Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,105 @@
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// Copyright (C) 2000 Stephen Cleary (shammah@voyager.net)
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//
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// This file can be redistributed and/or modified under the terms found
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// in "copyright.html"
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||||
// This software and its documentation is provided "as is" without express or
|
||||
// implied warranty, and with no claim as to its suitability for any purpose.
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//
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// See http://www.boost.org for updates, documentation, and revision history.
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#ifndef BOOST_POOL_CT_GCD_LCM_HPP
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#define BOOST_POOL_CT_GCD_LCM_HPP
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#include <boost/static_assert.hpp>
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#include <boost/type_traits/ice.hpp>
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namespace boost {
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namespace details {
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namespace pool {
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// Compile-time calculation of greatest common divisor and least common multiple
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//
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// ct_gcd is a compile-time algorithm that calculates the greatest common
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// divisor of two unsigned integers, using Euclid's algorithm.
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//
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// assumes: A != 0 && B != 0
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//
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#ifndef BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION
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namespace details {
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template <unsigned A, unsigned B, bool Bis0>
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struct ct_gcd_helper;
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template <unsigned A, unsigned B>
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struct ct_gcd_helper<A, B, false>
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{
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BOOST_STATIC_CONSTANT(unsigned, A_mod_B_ = A % B);
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BOOST_STATIC_CONSTANT(unsigned, value =
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(::boost::details::pool::details::ct_gcd_helper<
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B, static_cast<unsigned>(A_mod_B_),
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::boost::type_traits::ice_eq<A_mod_B_, 0>::value
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>::value) );
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};
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template <unsigned A, unsigned B>
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struct ct_gcd_helper<A, B, true>
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{
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BOOST_STATIC_CONSTANT(unsigned, value = A);
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};
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} // namespace details
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template <unsigned A, unsigned B>
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struct ct_gcd
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{
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BOOST_STATIC_ASSERT(A != 0 && B != 0);
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BOOST_STATIC_CONSTANT(unsigned, value =
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(::boost::details::pool::details::ct_gcd_helper<A, B, false>::value) );
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};
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#else
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// Thanks to Peter Dimov for providing this workaround!
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namespace details {
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template<unsigned A> struct ct_gcd2
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{
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template<unsigned B>
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struct helper
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{
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BOOST_STATIC_CONSTANT(unsigned, value = ct_gcd2<B>::helper<A % B>::value);
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};
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template<>
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struct helper<0>
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{
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BOOST_STATIC_CONSTANT(unsigned, value = A);
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};
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};
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} // namespace details
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template<unsigned A, unsigned B> struct ct_gcd
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{
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BOOST_STATIC_ASSERT(A != 0 && B != 0);
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enum { value = details::ct_gcd2<A>::helper<B>::value };
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};
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#endif
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//
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// ct_lcm is a compile-time algorithm that calculates the least common
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// multiple of two unsigned integers.
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//
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// assumes: A != 0 && B != 0
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//
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template <unsigned A, unsigned B>
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struct ct_lcm
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{
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BOOST_STATIC_CONSTANT(unsigned, value =
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(A / ::boost::details::pool::ct_gcd<A, B>::value * B) );
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};
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} // namespace pool
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} // namespace details
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} // namespace boost
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#endif
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@@ -0,0 +1,59 @@
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// Copyright (C) 2000 Stephen Cleary (shammah@voyager.net)
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//
|
||||
// This file can be redistributed and/or modified under the terms found
|
||||
// in "copyright.html"
|
||||
// This software and its documentation is provided "as is" without express or
|
||||
// implied warranty, and with no claim as to its suitability for any purpose.
|
||||
//
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// See http://www.boost.org for updates, documentation, and revision history.
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#ifndef BOOST_POOL_GCD_LCM_HPP
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#define BOOST_POOL_GCD_LCM_HPP
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namespace boost {
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namespace details {
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namespace pool {
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// Greatest common divisor and least common multiple
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//
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// gcd is an algorithm that calculates the greatest common divisor of two
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// integers, using Euclid's algorithm.
