Implement global axis system and advanced motion logic

This commit is contained in:
2025-12-21 23:25:23 +09:00
parent 182c364e37
commit a459b81884
7 changed files with 802 additions and 365 deletions

181
App.tsx
View File

@@ -6,12 +6,13 @@ import { OrbitControls, Grid, GizmoHelper, GizmoViewcube } from '@react-three/dr
import { Sidebar } from './components/Sidebar';
import { IOPanel } from './components/IOPanel';
import { LadderEditor } from './components/LadderEditor';
import { SystemSetupDialog } from './components/SystemSetupDialog';
import {
SimObject, ObjectType, AxisObject, CylinderObject, SwitchObject, LedObject,
IOLogicRule, LogicCondition, LogicAction, ProjectData
IOLogicRule, LogicCondition, LogicAction, ProjectData, AxisData, LogicTriggerType, LogicActionType
} from './types';
import { EditableObject } from './components/SceneObjects';
import { Layout as LayoutIcon, Cpu, Play, Pause, Square, Download, Upload, Magnet } from 'lucide-react';
import { Layout as LayoutIcon, Cpu, Play, Pause, Square, Download, Upload, Magnet, Settings } from 'lucide-react';
// --- Simulation Manager (PLC Scan Cycle) ---
const SimulationLoop = ({
@@ -22,7 +23,9 @@ const SimulationLoop = ({
manualInputs,
manualOutputs,
setInputs,
setOutputs
setOutputs,
axes,
setAxes
}: {
isPlaying: boolean,
objects: SimObject[],
@@ -31,25 +34,30 @@ const SimulationLoop = ({
manualInputs: boolean[],
manualOutputs: boolean[],
setInputs: (inputs: boolean[]) => void,
setOutputs: (outputs: boolean[]) => void
setOutputs: (outputs: boolean[]) => void,
axes: AxisData[],
setAxes: React.Dispatch<React.SetStateAction<AxisData[]>>
}) => {
useFrame((state, delta) => {
if (!isPlaying) return;
// --- 1. PLC Input Scan (Physical + Manual Force) ---
const sensorInputs = new Array(16).fill(false);
const sensorInputs = new Array(32).fill(false);
objects.forEach(obj => {
if (obj.type === ObjectType.SWITCH && (obj as SwitchObject).isOn) {
const port = (obj as SwitchObject).inputPort;
if (port >= 0 && port < 16) sensorInputs[port] = true;
if (port >= 0 && port < 32) sensorInputs[port] = true;
}
if ((obj.type === ObjectType.AXIS_LINEAR || obj.type === ObjectType.AXIS_ROTARY) && (obj as AxisObject).triggers) {
const axis = obj as AxisObject;
axis.triggers.forEach(trig => {
const met = trig.condition === '>' ? axis.currentValue > trig.position : axis.currentValue < trig.position;
if (met && trig.targetInputPort >= 0 && trig.targetInputPort < 16) sensorInputs[trig.targetInputPort] = true;
});
const axisObj = obj as AxisObject;
const globalAxis = axes[axisObj.axisIndex];
if (globalAxis) {
axisObj.triggers.forEach(trig => {
const met = trig.condition === '>' ? globalAxis.value > trig.position : globalAxis.value < trig.position;
if (met && trig.targetInputPort >= 0 && trig.targetInputPort < 32) sensorInputs[trig.targetInputPort] = true;
});
}
}
});
@@ -57,20 +65,57 @@ const SimulationLoop = ({
setInputs(effectiveInputs);
// --- 2. PLC Logic Execution ---
const logicOutputs = new Array(16).fill(false);
const logicOutputs = new Array(32).fill(false);
// Axis updates from Logic (collected to avoid multiple setState calls)
const axisUpdates = new Map<number, number>();
logicRules.forEach(rule => {
if (!rule.enabled) return;
const inputState = effectiveInputs[rule.inputPort];
const conditionMet = rule.condition === LogicCondition.IS_ON ? inputState : !inputState;
if (conditionMet && rule.action === LogicAction.SET_ON) {
logicOutputs[rule.outputPort] = true;
// 1. Evaluate Trigger
let conditionMet = false;
if (rule.triggerType === LogicTriggerType.INPUT_BIT) {
const inputState = effectiveInputs[rule.inputPort];
conditionMet = inputState; // Default IS_ON behavior for now
} else if (rule.triggerType === LogicTriggerType.AXIS_COMPARE) {
const axis = axes[rule.triggerAxisIndex];
if (axis) {
switch (rule.triggerCompareOp) {
case LogicCondition.GREATER: conditionMet = axis.value > rule.triggerValue; break;
case LogicCondition.LESS: conditionMet = axis.value < rule.triggerValue; break;
case LogicCondition.EQUAL: conditionMet = Math.abs(axis.value - rule.triggerValue) < 0.1; break;
}
}
}
// 2. Execute Action if Trigger Met
if (conditionMet) {
if (rule.actionType === LogicActionType.OUTPUT_COIL) {
if (rule.action === LogicAction.SET_ON) {
logicOutputs[rule.outputPort] = true;
}
} else if (rule.actionType === LogicActionType.AXIS_MOVE) {
axisUpdates.set(rule.targetAxisIndex, rule.targetAxisValue);
}
}
});
// Effective Outputs = Logic OR Manual Force
// Apply Logical Outputs
const effectiveOutputs = logicOutputs.map((bit, i) => bit || manualOutputs[i]);
setOutputs(effectiveOutputs);
// Apply Axis Logic Updates (Only if changed to prevent thrashing)
if (axisUpdates.size > 0) {
setAxes(prev => prev.map(a => {
if (axisUpdates.has(a.id)) {
const target = axisUpdates.get(a.id)!;
if (a.target !== target) return { ...a, target };
}
return a;
}));
}
// --- 3. Physical Update Scan ---
setObjects(prevObjects => {
let hasChanges = false;
@@ -101,17 +146,8 @@ const SimulationLoop = ({
}
}
else if (obj.type === ObjectType.AXIS_LINEAR || obj.type === ObjectType.AXIS_ROTARY) {
const axis = obj as AxisObject;
if (axis.currentValue !== axis.targetValue) {
const diff = axis.targetValue - axis.currentValue;
const step = axis.speed * delta * 10;
if (Math.abs(diff) < step) {
newObj = { ...axis, currentValue: axis.targetValue };
} else {
newObj = { ...axis, currentValue: axis.currentValue + Math.sign(diff) * step };
}
changed = true;
}
// Axis objects are now just visualizers, no internal state update needed here
// Their position is derived from global 'axes' state in render
}
if (changed) hasChanges = true;
@@ -119,6 +155,23 @@ const SimulationLoop = ({
});
return hasChanges ? newObjects : prevObjects;
});
// --- 4. Axis Update Scan ---
setAxes(prevAxes => {
return prevAxes.map(axis => {
if (axis.value !== axis.target) {
const diff = axis.target - axis.value;
const step = axis.speed * delta * 10;
if (Math.abs(diff) < step) {
return { ...axis, value: axis.target };
} else {
return { ...axis, value: axis.value + Math.sign(diff) * step };
}
}
return axis;
});
});
});
return null;
@@ -129,18 +182,31 @@ export default function App() {
const [objects, setObjects] = useState<SimObject[]>([]);
const [logicRules, setLogicRules] = useState<IOLogicRule[]>([]);
const [inputs, setInputs] = useState<boolean[]>(new Array(16).fill(false));
const [outputs, setOutputs] = useState<boolean[]>(new Array(16).fill(false));
const [manualInputs, setManualInputs] = useState<boolean[]>(new Array(16).fill(false));
const [manualOutputs, setManualOutputs] = useState<boolean[]>(new Array(16).fill(false));
const [inputs, setInputs] = useState<boolean[]>(new Array(32).fill(false));
const [outputs, setOutputs] = useState<boolean[]>(new Array(32).fill(false));
const [manualInputs, setManualInputs] = useState<boolean[]>(new Array(32).fill(false));
const [manualOutputs, setManualOutputs] = useState<boolean[]>(new Array(32).fill(false));
const [inputNames, setInputNames] = useState<string[]>(new Array(16).fill(''));
const [outputNames, setOutputNames] = useState<string[]>(new Array(16).fill(''));
const [inputNames, setInputNames] = useState<string[]>(new Array(32).fill(''));
