
return JsonConvert.DeserializeObject<SimulatorConfig>(json) ?? new SimulatorConfig();
}
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine($"설정 로드 실패: {ex.Message}");
}
return new SimulatorConfig();
}
/// <summary>
/// 설정을 파일에 저장
/// </summary>
/// <param name="config">저장할 설정 객체</param>
/// <returns>저장 성공 여부</returns>
public static bool Save(SimulatorConfig config)
{
try
{
var directory = Path.GetDirectoryName(ConfigFilePath);
if (!Directory.Exists(directory))
{
Directory.CreateDirectory(directory);
}
var json = JsonConvert.SerializeObject(config, Formatting.Indented);
File.WriteAllText(ConfigFilePath, json);
return true;
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine($"설정 저장 실패: {ex.Message}");
return false;
}
}
#endregion
#region Instance Methods
/// <summary>
/// 현재 설정을 저장
/// </summary>
/// <returns>저장 성공 여부</returns>
public bool Save()
{
return Save(this);
}
/// <summary>
/// MapEditor 실행 파일 경로 유효성 확인
/// </summary>
/// <returns>유효한 경로인지 여부</returns>
public bool IsMapEditorPathValid()
{
return !string.IsNullOrEmpty(MapEditorExecutablePath) &&
File.Exists(MapEditorExecutablePath);
}
/// <summary>
/// 마지막 맵 파일이 존재하는지 확인
/// </summary>
/// <returns>마지막 맵 파일이 유효한지 여부</returns>
public bool HasValidLastMapFile()
{
return !string.IsNullOrEmpty(LastMapFilePath) && File.Exists(LastMapFilePath);
}
#endregion
}
}

View File

@@ -0,0 +1,44 @@
using System;
using System.Windows.Forms;
using AGVSimulator.Forms;
namespace AGVSimulator
{
/// <summary>
/// AGV 시뮬레이터 프로그램 진입점
/// </summary>
static class Program
{
/// <summary>
/// 콘솔 출력 (타임스탬프 포함)
/// </summary>
public static void WriteLine(string message)
{
string timestampedMessage = $"[{DateTime.Now:HH:mm:ss.fff}] {message}";
Console.WriteLine(timestampedMessage);
}
/// <summary>
/// 애플리케이션의 주 진입점입니다.
/// </summary>
/// <param name="args">명령줄 인수</param>
[STAThread]
static void Main(string[] args)
{
try
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new SimulatorForm());
}
catch (Exception ex)
{
Console.WriteLine($"[ERROR] 시뮬레이터 실행 중 오류: {ex.Message}");
Console.WriteLine($"[ERROR] 스택 트레이스: {ex.StackTrace}");
MessageBox.Show($"시뮬레이터 실행 중 오류가 발생했습니다:\n{ex.Message}",
"시스템 오류", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
}

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@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
// 이러한 특성 값을 변경하세요.
[assembly: AssemblyTitle("AGV Simulator")]
[assembly: AssemblyDescription("ENIG AGV System Simulator")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ENIG")]
[assembly: AssemblyProduct("AGV HMI System")]
[assembly: AssemblyCopyright("Copyright © ENIG 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
[assembly: ComVisible(false)]
// 이 프로젝트가 COM에 노출되는 경우 다음 GUID는 typelib의 ID를 나타냅니다.
[assembly: Guid("b2c3d4e5-f6a7-4901-bcde-f23456789012")]
// 어셈블리의 버전 정보는 다음 네 개의 값으로 구성됩니다.
//
// 주 버전
// 부 버전
// 빌드 번호
// 수정 버전
//
// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호를
// 기본값으로 할 수 있습니다.
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -0,0 +1,29 @@
@echo off
echo Building V2GDecoder VC++ Project...
REM Check if Visual Studio 2022 is installed (Professional or Community)
set MSBUILD_PRO="C:\Program Files\Microsoft Visual Studio\2022\Professional\MSBuild\Current\Bin\MSBuild.exe"
set MSBUILD_COM="C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe"
set MSBUILD_BT="F:\(VHD) Program Files\Microsoft Visual Studio\2022\MSBuild\Current\Bin\MSBuild.exe"
if exist %MSBUILD_PRO% (
echo "Found Visual Studio 2022 Professional"
set MSBUILD=%MSBUILD_PRO%
) else if exist %MSBUILD_COM% (
echo "Found Visual Studio 2022 Community"
set MSBUILD=%MSBUILD_COM%
) else if exist %MSBUILD_BT% (
echo "Found Visual Studio 2022 BuildTools"
set MSBUILD=%MSBUILD_BT%
) else (
echo "Visual Studio 2022 (Professional or Community) not found!"
echo "Please install Visual Studio 2022 or update the MSBuild path."
pause
exit /b 1
)
REM Build Debug x64 configuration
echo Building Debug x64 configuration...
%MSBUILD% AGVSimulator.csproj
pause

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="13.0.3" targetFramework="net48" />
</packages>

13
AGVLogic/EnigProtocol/.gitignore vendored Normal file
View File

@@ -0,0 +1,13 @@
obj
bin
*.user
*.v12
*.suo
.git
.vs
Debug
__vm
*.pdb
desktop.ini
packages
~*.xlsx

View File

@@ -0,0 +1,53 @@
using Xunit;
using ENIG;
namespace ENIGProtocol.Tests
{
public class EEProtocolTests
{
[Fact]
public void TestCRC16Calculation()
{
// 테스트 데이터
byte[] testData = new byte[] { 0x02,0x00,0xFF }; //payload에는 stx, len, ... crc,etx 는 제외한다
// CRC16 계산
var protocol = new EEProtocol();
ushort crc = protocol.CalculateCRC16(testData);
// 예상 결과와 비교
Assert.Equal(0x1789, crc);
}
[Fact]
public void TestPacketCreation()
{
// 패킷 생성 테스트
var protocol = new EEProtocol();
byte[] packet = protocol.CreatePacket(0x01, 0x02, new byte[] { 0x03, 0x04 });
// 패킷 구조 검증
Assert.Equal(0x02, packet[0]); // STX
Assert.Equal(0x04, packet[1]); // Length
Assert.Equal(0x01, packet[2]); // ID
Assert.Equal(0x02, packet[3]); // Command
Assert.Equal(0x03, packet[4]); // Data[0]
Assert.Equal(0x04, packet[5]); // Data[1]
}
[Fact]
public void TestPacketParsing()
{
// 패킷 파싱 테스트
var protocol = new EEProtocol();
//byte[] testPacket = new byte[] { 0x02, 0x04, 0x01, 0x02, 0x03, 0x04, 0x12, 0x34, 0x03 };
byte[] testPacket = new byte[] { 0x02, 0x02, 0x00, 0xFF, 0x89, 0x17, 0x03 };
bool result = protocol.ParsePacket(testPacket);
Assert.True(result);
}
}
}

View File

@@ -0,0 +1,33 @@
<Project Sdk="Microsoft.NET.Sdk" ToolsVersion="15.0">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>2.0</OldToolsVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.13.0" />
<PackageReference Include="xunit" Version="2.9.3" />
<PackageReference Include="xunit.runner.visualstudio" Version="3.0.2">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="coverlet.collector" Version="6.0.4">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\enigprotocol\enigprotocol.csproj" />
</ItemGroup>
<ItemGroup>
<Using Include="Xunit" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,10 @@
namespace ENIGProtocol.Tests;
public class UnitTest1
{
[Fact]
public void Test1()
{
}
}

View File

@@ -0,0 +1,43 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 15 for Windows Desktop
VisualStudioVersion = 15.0.28307.1000
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "솔루션 항목", "솔루션 항목", "{0A11874A-E5C6-4170-9787-1FFF7AF0D289}"
ProjectSection(SolutionItems) = preProject
.gitignore = .gitignore
ReadMe.MD = ReadMe.MD
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleProject", "sample\SampleProject.csproj", "{FAB31C8A-7DCF-4152-8A82-76F3C10BABA4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ENIGProtocol.Tests", "ENIGProtocol.Tests\ENIGProtocol.Tests.csproj", "{3A677629-1F08-49B2-BC75-58282E439FD4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ENIGProtocol", "enigprotocol\ENIGProtocol.csproj", "{499D8912-4B96-41E5-A70D-CFE797883D65}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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EndGlobal