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//
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// Pre: A > 0 && B > 0
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// Recommended: A > B
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template <typename Integer>
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Integer gcd(Integer A, Integer B)
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{
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do
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{
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const Integer tmp(B);
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B = A % B;
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||||
A = tmp;
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||||
} while (B != 0);
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return A;
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}
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|
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//
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// lcm is an algorithm that calculates the least common multiple of two
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// integers.
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//
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// Pre: A > 0 && B > 0
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// Recommended: A > B
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template <typename Integer>
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Integer lcm(const Integer & A, const Integer & B)
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{
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Integer ret = A;
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ret /= gcd(A, B);
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ret *= B;
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return ret;
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}
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} // namespace pool
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} // namespace details
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|
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} // namespace boost
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|
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#endif
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@@ -0,0 +1,41 @@
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// Copyright (C) 2000 Stephen Cleary (shammah@voyager.net)
|
||||
//
|
||||
// This file can be redistributed and/or modified under the terms found
|
||||
// in "copyright.html"
|
||||
// This software and its documentation is provided "as is" without express or
|
||||
// implied warranty, and with no claim as to its suitability for any purpose.
|
||||
//
|
||||
// See http://www.boost.org for updates, documentation, and revision history.
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||||
|
||||
#ifndef BOOST_POOL_GUARD_HPP
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||||
#define BOOST_POOL_GUARD_HPP
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|
||||
// Extremely Light-Weight guard glass
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||||
namespace boost {
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namespace details {
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namespace pool {
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template <typename Mutex>
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||||
class guard
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||||
{
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||||
private:
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||||
Mutex & mtx;
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||||
guard(const guard &);
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||||
void operator=(const guard &);
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||||
|
||||
public:
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||||
explicit guard(Mutex & nmtx)
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||||
:mtx(nmtx) { mtx.lock(); }
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||||
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||||
~guard() { mtx.unlock(); }
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||||
};
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||||
} // namespace pool
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||||
} // namespace details
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||||
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||||
} // namespace boost
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||||
#endif
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||||
141
Server/RylServerProject/BaseLibrary/boost/pool/detail/mutex.hpp
Normal file
141
Server/RylServerProject/BaseLibrary/boost/pool/detail/mutex.hpp
Normal file
@@ -0,0 +1,141 @@
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||||
// Copyright (C) 2000 Stephen Cleary (shammah@voyager.net)
|
||||
//
|
||||
// This file can be redistributed and/or modified under the terms found
|
||||
// in "copyright.html"
|
||||
// This software and its documentation is provided "as is" without express or
|
||||
// implied warranty, and with no claim as to its suitability for any purpose.
|
||||
//
|
||||
// See http://www.boost.org for updates, documentation, and revision history.