const [outputNames, setOutputNames] = useState<string[]>(new Array(32).fill(''));
const [selectedId, setSelectedId] = useState<string | null>(null);
const [isPlaying, setIsPlaying] = useState(false);
const [isSnapEnabled, setIsSnapEnabled] = useState(false);
const [isSetupOpen, setIsSetupOpen] = useState(false);
const controlsRef = useRef<any>(null);
// Initialize 8 Global Axes
const [axes, setAxes] = useState<AxisData[]>(() =>
Array.from({ length: 8 }, (_, i) => ({
id: i,
name: `Axis ${i + 1}`,
value: 0,
target: 0,
speed: 5,
type: 'linear'
}))
);
const handleSetView = (view: 'TOP' | 'BOTTOM' | 'FRONT' | 'BACK' | 'LEFT' | 'RIGHT') => {
const ctrl = controlsRef.current;
if (!ctrl) return;
@@ -194,19 +260,20 @@ export default function App() {
const handleReset = () => {
setIsPlaying(false);
setManualInputs(new Array(16).fill(false));
setManualOutputs(new Array(16).fill(false));
setManualInputs(new Array(32).fill(false));
setManualOutputs(new Array(32).fill(false));
setObjects(prev => prev.map(o => {
if (o.type === ObjectType.AXIS_LINEAR || o.type === ObjectType.AXIS_ROTARY) return { ...o, currentValue: (o as AxisObject).min, targetValue: (o as AxisObject).min };
// Reset logic handles axes reset separately, but visualizers don't hold state anymore
if (o.type === ObjectType.CYLINDER) return { ...o, currentPosition: 0, extended: false };
if (o.type === ObjectType.LED) return { ...o, isOn: false };
if (o.type === ObjectType.SWITCH) return { ...o, isOn: false };
return o;
}));
setAxes(prev => prev.map(a => ({ ...a, value: 0, target: 0 })));
};
const handleExport = () => {
const project: ProjectData = { version: "1.0", objects, logicRules, inputNames, outputNames };
const project: ProjectData = { version: "1.1", objects, logicRules, inputNames, outputNames, axes };
const blob = new Blob([JSON.stringify(project, null, 2)], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
@@ -225,6 +292,7 @@ export default function App() {
if (data.logicRules) setLogicRules(data.logicRules);
if (data.inputNames) setInputNames(data.inputNames);
if (data.outputNames) setOutputNames(data.outputNames);
if (data.axes) setAxes(data.axes);
} catch (err) { alert("Invalid JSON"); }
};
reader.readAsText(file);
@@ -237,10 +305,10 @@ export default function App() {
let newObj: SimObject;
switch (type) {
case ObjectType.AXIS_LINEAR:
newObj = { id, type, name: 'Linear Axis', position, rotation: { x: 0, y: 0, z: 0 }, min: 0, max: 100, currentValue: 0, targetValue: 0, speed: 1, isOscillating: false, triggers: [] } as AxisObject;
newObj = { id, type, name: 'Linear Axis', position, rotation: { x: 0, y: 0, z: 0 }, min: 0, max: 100, axisIndex: 0, triggers: [] } as AxisObject;
break;
case ObjectType.AXIS_ROTARY:
newObj = { id, type, name: 'Rotary Axis', position, rotation: { x: 0, y: 0, z: 0 }, min: 0, max: 360, currentValue: 0, targetValue: 0, speed: 1, isOscillating: false, triggers: [] } as AxisObject;
newObj = { id, type, name: 'Rotary Axis', position, rotation: { x: 0, y: 0, z: 0 }, min: 0, max: 360, axisIndex: 0, triggers: [] } as AxisObject;
break;
case ObjectType.CYLINDER:
newObj = { id, type, name: 'Cylinder', position, rotation: { x: 0, y: 0, z: 0 }, stroke: 2, extended: false, currentPosition: 0, speed: 2, outputPort: 0 } as CylinderObject;
@@ -274,18 +342,27 @@ export default function App() {
onClick={() => setActiveView('layout')}
className={`flex items-center gap-2 px-6 py-2 rounded-lg text-sm font-bold transition-all ${activeView === 'layout' ? 'bg-blue-600 text-white shadow-md' : 'text-gray-500 hover:text-gray-300'}`}
>
<LayoutIcon size={16} /> Layout
<LayoutIcon size={32} /> Layout
</button>
<button
onClick={() => setActiveView('logic')}
className={`flex items-center gap-2 px-6 py-2 rounded-lg text-sm font-bold transition-all ${activeView === 'logic' ? 'bg-blue-600 text-white shadow-md' : 'text-gray-500 hover:text-gray-300'}`}
>
<Cpu size={16} /> Logic
<Cpu size={32} /> Logic
</button>
</div>
<div className="h-8 w-[1px] bg-gray-800 mx-2" />
{/* 4. Top Navigation에 Setup 버튼 추가 */}
<button
onClick={() => setIsSetupOpen(true)}
className="p-2 rounded-lg bg-gray-950 text-gray-400 hover:text-white border border-gray-800 hover:bg-gray-800 transition-all"
title="System Setup"
>
<Settings size={18} />
</button>
<button
onClick={() => setIsSnapEnabled(!isSnapEnabled)}
className={`p-2 rounded-lg transition-all ${isSnapEnabled ? 'bg-blue-600 text-white shadow shadow-blue-500/50' : 'bg-gray-950 text-gray-500 hover:text-gray-300 border border-gray-800'}`}
@@ -332,7 +409,7 @@ export default function App() {
title="Reset System"
className="p-1.5 rounded-lg text-gray-400 hover:text-white hover:bg-gray-800 transition-all"
>
<Square size={16} fill="currentColor" />
<Square size={32} fill="currentColor" />
</button>
</div>
</div>
@@ -349,6 +426,8 @@ export default function App() {
outputNames={outputNames}
onToggleInput={handleToggleManualInput}
onToggleOutput={handleToggleManualOutput}
axes={axes}
setAxes={setAxes}
/>
{/* Center/Right: Dynamic Content based on tab */}
@@ -399,6 +478,7 @@ export default function App() {
onSelect={setSelectedId}
onUpdate={(id, updates) => setObjects(prev => prev.map(o => o.id === id ? { ...o, ...updates } as SimObject : o))}
onInteract={(id) => setObjects(prev => prev.map(o => (o.id === id && o.type === ObjectType.SWITCH) ? { ...o, isOn: !o.isOn } as SwitchObject : o))}
axes={axes}
/>
))}
@@ -411,6 +491,8 @@ export default function App() {
manualOutputs={manualOutputs}
setInputs={setInputs}
setOutputs={setOutputs}
axes={axes}
setAxes={setAxes}
/>
</Canvas>
</div>
@@ -421,9 +503,11 @@ export default function App() {
isPlaying={isPlaying}
inputNames={inputNames}
outputNames={outputNames}
axes={axes}
onAddObject={handleAddObject}
onDeleteObject={(id) => { setObjects(prev => prev.filter(o => o.id !== id)); setSelectedId(null); }}
onUpdateObject={(id, updates) => setObjects(prev => prev.map(o => o.id === id ? { ...o, ...updates } as SimObject : o))}
onUpdateAxis={(index, updates) => setAxes(prev => prev.map((a, i) => i === index ? { ...a, ...updates } : a))}
onSelect={setSelectedId}
onUpdatePortName={handleUpdatePortName}
/>
@@ -438,9 +522,20 @@ export default function App() {
onAddRule={(r) => setLogicRules(prev => [...prev, r])}
onDeleteRule={(id) => setLogicRules(prev => prev.filter(r => r.id !== id))}
onUpdateRule={(id, updates) => setLogicRules(prev => prev.map(r => r.id === id ? { ...r, ...updates } : r))}
axes={axes}
/>
)}
</div>
<SystemSetupDialog
isOpen={isSetupOpen}
onClose={() => setIsSetupOpen(false)}
inputNames={inputNames}
outputNames={outputNames}
axes={axes}
onUpdatePortName={handleUpdatePortName}
onUpdateAxis={(index, updates) => setAxes(prev => prev.map((a, i) => i === index ? { ...a, ...updates } : a))}
/>
</div>
);
}

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@@ -1,4 +1,5 @@
import React from 'react';
import { AxisData } from '../types';
interface IOPanelProps {
inputs: boolean[];
@@ -7,6 +8,8 @@ interface IOPanelProps {
outputNames: string[];
onToggleInput: (index: number) => void;
onToggleOutput: (index: number) => void;
axes: AxisData[];
setAxes: React.Dispatch<React.SetStateAction<AxisData[]>>;
}
export const IOPanel: React.FC<IOPanelProps> = ({
@@ -15,7 +18,9 @@ export const IOPanel: React.FC<IOPanelProps> = ({
