Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#include "stdafx.h"
#include "Command.h"
CCommandProcess::CCommandProcess()
{
}
CCommandProcess::~CCommandProcess()
{
ClearAll();
}
void CCommandProcess::ProcessAll()
{
CMDList ProcessList;
m_CMDLock.Lock();
ProcessList.splice(ProcessList.end(), m_CMDList);
m_CMDLock.Unlock();
std::for_each(ProcessList.begin(), ProcessList.end(), std::mem_fun(&CCommand::DoProcess));
std::for_each(ProcessList.begin(), ProcessList.end(), std::mem_fun(&CCommand::Destroy));
}
void CCommandProcess::ClearAll()
{
CMDLock::Syncronize sync(m_CMDLock);
if(m_CMDList.empty())
{
return;
}
std::for_each(m_CMDList.begin(), m_CMDList.end(), std::mem_fun(&CCommand::Destroy));
m_CMDList.clear();
}

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#ifndef _PATTERN_COMMAND_H_
#define _PATTERN_COMMAND_H_
#include <list>
#include <algorithm>
#include <functional>
#include "../Thread/Lock.h"
class CCommand
{
public:
virtual bool DoProcess() = 0;
virtual bool Destroy() = 0; // <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
// stack<63><6B><EFBFBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20>ƹ<EFBFBD> <20>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʰ<EFBFBD>, Heap<61><70><EFBFBD><EFBFBD> <20><>ü<EFBFBD><C3BC> delete this<69><73> <20><> <20><> <20><>.
};
class CCommandProcess
{
public:
typedef CCSLock CMDLock;
typedef std::list<CCommand*> CMDList;
CCommandProcess();
~CCommandProcess();
inline void Add(CCommand* lpNewCMD);
void ProcessAll();
protected:
void ClearAll();
CMDLock m_CMDLock;
CMDList m_CMDList;
};
inline void CCommandProcess::Add(CCommand* lpNewCMD)
{
if(NULL != lpNewCMD)
{
CMDLock::Syncronize sync(m_CMDLock);
m_CMDList.push_back(lpNewCMD);
}
}
#endif

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#include "stdafx.h"
#include "CommandQueue.h"
#include "Command.h"
#include <Thread/ThreadMgr.h>
#include <Log/ServerLog.h>
CCommandQueueThread::CCommandQueueThread(long nMaxQueueSize)
{
MsgQueueLock::Syncronize sync(m_Lock);
m_hHandles[StopperIndex] = CreateEvent(0, TRUE, FALSE, 0);
m_hHandles[SemaphoreIndex] = CreateSemaphore(0, 0, nMaxQueueSize, 0);
}
CCommandQueueThread::~CCommandQueueThread()
{
CThreadMgr::Stop(this);
MsgQueueLock::Syncronize sync(m_Lock);
CommandList::iterator pos = m_CommandList.begin();
CommandList::iterator end = m_CommandList.end();
for(;pos != end; ++pos)
{
(*pos)->Destroy();
}
m_CommandList.clear();
CloseHandle(m_hHandles[StopperIndex]);
CloseHandle(m_hHandles[SemaphoreIndex]);
}
bool CCommandQueueThread::IsValid()
{
MsgQueueLock::Syncronize sync(m_Lock);
return INVALID_HANDLE_VALUE != m_hHandles[StopperIndex] &&
INVALID_HANDLE_VALUE != m_hHandles[SemaphoreIndex];
}
bool CCommandQueueThread::Add(CCommand* lpCommand)
{
MsgQueueLock::Syncronize sync(m_Lock);
m_CommandList.push_back(lpCommand);
BOOL bResult = ReleaseSemaphore(m_hHandles[SemaphoreIndex], 1, 0);
if(!bResult)
{
m_CommandList.pop_back();
}
return 0 != bResult;
}
unsigned int CCommandQueueThread::Run()
{
bool bExit = false;
while(!bExit)
{
CCommand* lpCommand = 0;
switch(WaitForMultipleObjects(MaxIndex, m_hHandles, FALSE, INFINITE))
{
case StopperIndex:
bExit = true;
break;
case SemaphoreIndex:
{
MsgQueueLock::Syncronize sync(m_Lock);
if(!m_CommandList.empty())
{
lpCommand = m_CommandList.front();
m_CommandList.pop_front();
}
}
if(0 != lpCommand)
{
lpCommand->DoProcess();
lpCommand->Destroy();
lpCommand = 0;
}
break;
case WAIT_FAILED:
ERRLOG1(g_Log, "Err:%d/Error from WaitForMultipleObject", GetLastError());
bExit = true;
break;
}
}
return 0;
}
BOOL CCommandQueueThread::End()
{
return SetEvent(m_hHandles[StopperIndex]);
}

