feat: Add AGV Map Editor and Simulator tools
- Add AGVMapEditor: Visual map editing with drag-and-drop node placement * RFID mapping separation (physical ID ↔ logical node mapping) * A* pathfinding algorithm with AGV directional constraints * JSON map data persistence with structured format * Interactive map canvas with zoom/pan functionality - Add AGVSimulator: Real-time AGV movement simulation * Virtual AGV with state machine (Idle, Moving, Rotating, Docking, Charging, Error) * Path execution and visualization from calculated routes * Real-time position tracking and battery simulation * Integration with map editor data format - Update solution structure and build configuration - Add comprehensive documentation in CLAUDE.md - Implement AGV-specific constraints (forward/backward docking, rotation limits) 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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52
Cs_HMI/AGVSimulator/Controls/SimulatorCanvas.Designer.cs
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52
Cs_HMI/AGVSimulator/Controls/SimulatorCanvas.Designer.cs
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namespace AGVSimulator.Controls
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{
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partial class SimulatorCanvas
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{
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/// <summary>
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/// 필수 디자이너 변수입니다.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 사용 중인 모든 리소스를 정리합니다.
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/// </summary>
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/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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if (components != null)
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{
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components.Dispose();
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}
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// 커스텀 리소스 정리
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CleanupResources();
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}
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base.Dispose(disposing);
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}
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#region 구성 요소 디자이너에서 생성한 코드
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/// <summary>
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/// 디자이너 지원에 필요한 메서드입니다.
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/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
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/// </summary>
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private void InitializeComponent()
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{
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this.SuspendLayout();
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//
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// SimulatorCanvas
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.BackColor = System.Drawing.Color.White;
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this.Name = "SimulatorCanvas";
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this.Size = new System.Drawing.Size(800, 600);
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this.ResumeLayout(false);
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}
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#endregion
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}
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}
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