inputNames,
outputNames,
onToggleInput,
onToggleOutput
onToggleOutput,
axes,
setAxes
}) => {
const renderBits = (
bits: boolean[],
@@ -32,11 +37,10 @@ export const IOPanel: React.FC<IOPanelProps> = ({
<button
onClick={() => onToggle(i)}
title={`${label} ${i}: ${names[i] || 'Unnamed'}`}
className={`w-7 h-7 rounded-md border border-gray-700 flex items-center justify-center text-[10px] font-mono transition-all duration-150 active:scale-90 ${
isActive
? `${colorClass} shadow-[0_0_10px_rgba(255,255,255,0.3)] border-transparent text-black font-bold`
: 'bg-gray-850 text-gray-500 hover:bg-gray-700'
}`}
className={`w-7 h-7 rounded-md border border-gray-700 flex items-center justify-center text-[10px] font-mono transition-all duration-150 active:scale-90 ${isActive
? `${colorClass} shadow-[0_0_10px_rgba(255,255,255,0.3)] border-transparent text-black font-bold`
: 'bg-gray-850 text-gray-500 hover:bg-gray-700'
}`}
>
{i}
</button>
@@ -66,6 +70,33 @@ export const IOPanel: React.FC<IOPanelProps> = ({
<p> Click bits to toggle state</p>
<p> Hover to see port names</p>
</div>
<div className="flex-1 overflow-auto p-2" style={{ maxHeight: '20vh' }}>
<h4 className="text-[10px] uppercase text-blue-500 font-bold mb-2 sticky top-0 bg-gray-900/90 backdrop-blur pb-1 z-10">Axis Channels</h4>
<div className="space-y-2">
{axes.map((axis, i) => (
<div key={i} className="flex flex-col gap-1 p-2 bg-gray-800/50 rounded border border-gray-700">
<div className="flex justify-between items-center">
<span className="text-[10px] text-gray-400 font-mono">CH{i}</span>
<span className="text-[10px] text-white font-bold truncate max-w-[80px]" title={axis.name}>{axis.name}</span>
<span className="text-[10px] text-blue-400 font-mono">{axis.value.toFixed(1)}</span>
</div>
{/* Miniature Slider for quick view/control */}
<input
type="range"
min={0}
max={axis.type === 'rotary' ? 360 : 100}
value={axis.value}
onChange={(e) => {
const val = parseFloat(e.target.value);
setAxes(prev => prev.map((a, idx) => idx === i ? { ...a, value: val, target: val } : a));
}}
className="w-full h-1 bg-gray-700 rounded-lg appearance-none cursor-pointer accent-blue-500"
/>
</div>
))}
</div>
</div>
</div>
);
};

View File

@@ -1,7 +1,7 @@
import React from 'react';
import { Trash2, PlusCircle, Power } from 'lucide-react';
import { IOLogicRule, LogicCondition, LogicAction } from '../types';
import { Trash2, PlusCircle, Power, Zap, Gauge, Move } from 'lucide-react';
import { IOLogicRule, LogicCondition, LogicAction, LogicTriggerType, LogicActionType, AxisData } from '../types';
interface LadderEditorProps {
logicRules: IOLogicRule[];
@@ -12,6 +12,7 @@ interface LadderEditorProps {
onAddRule: (rule: IOLogicRule) => void;
onDeleteRule: (id: string) => void;
onUpdateRule: (id: string, updates: Partial<IOLogicRule>) => void;
axes: AxisData[];
}
export const LadderEditor: React.FC<LadderEditorProps> = ({
@@ -22,7 +23,8 @@ export const LadderEditor: React.FC<LadderEditorProps> = ({
currentOutputs,
onAddRule,
onDeleteRule,
onUpdateRule
onUpdateRule,
axes
}) => {
return (
<div className="flex-1 bg-gray-950 flex flex-col relative overflow-hidden">
@@ -36,15 +38,21 @@ export const LadderEditor: React.FC<LadderEditorProps> = ({
<button
onClick={() => onAddRule({
id: crypto.randomUUID(),
enabled: true,
triggerType: LogicTriggerType.INPUT_BIT,
inputPort: 0,
condition: LogicCondition.IS_ON,
triggerAxisIndex: 0,
triggerCompareOp: LogicCondition.GREATER,
triggerValue: 0,
actionType: LogicActionType.OUTPUT_COIL,
outputPort: 0,
action: LogicAction.SET_ON,
enabled: true
targetAxisIndex: 0,
targetAxisValue: 0
})}
className="flex items-center gap-2 bg-blue-600 hover:bg-blue-500 text-white px-4 py-1.5 rounded-full text-xs font-bold transition-all transform active:scale-95"
>
<PlusCircle size={14}/> Add New Rung
<PlusCircle size={14} /> Add New Rung
</button>
</div>
@@ -57,69 +65,146 @@ export const LadderEditor: React.FC<LadderEditorProps> = ({
<div className="w-full max-w-4xl space-y-12">
{logicRules.map((rule, index) => {
const inputActive = currentInputs[rule.inputPort];
const outputActive = currentOutputs[rule.outputPort];
const isInputTrigger = rule.triggerType === LogicTriggerType.INPUT_BIT;
const isAxisTrigger = rule.triggerType === LogicTriggerType.AXIS_COMPARE;
const isOutputAction = rule.actionType === LogicActionType.OUTPUT_COIL;
const isAxisAction = rule.actionType === LogicActionType.AXIS_MOVE;
const inputActive = isInputTrigger && currentInputs[rule.inputPort];
const outputActive = isOutputAction && currentOutputs[rule.outputPort];
return (
<div key={rule.id} className="relative flex items-center group">
<div key={rule.id} className="relative flex items-center group mb-4 p-4 rounded-xl border border-gray-800 bg-gray-900/30 hover:bg-gray-900/50 transition-colors">
{/* Rung Number */}
<div className="absolute -left-12 text-[10px] font-mono text-gray-700">{(index + 1).toString().padStart(3, '0')}</div>
<div className="absolute -left-8 text-[10px] font-mono text-gray-600">{(index + 1).toString().padStart(3, '0')}</div>
{/* Delete Button */}
<button
onClick={() => onDeleteRule(rule.id)}
className="absolute -right-16 p-2 text-gray-700 hover:text-red-500 transition-colors opacity-0 group-hover:opacity-100"
className="absolute -right-8 p-2 text-gray-700 hover:text-red-500 transition-colors opacity-0 group-hover:opacity-100"
>
<Trash2 size={16}/>
<Trash2 size={16} />
</button>
{/* The Rung Wire */}
<div className="flex-1 flex items-center h-[2px] bg-gray-800 relative">
{/* Energized segments */}
{inputActive && <div className="absolute left-0 w-1/2 h-full bg-green-500 shadow-[0_0_8px_#22c55e]" />}
{outputActive && <div className="absolute left-1/2 right-0 h-full bg-green-500 shadow-[0_0_8px_#22c55e]" />}
<div className="flex-1 flex items-center gap-6">
{/* Contact (Input) */}
<div className="absolute left-[20%] -translate-x-1/2 flex flex-col items-center">
<div className="mb-2 text-[10px] font-mono text-gray-500 text-center w-24">
{inputNames[rule.inputPort] || `Input ${rule.inputPort}`}
{/* LEFT: TRIGGER */}
<div className="flex-1 flex flex-col gap-2">
<div className="flex items-center gap-2 mb-1">
<button
onClick={() => onUpdateRule(rule.id, { triggerType: LogicTriggerType.INPUT_BIT })}
className={`flex items-center gap-1 text-[10px] uppercase font-bold px-2 py-0.5 rounded border ${isInputTrigger ? 'bg-green-500/10 border-green-500 text-green-500' : 'border-transparent text-gray-600 hover:bg-gray-800'}`}
>
<Zap size={10} /> IO Input
</button>
<button
onClick={() => onUpdateRule(rule.id, { triggerType: LogicTriggerType.AXIS_COMPARE })}
className={`flex items-center gap-1 text-[10px] uppercase font-bold px-2 py-0.5 rounded border ${isAxisTrigger ? 'bg-blue-500/10 border-blue-500 text-blue-500' : 'border-transparent text-gray-600 hover:bg-gray-800'}`}
>
<Gauge size={10} /> Axis Logic
</button>
</div>
<div className="relative h-12 w-12 flex items-center justify-center">
{/* Terminal Brackets */}
<div className="absolute left-0 w-2 h-8 border-l-4 border-gray-600 rounded-sm" />
<div className="absolute right-0 w-2 h-8 border-r-4 border-gray-600 rounded-sm" />
{/* Selector Area */}
<select