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# ENIG Protocol
ENIG 프로토콜 통신 라이브러리
**Explanation of the README Content:**
1. **Title and Overview:** Clearly states the purpose of the library.
2. **Key Components:** Explains the main building blocks:
* `DeviceType` enum: Lists the device types.
* `Packet` class: Describes the packet structure.
* `EEProtocol` class: Explains its role in packet handling.
3. **Key Features:** Details the core functionalities of the `EEProtocol` class:
* Packet creation.
* Packet parsing.
* Data reception.
* Event-driven nature.
* CRC16 calculation.
4. **Usage:** Provides code examples for:
* Creating a packet.
* Parsing a packet.
* Processing received data.
5. **Error Handling:** Explains how the library handles invalid data and incomplete packets.
6. **Dependencies:** Lists any required frameworks or libraries.
7. **License:** Placeholder for the project's license.
This README provides a comprehensive overview of the `ENIGProtocol` library, making it easy for other developers to understand and use it. I hope this is helpful!
## 개발 환경
- Frameworks : .NET Standard 2.0
- Visual Studio 2022 또는 Visual Studio Code
## 프로젝트 구조
- `EEProtocol.cs`: ENIG 프로토콜 구현
- `EEProtocolTests.cs`: 단위 테스트 코드
- `Sample`: C# Winform 샘플 프로젝트
## 장비 목록
```
public enum DeviceType : byte
{
ACS = 0,
AGV1 = 10+1,
AGV2 = 10+2,
BUFFER1 = 20+1,
BUFFER2 = 20+2,
BUFFER3 = 20+3,
BUFFER4 = 20+4,
BUFFER5 = 20+5,
DOOR = 30,
}
```
public enum DeviceAlias : byte
{
B1 = 20 + 1, //BUFFER1 ~ 5
B2 = 20 + 2,
B3 = 20 + 3,
B4 = 20 + 4,
B5 = 20 + 5,
C1 = 40 + 1, //충전소 1
C2 = 40 + 2, //충전소 2
C3 = 40 + 3, //충전소 3
C4 = 40 + 4, //충전소 4
E1 = 90 + 1, //장비1 (SSOTRON Loader)
E2 = 90 + 2, //장비2 (TOPS ENIG)
E3 = 90 + 3, //장비3 (SSOTRON DIVERTER)
}
//11번 AGV야! BUFFER1로 이동해라!
//0x02 0x03 0x0B 0x6B 0x42 0x31 {CRC} 0x03
### 기본 패킷 구조
```
[STX][LEN][ID][CMD][DATA][CRC16][ETX]
```
- **STX (Start of Text)**: 0x02
- **LEN (Length)**: 데이터 길이 (1바이트) = {CMD+DATA}
- **ID (Client ID)**: 데이터 길이 (1바이트) : 디바이스식별코드(=DeviceType)
- **CMD (Command)**: 명령어 코드 (1바이트)
- **DATA**: 명령어에 따른 데이터 (가변 길이)
- **CRC16**: 데이터 무결성 검사 (2바이트)
- **ETX (End of Text)**: 0x03
### 통신 방향 (호스트=ACS, 장비=agv,buffer,door)
- H -> E: 호스트에서 장비로 전송
- E -> H: 장비에서 호스트로 전송
### 명령어 목록
1. **ACS (AGV Control System)**
2. **Buffer**
- E -> H | cmd(3): 상태 (data len=1 : 0=카트없음, 1=카트있음, 2=바쁨, 3=알수없음, 255=오류)
- H -> E | cmd(1): Lock
- Target[1] = {DeviceType}
- H -> E | cmd(2): UnLock
- Target[1] = {DeviceType}
3. **AGV**
- H -> E | Move : cmd(100) : 대상태그까지 이동(자동이동)
- Target[1] = {DeviceType}
- TagID[4] = "0000"
- H -> E | Stop : cmd(101) : 멈춤
- H -> E | Reset : cmd(102) : 오류 소거
- H -> E | SetCurrent : cmd(103) : 현재위치설정
- Target[1] = {DeviceType}
- TagID[4] = "0000"
- H -> E | MoveManual : cmd(104) : 메뉴얼이동
- Target[1] = {DeviceType}
- Direction[1] : 0=Backward, 1=Forward, 2=TurnLeft, 3=TurnRight
- Speed[1] : 0=Slow, 1=Normal, 2=Fast
- H -> E | MarkStop : cmd(105) : 마크센서스톱
- Target[1] = {DeviceType}
- H -> E | Lift Control : cmd(106) : 리프트제어
- Target[1] = {DeviceType}
- Action[1] : 0=STOP, 1=UP, 2=DOWN
- H -> E | Move : cmd(107) : 대상별칭까지 이동(자동이동)
- Target[1] = {DeviceType}
- AliasName[n] = ".....
- H -> E | MoveAuto : cmd(108) : 자동이동
- Target[1] = {DeviceType}
- MotDirection[1] : 0=Backward, 1=Forward
- MagnetDirection[1] : 0=Straight,1=Left, 2=Right
- Speed[1] : 0=Slow, 1=Normal, 2=Fast
- H -> E | Charge On: cmd(109) : 충전실행(충전기 이동 후 자동 충전 진행)
- Target[1] = {DeviceType}
- Action[1] : 0=Charge Off, 1=Charge On
- E -> H | Move Complete : cmd(1) : 목적지이동완료 후 전송
- TagID[4] : "0000"
- E -> H | TagID Received : cmd(2) : 태그값 인식시 전송
- TagID[4] : "0000"
- E -> H | Status : cmd(3)
- Mode[1] : 0=manual, 1=auto
- RunSt[1] : 0=stop, 1=run, 2=error
- Diection[1] : 0=straight, 1=left, 2=right, 3=markstop
- Inposition[1] : 0=off, 1=on : 목적위치에 도달완료 시 설정 이동 이동시 OFF됨
- ChargeSt[1] : 0=off, 1=on
- CartSt[1] : 0=off, 1=on, 2=unknown
- LiftSt[1] : 0=down , 1=up, 2=unknown
- LastTag[4] : "0000"
- CurrentPath[1] : Path ID , 0=미설정, 1~255(순차증가)
4. **Door**
- H -> E | cmd(1): 출입문 열기
- H -> E | cmd(2): 출입문 닫기
- E -> H | cmd(3): 출입문 상태 (data len=1 : 0=닫힘, 1=열림, 2=바쁨, 3=알수없음, 255=오류)
### CRC16 계산
- CRC16 다항식 사용
- 초기값: 0xFFFF
- 데이터 무결성 검증에 사용
#### CRC-16 테이블 값
```
0x0000, 0x408E, 0x73EF, 0x3361, 0x152D, 0x55A3, 0x66C2, 0x264C,
0x2A5A, 0x6AD4, 0x59B5, 0x193B, 0x3F77, 0x7FF9, 0x4C98, 0x0C16,
0x54B4, 0x143A, 0x275B, 0x67D5, 0x4199, 0x0117, 0x3276, 0x72F8,
0x7EEE, 0x3E60, 0x0D01, 0x4D8F, 0x6BC3, 0x2B4D, 0x182C, 0x58A2,
0x5B9B, 0x1B15, 0x2874, 0x68FA, 0x4EB6, 0x0E38, 0x3D59, 0x7DD7,
0x71C1, 0x314F, 0x022E, 0x42A0, 0x64EC, 0x2462, 0x1703, 0x578D,
0x0F2F, 0x4FA1, 0x7CC0, 0x3C4E, 0x1A02, 0x5A8C, 0x69ED, 0x2963,
0x2575, 0x65FB, 0x569A, 0x1614, 0x3058, 0x70D6, 0x43B7, 0x0339,
0x45C5, 0x054B, 0x362A, 0x76A4, 0x50E8, 0x1066, 0x2307, 0x6389,
0x6F9F, 0x2F11, 0x1C70, 0x5CFE, 0x7AB2, 0x3A3C, 0x095D, 0x49D3,
0x1171, 0x51FF, 0x629E, 0x2210, 0x045C, 0x44D2, 0x77B3, 0x373D,
0x3B2B, 0x7BA5, 0x48C4, 0x084A, 0x2E06, 0x6E88, 0x5DE9, 0x1D67,
0x1E5E, 0x5ED0, 0x6DB1, 0x2D3F, 0x0B73, 0x4BFD, 0x789C, 0x3812,
0x3404, 0x748A, 0x47EB, 0x0765, 0x2129, 0x61A7, 0x52C6, 0x1248,
0x4AEA, 0x0A64, 0x3905, 0x798B, 0x5FC7, 0x1F49, 0x2C28, 0x6CA6,
0x60B0, 0x203E, 0x135F, 0x53D1, 0x759D, 0x3513, 0x0672, 0x46FC,
0x7979, 0x39F7, 0x0A96, 0x4A18, 0x6C54, 0x2CDA, 0x1FBB, 0x5F35,
0x5323, 0x13AD, 0x20CC, 0x6042, 0x460E, 0x0680, 0x35E1, 0x756F,
0x2DCD, 0x6D43, 0x5E22, 0x1EAC, 0x38E0, 0x786E, 0x4B0F, 0x0B81,
0x0797, 0x4719, 0x7478, 0x34F6, 0x12BA, 0x5234, 0x6155, 0x21DB,
0x22E2, 0x626C, 0x510D, 0x1183, 0x37CF, 0x7741, 0x4420, 0x04AE,
0x08B8, 0x4836, 0x7B57, 0x3BD9, 0x1D95, 0x5D1B, 0x6E7A, 0x2EF4,
0x7656, 0x36D8, 0x05B9, 0x4537, 0x637B, 0x23F5, 0x1094, 0x501A,
0x5C0C, 0x1C82, 0x2FE3, 0x6F6D, 0x4921, 0x09AF, 0x3ACE, 0x7A40,
0x3CBC, 0x7C32, 0x4F53, 0x0FDD, 0x2991, 0x691F, 0x5A7E, 0x1AF0,
0x16E6, 0x5668, 0x6509, 0x2587, 0x03CB, 0x4345, 0x7024, 0x30AA,
0x6808, 0x2886, 0x1BE7, 0x5B69, 0x7D25, 0x3DAB, 0x0ECA, 0x4E44,
0x4252, 0x02DC, 0x31BD, 0x7133, 0x577F, 0x17F1, 0x2490, 0x641E,
0x6727, 0x27A9, 0x14C8, 0x5446, 0x720A, 0x3284, 0x01E5, 0x416B,
0x4D7D, 0x0DF3, 0x3E92, 0x7E1C, 0x5850, 0x18DE, 0x2BBF, 0x6B31,
0x3393, 0x731D, 0x407C, 0x00F2, 0x26BE, 0x6630, 0x5551, 0x15DF,
0x19C9, 0x5947, 0x6A26, 0x2AA8, 0x0CE4, 0x4C6A, 0x7F0B, 0x3F85,
```
#### CRC16 계산 테이블 생성 코드
```csharp
const ushort polynomial = 0x7979;
ushort[] CRC16_TABLE = new ushort[256];
for (ushort i = 0; i < CRC16_TABLE.Length; i++)
{
ushort value = 0;
ushort temp = i;
for (byte j = 0; j < 8; j++)
{
if (((value ^ temp) & 0x0001) != 0)
{
value = (ushort)((value >> 1) ^ polynomial);
}
else
{
value >>= 1;
}
temp >>= 1;
}
CRC16_TABLE[i] = value;
}
```
#### CRC16 계산 예시
```csharp
ushort CalculateCRC16(byte[] data)
{
ushort crc = 0xFFFF;
for (int i = 0; i < data.Length; i++)
{
byte index = (byte)(crc ^ data[i]);
crc = (ushort)((crc >> 8) ^ CRC16_TABLE[index]);
}
return crc;
}
```
## 라이센스

