Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
32
Server/DBProcess/RebalanceOverItem/ReadMe.txt
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32
Server/DBProcess/RebalanceOverItem/ReadMe.txt
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@@ -0,0 +1,32 @@
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========================================================================
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<20>ܼ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α<CEB1> : RebalanceOverItem <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
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========================================================================
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>α<CEB1> <20><><EFBFBD><EFBFBD><EFBFBD>翡<EFBFBD><E7BFA1> <20><> RebalanceOverItem <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>.
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<EFBFBD><EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD> RebalanceOverItem <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD>
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ԵǾ<D4B5> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>.
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RebalanceOverItem.vcproj
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<20><><EFBFBD><EFBFBD> <20><><EFBFBD>α<CEB1> <20><><EFBFBD><EFBFBD><EFBFBD>縦 <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> VC++ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20>⺻ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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<20>ش<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Visual C++<2B><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD>
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<20><><EFBFBD><EFBFBD> <20><><EFBFBD>α<CEB1> <20><><EFBFBD><EFBFBD><EFBFBD>翡<EFBFBD><E7BFA1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD>ɿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>.
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RebalanceOverItem.cpp
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<20>⺻ <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α<CEB1> <20>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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/////////////////////////////////////////////////////////////////////////////
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<EFBFBD><EFBFBD>Ÿ ǥ<><C7A5> <20><><EFBFBD><EFBFBD>:
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StdAfx.h <20><> StdAfx.cpp<70><70>
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RebalanceOverItem.pch<63><68><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> PCH(<28≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD>) <20><><EFBFBD>ϰ<EFBFBD>
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StdAfx.obj<62><6A><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>˴ϴ<CBB4>.
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/////////////////////////////////////////////////////////////////////////////
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<EFBFBD><EFBFBD>Ÿ <20><><EFBFBD><EFBFBD>:
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>α<CEB1> <20><><EFBFBD><EFBFBD><EFBFBD>翡<EFBFBD><E7BFA1> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> "TODO:" <20>ּ<EFBFBD><D6BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD> <20>߰<EFBFBD><DFB0>ϰų<CFB0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD> <20>ϴ<EFBFBD>
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<EFBFBD>ҽ<EFBFBD> <20>ڵ<EFBFBD> <20>κ<EFBFBD><CEBA><EFBFBD> <20><>Ÿ<EFBFBD><C5B8><EFBFBD>ϴ<EFBFBD>.
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/////////////////////////////////////////////////////////////////////////////
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1678
Server/DBProcess/RebalanceOverItem/RebalanceOverItem.cpp
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1678
Server/DBProcess/RebalanceOverItem/RebalanceOverItem.cpp
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File diff suppressed because it is too large
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26
Server/DBProcess/RebalanceOverItem/RebalanceOverItem.h
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26
Server/DBProcess/RebalanceOverItem/RebalanceOverItem.h
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#ifndef _RYL_REBALANCEOVERITEM_H_
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#define _RYL_REBALANCEOVERITEM_H_
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#define CONVERT_OVERITEM
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#pragma once
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#pragma warning(disable:4800)
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#include <map>
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#include <Item/Item.h>
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#include <Item/ItemMgr.h>
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#include <Item/ItemFactory.h>
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#include <Item/ItemStructure.h>
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#include <Item/Container/ContainerConstant.h>
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#include <Item/RebalanceConvert/RebalanceItem.h>
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#include <Item/RebalanceConvert/ContainerChecker.h>
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#include <RylDBLibrary/RylDBLibrary.h>
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#include <RylDBLibrary/RylDBStoreCommand.h>
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#include <RylDBLibrary/RylDBCharCommand.h>
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#include <Log/ServerLog.h>
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#include <Network/Packet/PacketStruct/ServerInfo.h>
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#include <Utility/Setup/ServerSetup.h>
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#endif
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168
Server/DBProcess/RebalanceOverItem/RebalanceOverItem.vcproj
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168
Server/DBProcess/RebalanceOverItem/RebalanceOverItem.vcproj
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<?xml version="1.0" encoding="ks_c_5601-1987"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="RebalanceOverItem"
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ProjectGUID="{205DCBA7-5D0A-43EA-B49B-EBF526D6D669}"
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SccProjectName="SAK"
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SccAuxPath="SAK"
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SccLocalPath="SAK"
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SccProvider="SAK"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="../Executable/$(ConfigurationName)"
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IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="1"
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UseOfATL="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../;../../RylServerProject;../../RylServerProject/BaseLibrary;../../RylServerProject/RylServerLibrary;../../RylServerProject/RylGameLibrary"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="1"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="ws2_32.lib"
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OutputFile="$(OutDir)/RebalanceOverItem.exe"
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LinkIncremental="2"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/RebalanceOverItem.pdb"
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SubSystem="1"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="../Executable/$(ConfigurationName)"
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IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="1"
