Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _RYL_DBAGENT_CHARACTER_DATA_MGR_H_
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#define _RYL_DBAGENT_CHARACTER_DATA_MGR_H_
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#include "DBDataMgr.h"
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#include "CharacterData.h"
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namespace DBAgent
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{
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namespace DataStorage
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{
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typedef CDBDataMgr<unsigned long, CCharacterData> CCharaterDataMgrBase;
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class CCharacterDataMgr : public CCharaterDataMgrBase
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{
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public:
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static CCharacterDataMgr& GetInstance();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD>/<2F><><EFBFBD>ε<EFBFBD>
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virtual DBDataError LoadData(CSessionData& SessionData,
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unsigned long dwKey, CCharacterData*& lpLoadData_Out);
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virtual DBDataError UnloadData(const CSessionData& SessionData, CCharacterData* lpUnloadData);
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private:
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CCharacterDataMgr();
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~CCharacterDataMgr();
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virtual void Log(LOG_TYPE eLogType, const char* pRtn, const char* pFileName, int nLine,
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const CSessionData* lpSessionData, const unsigned long& dataKey, const char* szErrorMsg);
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};
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}
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}
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#endif
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