|
||||
|
||||
#ifndef BOOST_POOL_MUTEX_HPP
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||||
#define BOOST_POOL_MUTEX_HPP
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||||
|
||||
// Extremely Light-Weight wrapper classes for OS thread synchronization
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||||
|
||||
// Configuration: for now, we just choose between pthread or Win32 mutexes or none
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||||
|
||||
#define BOOST_MUTEX_HELPER_NONE 0
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||||
#define BOOST_MUTEX_HELPER_WIN32 1
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#define BOOST_MUTEX_HELPER_PTHREAD 2
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|
||||
#ifdef WIN32
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#ifndef __WIN32__
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#define __WIN32__
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||||
#endif
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#endif
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#ifdef BOOST_NO_MT
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||||
// No multithreading -> make locks into no-ops
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#define BOOST_MUTEX_HELPER BOOST_MUTEX_HELPER_NONE
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||||
#else
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#ifdef __WIN32__
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#define BOOST_MUTEX_HELPER BOOST_MUTEX_HELPER_WIN32
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||||
#else
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#include <unistd.h>
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#ifdef _POSIX_THREADS
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||||
#define BOOST_MUTEX_HELPER BOOST_MUTEX_HELPER_PTHREAD
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||||
#endif
|
||||
#endif
|
||||
#endif
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|
||||
#ifndef BOOST_MUTEX_HELPER
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||||
#error Unable to determine platform mutex type; define BOOST_NO_MT to assume single-threaded
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||||
#endif
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||||
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||||
|
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#ifdef __WIN32__
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#include <windows.h>
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||||
#endif
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||||
#ifdef _POSIX_THREADS
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||||
#include <pthread.h>
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||||
#endif
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||||
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namespace boost {
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||||
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||||
namespace details {
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||||
namespace pool {
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||||
|
||||
#ifdef __WIN32__
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||||
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||||
class win32_mutex
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||||
{
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||||
private:
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||||
CRITICAL_SECTION mtx;
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||||
|
||||
win32_mutex(const win32_mutex &);
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||||
void operator=(const win32_mutex &);
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||||
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||||
public:
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||||
win32_mutex()
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||||
{ InitializeCriticalSection(&mtx); }
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||||
|
||||
~win32_mutex()
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||||
{ DeleteCriticalSection(&mtx); }
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void lock()
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||||
{ EnterCriticalSection(&mtx); }
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||||
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||||
void unlock()
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||||
{ LeaveCriticalSection(&mtx); }
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||||
};
|
||||
|
||||
#endif // defined(__WIN32__)
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||||
|
||||
#ifdef _POSIX_THREADS
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||||
|
||||
class pthread_mutex
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||||
{
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||||
private:
|
||||
pthread_mutex_t mtx;
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||||
|
||||
pthread_mutex(const pthread_mutex &);
|
||||
void operator=(const pthread_mutex &);
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||||
|
||||
public:
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||||
pthread_mutex()
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||||
{ pthread_mutex_init(&mtx, 0); }
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||||
|
||||
~pthread_mutex()
|
||||
{ pthread_mutex_destroy(&mtx); }
|
||||
|
||||
void lock()
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||||
{ pthread_mutex_lock(&mtx); }
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||||
|
||||
void unlock()
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||||
{ pthread_mutex_unlock(&mtx); }
|
||||
};
|
||||
|
||||
#endif // defined(_POSIX_THREADS)
|
||||
|
||||
class null_mutex
|
||||
{
|
||||
private:
|
||||
null_mutex(const null_mutex &);
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||||
void operator=(const null_mutex &);
|
||||
|
||||
public:
|
||||
null_mutex() { }
|
||||
|
||||
static void lock() { }
|
||||
static void unlock() { }
|
||||
};
|
||||
|
||||
#if BOOST_MUTEX_HELPER == BOOST_MUTEX_HELPER_NONE
|
||||
typedef null_mutex default_mutex;
|
||||
#elif BOOST_MUTEX_HELPER == BOOST_MUTEX_HELPER_WIN32
|
||||
typedef win32_mutex default_mutex;
|
||||
#elif BOOST_MUTEX_HELPER == BOOST_MUTEX_HELPER_PTHREAD
|
||||
typedef pthread_mutex default_mutex;
|
||||
#endif
|
||||
|
||||
} // namespace pool
|
||||
} // namespace details
|
||||
|
||||
} // namespace boost
|
||||
|
||||
#undef BOOST_MUTEX_HELPER_WIN32
|
||||
#undef BOOST_MUTEX_HELPER_PTHREAD
|
||||
#undef BOOST_MUTEX_HELPER_NONE
|
||||
#undef BOOST_MUTEX_HELPER
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,858 @@
|
||||
// Copyright (C) 2000 Stephen Cleary (shammah@voyager.net)
|
||||
//
|
||||
// Permission to copy, use, and distribute this software is granted, provided
|
||||
// that this copyright notice appears in all copies.