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UseOfATL="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="../;../../RylServerProject;../../RylServerProject/BaseLibrary;../../RylServerProject/RylServerLibrary;../../RylServerProject/RylGameLibrary"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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RuntimeLibrary="4"
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UsePrecompiledHeader="3"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/RebalanceOverItem.exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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SubSystem="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="<22>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD>"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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<File
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RelativePath=".\RebalanceOverItem.cpp">
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</File>
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<File
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RelativePath=".\stdafx.cpp">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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</FileConfiguration>
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</File>
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</Filter>
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<Filter
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Name="<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
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<File
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RelativePath=".\RebalanceOverItem.h">
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</File>
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<File
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RelativePath=".\RebalanceQuery.h">
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</File>
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<File
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RelativePath=".\stdafx.h">
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</File>
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</Filter>
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<Filter
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||||
Name="<22><><EFBFBD>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD>"
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||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
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||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
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</Filter>
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<File
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RelativePath=".\ReadMe.txt">
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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30
Server/DBProcess/RebalanceOverItem/RebalanceQuery.h
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30
Server/DBProcess/RebalanceOverItem/RebalanceQuery.h
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#ifndef _RYL_REBALANCEQUERY_H_
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#define _RYL_REBALANCEQUERY_H_
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#pragma once
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#pragma warning(disable:4800)
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#endif
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namespace QUERYZ
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{
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const char Char[] = "SELECT * FROM %s A "
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"INNER JOIN ( "
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"SELECT %s FROM UserInfo WHERE OldServerGroupID = %d AND Char1 > 0 UNION ALL "
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"SELECT %s FROM UserInfo WHERE OldServerGroupID = %d AND Char2 > 0 UNION ALL "
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"SELECT %s FROM UserInfo WHERE OldServerGroupID = %d AND Char3 > 0 UNION ALL "
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"SELECT %s FROM UserInfo WHERE OldServerGroupID = %d AND Char4 > 0 UNION ALL "
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"SELECT %s FROM UserInfo WHERE OldServerGroupID = %d AND Char5 > 0 "
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") B "
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"ON %s";
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const char Store[] = "SELECT * FROM %s A "
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"INNER JOIN ( "
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"SELECT %s FROM UserInfo WHERE OldServerGroupID = %d AND Char1 > 0 UNION "
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"SELECT %s FROM UserInfo WHERE OldServerGroupID = %d AND Char2 > 0 UNION "
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"SELECT %s FROM UserInfo WHERE OldServerGroupID = %d AND Char3 > 0 UNION "
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"SELECT %s FROM UserInfo WHERE OldServerGroupID = %d AND Char4 > 0 UNION "
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"SELECT %s FROM UserInfo WHERE OldServerGroupID = %d AND Char5 > 0 "
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") B "
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"ON %s";
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};
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8
Server/DBProcess/RebalanceOverItem/stdafx.cpp
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8
Server/DBProcess/RebalanceOverItem/stdafx.cpp
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@@ -0,0 +1,8 @@
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// stdafx.cpp : ǥ<><C7A5> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ϸ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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// RebalanceOverItem.pch<63><68> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>˴ϴ<CBB4>.
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// stdafx.obj<62><6A><EFBFBD><EFBFBD> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ե˴ϴ<CBB4>.
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#include "stdafx.h"
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// TODO: <20>ʿ<EFBFBD><CABF><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƴ<EFBFBD> STDAFX.H<><48><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
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15
Server/DBProcess/RebalanceOverItem/stdafx.h
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15
Server/DBProcess/RebalanceOverItem/stdafx.h
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@@ -0,0 +1,15 @@
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// stdafx.h : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ<EFBFBD>
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// ǥ<><C7A5> <20>ý<EFBFBD><C3BD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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//
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#pragma once
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#include <iostream>
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#include <tchar.h>
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#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // <20>Ϻ<EFBFBD> CString <20><><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>˴ϴ<CBB4>.
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#include <atlbase.h>
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// TODO: <20><><EFBFBD>α<CEB1><D7B7><EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2BFA1> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
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||||
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Block a user