className={`bg-gray-900 text-[10px] font-bold border-2 rounded px-1 appearance-none text-center h-6 w-8 z-10 cursor-pointer ${inputActive ? 'border-green-500 text-green-500' : 'border-gray-700 text-gray-400'}`}
value={rule.inputPort}
onChange={(e) => onUpdateRule(rule.id, { inputPort: parseInt(e.target.value) })}
>
{Array.from({length: 16}).map((_, i) => <option key={i} value={i}>{i}</option>)}
</select>
<div className="h-16 bg-gray-950 border border-gray-800 rounded-lg flex items-center justify-center relative p-2">
{isInputTrigger ? (
<div className="flex flex-col items-center">
<span className="text-[10px] text-gray-500 mb-1">{inputNames[rule.inputPort] || `Input ${rule.inputPort}`}</span>
<div className={`relative w-8 h-8 flex items-center justify-center border-2 rounded ${inputActive ? 'border-green-500 bg-green-500/20' : 'border-gray-700'}`}>
<select
className="bg-transparent text-xs font-bold text-center w-full h-full outline-none appearance-none cursor-pointer text-white"
value={rule.inputPort}
onChange={(e) => onUpdateRule(rule.id, { inputPort: parseInt(e.target.value) })}
>
{Array.from({ length: 32 }).map((_, i) => <option key={i} value={i} className="bg-gray-900 border-none">X{i}</option>)}
</select>
</div>
</div>
) : (
<div className="flex items-center gap-2 w-full">
<select
className="bg-gray-900 border border-gray-700 rounded text-[10px] text-white px-2 py-1 w-20 outline-none"
value={rule.triggerAxisIndex}
onChange={(e) => onUpdateRule(rule.id, { triggerAxisIndex: parseInt(e.target.value) })}
>
{axes.map(a => <option key={a.id} value={a.id}>CH{a.id}</option>)}
</select>
<select
className="bg-gray-900 border border-gray-700 rounded text-[10px] text-white px-1 py-1 w-12 text-center outline-none"
value={rule.triggerCompareOp}
onChange={(e) => onUpdateRule(rule.id, { triggerCompareOp: e.target.value as LogicCondition })}
>
<option value={LogicCondition.GREATER}>&gt;</option>
<option value={LogicCondition.LESS}>&lt;</option>
<option value={LogicCondition.EQUAL}>=</option>
</select>
<input
type="number"
className="bg-gray-900 border border-gray-700 rounded text-[10px] text-white px-2 py-1 w-16 outline-none"
value={rule.triggerValue}
onChange={(e) => onUpdateRule(rule.id, { triggerValue: parseFloat(e.target.value) })}
/>
</div>
)}
</div>
</div>
{/* Coil (Output) */}
<div className="absolute right-[20%] translate-x-1/2 flex flex-col items-center">
<div className="mb-2 text-[10px] font-mono text-gray-500 text-center w-24">
{outputNames[rule.outputPort] || `Output ${rule.outputPort}`}
</div>
<div className="relative h-12 w-12 flex items-center justify-center">
{/* Coil Brackets (Parens style) */}
<div className="absolute inset-0 flex items-center justify-center">
<div className={`w-8 h-8 rounded-full border-4 ${outputActive ? 'border-green-500 shadow-[0_0_15px_#22c55e]' : 'border-gray-700'}`} />
</div>
{/* ARROW */}
<div className="text-gray-700"></div>
<select
className={`bg-gray-900 text-[10px] font-bold border-2 rounded px-1 appearance-none text-center h-6 w-8 z-10 cursor-pointer ${outputActive ? 'border-green-500 text-green-500' : 'border-gray-700 text-gray-400'}`}
value={rule.outputPort}
onChange={(e) => onUpdateRule(rule.id, { outputPort: parseInt(e.target.value) })}
>
{Array.from({length: 16}).map((_, i) => <option key={i} value={i}>{i}</option>)}
</select>
{/* RIGHT: ACTION */}
<div className="flex-1 flex flex-col gap-2">
<div className="flex items-center gap-2 mb-1 justify-end">
<button
onClick={() => onUpdateRule(rule.id, { actionType: LogicActionType.OUTPUT_COIL })}
className={`flex items-center gap-1 text-[10px] uppercase font-bold px-2 py-0.5 rounded border ${isOutputAction ? 'bg-red-500/10 border-red-500 text-red-500' : 'border-transparent text-gray-600 hover:bg-gray-800'}`}
>
<Zap size={10} /> Output
</button>
<button
onClick={() => onUpdateRule(rule.id, { actionType: LogicActionType.AXIS_MOVE })}
className={`flex items-center gap-1 text-[10px] uppercase font-bold px-2 py-0.5 rounded border ${isAxisAction ? 'bg-blue-500/10 border-blue-500 text-blue-500' : 'border-transparent text-gray-600 hover:bg-gray-800'}`}
>
<Move size={10} /> Move Axis
</button>
</div>
<div className="h-16 bg-gray-950 border border-gray-800 rounded-lg flex items-center justify-center relative p-2">
{isOutputAction ? (
<div className="flex flex-col items-center">
<span className="text-[10px] text-gray-500 mb-1">{outputNames[rule.outputPort] || `Output ${rule.outputPort}`}</span>
<div className={`relative w-8 h-8 flex items-center justify-center rounded-full border-2 ${outputActive ? 'border-red-500 bg-red-500/20 shadow-[0_0_10px_#ef4444]' : 'border-gray-700'}`}>
<select
className="bg-transparent text-xs font-bold text-center w-full h-full outline-none appearance-none cursor-pointer text-white"
value={rule.outputPort}
onChange={(e) => onUpdateRule(rule.id, { outputPort: parseInt(e.target.value) })}
>
{Array.from({ length: 32 }).map((_, i) => <option key={i} value={i} className="bg-gray-900 border-none">Y{i}</option>)}
</select>
</div>
</div>
) : (
<div className="flex items-center gap-2 w-full">
<span className="text-[9px] text-gray-500 font-bold">MOVE</span>
<select
className="bg-gray-900 border border-gray-700 rounded text-[10px] text-white px-2 py-1 w-20 outline-none"
value={rule.targetAxisIndex}
onChange={(e) => onUpdateRule(rule.id, { targetAxisIndex: parseInt(e.target.value) })}
>
{axes.map(a => <option key={a.id} value={a.id}>CH{a.id}</option>)}
</select>
<span className="text-[9px] text-gray-500 font-bold">TO</span>
<input
type="number"
className="bg-gray-900 border border-gray-700 rounded text-[10px] text-white px-2 py-1 w-16 outline-none"
placeholder="Pos"
value={rule.targetAxisValue}
onChange={(e) => onUpdateRule(rule.id, { targetAxisValue: parseFloat(e.target.value) })}
/>
</div>
)}
</div>
</div>
</div>
</div>
);

View File

@@ -2,119 +2,129 @@
import React, { useRef } from 'react';
import { TransformControls, Text } from '@react-three/drei';
import * as THREE from 'three';
import { useFrame } from '@react-three/fiber';
import {
SimObject,
ObjectType,
AxisObject,
CylinderObject,
LedObject,
SwitchObject
SwitchObject,
AxisData
} from '../types';
interface ObjectProps {
data: SimObject;
isSelected: boolean;
isSelected?: boolean;
isPlaying?: boolean;
onSelect: (id: string) => void;
onUpdate: (id: string, updates: Partial<SimObject>) => void;
onSelect?: (id: string) => void;
onUpdate?: (id: string, updates: Partial<SimObject>) => void;
onInteract?: (id: string) => void;
axes?: AxisData[];
}
// -- Helper Material --
const selectedMaterial = new THREE.MeshBasicMaterial({ color: '#4ade80', wireframe: true, transparent: true, opacity: 0.5 });
// -- Linear Axis Component --
export const LinearAxis: React.FC<ObjectProps> = ({ data, isSelected, isPlaying, onSelect }) => {
const axis = data as AxisObject;
const railLength = 5;
const normalizedPos = ((axis.currentValue - axis.min) / (axis.max - axis.min)) * railLength;
const safePos = isNaN(normalizedPos) ? 0 : Math.max(0, Math.min(railLength, normalizedPos));
// -- Axis Visualizer Component --
const AxisVisualizer = ({ object, isPlaying, axes, isSelected }: { object: AxisObject, isPlaying: boolean, axes?: AxisData[], isSelected?: boolean }) => {
const carriageRef = useRef<THREE.Mesh>(null);