|
||||
// Permission to modify the code and to distribute modified code is granted,
|
||||
// provided that this copyright notice appears in all copies, and a notice
|
||||
// that the code was modified is included with the copyright notice.
|
||||
//
|
||||
// This software is provided "as is" without express or implied warranty, and
|
||||
// with no claim as to its suitability for any purpose.
|
||||
//
|
||||
// See http://www.boost.org for updates, documentation, and revision history.
|
||||
|
||||
// This file was AUTOMATICALLY GENERATED from "pool_c~1.m4"
|
||||
// Do NOT include directly!
|
||||
// Do NOT edit!
|
||||
|
||||
template <typename T0>
|
||||
element_type * construct(T0 & a0)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0>
|
||||
element_type * construct(const T0 & a0)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0>
|
||||
element_type * construct(volatile T0 & a0)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0>
|
||||
element_type * construct(const volatile T0 & a0)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(T0 & a0, T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(const T0 & a0, T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(volatile T0 & a0, T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(const volatile T0 & a0, T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(T0 & a0, const T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(const T0 & a0, const T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(volatile T0 & a0, const T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(const volatile T0 & a0, const T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(T0 & a0, volatile T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(const T0 & a0, volatile T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(volatile T0 & a0, volatile T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(const volatile T0 & a0, volatile T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(T0 & a0, const volatile T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(const T0 & a0, const volatile T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(volatile T0 & a0, const volatile T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(const volatile T0 & a0, const volatile T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, const T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, const T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, const T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, const T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, volatile T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, volatile T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, volatile T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, volatile T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, const volatile T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, const volatile T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, const volatile T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, const volatile T1 & a1, T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, const T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, const T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, const T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, const T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, volatile T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, volatile T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, volatile T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, volatile T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, const volatile T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, const volatile T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, const volatile T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, const volatile T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, const T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, const T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, const T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, const T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, volatile T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, volatile T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, volatile T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, volatile T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, const volatile T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, const volatile T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, const volatile T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, const volatile T1 & a1, volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, const T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, const T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, const T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, const T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, volatile T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, volatile T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, volatile T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, volatile T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(T0 & a0, const volatile T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, const volatile T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(volatile T0 & a0, const volatile T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const volatile T0 & a0, const volatile T1 & a1, const volatile T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
// Copyright (C) 2000 Stephen Cleary (shammah@voyager.net)
|
||||
//
|
||||
// This file can be redistributed and/or modified under the terms found
|
||||
// in "copyright.html"
|
||||
// This software and its documentation is provided "as is" without express or
|
||||
// implied warranty, and with no claim as to its suitability for any purpose.
|
||||
//
|
||||
// See http://www.boost.org for updates, documentation, and revision history.
|
||||
|
||||
// This file was AUTOMATICALLY GENERATED from "stdin"
|
||||
// Do NOT include directly!
|
||||
// Do NOT edit!
|
||||
|
||||
template <typename T0>
|
||||
element_type * construct(const T0 & a0)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1>
|
||||
element_type * construct(const T0 & a0, const T1 & a1)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
template <typename T0, typename T1, typename T2>
|
||||
element_type * construct(const T0 & a0, const T1 & a1, const T2 & a2)
|
||||
{
|
||||
element_type * const ret = malloc();
|
||||
if (ret == 0)
|
||||
return ret;
|
||||
try { new (ret) element_type(a0, a1, a2); }
|
||||
catch (...) { free(ret); throw; }
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
// Copyright (C) 2000 Stephen Cleary (shammah@voyager.net)
|
||||
//
|
||||
// This file can be redistributed and/or modified under the terms found
|
||||
// in "copyright.html"
|
||||
// This software and its documentation is provided "as is" without express or
|
||||
// implied warranty, and with no claim as to its suitability for any purpose.
|
||||
//
|
||||
// See http://www.boost.org for updates, documentation, and revision history.
