Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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//-----------------------------------------------------------------------------
//
// ImageLib Sources
// Copyright (C) 2000-2001 by Denton Woods
// Last modified: 01/23/2001 <--Y2K Compliant! =]
//
// Filename: src-IL/include/il_il_psd.c
//
// Description: Reads from a PhotoShop (.psd) file.
//
//-----------------------------------------------------------------------------
#ifndef PSD_H
#define PSD_H
#include "il_internal.h"
#ifdef _MSC_VER
#pragma pack(push, packed_struct, 1)
#endif
typedef struct PSDHEAD
{
ILubyte Signature[4];
ILushort Version;
ILubyte Reserved[6];
ILushort Channels;
ILuint Height;
ILuint Width;
ILushort Depth;
ILushort Mode;
} IL_PACKSTRUCT PSDHEAD;
#ifdef _MSC_VER
#pragma pack(pop, packed_struct)
#endif
ILushort ChannelNum;
ILboolean iIsValidPsd(ILvoid);
ILboolean iCheckPsd(PSDHEAD *Header);
ILboolean iLoadPsdInternal(ILvoid);
ILboolean ReadPsd(PSDHEAD *Head);
ILboolean ReadGrey(PSDHEAD *Head);
ILboolean ReadIndexed(PSDHEAD *Head);
ILboolean ReadRGB(PSDHEAD *Head);
ILboolean ReadCMYK(PSDHEAD *Head);
ILuint *GetCompChanLen(PSDHEAD *Head);
ILboolean PsdGetData(PSDHEAD *Head, ILvoid *Buffer, ILboolean Compressed);
ILboolean ParseResources(ILuint ResourceSize, ILubyte *Resources);
ILboolean GetSingleChannel(PSDHEAD *Head, ILubyte *Buffer, ILboolean Compressed);
ILboolean iSavePsdInternal(ILvoid);
#endif//PSD_H