Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _CHAR_CONFIG_PACKET_H_
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#define _CHAR_CONFIG_PACKET_H_
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// CharConfigPacket.h
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#include <Network/Packet/PacketBase.h>
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#include <Network/Packet/PacketStruct/DataPacket.h>
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#include "CharConfigPacketStruct.h"
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#pragma pack(1)
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typedef struct PktConfigInfo* LPPktConfigInfo;
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struct PktConfigInfo : public PktDD
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{
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enum { MAX_BUFFER_SIZE = 50 };
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unsigned long m_dwUserID;
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unsigned long m_dwCharID;
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unsigned short m_wSize;
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};
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// 옵션 조정
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typedef struct PktCOp* LPPktCOp;
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struct PktCOp : public PktBase
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{
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unsigned long m_dwCharID; // 캐릭터 아이디
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RejectOption m_RejectOption; // 거부 옵션 비트셑
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};
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// 정보 변화
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typedef struct PktChatInfoChange* LPPktChatInfoChange;
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struct PktChatInfoChange : public PktBase
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{
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unsigned long m_dwUID;
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unsigned long m_dwCID;
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unsigned long m_dwPID;
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unsigned long m_dwGID;
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RejectOption m_RejectOption;
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unsigned char m_bPeaceMode;
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};
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#pragma pack()
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#endif
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