Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _PARSE_CHAR_CASTLE_PACKET_H_
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#define _PARSE_CHAR_CASTLE_PACKET_H_
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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class CGameClientDispatch;
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struct PktBase;
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namespace GameClientParsePacket
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{
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// <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ ó<><C3B3>
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bool ParseCharCastleCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ ó<><C3B3>
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bool ParseCharCampCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ ó<><C3B3>
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bool ParseCharSiegeArmsCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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// <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ ó<><C3B3>
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bool ParseCharCastleRight(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ ó<><C3B3>
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bool ParseCharCampRight(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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// <20><> <20><>¡<EFBFBD><C2A1><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ֱ<EFBFBD>/<2F><><EFBFBD><EFBFBD>
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bool ParseCharTakeCastleJewel(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ֱ<EFBFBD>/<2F><><EFBFBD><EFBFBD>
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bool ParseCharTakeMaterial(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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// <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> On, Off <20><><EFBFBD><EFBFBD>.
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bool ParseWarOnOff(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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};
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#endif
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