Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _DBAGENT_PACKET_PARSE_H_
#define _DBAGENT_PACKET_PARSE_H_
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
struct PktBase;
class CDBAgentDispatch;
class CGameClientDispatch;
namespace DBAgentPacketParse
{
bool SendUserKill(CDBAgentDispatch& DBAgentDispatch, unsigned long dwUserID, unsigned short usError);
bool SendServerLogout(CDBAgentDispatch& DBAgentDispatch);
bool SendAbnormalLogout(unsigned long dwUID, unsigned long dwCID,
unsigned long dwSessionID, unsigned long dwRequestKey,
CGameClientDispatch* lpGameClientDispatch);
bool SendRankDelete(const char* szName, unsigned short usError); // <20≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ŷ<EFBFBD><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
bool ParseUserKill(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase);
// <20>α<EFBFBD><CEB1>ν<EFBFBD> DB<44>κ<EFBFBD><CEBA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>. (DepositUpdate<74><65> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.)
bool ParseUpdateDBData(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // DB<44><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
bool ParseFriendList(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // ģ<><C4A3> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
bool ParseQuestDB(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
bool ParseDepositCmd(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // DB<44><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
bool ParseConfigInfoDB(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
bool ParseAgentParty(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><>Ƽ <20><><EFBFBD><EFBFBD>
bool ParseDepositUpdate(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // â<><C3A2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
bool ParseAgentZone(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase);
bool ParseSysServerLogin(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD>
bool ParseSysServerVerUpdate(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
bool ParseSysChannelUpdate(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
bool ParseSysRankingUpdate(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><>ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
bool ParseBillingTimeoutNotify(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> Ÿ<>Ӿƿ<D3BE> <20><><EFBFBD><EFBFBD>
bool ParseBillingTimeCheckNotify(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> üũ
bool ParseCharUseCashItem(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
bool ParseExtraEvent(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20>̺<EFBFBD>Ʈ <20>ߵ<EFBFBD>
bool ParseEventDropItem(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̺<EFBFBD>Ʈ
bool ParseCharAdminCmd(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3>
bool ParseGiveItemToTempInven(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20>ӽ<EFBFBD><D3BD>κ<EFBFBD><CEBA><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
bool ParseCharNameChangeAck(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20≯<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ack
bool ParseSaveEnemy(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
bool ParseKeyInfo(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD>̽<EFBFBD>ƽ Ű <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>..
};
#endif