Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#pragma once
#include "afxwin.h"
/*!
\class CCharSkillEditDlg
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*/
class CCharSkillEditDlg : public CDialog
{
DECLARE_DYNAMIC(CCharSkillEditDlg)
public:
CCharSkillEditDlg(unsigned char cDlgType, CWnd* pParent = NULL);
virtual ~CCharSkillEditDlg();
// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
enum { IDD = IDD_CHARSKILLEDITDLG };
enum DLG_TYPE
{
SKILL_ADD = 1,
SKILL_EDIT = 2,
SKILL_DEL = 3
};
protected:
virtual void DoDataExchange(CDataExchange* pDX);
DECLARE_MESSAGE_MAP()
virtual BOOL OnInitDialog();
private:
CWnd* m_lpParent;
unsigned char m_cDlgType;
CString m_strSkillName;
CComboBox m_ctrlSkillLevelEdit;
unsigned char m_cSkillLevel;
afx_msg void OnBnClickedSkillLVEdit();
};