Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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/**
* @file NFThread.h
* @brief Auto Thread <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD>
* @remarks
* @author <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(edith2580@gmail.com)
* @date 2009-04-02
*/
#pragma once
#include <windows.h>
namespace Nave {
/**
* @class NFThread
* @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ü Ŭ<><C5AC><EFBFBD><EFBFBD>
* @remarks
*
* @par
* @author Edith
* @date 2009-04-05
*/
class NFThread
{
public:
NFThread() : m_hThreadHandle(INVALID_HANDLE_VALUE)
{
}
~NFThread()
{
}
typedef unsigned int(__stdcall *LPThreadFunc)(void*);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Լ<EFBFBD><D4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static inline unsigned int __stdcall ThreadFunc(void* pArg);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڵ<EFBFBD><DAB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
inline HANDLE GetHandle() { return m_hThreadHandle; }
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڵ<EFBFBD><DAB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
inline void SetHandle(HANDLE hHandle) { m_hThreadHandle = hHandle; }
/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ´<D6B4>.
virtual unsigned int Run() = 0;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> <20><>ƾ<EFBFBD><C6BE> <20>ִ´<D6B4>.
virtual BOOL End() = 0;
private:
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
HANDLE m_hThreadHandle;
// friend class NFThreadManager;
};
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȣ<><C8A3><EFBFBD>Լ<EFBFBD>
inline unsigned int __stdcall NFThread::ThreadFunc(void* pArg)
{
return static_cast<NFThread*>(pArg)->Run();
}
}