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################################################################################
# 이 .gitignore 파일은 Microsoft(R) Visual Studio에서 자동으로 만들어졌습니다.
################################################################################
/obj
/bin
/.vs
/.git

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using System;
using System.Collections.Generic;
using System.Text;
namespace ENIGProtocol
{
/// <summary>
/// host -> eq
/// </summary>
public enum AGVCommandHE : byte
{
Goto = 100,
Stop = 101,
Reset = 102,
SetCurrent = 103,
Manual = 104,
MarkStop = 105,
LiftControl = 106,
GotoAlias = 107,
AutoMove = 108,
ChargeControl = 109,
Charger = 112,
LTurn = 113,
RTurn = 114,
LTurn180 = 115,
RTurn180 = 116,
PickOnEnter = 117,
PickOffEnter = 118,
PickOnExit = 119,
PickOffExit = 120,
}
/// <summary>
/// eq -> host
/// </summary>
public enum AGVCommandEH : byte
{
Error = 1,
Arrived = 2,
ReadRFID = 3,
Status = 9,
}
public enum AGVErrorCode : byte
{
None = 0,
PredictFix,
TurnTimeout,
TurnError,
EmptyNode,
Goto,
ManualMode,
UnknownCommand,
UnknownAlias,
// Operational Errors
CART_EXIST,
MARK_TIMEOUT,
MARK_SENSOR_FAIL,
LIFT_ERROR,
AGV_SPEED_SET_FAIL,
AGV_RUN_FAIL,
AGV_STOP_FAIL,
PATH_INTEGRITY_FAIL,
TURN_FAIL,
NO_CHARGEPOINT,
NOTSET_CHARGEPOINT,
ALREADY_CHARGE,
CHARGE_RETRY_OVER,
}
public static class AGVUtility
{
/// <summary>
/// 에러코드에 해당하는 오류메세지를 반환 합니다
/// </summary>
/// <param name="ecode"></param>
/// <returns></returns>
public static string GetAGVErrorMessage(AGVErrorCode ecode)
{
switch (ecode)
{
case AGVErrorCode.None: return "No Error";
case AGVErrorCode.PredictFix: return "이동 예측이 동작하지 않습니다";
case AGVErrorCode.TurnTimeout: return "회전작업 시간초과";
case AGVErrorCode.TurnError: return "회전작업이 완료되지 않았습니다";
case AGVErrorCode.EmptyNode: return "노드정보를 찾을 수 없습니다";
case AGVErrorCode.Goto: return "이동 명령 오류";
case AGVErrorCode.ManualMode: return "자동운전 상태가 아닙니다";
case AGVErrorCode.UnknownCommand: return "알수 없는 명령입니다";
case AGVErrorCode.UnknownAlias: return "알수 없는 별칭 입니다";
case AGVErrorCode.CART_EXIST: return "카트 감지 센서 오류";
case AGVErrorCode.MARK_TIMEOUT: return "마크 정지 신호 시간초과";
case AGVErrorCode.MARK_SENSOR_FAIL: return "마크 센서 미감지";
case AGVErrorCode.LIFT_ERROR: return "리프트 동작 오류";
case AGVErrorCode.AGV_SPEED_SET_FAIL: return "AGV 속도 설정 실패";
case AGVErrorCode.AGV_RUN_FAIL: return "AGV 구동 실패";
case AGVErrorCode.AGV_STOP_FAIL: return "AGV 정지 실패";
case AGVErrorCode.PATH_INTEGRITY_FAIL: return "경로 무결성 검증 실패";
case AGVErrorCode.TURN_FAIL: return "턴 동작 실패";
case AGVErrorCode.NO_CHARGEPOINT: return "충전 위치 아님";
case AGVErrorCode.NOTSET_CHARGEPOINT: return "충전기 노드 미설정";
case AGVErrorCode.ALREADY_CHARGE: return "이미 충전 중 상태임";
case AGVErrorCode.CHARGE_RETRY_OVER: return $"충전명령 재전송 횟수 초과";
default: return ecode.ToString();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ENIG
{
// 장비 타입 정의
public enum DeviceType
{
ACS = 0,
AGV1 = 10,
AGV2 = 11,
BUFFER1 = 20,
BUFFER2 = 21,
BUFFER3 = 22,
BUFFER4 = 23,
BUFFER5 = 24,
DOOR = 30,
}
public partial class EEProtocol
{
// 패킷 수신 이벤트 정의
// 데이터 수신 이벤트 정의
public event EventHandler<DataEventArgs> OnDataReceived;
public event EventHandler<MessageEventArgs> OnMessage;
// CRC16 계산을 위한 테이블
private static readonly ushort[] CRC16_TABLE = new ushort[256];
// CRC16 테이블 초기화
public EEProtocol()
{
const ushort polynomial = 0x7979;
for (ushort i = 0; i < CRC16_TABLE.Length; i++)
{
ushort value = 0;
ushort temp = i;
for (byte j = 0; j < 8; j++)
{
if (((value ^ temp) & 0x0001) != 0)
{
value = (ushort)((value >> 1) ^ polynomial);
}
else
{
value >>= 1;
}
temp >>= 1;
}
CRC16_TABLE[i] = value;
}
//// CRC 테이블 출력
//Console.WriteLine("CRC16 테이블 값:");
//for (int i = 0; i < CRC16_TABLE.Length; i++)
//{
// if (i % 8 == 0)
// {
// Console.WriteLine();
// }
// Console.Write($"0x{CRC16_TABLE[i]:X4}, ");
//}
//Console.WriteLine();
}
// CRC16 계산 메서드
public ushort CalculateCRC16(byte[] data)
{
ushort crc = 0xFFFF;
for (int i = 0; i < data.Length; i++)
{
byte index = (byte)(crc ^ data[i]);
crc = (ushort)((crc >> 8) ^ CRC16_TABLE[index]);
}
return crc;
}
// 패킷 생성 메서드
public byte[] CreatePacket(byte id, byte command, byte[] data)
{
var packet = new Packet
{
ID = id,
Command = command,
Data = data ?? new byte[0],
Length = (byte)(1 + 1 + (data?.Length ?? 0)) // ID + Command + Data 길이
};
// 패킷 조립
List<byte> packetData = new List<byte>();
packetData.Add(Packet.STX);
packetData.Add(packet.Length);
packetData.Add(packet.ID);
packetData.Add(packet.Command);
if (packet.Data != null)
packetData.AddRange(packet.Data);
// CRC16 계산
packet.CRC16 = CalculateCRC16(packetData.Skip(1).ToArray()); // STX 제외하고 계산
packetData.AddRange(BitConverter.GetBytes(packet.CRC16));
packetData.Add(Packet.ETX);
return packetData.ToArray();
}
//패킷테스트
public void PacketTest(byte[] rawData)
{
var hexstr = string.Join(" ", rawData.Select(t => t.ToString("X2")));
RaiseMessage( $"TestPacket : {hexstr}");
ParsePacket(rawData);
}
//메세지 발생
public void RaiseMessage(string message, bool isError = false)
{
OnMessage?.Invoke(this, new MessageEventArgs { IsError = isError, Message = message });
}
// 패킷 파싱 메서드
public bool ParsePacket(byte[] rawData)
{
try
{
if (rawData.Length < 7) // 최소 패킷 크기
{
var hexstring = string.Join(" ", rawData.Select(t => t.ToString("X2")));
RaiseMessage($"Too Short Data:{hexstring}");
return false;
}
if (rawData[0] != Packet.STX || rawData[rawData.Length - 1] != Packet.ETX)
{
var hexstring = string.Join(" ", rawData.Select(t => t.ToString("X2")));
RaiseMessage($"STX/ETX Error Data:{hexstring}");
return false;
}
byte length = rawData[1];
if (length + 5 != rawData.Length) // STX + Length + CRC16(2) + ETX = 5
{
var hexstring = string.Join(" ", rawData.Select(t => t.ToString("X2")));
RaiseMessage($"Length Error ({length+5} != {rawData.Length}) Data:{hexstring}");
return false;
}
// CRC16 검증
byte[] dataForCrc = rawData.Skip(1).Take(length + 1).ToArray();
ushort calculatedCrc = CalculateCRC16(dataForCrc);
ushort receivedCrc = BitConverter.ToUInt16(rawData, rawData.Length - 3);
if (receivedCrc != 0xFFFF && calculatedCrc != receivedCrc) //FF 무시
{
RaiseMessage($"CRC Error ID:{rawData[2]:X2},CMD:{rawData[3]:X2}", true);
return false;
}
// 패킷 생성
var packet = new Packet
{
Length = length,
ID = rawData[2],
Command = rawData[3],
Data = rawData.Skip(4).Take(length - 2).ToArray(), // ID와 Command 길이(2) 제외
CRC16 = receivedCrc,
RawData = rawData,
};
// 이벤트 발생
OnDataReceived?.Invoke(this, new DataEventArgs { ReceivedPacket = packet });
return true;
}
catch(Exception ex)
{
RaiseMessage(ex.Message, true);
return false;
}
}
// 데이터 수신 처리 메서드 (시리얼 포트에서 데이터를 받았을 때 호출)
private List<byte> buffer = new List<byte>();
private int ProtocolParseError = 0;
public void ProcessReceivedData(byte[] data)
{
buffer.AddRange(data);
while (buffer.Count > 0)
{
// STX 찾기
int stxIndex = buffer.FindIndex(b => b == Packet.STX);
if (stxIndex == -1)
{
buffer.Clear();
break;
}
// 불필요한 데이터 제거
if (stxIndex > 0)
buffer.RemoveRange(0, stxIndex);
// 패킷 길이 확인을 위한 최소 데이터 확인
if (buffer.Count < 2)
break;
int expectedLength = buffer[1] + 5; // 전체 패킷 길이
if (buffer.Count < expectedLength)
break;
// 패킷 추출 및 처리
byte[] packetData = buffer.Take(expectedLength).ToArray();
buffer.RemoveRange(0, expectedLength);
var parseOK = ParsePacket(packetData);
if(parseOK==false) //분석이 실패되었다면 해당 데이터는 삭제한다.
{
ProtocolParseError += 1;
if (ProtocolParseError > 3) buffer.Clear();
} else ProtocolParseError = 0;
if(buffer.Any())
{
System.Threading.Thread.Sleep(1);
}
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9365803B-933D-4237-93C7-B502C855A71C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>enigprotocol</RootNamespace>
<AssemblyName>enigprotocol</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Commands.cs" />
<Compile Include="EEProtocol.cs" />
<Compile Include="EventArgs.cs" />
<Compile Include="Packet.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include=".gitignore" />
<None Include="ReadMe.MD" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
namespace ENIG
{
public partial class EEProtocol
{
public class MessageEventArgs : EventArgs
{
public string Message { get; set; }
public bool IsError { get; set; }
}
public class DataEventArgs : EventArgs
{
public Packet ReceivedPacket { get; set; }
}
}
}

