Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,19 @@
#ifndef _GAMA_CLIENT_SEND_QUEST_H_
#define _GAMA_CLIENT_SEND_QUEST_H_
namespace ClientNet
{
// forward decl.
class CClientEventHandler;
}
namespace SendPacket
{
// <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
bool CharStartQuest(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID_In, unsigned long dwNPCID_In, unsigned short wQuestID_In);
bool CharCancelQuest(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID_In, unsigned short wQuestID_In);
bool CharOperateTrigger(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID_In, unsigned short wQuestID_In, unsigned char cPhase_In,
unsigned char cTriggerKind_In, unsigned char cTrigger_In, unsigned char cCount_In);
}
#endif