Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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33
GameTools/Zallad3D SceneClass/Shader_ClassicBumpSpecV.h
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33
GameTools/Zallad3D SceneClass/Shader_ClassicBumpSpecV.h
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// Shader_ClassicBumpSpecV.h: interface for the CShader_ClassicBumpSpecV class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SHADER_CLASSICBUMPSPECV_H__2884A794_2A17_4469_958D_91716C5AD103__INCLUDED_)
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#define AFX_SHADER_CLASSICBUMPSPECV_H__2884A794_2A17_4469_958D_91716C5AD103__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "ShaderScene.h"
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class CShader_ClassicBumpSpecV : public CVertexShader
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{
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protected:
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float m_fBumpScale;
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public:
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CShader_ClassicBumpSpecV(int iShaderValue);
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virtual ~CShader_ClassicBumpSpecV();
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virtual void Apply();
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virtual int GetVertexStride() const { return 0; }
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virtual DWORD GetVertexFormat() const { return 0; }
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virtual void SetupVertexShaderConstants();
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void SetLightDirection(D3DXVECTOR3 vecDir);
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void SetBumpScale(float fScale) { m_fBumpScale = fScale;}
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};
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#endif // !defined(AFX_SHADER_CLASSICBUMPSPECV_H__2884A794_2A17_4469_958D_91716C5AD103__INCLUDED_)
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