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namespace ENIG
{
// 패킷 구조체
public class Packet
{
public const byte STX = 0x02;
public const byte ETX = 0x03;
public byte Length { get; set; }
public byte ID { get; set; }
public byte Command { get; set; }
public byte[] Data { get; set; }
public ushort CRC16 { get; set; }
public byte[] RawData { get; set; }
public Packet()
{
Data = new byte[0];
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
// 이러한 특성 값을 변경하세요.
[assembly: AssemblyTitle("enigprotocol")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("enigprotocol")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
[assembly: ComVisible(false)]
// 이 프로젝트가 COM에 노출되는 경우 다음 GUID는 typelib의 ID를 나타냅니다.
[assembly: Guid("9365803b-933d-4237-93c7-b502c855a71c")]
// 어셈블리의 버전 정보는 다음 네 가지 값으로 구성됩니다.
//
// 주 버전
// 부 버전
// 빌드 번호
// 수정 버전
//
// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호를
// 기본값으로 할 수 있습니다.
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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# ENIG Protocol
ENIG 프로토콜 통신 라이브러리
**Explanation of the README Content:**
1. **Title and Overview:** Clearly states the purpose of the library.
2. **Key Components:** Explains the main building blocks:
* `DeviceType` enum: Lists the device types.
* `Packet` class: Describes the packet structure.
* `EEProtocol` class: Explains its role in packet handling.
3. **Key Features:** Details the core functionalities of the `EEProtocol` class:
* Packet creation.
* Packet parsing.
* Data reception.
* Event-driven nature.
* CRC16 calculation.
4. **Usage:** Provides code examples for:
* Creating a packet.
* Parsing a packet.
* Processing received data.
5. **Error Handling:** Explains how the library handles invalid data and incomplete packets.
6. **Dependencies:** Lists any required frameworks or libraries.
7. **License:** Placeholder for the project's license.
This README provides a comprehensive overview of the `ENIGProtocol` library, making it easy for other developers to understand and use it. I hope this is helpful!
## 개발 환경
- Frameworks : .NET Standard 2.0
- Visual Studio 2022 또는 Visual Studio Code
## 프로젝트 구조
- `EEProtocol.cs`: ENIG 프로토콜 구현
- `EEProtocolTests.cs`: 단위 테스트 코드
- `Sample`: C# Winform 샘플 프로젝트
### Xbee Setting value
- **NARMI 70 : AGV No 70
- **NARMI 70 (LIFT) : P46A6,C17,DH:0,DL:FFFF,MY40
- **NARMI 70 (AGV) : P46A6,C17,DH:0,DL:FFFF,MY41
- **NARMI 77 : AGV No 71
- **NARMI 71 (LIFT) : P46A6,C17,DH:0,DL:FFFF,MY30
- **NARMI 71 (AGV) : P46A6,C17,DH:0,DL:FFFF,MY31
- **충전기04 : P46A6,C17,DH:0,DL:FFFF,MY41
- **충전기71 : P46A6,C17,DH:0,DL:FFFF,MY46
- **ACS : P46A5,C17,DH:0,DL:FFFF,MY10
- **BUFFER : P46A5,C17,DH:0,DL:FFFF,MY60~65
- **AGV1 : P46A5,C17,DH:0,DL:FFFF,MY50
- **AGV2 : P46A5,C17,DH:0,DL:FFFF,MY51
- **DOOR : P46A5,C17,DH:0,DL:FFFF,MY30
## 장비 목록
```
public enum DeviceType : byte
{
ACS = 0,
AGV1 = 10+1,
AGV2 = 10+2,
BUFFER1 = 20+1,
BUFFER2 = 20+2,
BUFFER3 = 20+3,
BUFFER4 = 20+4,
BUFFER5 = 20+5,
DOOR = 30,
}
```
### 기본 패킷 구조
```
[STX][LEN][ID][CMD][DATA][CRC16][ETX]
```
- **STX (Start of Text)**: 0x02
- **LEN (Length)**: 데이터 길이 (1바이트) = {ID+CMD+DATA}
- **ID (Client ID)**: 데이터 길이 (1바이트) : 디바이스식별코드(=DeviceType)
- **CMD (Command)**: 명령어 코드 (1바이트)
- **DATA**: 명령어에 따른 데이터 (가변 길이)
- **CRC16**: 데이터 무결성 검사 (2바이트)
- **ETX (End of Text)**: 0x03
### 통신 방향 (호스트=ACS, 장비=agv,buffer,door)
- H -> E: 호스트에서 장비로 전송
- E -> H: 장비에서 호스트로 전송
### 명령어 목록
1. **ACS (AGV Control System)**
2. **Buffer**
- E -> H | cmd('S'): 상태 (............) BIT & 1BYTE 0:CART1, 1:CART2, 2:BASKET1, 3:BASKET2, 4:OPEN, 5:CLOSE
- H -> E | cmd('L'): Lock
- Target[1] = {DeviceType}
- H -> E | cmd('U'): UnLock
- Target[1] = {DeviceType}
3. **AGV**
- H -> E | Move : cmd(100) : 대상태그까지 이동(자동이동)
- Target[1] = {DeviceType}
- TagID[4] = "0000"
- H -> E | Move : cmd(107) : 대상별칭까지 이동(자동이동)
- Target[1] = {DeviceType}
- AliasName[n] = "....."
- H -> E | Stop : cmd(101) : 멈춤
- H -> E | Reset : cmd(102) : 오류 소거
