Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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35
GameTools/Zallad3D SceneClass/Shader_Glare.h
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35
GameTools/Zallad3D SceneClass/Shader_Glare.h
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// Shader_Glare.h: interface for the CShader_Glare class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SHADER_GLARE_H__7BF0C218_7F87_40AC_8925_370C180139BA__INCLUDED_)
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#define AFX_SHADER_GLARE_H__7BF0C218_7F87_40AC_8925_370C180139BA__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "ShaderScene.h"
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class CShader_BumpSpecV;
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class CShader_GlareP;
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class CShader_Glare : public CShaderScene
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{
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public:
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CShader_Glare();
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virtual ~CShader_Glare();
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virtual void Apply();
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virtual void UnApply();
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void SetNormalTexture(char *strTexName);
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void SetBumpScale(float fScale);
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protected:
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CShader_GlareP * m_pPixelShader;
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CShader_BumpSpecV * m_pVertexShader;
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};
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#endif // !defined(AFX_SHADER_GLARE_H__7BF0C218_7F87_40AC_8925_370C180139BA__INCLUDED_)
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