const groupRef = useRef<THREE.Group>(null);
return (
<group
position={[axis.position.x, axis.position.y, axis.position.z]}
rotation={[axis.rotation.x, axis.rotation.y, axis.rotation.z]}
onClick={(e) => { e.stopPropagation(); if (!isPlaying) onSelect(axis.id); }}
>
<Text position={[railLength / 2, 0.8, 0]} fontSize={0.3} color="white" anchorX="center" anchorY="bottom">
{axis.name} ({axis.currentValue.toFixed(1)})
</Text>
// Resolve current value from Global Axis Channel
const axisValue = axes && object.axisIndex !== undefined && axes[object.axisIndex] ? axes[object.axisIndex].value : 0; // Fallback to 0 if axes not provided or index invalid
<mesh position={[railLength / 2, 0, 0]}>
<boxGeometry args={[railLength + 0.5, 0.2, 0.5]} />
<meshStandardMaterial color="#475569" />
</mesh>
useFrame(() => {
if (object.type === ObjectType.AXIS_LINEAR && carriageRef.current) {
const railLength = 5;
const normalizedPos = ((axisValue - object.min) / (object.max - object.min)) * railLength;
const safePos = isNaN(normalizedPos) ? 0 : Math.max(0, Math.min(railLength, normalizedPos));
carriageRef.current.position.x = safePos;
} else if (object.type === ObjectType.AXIS_ROTARY && groupRef.current) {
const rotationAngle = (axisValue % 360) * (Math.PI / 180);
// The inner group for rotary axis is rotated, not the carriage directly
const innerRotaryGroup = groupRef.current.children.find(child => child.name === 'rotary-inner-group');
if (innerRotaryGroup) {
innerRotaryGroup.rotation.y = -rotationAngle;
}
}
});
<mesh position={[safePos, 0.25, 0]}>
<boxGeometry args={[0.8, 0.3, 0.6]} />
<meshStandardMaterial color={(isSelected && !isPlaying) ? '#facc15' : '#3b82f6'} />
</mesh>
if (object.type === ObjectType.AXIS_LINEAR) {
const railLength = 5;
const normalizedPos = ((axisValue - object.min) / (object.max - object.min)) * railLength;
const safePos = isNaN(normalizedPos) ? 0 : Math.max(0, Math.min(railLength, normalizedPos));
return (
<group ref={groupRef}>
<Text position={[railLength / 2, 0.8, 0]} fontSize={0.3} color="white" anchorX="center" anchorY="bottom">
{object.name} ({axisValue.toFixed(1)})
</Text>
{isSelected && !isPlaying && (
<mesh position={[railLength / 2, 0, 0]}>
<boxGeometry args={[railLength + 0.6, 0.3, 0.6]} />
<primitive object={selectedMaterial} attach="material" />
<boxGeometry args={[railLength + 0.5, 0.2, 0.5]} />
<meshStandardMaterial color="#475569" />
</mesh>
)}
</group>
);
};
// -- Rotary Axis Component --
export const RotaryAxis: React.FC<ObjectProps> = ({ data, isSelected, isPlaying, onSelect }) => {
const axis = data as AxisObject;
const rotationAngle = (axis.currentValue % 360) * (Math.PI / 180);
return (
<group
position={[axis.position.x, axis.position.y, axis.position.z]}
rotation={[axis.rotation.x, axis.rotation.y, axis.rotation.z]}
onClick={(e) => { e.stopPropagation(); if (!isPlaying) onSelect(axis.id); }}
>
<Text position={[0, 1.5, 0]} fontSize={0.3} color="white" anchorX="center" anchorY="bottom">
{axis.name} ({axis.currentValue.toFixed(0)}°)
</Text>
<mesh position={[0, 0.25, 0]}>
<cylinderGeometry args={[0.8, 0.8, 0.5, 32]} />
<meshStandardMaterial color="#475569" />
</mesh>
<group rotation={[0, -rotationAngle, 0]} position={[0, 0.6, 0]}>
<mesh>
<cylinderGeometry args={[0.7, 0.7, 0.2, 32]} />
<mesh ref={carriageRef} position={[safePos, 0.25, 0]}>
<boxGeometry args={[0.8, 0.3, 0.6]} />
<meshStandardMaterial color={(isSelected && !isPlaying) ? '#facc15' : '#3b82f6'} />
</mesh>
<mesh position={[0.5, 0.15, 0]}>
<boxGeometry args={[0.3, 0.1, 0.1]} />
<meshStandardMaterial color="white" />
</mesh>
</group>
{isSelected && !isPlaying && (
<mesh position={[0, 0.4, 0]}>
<cylinderGeometry args={[0.9, 0.9, 1, 16]} />
<primitive object={selectedMaterial} attach="material" />
{isSelected && !isPlaying && (
<mesh position={[railLength / 2, 0, 0]}>
<boxGeometry args={[railLength + 0.6, 0.3, 0.6]} />
<primitive object={selectedMaterial} attach="material" />
</mesh>
)}
</group>
);
} else if (object.type === ObjectType.AXIS_ROTARY) {
const rotationAngle = (axisValue % 360) * (Math.PI / 180);
return (
<group ref={groupRef}>
<Text position={[0, 1.5, 0]} fontSize={0.3} color="white" anchorX="center" anchorY="bottom">
{object.name} ({axisValue.toFixed(0)}°)
</Text>
<mesh position={[0, 0.25, 0]}>
<cylinderGeometry args={[0.8, 0.8, 0.5, 32]} />
<meshStandardMaterial color="#475569" />
</mesh>
)}
</group>
);
<group name="rotary-inner-group" rotation={[0, -rotationAngle, 0]} position={[0, 0.6, 0]}>
<mesh>
<cylinderGeometry args={[0.7, 0.7, 0.2, 32]} />
<meshStandardMaterial color={(isSelected && !isPlaying) ? '#facc15' : '#3b82f6'} />
</mesh>
<mesh position={[0.5, 0.15, 0]}>
<boxGeometry args={[0.3, 0.1, 0.1]} />
<meshStandardMaterial color="white" />
</mesh>
</group>
{isSelected && !isPlaying && (
<mesh position={[0, 0.4, 0]}>
<cylinderGeometry args={[0.9, 0.9, 1, 16]} />
<primitive object={selectedMaterial} attach="material" />
</mesh>
)}
</group>
);
}
return null;
};
// -- Cylinder Component --
export const Cylinder: React.FC<ObjectProps> = ({ data, isSelected, isPlaying, onSelect }) => {
const cyl = data as CylinderObject;
// -- Cylinder Visualizer Component --
const CylinderVisualizer = ({ object, isPlaying, isSelected }: { object: CylinderObject, isPlaying: boolean, isSelected?: boolean }) => {
const housingLen = 2;
const extension = Math.min(cyl.stroke, Math.max(0, cyl.currentPosition));
const extension = Math.min(object.stroke, Math.max(0, object.currentPosition));
return (
<group
position={[cyl.position.x, cyl.position.y, cyl.position.z]}
rotation={[cyl.rotation.x, cyl.rotation.y, cyl.rotation.z]}
onClick={(e) => { e.stopPropagation(); if (!isPlaying) onSelect(cyl.id); }}
>
<group>
<Text position={[housingLen / 2, 0.6, 0]} fontSize={0.3} color="white" anchorX="center" anchorY="bottom">
{cyl.name}
{object.name}
</Text>
<mesh rotation={[0, 0, -Math.PI / 2]} position={[housingLen / 2, 0, 0]}>
@@ -154,7 +164,7 @@ export const Switch: React.FC<ObjectProps> = ({ data, isSelected, isPlaying, onS
rotation={[sw.rotation.x, sw.rotation.y, sw.rotation.z]}
onClick={(e) => {
e.stopPropagation();
if (!isPlaying) onSelect(sw.id);
if (!isPlaying) onSelect?.(sw.id);
if (onInteract) onInteract(sw.id);
}}
>
@@ -190,7 +200,7 @@ export const Led: React.FC<ObjectProps> = ({ data, isSelected, isPlaying, onSele
<group
position={[led.position.x, led.position.y, led.position.z]}
rotation={[led.rotation.x, led.rotation.y, led.rotation.z]}
onClick={(e) => { e.stopPropagation(); if (!isPlaying) onSelect(led.id); }}
onClick={(e) => { e.stopPropagation(); if (!isPlaying) onSelect?.(led.id); }}
>
<Text position={[0, 0.6, 0]} fontSize={0.25} color="white" anchorX="center" anchorY="bottom">
{led.name}
@@ -220,34 +230,50 @@ export const Led: React.FC<ObjectProps> = ({ data, isSelected, isPlaying, onSele
);
};
export const EditableObject: React.FC<ObjectProps & { enableTransform: boolean, snap?: number | null }> = (props) => {
const { data, enableTransform, isPlaying, onUpdate, snap } = props;
export const EditableObject: React.FC<ObjectProps & { enableTransform?: boolean, snap?: number | null }> = (props) => {
const { data, enableTransform, isPlaying, onUpdate, snap, axes } = props;
