Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Server/AdminTool/AdminToolClient/UserInfoDoc.cpp
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80
Server/AdminTool/AdminToolClient/UserInfoDoc.cpp
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// UserInfoDoc.cpp : 구현 파일입니다.
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//
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#include "stdafx.h"
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#include "AdminToolClient.h"
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#include "UserInfoDoc.h"
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#include "UserCharTreeView.h"
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// CUserInfoDoc
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IMPLEMENT_DYNCREATE(CUserInfoDoc, CDocument)
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CUserInfoDoc::CUserInfoDoc() : m_lpUserInfo( NULL )
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{
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}
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BOOL CUserInfoDoc::OnNewDocument()
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{
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if (!CDocument::OnNewDocument())
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return FALSE;
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return TRUE;
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}
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CUserInfoDoc::~CUserInfoDoc()
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{
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}
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BEGIN_MESSAGE_MAP(CUserInfoDoc, CDocument)
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END_MESSAGE_MAP()
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// CUserInfoDoc 진단입니다.
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#ifdef _DEBUG
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void CUserInfoDoc::AssertValid() const
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{
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CDocument::AssertValid();
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}
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void CUserInfoDoc::Dump(CDumpContext& dc) const
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{
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CDocument::Dump(dc);
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}
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#endif //_DEBUG
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// CUserInfoDoc serialization입니다.
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void CUserInfoDoc::Serialize(CArchive& ar)
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{
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if (ar.IsStoring())
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{
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// TODO: 여기에 저장 코드를 추가합니다.
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}
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else
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{
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// TODO: 여기에 로딩 코드를 추가합니다.
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}
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}
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// CUserInfoDoc 명령입니다.
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void CUserInfoDoc::SetUserInfo(CCharacterDoc::CharDocInfo* Doc)
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{
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m_lpUserInfo = Doc;
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m_lpUserInfo->m_ModifyDocument = this;
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CUserCharTreeView *pView;
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POSITION pos;
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pos = GetFirstViewPosition();
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pView = static_cast<CUserCharTreeView*>(GetNextView(pos));
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pView->UserCharTreeSet(); // 트리 아이템 셋팅
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pView->Invalidate(FALSE);
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}
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