- H -> E | Charge On: cmd(103) : 충전실행(충전기 이동 후 자동 충전 진행)
- Target[1] = {DeviceType}
- Action[1] : 0=Charge Off, 1=Charge On
- H -> E | MoveManual : cmd(104) : 메뉴얼이동
- Target[1] = {DeviceType}
- Direction[1] : 0=Backward, 1=Forward, 2=TurnLeft, 3=TurnRight
- Speed[1] : 0=Slow, 1=Normal, 2=Fast
- Runtime[1] : 0 second
- H -> E | MarkStop : cmd(105) : 마크센서스톱
- Target[1] = {DeviceType}
- H -> E | Lift Control : cmd(106) : 리프트제어
- Target[1] = {DeviceType}
- Action[1] : 0=STOP, 1=UP, 2=DOWN
- E -> H | Move Complete : cmd(1) : 목적지이동완료 후 전송
- TagID[4] : "0000"
- E -> H | TagID Received : cmd(2) : 태그값 인식시 전송
- TagID[4] : "0000"
- E -> H | Status : cmd(3) - 총 12바이트
- Mode[1] : 0=manual, 1=auto
- RunSt[1] : 0=stop, 1=run, 2=error
MotDirection[1] : 0:Forward, 1:Backward, 0xFF:unknown
- MagDiection[1] : 0=straight, 1=left, 2=right , 0xFF:unknown
- Inposition[1] : 0=off, 1=on : 목적위치에 도달완료 시 설정 이동 이동시 OFF됨
- ChargeSt[1] : 0=off, 1=on
- CartSt[1] : 0=off, 1=on, 2=unknown
- LiftSt[1] : 0=down , 1=up, 2=unknown
- LastTag[4] : "0000" (ASCII 4바이트)
4. **Door**
- H -> E | cmd(1): 출입문 열기
- H -> E | cmd(2): 출입문 닫기
- E -> H | cmd(3): 출입문 상태 (data len=1 : 0=닫힘, 1=열림, 2=바쁨, 3=알수없음, 255=오류)
### CRC16 계산
- CRC16 다항식 사용
- 초기값: 0xFFFF
- 데이터 무결성 검증에 사용
#### CRC-16 테이블 값
```
0x0000, 0x408E, 0x73EF, 0x3361, 0x152D, 0x55A3, 0x66C2, 0x264C,
0x2A5A, 0x6AD4, 0x59B5, 0x193B, 0x3F77, 0x7FF9, 0x4C98, 0x0C16,
0x54B4, 0x143A, 0x275B, 0x67D5, 0x4199, 0x0117, 0x3276, 0x72F8,
0x7EEE, 0x3E60, 0x0D01, 0x4D8F, 0x6BC3, 0x2B4D, 0x182C, 0x58A2,
0x5B9B, 0x1B15, 0x2874, 0x68FA, 0x4EB6, 0x0E38, 0x3D59, 0x7DD7,
0x71C1, 0x314F, 0x022E, 0x42A0, 0x64EC, 0x2462, 0x1703, 0x578D,
0x0F2F, 0x4FA1, 0x7CC0, 0x3C4E, 0x1A02, 0x5A8C, 0x69ED, 0x2963,
0x2575, 0x65FB, 0x569A, 0x1614, 0x3058, 0x70D6, 0x43B7, 0x0339,
0x45C5, 0x054B, 0x362A, 0x76A4, 0x50E8, 0x1066, 0x2307, 0x6389,
0x6F9F, 0x2F11, 0x1C70, 0x5CFE, 0x7AB2, 0x3A3C, 0x095D, 0x49D3,
0x1171, 0x51FF, 0x629E, 0x2210, 0x045C, 0x44D2, 0x77B3, 0x373D,
0x3B2B, 0x7BA5, 0x48C4, 0x084A, 0x2E06, 0x6E88, 0x5DE9, 0x1D67,
0x1E5E, 0x5ED0, 0x6DB1, 0x2D3F, 0x0B73, 0x4BFD, 0x789C, 0x3812,
0x3404, 0x748A, 0x47EB, 0x0765, 0x2129, 0x61A7, 0x52C6, 0x1248,
0x4AEA, 0x0A64, 0x3905, 0x798B, 0x5FC7, 0x1F49, 0x2C28, 0x6CA6,
0x60B0, 0x203E, 0x135F, 0x53D1, 0x759D, 0x3513, 0x0672, 0x46FC,
0x7979, 0x39F7, 0x0A96, 0x4A18, 0x6C54, 0x2CDA, 0x1FBB, 0x5F35,
0x5323, 0x13AD, 0x20CC, 0x6042, 0x460E, 0x0680, 0x35E1, 0x756F,
0x2DCD, 0x6D43, 0x5E22, 0x1EAC, 0x38E0, 0x786E, 0x4B0F, 0x0B81,
0x0797, 0x4719, 0x7478, 0x34F6, 0x12BA, 0x5234, 0x6155, 0x21DB,
0x22E2, 0x626C, 0x510D, 0x1183, 0x37CF, 0x7741, 0x4420, 0x04AE,
0x08B8, 0x4836, 0x7B57, 0x3BD9, 0x1D95, 0x5D1B, 0x6E7A, 0x2EF4,
0x7656, 0x36D8, 0x05B9, 0x4537, 0x637B, 0x23F5, 0x1094, 0x501A,
0x5C0C, 0x1C82, 0x2FE3, 0x6F6D, 0x4921, 0x09AF, 0x3ACE, 0x7A40,
0x3CBC, 0x7C32, 0x4F53, 0x0FDD, 0x2991, 0x691F, 0x5A7E, 0x1AF0,
0x16E6, 0x5668, 0x6509, 0x2587, 0x03CB, 0x4345, 0x7024, 0x30AA,
0x6808, 0x2886, 0x1BE7, 0x5B69, 0x7D25, 0x3DAB, 0x0ECA, 0x4E44,
0x4252, 0x02DC, 0x31BD, 0x7133, 0x577F, 0x17F1, 0x2490, 0x641E,
0x6727, 0x27A9, 0x14C8, 0x5446, 0x720A, 0x3284, 0x01E5, 0x416B,
0x4D7D, 0x0DF3, 0x3E92, 0x7E1C, 0x5850, 0x18DE, 0x2BBF, 0x6B31,
0x3393, 0x731D, 0x407C, 0x00F2, 0x26BE, 0x6630, 0x5551, 0x15DF,
0x19C9, 0x5947, 0x6A26, 0x2AA8, 0x0CE4, 0x4C6A, 0x7F0B, 0x3F85,
```
#### CRC16 계산 테이블 생성 코드
```csharp
const ushort polynomial = 0x7979;
ushort[] CRC16_TABLE = new ushort[256];
for (ushort i = 0; i < CRC16_TABLE.Length; i++)
{
ushort value = 0;
ushort temp = i;
for (byte j = 0; j < 8; j++)
{
if (((value ^ temp) & 0x0001) != 0)
{
value = (ushort)((value >> 1) ^ polynomial);
}
else
{
value >>= 1;
}
temp >>= 1;
}
CRC16_TABLE[i] = value;
}
```
#### CRC16 계산 예시
```csharp
ushort CalculateCRC16(byte[] data)
{
ushort crc = 0xFFFF;
for (int i = 0; i < data.Length; i++)
{
byte index = (byte)(crc ^ data[i]);
crc = (ushort)((crc >> 8) ^ CRC16_TABLE[index]);
}
return crc;
}
```
## 라이센스