const handleTransformChange = (e: any) => {
if (e.target.object) {
const o = e.target.object;
onUpdate(data.id, {
onUpdate?.(data.id, {
position: { x: o.position.x, y: o.position.y, z: o.position.z },
rotation: { x: o.rotation.x, y: o.rotation.y, z: o.rotation.z }
});
}
};
const Component =
data.type === ObjectType.AXIS_LINEAR ? LinearAxis :
data.type === ObjectType.AXIS_ROTARY ? RotaryAxis :
data.type === ObjectType.CYLINDER ? Cylinder :
data.type === ObjectType.SWITCH ? Switch :
Led;
let ComponentToRender;
switch (data.type) {
case ObjectType.AXIS_LINEAR:
case ObjectType.AXIS_ROTARY:
ComponentToRender = <AxisVisualizer object={data as AxisObject} isPlaying={isPlaying!} axes={axes} isSelected={props.isSelected} />;
break;
case ObjectType.CYLINDER:
ComponentToRender = <CylinderVisualizer object={data as CylinderObject} isPlaying={isPlaying!} isSelected={props.isSelected} />;
break;
case ObjectType.SWITCH:
ComponentToRender = <Switch {...props} />;
break;
case ObjectType.LED:
ComponentToRender = <Led {...props} />;
break;
default:
ComponentToRender = null;
}
return (
<>
<Component {...props} />
<group
position={[data.position.x, data.position.y, data.position.z]}
rotation={[data.rotation.x, data.rotation.y, data.rotation.z]}
onClick={(e) => { e.stopPropagation(); if (!isPlaying) props.onSelect?.(data.id); }}
>
{ComponentToRender}
{props.isSelected && enableTransform && !isPlaying && (
<TransformControls
object={undefined}
position={[data.position.x, data.position.y, data.position.z]}
rotation={[data.rotation.x, data.rotation.y, data.rotation.z]}
object={undefined} // TransformControls will apply to its children, not a specific object prop
position={[0, 0, 0]} // Position relative to the group
rotation={[0, 0, 0]} // Rotation relative to the group
onMouseUp={handleTransformChange}
size={0.6}
mode="translate"
@@ -255,6 +281,6 @@ export const EditableObject: React.FC<ObjectProps & { enableTransform: boolean,
rotationSnap={snap ? Math.PI / 12 : undefined}
/>
)}
</>
</group>
);
};

View File

@@ -7,7 +7,7 @@ import {
} from 'lucide-react';
import {
SimObject, ObjectType, AxisObject,
CylinderObject, LedObject, SwitchObject
CylinderObject, LedObject, SwitchObject, AxisData
} from '../types';
interface SidebarProps {
@@ -16,10 +16,12 @@ interface SidebarProps {
isPlaying: boolean;
inputNames: string[];
outputNames: string[];
axes: AxisData[];
onAddObject: (type: ObjectType) => void;
onDeleteObject: (id: string) => void;
onUpdateObject: (id: string, updates: Partial<SimObject>) => void;
onSelect: (id: string | null) => void;
onUpdateAxis: (index: number, updates: Partial<AxisData>) => void;
onSelect: React.Dispatch<React.SetStateAction<string | null>>;
onUpdatePortName: (type: 'input' | 'output', index: number, name: string) => void;
}
@@ -29,12 +31,14 @@ export const Sidebar: React.FC<SidebarProps> = ({
isPlaying,
inputNames,
outputNames,
axes,
onAddObject,
onDeleteObject,
onUpdateObject,
onUpdatePortName
onUpdateAxis,
onSelect,
onUpdatePortName,
}) => {
const [activeTab, setActiveTab] = useState<'properties' | 'system'>('properties');
const selectedObject = objects.find(o => o.id === selectedId);
const renderInput = (label: string, value: any, onChange: (val: any) => void, type = "text", step?: number) => (
@@ -56,156 +60,123 @@ export const Sidebar: React.FC<SidebarProps> = ({
return (
<div className="w-80 bg-gray-900 border-l border-gray-800 flex flex-col h-full overflow-hidden select-none shadow-xl shrink-0">
{/* Sub-navigation */}
{/* Header */}
<div className="p-4 border-b border-gray-800 bg-gray-950/50 flex items-center justify-between">
<h2 className="text-xs font-black uppercase tracking-widest text-gray-400">Layout Config</h2>
<div className="flex bg-gray-800 p-1 rounded-lg">
<button
onClick={() => setActiveTab('properties')}
className={`px-3 py-1 rounded text-[10px] font-black uppercase ${activeTab === 'properties' ? 'bg-gray-600 text-white shadow' : 'text-gray-400 hover:text-gray-300'}`}
>
Props
</button>
<button
onClick={() => setActiveTab('system')}
className={`px-3 py-1 rounded text-[10px] font-black uppercase ${activeTab === 'system' ? 'bg-gray-600 text-white shadow' : 'text-gray-400 hover:text-gray-300'}`}
>
System
</button>
</div>
</div>
{activeTab === 'properties' && (
<>
{/* Tool Box */}
<div className="p-4 grid grid-cols-3 gap-2 border-b border-gray-800 bg-gray-950/20">
<ToolBtn icon={<Move size={16} />} label="Lin Axis" onClick={() => onAddObject(ObjectType.AXIS_LINEAR)} />
<ToolBtn icon={<RotateCw size={16} />} label="Rot Axis" onClick={() => onAddObject(ObjectType.AXIS_ROTARY)} />
<ToolBtn icon={<LinkIcon size={16} />} label="Cylinder" onClick={() => onAddObject(ObjectType.CYLINDER)} />
<ToolBtn icon={<Power size={16} />} label="Switch" onClick={() => onAddObject(ObjectType.SWITCH)} />
<ToolBtn icon={<div className="w-3 h-3 rounded-full bg-green-500 shadow-[0_0_8px_#22c55e]" />} label="LED" onClick={() => onAddObject(ObjectType.LED)} />
{/* Tool Box */}
<div className="p-4 grid grid-cols-3 gap-2 border-b border-gray-800 bg-gray-950/20">
<ToolBtn icon={<Move size={16} />} label="Lin Axis" onClick={() => onAddObject(ObjectType.AXIS_LINEAR)} />
<ToolBtn icon={<RotateCw size={16} />} label="Rot Axis" onClick={() => onAddObject(ObjectType.AXIS_ROTARY)} />
<ToolBtn icon={<LinkIcon size={16} />} label="Cylinder" onClick={() => onAddObject(ObjectType.CYLINDER)} />
<ToolBtn icon={<Power size={16} />} label="Switch" onClick={() => onAddObject(ObjectType.SWITCH)} />
<ToolBtn icon={<div className="w-3 h-3 rounded-full bg-green-500 shadow-[0_0_8px_#22c55e]" />} label="LED" onClick={() => onAddObject(ObjectType.LED)} />
</div>
{/* Properties Form */}
<div className="flex-1 overflow-y-auto p-4 custom-scrollbar">
{!selectedObject ? (
<div className="flex flex-col items-center justify-center h-64 text-gray-600 opacity-50 space-y-3">
<Box size={32} />
<p className="text-[10px] font-black uppercase tracking-widest text-center">Select an object<br />to edit properties</p>
</div>
) : (
<div className="space-y-6">
<div className="flex justify-between items-center">
<h3 className="text-xs font-black text-blue-500 uppercase tracking-[2px]">Component Detail</h3>
<button onClick={() => onDeleteObject(selectedObject.id)} className="p-1.5 text-red-500 hover:bg-red-500/10 rounded transition-colors">
<Trash2 size={16} />
</button>
</div>
{/* Properties Form */}
<div className="flex-1 overflow-y-auto p-4 custom-scrollbar">
{!selectedObject ? (
<div className="flex flex-col items-center justify-center h-64 text-gray-600 opacity-50 space-y-3">
<Box size={32} />
<p className="text-[10px] font-black uppercase tracking-widest text-center">Select an object<br />to edit properties</p>
</div>
) : (
<div className="space-y-6">
<div className="flex justify-between items-center">
<h3 className="text-xs font-black text-blue-500 uppercase tracking-[2px]">Component Detail</h3>
<button onClick={() => onDeleteObject(selectedObject.id)} className="p-1.5 text-red-500 hover:bg-red-500/10 rounded transition-colors">
<Trash2 size={16} />
</button>
</div>
<div className="bg-gray-950/50 p-4 rounded-xl border border-gray-800/50 space-y-4">
{renderInput("Object Name", selectedObject.name, (val) => onUpdateObject(selectedObject.id, { name: val }))}
