Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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63
Server/RylServerProject/BaseLibrary/Utility/Math/Random.cpp
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63
Server/RylServerProject/BaseLibrary/Utility/Math/Random.cpp
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#include "stdafx.h"
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#include "Random.h"
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namespace Math
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{
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RandomInt::RandomInt()
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{
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SetSeed(GetTickCount());
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}
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RandomInt::RandomInt(unsigned long seed) : random(seed)
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{
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}
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void RandomInt::SetSeed(unsigned long seed)
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{
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random.SetSeed(seed);
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}
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unsigned int RandomInt::Next()
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{
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return random.Next();
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}
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unsigned int RandomInt::Next(unsigned int excludedMax)
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{
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if(excludedMax == 0)
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return excludedMax;
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return Next(0, excludedMax);
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}
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unsigned int RandomInt::Next(unsigned int includedMin, unsigned int excludedMax)
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{
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if(includedMin == excludedMax)
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return includedMin;
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return random.Next(includedMin, excludedMax);
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}
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RandomDouble::RandomDouble()
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{
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SetSeed(GetTickCount());
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}
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RandomDouble::RandomDouble(unsigned long seed) : random(seed)
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{
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}
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void RandomDouble::SetSeed(unsigned long seed)
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{
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random.SetSeed(seed);
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}
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double RandomDouble::Next()
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{
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return random.Next();
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}
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}
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