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
</configuration>

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namespace SampleProject
{
partial class Form1
{
/// <summary>
/// 필수 디자이너 변수입니다.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 사용 중인 모든 리소스를 정리합니다.
/// </summary>
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form
/// <summary>
/// 디자이너 지원에 필요한 메서드입니다.
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.rtRx = new System.Windows.Forms.RichTextBox();
this.rtTx = new System.Windows.Forms.RichTextBox();
this.tbmsg = new System.Windows.Forms.TextBox();
this.btsend = new System.Windows.Forms.Button();
this.cmbport = new System.Windows.Forms.ComboBox();
this.btconnect = new System.Windows.Forms.Button();
this.tbbaud = new System.Windows.Forms.ComboBox();
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.sbPort = new System.Windows.Forms.ToolStripStatusLabel();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.cmbid = new System.Windows.Forms.ComboBox();
this.btsim = new System.Windows.Forms.Button();
this.rtMsg = new System.Windows.Forms.RichTextBox();
this.tbCmd = new System.Windows.Forms.TextBox();
this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
this.panel1 = new System.Windows.Forms.Panel();
this.label5 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.panel2 = new System.Windows.Forms.Panel();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.tabControl1 = new System.Windows.Forms.TabControl();
this.tabPage1 = new System.Windows.Forms.TabPage();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.btSave = new System.Windows.Forms.Button();
this.btload = new System.Windows.Forms.Button();
this.rtCmd = new System.Windows.Forms.RichTextBox();
this.statusStrip1.SuspendLayout();
this.tableLayoutPanel1.SuspendLayout();
this.panel1.SuspendLayout();
this.panel2.SuspendLayout();
this.tabControl1.SuspendLayout();
this.tabPage1.SuspendLayout();
this.tabPage2.SuspendLayout();
this.SuspendLayout();
//
// rtRx
//
this.rtRx.Dock = System.Windows.Forms.DockStyle.Fill;
this.rtRx.Font = new System.Drawing.Font("굴림", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this.rtRx.Location = new System.Drawing.Point(4, 5);
this.rtRx.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.rtRx.Name = "rtRx";
this.rtRx.Size = new System.Drawing.Size(462, 302);
this.rtRx.TabIndex = 0;
this.rtRx.Text = "";
//
// rtTx
//
this.rtTx.Dock = System.Windows.Forms.DockStyle.Fill;
this.rtTx.Font = new System.Drawing.Font("굴림", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this.rtTx.Location = new System.Drawing.Point(474, 5);
this.rtTx.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.rtTx.Name = "rtTx";
this.rtTx.Size = new System.Drawing.Size(462, 302);
this.rtTx.TabIndex = 1;
this.rtTx.Text = "";
//
// tbmsg
//
this.tbmsg.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(255)))), ((int)(((byte)(192)))));
this.tbmsg.Dock = System.Windows.Forms.DockStyle.Fill;
this.tbmsg.Font = new System.Drawing.Font("굴림", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this.tbmsg.Location = new System.Drawing.Point(436, 5);
this.tbmsg.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.tbmsg.Name = "tbmsg";
this.tbmsg.Size = new System.Drawing.Size(273, 44);
this.tbmsg.TabIndex = 2;
this.tbmsg.Text = "mesage";
this.tbmsg.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
this.tbmsg.TextChanged += new System.EventHandler(this.tbmsg_TextChanged);
//
// btsend
//
this.btsend.Dock = System.Windows.Forms.DockStyle.Right;
this.btsend.Font = new System.Drawing.Font("굴림", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this.btsend.Location = new System.Drawing.Point(709, 5);
this.btsend.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.btsend.Name = "btsend";
this.btsend.Size = new System.Drawing.Size(120, 42);
this.btsend.TabIndex = 3;
this.btsend.Text = "Send";
this.btsend.UseVisualStyleBackColor = true;
this.btsend.Click += new System.EventHandler(this.btsend_Click);
//
// cmbport
//
this.cmbport.Dock = System.Windows.Forms.DockStyle.Left;
this.cmbport.Font = new System.Drawing.Font("굴림", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this.cmbport.FormattingEnabled = true;
this.cmbport.Location = new System.Drawing.Point(58, 3);
this.cmbport.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.cmbport.Name = "cmbport";
this.cmbport.Size = new System.Drawing.Size(218, 40);
this.cmbport.TabIndex = 4;
//
// btconnect
//
this.btconnect.Dock = System.Windows.Forms.DockStyle.Right;
this.btconnect.Location = new System.Drawing.Point(765, 3);
this.btconnect.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.btconnect.Name = "btconnect";
this.btconnect.Size = new System.Drawing.Size(186, 40);
this.btconnect.TabIndex = 5;
this.btconnect.Text = "connect";
this.btconnect.UseVisualStyleBackColor = true;
this.btconnect.Click += new System.EventHandler(this.btconnect_Click);
//
// tbbaud
//
this.tbbaud.Dock = System.Windows.Forms.DockStyle.Left;
this.tbbaud.Font = new System.Drawing.Font("굴림", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this.tbbaud.FormattingEnabled = true;
this.tbbaud.Location = new System.Drawing.Point(331, 3);
this.tbbaud.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.tbbaud.Name = "tbbaud";
this.tbbaud.Size = new System.Drawing.Size(171, 40);
this.tbbaud.TabIndex = 6;
this.tbbaud.Text = "9600";
//
// statusStrip1
//
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.sbPort});
this.statusStrip1.Location = new System.Drawing.Point(0, 583);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Padding = new System.Windows.Forms.Padding(1, 0, 20, 0);
this.statusStrip1.Size = new System.Drawing.Size(954, 22);
this.statusStrip1.TabIndex = 7;
this.statusStrip1.Text = "statusStrip1";
//
// sbPort
//
this.sbPort.Name = "sbPort";
this.sbPort.Size = new System.Drawing.Size(121, 17);
this.sbPort.Text = "toolStripStatusLabel1";
//
// timer1
//
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// cmbid
//
this.cmbid.Dock = System.Windows.Forms.DockStyle.Left;
this.cmbid.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.cmbid.Font = new System.Drawing.Font("굴림", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this.cmbid.FormattingEnabled = true;
this.cmbid.Location = new System.Drawing.Point(60, 5);
this.cmbid.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.cmbid.Name = "cmbid";
this.cmbid.Size = new System.Drawing.Size(183, 40);
this.cmbid.TabIndex = 8;
//
// btsim
//
this.btsim.Dock = System.Windows.Forms.DockStyle.Right;
this.btsim.Font = new System.Drawing.Font("굴림", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this.btsim.Location = new System.Drawing.Point(829, 5);
this.btsim.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.btsim.Name = "btsim";
this.btsim.Size = new System.Drawing.Size(120, 42);
this.btsim.TabIndex = 9;
this.btsim.Text = "Test";
this.btsim.UseVisualStyleBackColor = true;
this.btsim.Click += new System.EventHandler(this.btsim_Click);
//
// rtMsg
//
this.rtMsg.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
this.tableLayoutPanel1.SetColumnSpan(this.rtMsg, 2);
this.rtMsg.Dock = System.Windows.Forms.DockStyle.Fill;
this.rtMsg.Location = new System.Drawing.Point(4, 317);
this.rtMsg.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.rtMsg.Name = "rtMsg";
this.rtMsg.Size = new System.Drawing.Size(932, 124);
this.rtMsg.TabIndex = 10;
this.rtMsg.Text = "";
//
// tbCmd
//
this.tbCmd.Dock = System.Windows.Forms.DockStyle.Left;
this.tbCmd.Font = new System.Drawing.Font("굴림", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this.tbCmd.Location = new System.Drawing.Point(298, 5);
this.tbCmd.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.tbCmd.Name = "tbCmd";
