Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _CHAR_ATTACK_PACKET_STRUCT_H_
#define _CHAR_ATTACK_PACKET_STRUCT_H_
#pragma pack(1)
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ( <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ü )
typedef struct AtNode *LPAtNode;
struct AtNode
{
enum { MAX_DEFENDER_NUM = 10 };
unsigned char m_wDefenserNum; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
unsigned long m_dwDefenser[MAX_DEFENDER_NUM]; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD>
unsigned char m_cDefenserJudge[MAX_DEFENDER_NUM]; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
};
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
typedef struct AtType* LPAtType;
struct AtType
{
enum { SkillBitMask = 0x8000 };
enum Attack
{
Normal = 0,
Move = 1,
ComboLast = 2,
Bow = 3,
CrossBow = 4
};
unsigned short m_wType; // <20><><EFBFBD><EFBFBD> Ÿ<><C5B8> (<28>Ǵ<EFBFBD> <20><>ų ID)
char m_cSkillLevel; // <20><>ų <20><><EFBFBD><EFBFBD> (-127 ~ 128)
unsigned char m_cSkillLockCount : 4; // <20><>ų <20><>ī<EFBFBD><C4AB>Ʈ (0~5)
unsigned char m_cAtCount : 4; // <20><><EFBFBD><EFBFBD> ī<><C4AB>Ʈ (0~15)
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
typedef struct DefenserNode* LPDefenserNode;
struct DefenserNode
{
unsigned long m_dwCharID; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD>
unsigned short m_wMaxHP; // <20>ִ<EFBFBD> HP
unsigned short m_sCurrHP; // <20><><EFBFBD><EFBFBD> HP
unsigned short m_wMaxMP; // <20>ִ<EFBFBD> MP
unsigned short m_sCurrMP; // <20><><EFBFBD><EFBFBD> MP
unsigned short m_wDamage; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
unsigned char m_cJudge; // <20><><EFBFBD><EFBFBD> <20><>
};
#pragma pack()
#endif