a6c4a967ad8a37aac9f522ac31ca10241a6d03ea
Enhanced path drawing with better visibility: 1. Arrow improvements: - Changed from line-based arrows to filled triangle shapes - Increased arrow size by 1.5x for better visibility - Added polygon fill with outline for clearer identification 2. Path line improvements: - Added 50% transparency to purple path color (Alpha: 128) - Increased line thickness by 2x (from 4 to 8 pixels) - Improved visual contrast and clarity 3. Bidirectional path detection: - Detect routes that traverse the same segment multiple times - Display bidirectional paths with higher opacity (darker color, Alpha: 200) - Visual distinction helps identify round-trip routes Changes in UnifiedAGVCanvas.Events.cs: - Modified DrawDirectionArrow() to use FillPolygon instead of DrawLine - Enhanced DrawPath() with transparency, thickness, and bidirectional detection - Added System.Collections.Generic using statement Result: Much better visual identification of calculated paths in HMI 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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