this.tbCmd.Size = new System.Drawing.Size(83, 44);
this.tbCmd.TabIndex = 11;
this.tbCmd.Text = "cmd";
this.tbCmd.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
//
// tableLayoutPanel1
//
this.tableLayoutPanel1.ColumnCount = 2;
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F));
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F));
this.tableLayoutPanel1.Controls.Add(this.rtMsg, 0, 1);
this.tableLayoutPanel1.Controls.Add(this.rtRx, 0, 0);
this.tableLayoutPanel1.Controls.Add(this.rtTx, 1, 0);
this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tableLayoutPanel1.Location = new System.Drawing.Point(3, 3);
this.tableLayoutPanel1.Name = "tableLayoutPanel1";
this.tableLayoutPanel1.RowCount = 2;
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 70F));
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 30F));
this.tableLayoutPanel1.Size = new System.Drawing.Size(940, 446);
this.tableLayoutPanel1.TabIndex = 12;
//
// panel1
//
this.panel1.Controls.Add(this.tbmsg);
this.panel1.Controls.Add(this.label5);
this.panel1.Controls.Add(this.tbCmd);
this.panel1.Controls.Add(this.label4);
this.panel1.Controls.Add(this.cmbid);
this.panel1.Controls.Add(this.label3);
this.panel1.Controls.Add(this.btsend);
this.panel1.Controls.Add(this.btsim);
this.panel1.Dock = System.Windows.Forms.DockStyle.Bottom;
this.panel1.Location = new System.Drawing.Point(0, 531);
this.panel1.Name = "panel1";
this.panel1.Padding = new System.Windows.Forms.Padding(5);
this.panel1.Size = new System.Drawing.Size(954, 52);
this.panel1.TabIndex = 13;
//
// label5
//
this.label5.Dock = System.Windows.Forms.DockStyle.Left;
this.label5.Font = new System.Drawing.Font("Arial", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label5.Location = new System.Drawing.Point(381, 5);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(55, 42);
this.label5.TabIndex = 14;
this.label5.Text = "DATA\r\n(n)";
this.label5.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// label4
//
this.label4.Dock = System.Windows.Forms.DockStyle.Left;
this.label4.Font = new System.Drawing.Font("Arial", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label4.Location = new System.Drawing.Point(243, 5);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(55, 42);
this.label4.TabIndex = 13;
this.label4.Text = "CMD\r\n(1)";
this.label4.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// label3
//
this.label3.Dock = System.Windows.Forms.DockStyle.Left;
this.label3.Font = new System.Drawing.Font("Arial", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label3.Location = new System.Drawing.Point(5, 5);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(55, 42);
this.label3.TabIndex = 12;
this.label3.Text = "ID\r\n(1)";
this.label3.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// panel2
//
this.panel2.Controls.Add(this.tbbaud);
this.panel2.Controls.Add(this.label2);
this.panel2.Controls.Add(this.cmbport);
this.panel2.Controls.Add(this.btconnect);
this.panel2.Controls.Add(this.label1);
this.panel2.Dock = System.Windows.Forms.DockStyle.Top;
this.panel2.Location = new System.Drawing.Point(0, 0);
this.panel2.Name = "panel2";
this.panel2.Padding = new System.Windows.Forms.Padding(3);
this.panel2.Size = new System.Drawing.Size(954, 46);
this.panel2.TabIndex = 14;
//
// label2
//
this.label2.Dock = System.Windows.Forms.DockStyle.Left;
this.label2.Location = new System.Drawing.Point(276, 3);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(55, 40);
this.label2.TabIndex = 8;
this.label2.Text = "baud";
this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// label1
//
this.label1.Dock = System.Windows.Forms.DockStyle.Left;
this.label1.Location = new System.Drawing.Point(3, 3);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(55, 40);
this.label1.TabIndex = 7;
this.label1.Text = "port";
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// tabControl1
//
this.tabControl1.Controls.Add(this.tabPage1);
this.tabControl1.Controls.Add(this.tabPage2);
this.tabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabControl1.Location = new System.Drawing.Point(0, 46);
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(954, 485);
this.tabControl1.TabIndex = 15;
//
// tabPage1
//
this.tabPage1.Controls.Add(this.tableLayoutPanel1);
this.tabPage1.Location = new System.Drawing.Point(4, 29);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(946, 452);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "Test";
this.tabPage1.UseVisualStyleBackColor = true;
//
// tabPage2
//
this.tabPage2.Controls.Add(this.btSave);
this.tabPage2.Controls.Add(this.btload);
this.tabPage2.Controls.Add(this.rtCmd);
this.tabPage2.Location = new System.Drawing.Point(4, 29);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
this.tabPage2.Size = new System.Drawing.Size(946, 452);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Command";
this.tabPage2.UseVisualStyleBackColor = true;
//
// btSave
//
this.btSave.Location = new System.Drawing.Point(820, 50);
this.btSave.Name = "btSave";
this.btSave.Size = new System.Drawing.Size(113, 29);
this.btSave.TabIndex = 13;
this.btSave.Text = "Save";
this.btSave.UseVisualStyleBackColor = true;
this.btSave.Click += new System.EventHandler(this.btSave_Click);
//
// btload
//
this.btload.Location = new System.Drawing.Point(820, 15);
this.btload.Name = "btload";
this.btload.Size = new System.Drawing.Size(113, 29);
this.btload.TabIndex = 12;
this.btload.Text = "Load";
this.btload.UseVisualStyleBackColor = true;
this.btload.Click += new System.EventHandler(this.btload_Click);
//
// rtCmd
//
this.rtCmd.Dock = System.Windows.Forms.DockStyle.Fill;
this.rtCmd.Location = new System.Drawing.Point(3, 3);
this.rtCmd.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.rtCmd.Name = "rtCmd";
this.rtCmd.Size = new System.Drawing.Size(940, 446);
this.rtCmd.TabIndex = 11;
this.rtCmd.Text = "";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 19F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(954, 605);
this.Controls.Add(this.tabControl1);
this.Controls.Add(this.panel2);
this.Controls.Add(this.panel1);
this.Controls.Add(this.statusStrip1);
this.Font = new System.Drawing.Font("굴림", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(129)));
this.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.Name = "Form1";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "!!";
this.Load += new System.EventHandler(this.Form1_Load);
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
this.tableLayoutPanel1.ResumeLayout(false);
this.panel1.ResumeLayout(false);
this.panel1.PerformLayout();
this.panel2.ResumeLayout(false);
this.tabControl1.ResumeLayout(false);
this.tabPage1.ResumeLayout(false);
this.tabPage2.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.RichTextBox rtRx;
private System.Windows.Forms.RichTextBox rtTx;
private System.Windows.Forms.TextBox tbmsg;
private System.Windows.Forms.Button btsend;
private System.Windows.Forms.ComboBox cmbport;
private System.Windows.Forms.Button btconnect;
private System.Windows.Forms.ComboBox tbbaud;
private System.Windows.Forms.StatusStrip statusStrip1;
private System.Windows.Forms.ToolStripStatusLabel sbPort;
private System.Windows.Forms.Timer timer1;
private System.Windows.Forms.ComboBox cmbid;
private System.Windows.Forms.Button btsim;
private System.Windows.Forms.RichTextBox rtMsg;
private System.Windows.Forms.TextBox tbCmd;
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.Panel panel2;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.TabControl tabControl1;
private System.Windows.Forms.TabPage tabPage1;
private System.Windows.Forms.TabPage tabPage2;
private System.Windows.Forms.RichTextBox rtCmd;
private System.Windows.Forms.Button btSave;
private System.Windows.Forms.Button btload;
}
}