<div className="bg-gray-950/50 p-4 rounded-xl border border-gray-800/50 space-y-4">
{renderInput("Object Name", selectedObject.name, (val) => onUpdateObject(selectedObject.id, { name: val }))}
{selectedObject.type === ObjectType.SWITCH && (
<>
<div>
<label className="block text-[10px] text-gray-500 mb-1 font-bold uppercase tracking-wider">Assigned Input Port</label>
<select
className="w-full bg-gray-950 border border-gray-800 rounded px-2 py-1.5 text-sm text-white outline-none focus:border-blue-500"
value={(selectedObject as SwitchObject).inputPort}
onChange={(e) => onUpdateObject(selectedObject.id, { inputPort: parseInt(e.target.value) })}
>
{inputNames.map((name, i) => (
<option key={i} value={i}>X{i}: {name || '---'}</option>
))}
</select>
</div>
<div className="flex items-center gap-2 pt-2">
<input type="checkbox" className="w-4 h-4 rounded bg-gray-900 border-gray-700" checked={(selectedObject as SwitchObject).isMomentary} onChange={(e) => onUpdateObject(selectedObject.id, { isMomentary: e.target.checked })} />
<span className="text-xs text-gray-300">Momentary Contact</span>
</div>
</>
)}
{selectedObject.type === ObjectType.SWITCH && (
<>
<div>
<label className="block text-[10px] text-gray-500 mb-1 font-bold uppercase tracking-wider">Assigned Input Port</label>
<select
className="w-full bg-gray-950 border border-gray-800 rounded px-2 py-1.5 text-sm text-white outline-none focus:border-blue-500"
value={(selectedObject as SwitchObject).inputPort}
onChange={(e) => onUpdateObject(selectedObject.id, { inputPort: parseInt(e.target.value) })}
>
{inputNames.map((name, i) => (
<option key={i} value={i}>X{i}: {name || '---'}</option>
))}
</select>
</div>
<div className="flex items-center gap-2 pt-2">
<input type="checkbox" className="w-4 h-4 rounded bg-gray-900 border-gray-700" checked={(selectedObject as SwitchObject).isMomentary} onChange={(e) => onUpdateObject(selectedObject.id, { isMomentary: e.target.checked })} />
<span className="text-xs text-gray-300">Momentary Contact</span>
</div>
</>
)}
{selectedObject.type === ObjectType.LED && (
<>
<div>
<label className="block text-[10px] text-gray-500 mb-1 font-bold uppercase tracking-wider">Drive Output Port</label>
<select
className="w-full bg-gray-950 border border-gray-800 rounded px-2 py-1.5 text-sm text-white outline-none focus:border-blue-500"
value={(selectedObject as LedObject).outputPort}
onChange={(e) => onUpdateObject(selectedObject.id, { outputPort: parseInt(e.target.value) })}
>
{outputNames.map((name, i) => (
<option key={i} value={i}>Y{i}: {name || '---'}</option>
))}
</select>
</div>
{renderInput("Light Color", (selectedObject as LedObject).color, (v) => onUpdateObject(selectedObject.id, { color: v }), "color")}
</>
)}
{selectedObject.type === ObjectType.LED && (
<>
<div>
<label className="block text-[10px] text-gray-500 mb-1 font-bold uppercase tracking-wider">Drive Output Port</label>
<select
className="w-full bg-gray-950 border border-gray-800 rounded px-2 py-1.5 text-sm text-white outline-none focus:border-blue-500"
value={(selectedObject as LedObject).outputPort}
onChange={(e) => onUpdateObject(selectedObject.id, { outputPort: parseInt(e.target.value) })}
>
{outputNames.map((name, i) => (
<option key={i} value={i}>Y{i}: {name || '---'}</option>
))}
</select>
</div>
{renderInput("Light Color", (selectedObject as LedObject).color, (v) => onUpdateObject(selectedObject.id, { color: v }), "color")}
</>
)}
{(selectedObject.type === ObjectType.AXIS_LINEAR || selectedObject.type === ObjectType.AXIS_ROTARY) && (
<div>
<label className="block text-[10px] text-gray-500 mb-2 font-bold uppercase tracking-wider">Bind to Global Axis</label>
<select
className="w-full bg-gray-950 border border-gray-800 rounded px-2 py-1.5 text-sm text-white outline-none focus:border-blue-500"
value={(selectedObject as AxisObject).axisIndex}
onChange={(e) => onUpdateObject(selectedObject.id, { axisIndex: parseInt(e.target.value) })}
>
{axes.map((axis) => (
<option key={axis.id} value={axis.id}>
Channel {axis.id}: {axis.name} ({axis.type})
</option>
))}
</select>
{(selectedObject.type === ObjectType.AXIS_LINEAR || selectedObject.type === ObjectType.AXIS_ROTARY) && (
<div>
<label className="block text-[10px] text-gray-500 mb-2 font-bold uppercase tracking-wider">Manual Position ({(selectedObject as AxisObject).currentValue.toFixed(1)})</label>
<input type="range" min={(selectedObject as AxisObject).min} max={(selectedObject as AxisObject).max} value={(selectedObject as AxisObject).currentValue} step={0.1}
onChange={(e) => onUpdateObject(selectedObject.id, { currentValue: parseFloat(e.target.value), targetValue: parseFloat(e.target.value) })}
className="w-full h-1.5 bg-gray-800 rounded-lg appearance-none cursor-pointer accent-blue-500" />
{/* Axis Control Slider in Sidebar */}
<div className="mt-4 p-3 bg-gray-900 rounded border border-gray-800">
<div className="flex justify-between items-end mb-2">
<span className="text-[10px] text-gray-500 font-bold uppercase tracking-wider">Manual Jog</span>
<span className="text-xs font-mono text-blue-400">
{axes[(selectedObject as AxisObject).axisIndex]?.value.toFixed(1) || '0.0'}
</span>
</div>
)}
<input
type="range"
min={0}
max={axes[(selectedObject as AxisObject).axisIndex]?.type === 'rotary' ? 360 : 100}
step={0.1}
value={axes[(selectedObject as AxisObject).axisIndex]?.value || 0}
onChange={(e) => {
const val = parseFloat(e.target.value);
const idx = (selectedObject as AxisObject).axisIndex;
if (axes[idx]) {
onUpdateAxis(idx, { value: val, target: val });
}
}}
className="w-full h-2 bg-gray-800 rounded-lg appearance-none cursor-pointer accent-blue-500"
/>
</div>
</div>
</div>
)}
</div>
</>
)}
{activeTab === 'system' && (
<div className="flex-1 overflow-y-auto p-4 custom-scrollbar flex flex-col gap-6">
<div className="space-y-4">
<h3 className="text-[10px] font-black text-gray-500 uppercase tracking-widest border-b border-gray-800 pb-2">Hardware Mapping</h3>
<div className="space-y-6">
<div>
<h4 className="text-[10px] font-bold text-green-500 mb-3 uppercase flex items-center gap-2">
<div className="w-1.5 h-1.5 rounded-full bg-green-500" /> Inputs (X0 - X15)
</h4>
<div className="grid gap-1">
{inputNames.map((name, i) => (
<div key={i} className="flex items-center gap-2 group">
<span className="w-6 text-[9px] text-gray-600 font-mono">X{i.toString().padStart(2, '0')}</span>
<input
className="flex-1 bg-gray-950 border border-gray-800 rounded px-2 py-1 text-[11px] focus:border-green-500 outline-none transition-colors"
placeholder="Tag name..."
value={name}
onChange={(e) => onUpdatePortName('input', i, e.target.value)}
/>
</div>
))}
</div>
</div>
<div>
<h4 className="text-[10px] font-bold text-red-500 mb-3 uppercase flex items-center gap-2">
<div className="w-1.5 h-1.5 rounded-full bg-red-500" /> Outputs (Y0 - Y15)
</h4>
<div className="grid gap-1">
{outputNames.map((name, i) => (
<div key={i} className="flex items-center gap-2 group">
<span className="w-6 text-[9px] text-gray-600 font-mono">Y{i.toString().padStart(2, '0')}</span>
<input
className="flex-1 bg-gray-950 border border-gray-800 rounded px-2 py-1 text-[11px] focus:border-red-500 outline-none transition-colors"
placeholder="Tag name..."
