Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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<?xml version='1.0' encoding='UTF-8' standalone='yes'?>
<assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level='asInvoker' uiAccess='false' />
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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#v4.0:v100
Debug|Win32|E:\myProj\GodsOfWar\CryptoSource\|

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Build started 13.09.2011 21:36:57.
1>Project "E:\myProj\GodsOfWar\CryptoSource\GCMDSLoader\GCMDSLoader.vcxproj" on node 3 (build target(s)).
1>InitializeBuildStatus:
Creating "Debug\GCMDSLoader.unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _DEBUG /D _CONSOLE /D WIN32 /D _DEBUG /D _LIB /D _WINDOWS /D _USE_32BIT_TIME_T /D _MBCS /Gm /EHsc /RTC1 /MDd /GS- /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug\\" /Fd"Debug\vc100.pdb" /Gd /TP /wd4996 /wd4819 /wd4482 /analyze- /errorReport:prompt GCMDSLoader.cpp SimpleParser.cpp stdafx.cpp
stdafx.cpp
SimpleParser.cpp
GCMDSLoader.cpp
Generating Code...
ManifestResourceCompile:
All outputs are up-to-date.
Link:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"E:\myProj\GodsOfWar\CryptoSource\Debug\GCMDSLoader.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NODEFAULTLIB:LIBCMT /NODEFAULTLIB:LIBCMTD /MANIFEST /ManifestFile:"Debug\GCMDSLoader.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"E:\myProj\GodsOfWar\CryptoSource\Debug\GCMDSLoader.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT:NO /IMPLIB:"E:\myProj\GodsOfWar\CryptoSource\Debug\GCMDSLoader.lib" /MACHINE:X86 Debug\GCMDSLoader.exe.embed.manifest.res
Debug\GCMDSLoader.obj
Debug\SimpleParser.obj
Debug\stdafx.obj
Manifest:
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\mt.exe /nologo /verbose /out:"Debug\GCMDSLoader.exe.embed.manifest" /manifest Debug\GCMDSLoader.exe.intermediate.manifest
All outputs are up-to-date.
LinkEmbedManifest:
All outputs are up-to-date.
GCMDSLoader.vcxproj -> E:\myProj\GodsOfWar\CryptoSource\Debug\GCMDSLoader.exe
FinalizeBuildStatus:
Deleting file "Debug\GCMDSLoader.unsuccessfulbuild".
Touching "Debug\GCMDSLoader.lastbuildstate".
1>Done Building Project "E:\myProj\GodsOfWar\CryptoSource\GCMDSLoader\GCMDSLoader.vcxproj" (build target(s)).
Build succeeded.
Time Elapsed 00:00:04.78

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<EFBFBD><EFBFBD>

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<EFBFBD><EFBFBD>

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<EFBFBD><EFBFBD>

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