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#ifndef _SYNCRONIZED_COMMAND_QUEUE_
#define _SYNCRONIZED_COMMAND_QUEUE_
#include <winsock2.h>
#include <windows.h>
#include <Thread/Lock.h>
#include <Thread/Thread.h>
#include <list>
// forward decl.
class CCommand;
// <20>޽<EFBFBD><DEBD><EFBFBD> ť <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
class CCommandQueueThread : public CThread
{
public:
CCommandQueueThread(long nMaxQueueSize = LONG_MAX);
virtual ~CCommandQueueThread();
bool Add(CCommand* lpCommand);
bool IsValid();
protected:
enum Const
{
StopperIndex,
SemaphoreIndex,
MaxIndex
};
private:
virtual unsigned int Run();
virtual BOOL End();
typedef CCSLock MsgQueueLock;
typedef std::list<CCommand*> CommandList;
HANDLE m_hHandles[MaxIndex];
MsgQueueLock m_Lock;
CACHE_PAD(MsgQueueLockPad, sizeof(CCSLock));
CommandList m_CommandList;
};
#endif

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#ifndef _CSINGLETON_H_
#define _CSINGLETON_H_
#include <cassert>
template<typename Derived>
class CSingleton
{
private:
static Derived* ms_pSingleton;
protected:
CSingleton();
~CSingleton();
public:
static Derived& GetInstance();
static Derived* GetInstancePtr();
};
template<typename Derived>
CSingleton<Derived>::CSingleton()
{
assert(!ms_pSingleton && "Singleton Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̹<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>.");
size_t nOffset = (size_t)(Derived*) 1 - (size_t)(CSingleton<Derived>*)(Derived*) 1;
ms_pSingleton = (Derived*)((size_t)this + nOffset);
}
template<typename Derived>
CSingleton<Derived>::~CSingleton()
{
assert(ms_pSingleton && "Singleton Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʾҽ<CABE><D2BD>ϴ<EFBFBD>");
ms_pSingleton = 0;
}
template<typename Derived>
inline Derived& CSingleton<Derived>::GetInstance()
{
assert(ms_pSingleton && "Singleton Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʾҽ<CABE><D2BD>ϴ<EFBFBD>");
return (*ms_pSingleton);
}
template<typename Derived>
inline Derived* CSingleton<Derived>::GetInstancePtr()
{
assert(ms_pSingleton && "Singleton Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʾҽ<CABE><D2BD>ϴ<EFBFBD>");
return (ms_pSingleton);
}
template<typename Derived>
Derived* CSingleton<Derived>::ms_pSingleton = 0;
// Scotte Meyer's Implementation
template<typename Derived>
class CStaticSingleton
{
public:
inline static Derived& GetInstance()
{
static Derived Instance;
return Instance;
}
};
template<typename Derived>
class CLeakStaticSingleton
{
public:
inline static Derived& GetInstance()
{
static Derived* lpInstance = new Derived;
return *lpInstance;
}
};
// C++ FAQ's Implementation
template<typename T>
class CNiftyCounterSingleton
{
public:
CNiftyCounterSingleton() { ++nifty_count_; }
~CNiftyCounterSingleton() { if ( 0 == --nifty_count_ && pInstance_ ) { delete pInstance_; } }
static T& GetInstance()
{
if (NULL == pInstance_) { pInstance_ = new T; }
return *pInstance_;
}
private:
static int nifty_count_;
static T* pInstance_;
};
template<typename T>
int CNiftyCounterSingleton<T>::nifty_count_ = 0;
template<typename T>
T* CNiftyCounterSingleton<T>::pInstance_ = 0;
/*
Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>.
Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20>Ҹ<EFBFBD><D2B8>ڴ<EFBFBD> private<74>̰<EFBFBD>, CNiftyCounterSingleton<6F><6E> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>.
namespace
{
CNiftyCounterSingleton<T> TNiftyCounter;
}
*/
#endif