Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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43
Server/AdminTool/AdminToolClient/CharSkillEditDlg.h
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43
Server/AdminTool/AdminToolClient/CharSkillEditDlg.h
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#pragma once
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#include "afxwin.h"
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/*!
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\class CCharSkillEditDlg
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<09><>ų <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̾<EFBFBD><CCBE>α<EFBFBD>
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*/
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class CCharSkillEditDlg : public CDialog
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{
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DECLARE_DYNAMIC(CCharSkillEditDlg)
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public:
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CCharSkillEditDlg(unsigned char cDlgType, CWnd* pParent = NULL);
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virtual ~CCharSkillEditDlg();
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// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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enum { IDD = IDD_CHARSKILLEDITDLG };
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enum DLG_TYPE
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{
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SKILL_ADD = 1,
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SKILL_EDIT = 2,
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SKILL_DEL = 3
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};
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protected:
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virtual void DoDataExchange(CDataExchange* pDX);
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DECLARE_MESSAGE_MAP()
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virtual BOOL OnInitDialog();
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private:
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CWnd* m_lpParent;
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unsigned char m_cDlgType;
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CString m_strSkillName;
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CComboBox m_ctrlSkillLevelEdit;
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unsigned char m_cSkillLevel;
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afx_msg void OnBnClickedSkillLVEdit();
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};
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