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using AR;
using ENIG;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SampleProject
{
enum messageType
{
rx,
tx,
normal,
error
}
public partial class Form1 : Form
{
System.IO.Ports.SerialPort dev;
EEProtocol proto;
Dictionary<string, byte> idlist;
public Form1()
{
InitializeComponent();
this.Text = $"Amkor ENIG Protocol Test (PanID:46A5, CH:17)";
proto = new EEProtocol();
proto.OnDataReceived += Proto_OnDataReceived;
proto.OnMessage += Proto_OnMessage;
dev = new System.IO.Ports.SerialPort();
dev.ReadTimeout = 2000;
dev.WriteTimeout = 1000;
dev.DataReceived += (s1, e1) =>
{
var buffer = new byte[dev.BytesToRead];
dev.Read(buffer, 0, buffer.Length);
proto.ProcessReceivedData(buffer);
};
idlist = new Dictionary<string, byte>();
idlist.Add("ACS", 0);
idlist.Add("AGV1", 10);
idlist.Add("AGV2", 11);
idlist.Add("BUFFER1", 20);
idlist.Add("BUFFER2", 21);
idlist.Add("BUFFER3", 22);
idlist.Add("BUFFER4", 23);
idlist.Add("BUFFER5", 24);
idlist.Add("DOOR", 30);
this.cmbid.Items.Clear();
foreach (var item in idlist)
cmbid.Items.Add($"{item.Key}");
tbCmd.Text = "FF";
tbmsg.Text = string.Empty;
}
private void Proto_OnDataReceived(object sender, EEProtocol.DataEventArgs e)
{
var hexstrRaw = e.ReceivedPacket.RawData.HexString();
var hexstr = e.ReceivedPacket.Data.HexString();
var cmd = e.ReceivedPacket.Command.ToString("X2");
var id = e.ReceivedPacket.ID.ToString("X2");
AddMessage($"{hexstrRaw}\nID:{id},CMD:{cmd},DATA:{hexstr}", messageType.rx);
}
private void Proto_OnMessage(object sender, EEProtocol.MessageEventArgs e)
{
AddMessage(e.Message);
}
void AddMessage(string msg, messageType type = messageType.normal)
{
if (this.InvokeRequired)
{
this.BeginInvoke(new Action(() => AddMessage(msg, type)));
return;
}
if (type == messageType.rx)
{
rtRx.AppendText($"<{DateTime.Now.ToString("HH:mm:ss")} RX> {msg}\r\n");
rtRx.ScrollToCaret();
}
else if (type == messageType.tx)
{
rtTx.AppendText($"<{DateTime.Now.ToString("HH:mm:ss")} TX> {msg}\r\n");
rtTx.ScrollToCaret();
}
else
{
rtMsg.AppendText($"<{DateTime.Now.ToString("HH:mm:ss")} > {msg}\r\n");
rtMsg.ScrollToCaret();
}
}
private void Form1_Load(object sender, EventArgs e)
{
cmbport.Items.Clear();
foreach (var item in System.IO.Ports.SerialPort.GetPortNames())
{
cmbport.Items.Add(item);
}
if (Pub.Setting.LastPort.isEmpty() == false) cmbport.Text = Pub.Setting.LastPort;
else if (cmbport.Items.Count > 0) cmbport.SelectedIndex = 0;
if (Pub.Setting.LastBaud.isEmpty() == false) tbbaud.Text = Pub.Setting.LastBaud;
if (cmbid.Items.Count > 0) cmbid.SelectedIndex = 0;
LoadCmds();
this.timer1.Start();
}
private void btconnect_Click(object sender, EventArgs e)
{
var port = cmbport.Text.Trim();
var baud = tbbaud.Text.toInt();
//setting save
Pub.Setting.LastPort = port;
Pub.Setting.LastBaud = baud.ToString();
Pub.Setting.Save();
if (dev.IsOpen)
{
dev.Close();
AddMessage("port closed");
}
else
{
try
{
this.dev.PortName = port;
this.dev.BaudRate = baud;
dev.Open();
AddMessage("port opened");
}
catch (Exception ex)
{
AddMessage(ex.Message, messageType.error);
}
}
}
private void timer1_Tick(object sender, EventArgs e)
{
sbPort.Text = $"{dev.PortName}:{dev.BaudRate} {(dev.IsOpen ? "Open" : "Closed")}";
}
private void tbmsg_TextChanged(object sender, EventArgs e)
{
}
private void btsend_Click(object sender, EventArgs e)
{
//send to device
var msg = tbmsg.Text.Trim();
var id = this.idlist[cmbid.Text];
var cmdHex = this.tbCmd.Text.Trim();
byte cmd = Convert.ToByte(cmdHex, 16);
byte[] msgBytes = Encoding.ASCII.GetBytes(msg); // 메시지를 byte 배열로 변환
var data = proto.CreatePacket(id, cmd, msgBytes);
SendToDevice(data);
}
void SendToDevice(byte[] packet)
{
if (dev.IsOpen == false)
{
AddMessage("port closed", messageType.error);
}
else
{
dev.Write(packet, 0, packet.Length);
var hexstring = packet.HexString();
AddMessage(hexstring, messageType.tx);
}
}
private void btsim_Click(object sender, EventArgs e)
{
//packet test
var msg = tbmsg.Text.Trim();
var id = this.idlist[cmbid.Text];
var cmdHex = this.tbCmd.Text.Trim();
byte cmd = Convert.ToByte(cmdHex, 16); // 16진수 문자열을 byte로 변환
byte[] msgBytes = Encoding.ASCII.GetBytes(msg); // 메시지를 byte 배열로 변환
var data = proto.CreatePacket(id, cmd, msgBytes);
this.proto.PacketTest(data);
}
string fn = "cmds.rtf";
private void btSave_Click(object sender, EventArgs e)
{
System.IO.File.WriteAllText("cmds.rtf", rtCmd.Rtf, System.Text.Encoding.Default);
}
private void btload_Click(object sender, EventArgs e)
{
LoadCmds();
}
void LoadCmds()
{
var fi = new System.IO.FileInfo("cmds.rtf");
if (fi.Exists == false)
{
AddMessage("no cmds file", messageType.error);
return;
}
var data = System.IO.File.ReadAllText("cmds.rtf", System.Text.Encoding.Default);
rtCmd.Rtf = data;
}
}
}

View File

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>134, 17</value>
</metadata>
</root>

View File

@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SampleProject
{
internal static class Program
{
/// <summary>
/// 해당 애플리케이션의 주 진입점입니다.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Pub.init();
Application.Run(new Form1());
}
}
}

View File

@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
// 이러한 특성 값을 변경하세요.
[assembly: AssemblyTitle("SampleProject")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ATK")]
[assembly: AssemblyProduct("SampleProject")]
[assembly: AssemblyCopyright("Copyright © ATK 2025")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
[assembly: ComVisible(false)]
// 이 프로젝트가 COM에 노출되는 경우 다음 GUID는 typelib의 ID를 나타냅니다.
[assembly: Guid("fab31c8a-7dcf-4152-8a82-76f3c10baba4")]
// 어셈블리의 버전 정보는 다음 네 가지 값으로 구성됩니다.
//
// 주 버전
// 부 버전
// 빌드 번호
// 수정 버전
//
// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호를
// 기본값으로 할 수 있습니다.
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SampleProject.Properties
{
/// <summary>
/// 지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
/// </summary>
// 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
// 클래스에서 자동으로 생성되었습니다.
// 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여
// ResGen을 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// 이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SampleProject.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
/// 재정의합니다.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

View File

@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SampleProject.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SampleProject
{
public static class Pub
{
public static Settings Setting { get; set; }
public static void init()
{
Setting = new Settings();
Setting.Load();
}
}
}

View File

@@ -0,0 +1,94 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FAB31C8A-7DCF-4152-8A82-76F3C10BABA4}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>SampleProject</RootNamespace>
<AssemblyName>SampleProject</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="arCommUtil">
<HintPath>.\arCommUtil.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Pub.cs" />
<Compile Include="Settings.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\enigprotocol\ENIGProtocol.csproj">
<Project>{499d8912-4b96-41e5-a70d-cfe797883d65}</Project>
<Name>ENIGProtocol</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@@ -0,0 +1,25 @@
using AR;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SampleProject
{
public class Settings : AR.Setting
{
public string LastPort { get; set; }
public string LastBaud { get; set; }
public override void AfterLoad()
{
// throw new NotImplementedException();
if (LastBaud.isEmpty()) LastBaud = "9600";
}
public override void AfterSave()
{
// throw new NotImplementedException();
}
}
}

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