|
||||
|
||||
#ifndef BOOST_POOL_SINGLETON_HPP
|
||||
#define BOOST_POOL_SINGLETON_HPP
|
||||
|
||||
// The following code might be put into some Boost.Config header in a later revision
|
||||
#ifdef __BORLANDC__
|
||||
# pragma option push -w-inl
|
||||
#endif
|
||||
|
||||
//
|
||||
// The following helper classes are placeholders for a generic "singleton"
|
||||
// class. The classes below support usage of singletons, including use in
|
||||
// program startup/shutdown code, AS LONG AS there is only one thread
|
||||
// running before main() begins, and only one thread running after main()
|
||||
// exits.
|
||||
//
|
||||
// This class is also limited in that it can only provide singleton usage for
|
||||
// classes with default constructors.
|
||||
//
|
||||
|
||||
// The design of this class is somewhat twisted, but can be followed by the
|
||||
// calling inheritance. Let us assume that there is some user code that
|
||||
// calls "singleton_default<T>::instance()". The following (convoluted)
|
||||
// sequence ensures that the same function will be called before main():
|
||||
// instance() contains a call to create_object.do_nothing()
|
||||
// Thus, object_creator is implicitly instantiated, and create_object
|
||||
// must exist.
|
||||
// Since create_object is a static member, its constructor must be
|
||||
// called before main().
|
||||
// The constructor contains a call to instance(), thus ensuring that
|
||||
// instance() will be called before main().
|
||||
// The first time instance() is called (i.e., before main()) is the
|
||||
// latest point in program execution where the object of type T
|
||||
// can be created.
|
||||
// Thus, any call to instance() will auto-magically result in a call to
|
||||
// instance() before main(), unless already present.
|
||||
// Furthermore, since the instance() function contains the object, instead
|
||||
// of the singleton_default class containing a static instance of the
|
||||
// object, that object is guaranteed to be constructed (at the latest) in
|
||||
// the first call to instance(). This permits calls to instance() from
|
||||
// static code, even if that code is called before the file-scope objects
|
||||
// in this file have been initialized.
|
||||
|
||||
namespace boost {
|
||||
|
||||
namespace details {
|
||||
namespace pool {
|
||||
|
||||
// T must be: no-throw default constructible and no-throw destructible
|
||||
template <typename T>
|
||||
struct singleton_default
|
||||
{
|
||||
private:
|
||||
struct object_creator
|
||||
{
|
||||
// This constructor does nothing more than ensure that instance()
|
||||
// is called before main() begins, thus creating the static
|
||||
// T object before multithreading race issues can come up.
|
||||
object_creator() { singleton_default<T>::instance(); }
|
||||
inline void do_nothing() const { }
|
||||
};
|
||||
static object_creator create_object;
|
||||
|
||||
singleton_default();
|
||||
|
||||
public:
|
||||
typedef T object_type;
|
||||
|
||||
// If, at any point (in user code), singleton_default<T>::instance()
|
||||
// is called, then the following function is instantiated.
|
||||
static object_type & instance()
|
||||
{
|
||||
// This is the object that we return a reference to.
|
||||
// It is guaranteed to be created before main() begins because of
|
||||
// the next line.
|
||||
static object_type obj;
|
||||
|
||||
// The following line does nothing else than force the instantiation
|
||||
// of singleton_default<T>::create_object, whose constructor is
|
||||
// called before main() begins.
|
||||
create_object.do_nothing();
|
||||
|
||||
return obj;
|
||||
}
|
||||
};
|
||||
template <typename T>
|
||||
typename singleton_default<T>::object_creator
|
||||
singleton_default<T>::create_object;
|
||||
|
||||
} // namespace pool
|
||||
} // namespace details
|
||||
|
||||
} // namespace boost
|
||||
|
||||
// The following code might be put into some Boost.Config header in a later revision
|
||||
#ifdef __BORLANDC__
|
||||
# pragma option pop
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user