value={name}
onChange={(e) => onUpdatePortName('output', i, e.target.value)}
/>
</div>
))}
</div>
</div>
)}
</div>
</div>
</div>
)}
)}
</div>
</div>
);
};

View File

@@ -0,0 +1,195 @@
import React from 'react';
import { X } from 'lucide-react';
import { AxisData } from '../types';
interface SystemSetupDialogProps {
isOpen: boolean;
onClose: () => void;
inputNames: string[];
outputNames: string[];
axes: AxisData[];
onUpdatePortName: (type: 'input' | 'output', index: number, name: string) => void;
onUpdateAxis: (index: number, updates: Partial<AxisData>) => void;
}
export const SystemSetupDialog: React.FC<SystemSetupDialogProps> = ({
isOpen,
onClose,
inputNames,
outputNames,
onUpdatePortName,
axes,
onUpdateAxis
}) => {
const [activeTab, setActiveTab] = React.useState<'io' | 'axes'>('io');
if (!isOpen) return null;
return (
<div className="fixed inset-0 z-50 flex items-center justify-center p-4 bg-black/60 backdrop-blur-sm animate-in fade-in duration-200">
<div className="bg-gray-900 border border-gray-700 rounded-2xl w-full max-w-4xl h-[85vh] flex flex-col shadow-2xl animate-in zoom-in-95 duration-200 cursor-default">
{/* Header */}
<div className="flex items-center justify-between p-6 border-b border-gray-800 bg-gray-950/50 rounded-t-2xl">
<div className="flex items-center gap-8">
<div>
<h2 className="text-xl font-bold text-white tracking-tight">System Setup</h2>
<p className="text-gray-400 text-sm mt-1">Configure Hardware & Drives</p>
</div>
<div className="flex bg-gray-800 p-1 rounded-lg">
<button
onClick={() => setActiveTab('io')}
className={`px-4 py-1.5 rounded-md text-xs font-black uppercase tracking-wider transition-all ${activeTab === 'io' ? 'bg-blue-600 text-white shadow' : 'text-gray-400 hover:text-white'}`}
>
I/O Mapping
</button>
<button
onClick={() => setActiveTab('axes')}
className={`px-4 py-1.5 rounded-md text-xs font-black uppercase tracking-wider transition-all ${activeTab === 'axes' ? 'bg-blue-600 text-white shadow' : 'text-gray-400 hover:text-white'}`}
>
Axis Drives
</button>
</div>
</div>
<button
onClick={onClose}
className="p-2 text-gray-400 hover:text-white hover:bg-gray-800 rounded-lg transition-colors"
>
<X size={24} />
</button>
</div>
{/* Content */}
<div className="flex-1 overflow-y-auto p-8 custom-scrollbar">
{activeTab === 'io' && (
<div className="grid grid-cols-2 gap-12">
{/* Input Configuration */}
<div>
<h3 className="flex items-center gap-3 text-sm font-bold text-green-400 uppercase tracking-widest mb-6 border-b border-green-500/20 pb-3">
<div className="w-2 h-2 rounded-full bg-green-500 shadow-[0_0_10px_#22c55e]" />
Input Mapping (X00 - X31)
</h3>
<div className="grid grid-cols-1 gap-2">
{inputNames.map((name, i) => (
<div key={i} className="flex items-center gap-3 group">
<span className="w-8 text-xs font-mono text-gray-500 group-hover:text-green-400 transition-colors">
X{i.toString().padStart(2, '0')}
</span>
<input
className="flex-1 bg-gray-950 border border-gray-800 rounded px-3 py-2 text-sm text-gray-300 focus:text-white focus:border-green-500 focus:ring-1 focus:ring-green-500/50 outline-none transition-all placeholder:text-gray-700"
placeholder={`Input ${i} Tag Name...`}
value={name}
onChange={(e) => onUpdatePortName('input', i, e.target.value)}
/>
</div>
))}
</div>
</div>
{/* Output Configuration */}
<div>
<h3 className="flex items-center gap-3 text-sm font-bold text-red-500 uppercase tracking-widest mb-6 border-b border-red-500/20 pb-3">
<div className="w-2 h-2 rounded-full bg-red-500 shadow-[0_0_10px_#ef4444]" />
Output Mapping (Y00 - Y31)
</h3>
<div className="grid grid-cols-1 gap-2">
{outputNames.map((name, i) => (
<div key={i} className="flex items-center gap-3 group">
<span className="w-8 text-xs font-mono text-gray-500 group-hover:text-red-400 transition-colors">
Y{i.toString().padStart(2, '0')}
</span>
<input
className="flex-1 bg-gray-950 border border-gray-800 rounded px-3 py-2 text-sm text-gray-300 focus:text-white focus:border-red-500 focus:ring-1 focus:ring-red-500/50 outline-none transition-all placeholder:text-gray-700"
placeholder={`Output ${i} Tag Name...`}
value={name}
onChange={(e) => onUpdatePortName('output', i, e.target.value)}
/>
</div>
))}
</div>
</div>
</div>
)}
{activeTab === 'axes' && (
<div className="space-y-6">
<h3 className="flex items-center gap-3 text-sm font-bold text-blue-400 uppercase tracking-widest mb-2 border-b border-blue-500/20 pb-3">
<div className="w-2 h-2 rounded-full bg-blue-500 shadow-[0_0_10px_#3b82f6]" />
Global Axis Configuration (8 Channels)
</h3>
<div className="grid gap-4">
{axes.map((axis, i) => (
<div key={i} className="bg-gray-950/50 border border-gray-800 rounded-xl p-4 flex items-center gap-6 hover:border-gray-700 transition-colors">
<div className="flex flex-col gap-1 w-48 shrink-0">
<label className="text-[10px] items-center text-gray-500 font-black uppercase tracking-widest flex gap-2">
<span className="w-4 h-4 rounded bg-gray-800 flex items-center justify-center text-white">{i}</span> Axis Name
</label>
<input
value={axis.name}
onChange={(e) => onUpdateAxis(i, { name: e.target.value })}
className="bg-gray-900 border border-gray-800 rounded px-2 py-1 text-sm text-white focus:border-blue-500 outline-none"
/>
</div>
<div className="flex-1 flex flex-col gap-2">
<div className="flex justify-between items-end">
<label className="text-[10px] text-gray-500 font-bold uppercase tracking-wider">Jog Control</label>
<span className="text-xs font-mono text-blue-400">
{axis.value.toFixed(1)} <span className="text-gray-600">{axis.type === 'rotary' ? 'deg' : 'mm'}</span>
</span>
</div>
<input
type="range"
min={0}
max={axis.type === 'rotary' ? 360 : 100}
step={0.1}
value={axis.value}
onChange={(e) => {
const val = parseFloat(e.target.value);
onUpdateAxis(i, { value: val, target: val });
}}
className="w-full h-2 bg-gray-800 rounded-lg appearance-none cursor-pointer accent-blue-600 hover:accent-blue-500"
/>
</div>
<div className="w-32 flex flex-col gap-1">
<label className="text-[10px] text-gray-500 font-bold uppercase tracking-wider">Type</label>
<select
value={axis.type}
onChange={(e) => onUpdateAxis(i, { type: e.target.value as any })}
className="bg-gray-900 border border-gray-800 rounded px-2 py-1 text-xs text-gray-300 outline-none focus:border-blue-500"
>
<option value="linear">Linear (mm)</option>
<option value="rotary">Rotary (deg)</option>
</select>
</div>
</div>
))}
</div>
</div>
)}
</div>
{/* Footer */}
<div className="p-4 border-t border-gray-800 bg-gray-950/30 rounded-b-2xl flex justify-end">
<button
onClick={onClose}
className="px-6 py-2 bg-gray-800 hover:bg-gray-700 text-white text-sm font-bold rounded-lg transition-colors"
>
Done
</button>
</div>
</div>
</div>
);
};

View File

@@ -27,15 +27,21 @@ export interface AxisPositionTrigger {
targetInputPort: number; // Sets this Input bit when condition met
}
export interface AxisData {
id: number; // 0-7
name: string;
value: number;
target: number;
speed: number;
type: 'linear' | 'rotary';
}
export interface AxisObject extends BaseObject {
type: ObjectType.AXIS_LINEAR | ObjectType.AXIS_ROTARY;
axisIndex: number; // 0-7, Binds to Global Axis
min: number;
max: number;
currentValue: number;
targetValue: number;
speed: number;
isOscillating: boolean;
triggers: AxisPositionTrigger[]; // Axis drives Inputs
triggers: AxisPositionTrigger[]; // Triggers still belong to the physical object placement
}
export interface CylinderObject extends BaseObject {
@@ -64,24 +70,51 @@ export interface LedObject extends BaseObject {
export type SimObject = AxisObject | CylinderObject | SwitchObject | LedObject;
// Logic Types
export enum LogicTriggerType {
INPUT_BIT = 'INPUT_BIT',
AXIS_COMPARE = 'AXIS_COMPARE',
}
export enum LogicActionType {
OUTPUT_COIL = 'OUTPUT_COIL',
AXIS_MOVE = 'AXIS_MOVE',
}
export enum LogicCondition {
IS_ON = 'IS_ON',
IS_OFF = 'IS_OFF',
GREATER = '>',
LESS = '<',
EQUAL = '==',
GREATER_EQUAL = '>=',
LESS_EQUAL = '<=',
}
export enum LogicAction {
SET_ON = 'ON',
SET_OFF = 'OFF',
TOGGLE = 'TOGGLE',
MOVE_ABS = 'MOVE_ABS',
MOVE_REL = 'MOVE_REL',
}
export interface IOLogicRule {
id: string;
inputPort: number;
condition: LogicCondition;
outputPort: number;
action: LogicAction;
enabled: boolean;
// Trigger
triggerType: LogicTriggerType;
inputPort: number; // For INPUT_BIT
triggerAxisIndex: number; // For AXIS_COMPARE
triggerCompareOp: LogicCondition; // For AXIS_COMPARE (>, <, ==)
triggerValue: number; // For AXIS_COMPARE
// Action
actionType: LogicActionType;
outputPort: number; // For OUTPUT_COIL
action: LogicAction; // For OUTPUT_COIL (ON/OFF)
targetAxisIndex: number; // For AXIS_MOVE
targetAxisValue: number; // For AXIS_MOVE
}
// Full Project Export Type
@@ -91,4 +124,5 @@ export interface ProjectData {
logicRules: IOLogicRule[];
inputNames: string[];
outputNames: string[];
axes: AxisData[];
}